Getting back code in compilable fashion after huge rebase
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4 changed files with 35 additions and 37 deletions
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@ -18,7 +18,7 @@ import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer, UserSimplePeer} from "../../WebRtc/SimplePeer";
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import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {loadAllLayers} from "../Entity/body_character";
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@ -229,7 +229,7 @@ export class GameScene extends Phaser.Scene {
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this.simplePeer = new SimplePeer(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeer) {
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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