Merge branch 'develop' of github.com:thecodingmachine/workadventure into layoutManagerSvelte

This commit is contained in:
GRL 2021-08-03 11:40:51 +02:00
commit 2d8098b06d
42 changed files with 987 additions and 8874 deletions

View file

@ -1,5 +1,4 @@
import type { Subscription } from "rxjs";
import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
import { userMessageManager } from "../../Administration/UserMessageManager";
import { iframeListener } from "../../Api/IframeListener";
import { connectionManager } from "../../Connexion/ConnectionManager";
@ -74,8 +73,6 @@ import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey }
import { waScaleManager } from "../Services/WaScaleManager";
import { EmoteManager } from "./EmoteManager";
import EVENT_TYPE = Phaser.Scenes.Events;
import RenderTexture = Phaser.GameObjects.RenderTexture;
import Tilemap = Phaser.Tilemaps.Tilemap;
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import AnimatedTiles from "phaser-animated-tiles";
@ -87,6 +84,7 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore";
import Tileset = Phaser.Tilemaps.Tileset;
import { userIsAdminStore } from "../../Stores/GameStore";
import { layoutManagerActionStore, layoutManagerVisibilityStore } from "../../Stores/LayoutManagerStore";
import { get } from "svelte/store";
@ -157,7 +155,6 @@ export class GameScene extends DirtyScene {
private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection: RoomConnection | undefined;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (
value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>
@ -223,6 +220,9 @@ export class GameScene extends DirtyScene {
//hook preload scene
preload(): void {
//initialize frame event of scripting API
this.listenToIframeEvents();
const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
@ -551,7 +551,6 @@ export class GameScene extends DirtyScene {
);
this.triggerOnMapLayerPropertyChange();
this.listenToIframeEvents();
if (!this.room.isDisconnected()) {
this.connect();
@ -694,7 +693,6 @@ export class GameScene extends DirtyScene {
peerStore.connectToSimplePeer(this.simplePeer);
screenSharingPeerStore.connectToSimplePeer(this.simplePeer);
videoFocusStore.connectToSimplePeer(this.simplePeer);
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
const self = this;
@ -1083,8 +1081,74 @@ ${escapedMessage}
for (const eventTile of eventTiles) {
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
}
this.markDirty();
})
);
iframeListener.registerAnswerer("loadTileset", (eventTileset) => {
return this.connectionAnswerPromise.then(() => {
const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
let newFirstgid = 1;
const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
if (lastTileset) {
//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
}
return new Promise((resolve, reject) => {
this.load.on("filecomplete-json-" + eventTileset.url, () => {
let jsonTileset = this.cache.json.get(eventTileset.url);
const imageUrl = jsonTilesetDir + "/" + jsonTileset.image;
this.load.image(imageUrl, imageUrl);
this.load.on("filecomplete-image-" + imageUrl, () => {
//Add the firstgid of the tileset to the json file
jsonTileset = { ...jsonTileset, firstgid: newFirstgid };
this.mapFile.tilesets.push(jsonTileset);
this.Map.tilesets.push(
new Tileset(
jsonTileset.name,
jsonTileset.firstgid,
jsonTileset.tileWidth,
jsonTileset.tileHeight,
jsonTileset.margin,
jsonTileset.spacing,
jsonTileset.tiles
)
);
this.Terrains.push(
this.Map.addTilesetImage(
jsonTileset.name,
imageUrl,
jsonTileset.tilewidth,
jsonTileset.tileheight,
jsonTileset.margin,
jsonTileset.spacing
)
);
//destroy the tilemapayer because they are unique and we need to reuse their key and layerdData
for (const layer of this.Map.layers) {
layer.tilemapLayer.destroy(false);
}
//Create a new GameMap with the changed file
this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
//Destroy the colliders of the old tilemapLayer
this.physics.add.world.colliders.destroy();
//Create new colliders with the new GameMap
this.createCollisionWithPlayer();
//Create new trigger with the new GameMap
this.triggerOnMapLayerPropertyChange();
resolve(newFirstgid);
});
});
this.load.on("loaderror", () => {
console.error("Error while loading " + eventTileset.url + ".");
reject(-1);
});
this.load.json(eventTileset.url, eventTileset.url);
this.load.start();
});
});
});
}
private setPropertyLayer(
@ -1206,6 +1270,7 @@ ${escapedMessage}
this.chatVisibilityUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("loadTileset");
this.sharedVariablesManager?.close();
mediaManager.hideGameOverlay();