Merge branch 'develop' of github.com:thecodingmachine/workadventure into layoutManagerSvelte
This commit is contained in:
commit
2d8098b06d
42 changed files with 987 additions and 8874 deletions
|
@ -1,5 +1,4 @@
|
|||
import type { Subscription } from "rxjs";
|
||||
import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
|
||||
import { userMessageManager } from "../../Administration/UserMessageManager";
|
||||
import { iframeListener } from "../../Api/IframeListener";
|
||||
import { connectionManager } from "../../Connexion/ConnectionManager";
|
||||
|
@ -74,8 +73,6 @@ import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey }
|
|||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { EmoteManager } from "./EmoteManager";
|
||||
import EVENT_TYPE = Phaser.Scenes.Events;
|
||||
import RenderTexture = Phaser.GameObjects.RenderTexture;
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap;
|
||||
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
||||
|
||||
import AnimatedTiles from "phaser-animated-tiles";
|
||||
|
@ -87,6 +84,7 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
|
|||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
import Tileset = Phaser.Tilemaps.Tileset;
|
||||
import { userIsAdminStore } from "../../Stores/GameStore";
|
||||
import { layoutManagerActionStore, layoutManagerVisibilityStore } from "../../Stores/LayoutManagerStore";
|
||||
import { get } from "svelte/store";
|
||||
|
@ -157,7 +155,6 @@ export class GameScene extends DirtyScene {
|
|||
private playersPositionInterpolator = new PlayersPositionInterpolator();
|
||||
public connection: RoomConnection | undefined;
|
||||
private simplePeer!: SimplePeer;
|
||||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
|
||||
private connectionAnswerPromiseResolve!: (
|
||||
value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>
|
||||
|
@ -223,6 +220,9 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
//hook preload scene
|
||||
preload(): void {
|
||||
//initialize frame event of scripting API
|
||||
this.listenToIframeEvents();
|
||||
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
const textures = localUser?.textures;
|
||||
if (textures) {
|
||||
|
@ -551,7 +551,6 @@ export class GameScene extends DirtyScene {
|
|||
);
|
||||
|
||||
this.triggerOnMapLayerPropertyChange();
|
||||
this.listenToIframeEvents();
|
||||
|
||||
if (!this.room.isDisconnected()) {
|
||||
this.connect();
|
||||
|
@ -694,7 +693,6 @@ export class GameScene extends DirtyScene {
|
|||
peerStore.connectToSimplePeer(this.simplePeer);
|
||||
screenSharingPeerStore.connectToSimplePeer(this.simplePeer);
|
||||
videoFocusStore.connectToSimplePeer(this.simplePeer);
|
||||
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
|
||||
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
|
||||
|
||||
const self = this;
|
||||
|
@ -1083,8 +1081,74 @@ ${escapedMessage}
|
|||
for (const eventTile of eventTiles) {
|
||||
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
|
||||
}
|
||||
this.markDirty();
|
||||
})
|
||||
);
|
||||
iframeListener.registerAnswerer("loadTileset", (eventTileset) => {
|
||||
return this.connectionAnswerPromise.then(() => {
|
||||
const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
|
||||
//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
|
||||
let newFirstgid = 1;
|
||||
const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
|
||||
if (lastTileset) {
|
||||
//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
|
||||
newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
|
||||
}
|
||||
return new Promise((resolve, reject) => {
|
||||
this.load.on("filecomplete-json-" + eventTileset.url, () => {
|
||||
let jsonTileset = this.cache.json.get(eventTileset.url);
|
||||
const imageUrl = jsonTilesetDir + "/" + jsonTileset.image;
|
||||
this.load.image(imageUrl, imageUrl);
|
||||
this.load.on("filecomplete-image-" + imageUrl, () => {
|
||||
//Add the firstgid of the tileset to the json file
|
||||
jsonTileset = { ...jsonTileset, firstgid: newFirstgid };
|
||||
this.mapFile.tilesets.push(jsonTileset);
|
||||
this.Map.tilesets.push(
|
||||
new Tileset(
|
||||
jsonTileset.name,
|
||||
jsonTileset.firstgid,
|
||||
jsonTileset.tileWidth,
|
||||
jsonTileset.tileHeight,
|
||||
jsonTileset.margin,
|
||||
jsonTileset.spacing,
|
||||
jsonTileset.tiles
|
||||
)
|
||||
);
|
||||
this.Terrains.push(
|
||||
this.Map.addTilesetImage(
|
||||
jsonTileset.name,
|
||||
imageUrl,
|
||||
jsonTileset.tilewidth,
|
||||
jsonTileset.tileheight,
|
||||
jsonTileset.margin,
|
||||
jsonTileset.spacing
|
||||
)
|
||||
);
|
||||
//destroy the tilemapayer because they are unique and we need to reuse their key and layerdData
|
||||
for (const layer of this.Map.layers) {
|
||||
layer.tilemapLayer.destroy(false);
|
||||
}
|
||||
//Create a new GameMap with the changed file
|
||||
this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
|
||||
//Destroy the colliders of the old tilemapLayer
|
||||
this.physics.add.world.colliders.destroy();
|
||||
//Create new colliders with the new GameMap
|
||||
this.createCollisionWithPlayer();
|
||||
//Create new trigger with the new GameMap
|
||||
this.triggerOnMapLayerPropertyChange();
|
||||
resolve(newFirstgid);
|
||||
});
|
||||
});
|
||||
this.load.on("loaderror", () => {
|
||||
console.error("Error while loading " + eventTileset.url + ".");
|
||||
reject(-1);
|
||||
});
|
||||
|
||||
this.load.json(eventTileset.url, eventTileset.url);
|
||||
this.load.start();
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private setPropertyLayer(
|
||||
|
@ -1206,6 +1270,7 @@ ${escapedMessage}
|
|||
this.chatVisibilityUnsubscribe();
|
||||
this.biggestAvailableAreaStoreUnsubscribe();
|
||||
iframeListener.unregisterAnswerer("getState");
|
||||
iframeListener.unregisterAnswerer("loadTileset");
|
||||
this.sharedVariablesManager?.close();
|
||||
|
||||
mediaManager.hideGameOverlay();
|
||||
|
|
|
@ -387,7 +387,11 @@ export class MenuScene extends Phaser.Scene {
|
|||
private gotToCreateMapPage() {
|
||||
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
|
||||
//TODO fix me: this button can to send us on WorkAdventure BO.
|
||||
const sparkHost = ADMIN_URL + "/getting-started";
|
||||
//const sparkHost = ADMIN_URL + "/getting-started";
|
||||
|
||||
//The redirection must be only on workadventu.re domain
|
||||
//To day the domain staging cannot be use by customer
|
||||
const sparkHost = "https://workadventu.re/getting-started";
|
||||
window.open(sparkHost, "_blank");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import type { Direction } from "../../types";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {MobileJoystick} from "../Components/MobileJoystick";
|
||||
import {enableUserInputsStore} from "../../Stores/UserInputStore";
|
||||
import type { GameScene } from "../Game/GameScene";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { MobileJoystick } from "../Components/MobileJoystick";
|
||||
import { enableUserInputsStore } from "../../Stores/UserInputStore";
|
||||
|
||||
interface UserInputManagerDatum {
|
||||
keyInstance: Phaser.Input.Keyboard.Key;
|
||||
event: UserInputEvent
|
||||
event: UserInputEvent;
|
||||
}
|
||||
|
||||
export enum UserInputEvent {
|
||||
|
@ -20,10 +20,9 @@ export enum UserInputEvent {
|
|||
JoystickMove,
|
||||
}
|
||||
|
||||
|
||||
//we cannot use a map structure so we have to create a replacement
|
||||
export class ActiveEventList {
|
||||
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
private eventMap: Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
|
||||
get(event: UserInputEvent): boolean {
|
||||
return this.eventMap.get(event) || false;
|
||||
|
@ -43,7 +42,7 @@ export class ActiveEventList {
|
|||
export class UserInputManager {
|
||||
private KeysCode!: UserInputManagerDatum[];
|
||||
private Scene: GameScene;
|
||||
private isInputDisabled : boolean;
|
||||
private isInputDisabled: boolean;
|
||||
|
||||
private joystick!: MobileJoystick;
|
||||
private joystickEvents = new ActiveEventList();
|
||||
|
@ -61,8 +60,8 @@ export class UserInputManager {
|
|||
}
|
||||
|
||||
enableUserInputsStore.subscribe((enable) => {
|
||||
enable ? this.restoreControls() : this.disableControls()
|
||||
})
|
||||
enable ? this.restoreControls() : this.disableControls();
|
||||
});
|
||||
}
|
||||
|
||||
initVirtualJoystick() {
|
||||
|
@ -91,39 +90,81 @@ export class UserInputManager {
|
|||
});
|
||||
}
|
||||
|
||||
initKeyBoardEvent(){
|
||||
initKeyBoardEvent() {
|
||||
this.KeysCode = [
|
||||
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false) },
|
||||
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false) },
|
||||
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false) },
|
||||
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false) },
|
||||
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false) },
|
||||
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false) },
|
||||
{
|
||||
event: UserInputEvent.MoveUp,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveUp,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveLeft,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveLeft,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveDown,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveRight,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false),
|
||||
},
|
||||
|
||||
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false) },
|
||||
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false) },
|
||||
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false) },
|
||||
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false) },
|
||||
{
|
||||
event: UserInputEvent.MoveUp,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveLeft,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveDown,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.MoveRight,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false),
|
||||
},
|
||||
|
||||
{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false) },
|
||||
{
|
||||
event: UserInputEvent.SpeedUp,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false),
|
||||
},
|
||||
|
||||
{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false) },
|
||||
{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false) },
|
||||
{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false) },
|
||||
{
|
||||
event: UserInputEvent.Interact,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.Interact,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false),
|
||||
},
|
||||
{
|
||||
event: UserInputEvent.Shout,
|
||||
keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
clearAllListeners(){
|
||||
clearAllListeners() {
|
||||
this.Scene.input.keyboard.removeAllListeners();
|
||||
}
|
||||
|
||||
//todo: should we also disable the joystick?
|
||||
disableControls(){
|
||||
disableControls() {
|
||||
this.Scene.input.keyboard.removeAllKeys();
|
||||
this.isInputDisabled = true;
|
||||
}
|
||||
|
||||
restoreControls(){
|
||||
restoreControls() {
|
||||
this.initKeyBoardEvent();
|
||||
this.isInputDisabled = false;
|
||||
}
|
||||
|
@ -135,27 +176,27 @@ export class UserInputManager {
|
|||
this.joystickEvents.forEach((value, key) => {
|
||||
if (value) {
|
||||
switch (key) {
|
||||
case UserInputEvent.MoveUp:
|
||||
case UserInputEvent.MoveDown:
|
||||
this.joystickForceAccuY += this.joystick.forceY;
|
||||
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuY = 0;
|
||||
}
|
||||
break;
|
||||
case UserInputEvent.MoveLeft:
|
||||
case UserInputEvent.MoveRight:
|
||||
this.joystickForceAccuX += this.joystick.forceX;
|
||||
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuX = 0;
|
||||
}
|
||||
break;
|
||||
case UserInputEvent.MoveUp:
|
||||
case UserInputEvent.MoveDown:
|
||||
this.joystickForceAccuY += this.joystick.forceY;
|
||||
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuY = 0;
|
||||
}
|
||||
break;
|
||||
case UserInputEvent.MoveLeft:
|
||||
case UserInputEvent.MoveRight:
|
||||
this.joystickForceAccuX += this.joystick.forceX;
|
||||
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuX = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
|
||||
this.KeysCode.forEach(d => {
|
||||
this.KeysCode.forEach((d) => {
|
||||
if (d.keyInstance.isDown) {
|
||||
eventsMap.set(d.event, true);
|
||||
}
|
||||
|
@ -163,18 +204,18 @@ export class UserInputManager {
|
|||
return eventsMap;
|
||||
}
|
||||
|
||||
spaceEvent(callback : Function){
|
||||
this.Scene.input.keyboard.on('keyup-SPACE', (event: Event) => {
|
||||
spaceEvent(callback: Function) {
|
||||
this.Scene.input.keyboard.on("keyup-SPACE", (event: Event) => {
|
||||
callback();
|
||||
return event;
|
||||
});
|
||||
}
|
||||
|
||||
addSpaceEventListner(callback : Function){
|
||||
this.Scene.input.keyboard.addListener('keyup-SPACE', callback);
|
||||
addSpaceEventListner(callback: Function) {
|
||||
this.Scene.input.keyboard.addListener("keyup-SPACE", callback);
|
||||
}
|
||||
removeSpaceEventListner(callback : Function){
|
||||
this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
|
||||
removeSpaceEventListner(callback: Function) {
|
||||
this.Scene.input.keyboard.removeListener("keyup-SPACE", callback);
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
|
@ -182,8 +223,11 @@ export class UserInputManager {
|
|||
}
|
||||
|
||||
private initMouseWheel() {
|
||||
this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
|
||||
this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
|
||||
});
|
||||
this.Scene.input.on(
|
||||
"wheel",
|
||||
(pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
|
||||
this.Scene.zoomByFactor(1 - (deltaY / 53) * 0.1);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue