Refactor Login Scene

This commit is contained in:
Gregoire Parant 2021-04-20 18:49:42 +02:00
parent 5dc2f0ac47
commit 2c862fe7e7
4 changed files with 176 additions and 77 deletions

View file

@ -1,30 +1,17 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import Image = Phaser.GameObjects.Image;
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
import { localUserStore } from "../../Connexion/LocalUserStore";
import Rectangle = Phaser.GameObjects.Rectangle;
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
icon = "icon",
mainFont = "main_font"
}
const loginSceneKey = 'loginScene';
export class LoginScene extends ResizableScene {
private nameInput!: TextInput;
private textField!: TextField;
private infoTextField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = '';
private mobileTapRectangle!: Rectangle;
constructor() {
super({
@ -34,81 +21,75 @@ export class LoginScene extends ResizableScene {
}
preload() {
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
}
create() {
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
const middleX = this.getMiddleX();
this.loginSceneElement = this.add.dom((middleX/2), 0).createFromCache(loginSceneKey);
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
this.name = text;
localUserStore.setName(text);
})
.setInteractive()
.on('pointerdown', () => {
this.nameInput.focus();
})
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
.setInteractive()
.on('pointerdown', () => {
this.nameInput.focus();
})
// For mobile purposes - we need a big enough touchable area.
this.mobileTapRectangle = this.add.rectangle(
this.game.renderer.width / 2,
130,
this.game.renderer.width / 2,
60,
).setInteractive()
.on('pointerdown', () => {
this.login(this.name)
})
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
this.input.keyboard.on('keyup-ENTER', () => {
if (isUserNameValid(this.name)) {
this.login(this.name);
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
inputElement.value = localUserStore.getName() ?? '';
inputElement.focus();
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
if(inputElement.value.length > 8){
event.preventDefault();
return;
}
pErrorElement.innerHTML = '';
if (event.key === 'Enter') {
event.preventDefault();
this.login(inputElement);
return;
}
});
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login(inputElement);
});
}
update(time: number, delta: number): void {
if (this.name == '') {
this.pressReturnField?.setVisible(false);
} else {
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
private login(inputElement: HTMLInputElement): void {
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
this.name = inputElement.value;
if (this.name === '') {
pErrorElement.innerHTML = 'The name is empty';
return
}
}
private login(name: string): void {
if (this.name === '') return
gameManager.setPlayerName(name);
gameManager.setPlayerName(this.name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.remove(LoginSceneName)
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.nameInput.setX(this.game.renderer.width / 2 - 64);
this.pressReturnField.x = this.game.renderer.width / 2;
this.mobileTapRectangle.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.infoTextField.y = this.game.renderer.height - 35;
update(time: number, delta: number): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.loginSceneElement,
x: (middleX/2),
duration: 1000,
ease: 'Power3'
});
}
public onResize(ev: UIEvent): void {
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.loginSceneElement,
x: (middleX/2),
duration: 1000,
ease: 'Power3'
});
}
private getMiddleX() : number{
const middleX = ((window.innerWidth) - ((this.loginSceneElement && this.loginSceneElement.width > 0 ? this.loginSceneElement.width : 200 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
return (middleX > 0 ? middleX : 0);
}
}