added other players models and fixed collision with other entities
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3 changed files with 20 additions and 3 deletions
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@ -8,6 +8,7 @@ export class Player extends PlayableCaracter{
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, Textures.Player, 26);
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this.setImmovable(false);
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this.setSize(32, 32); //edit the hitbox to better match the caracter model
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}
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