Fixing loop when setting variables
Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back) This fix makes sure a variable does not emit any event if it is changed to a value it already has.
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parent
84df25f863
commit
2aba6b1c27
6 changed files with 61 additions and 23 deletions
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@ -77,7 +77,11 @@ const roomManager: IRoomManagerServer = {
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} else if (message.hasSilentmessage()) {
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socketManager.handleSilentMessage(room, user, message.getSilentmessage() as SilentMessage);
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} else if (message.hasItemeventmessage()) {
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socketManager.handleItemEvent(room, user, message.getItemeventmessage() as ItemEventMessage);
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socketManager.handleItemEvent(
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room,
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user,
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message.getItemeventmessage() as ItemEventMessage
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);
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} else if (message.hasVariablemessage()) {
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await socketManager.handleVariableEvent(
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room,
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@ -97,7 +101,10 @@ const roomManager: IRoomManagerServer = {
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message.getWebrtcscreensharingsignaltoservermessage() as WebRtcSignalToServerMessage
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);
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} else if (message.hasPlayglobalmessage()) {
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socketManager.emitPlayGlobalMessage(room, message.getPlayglobalmessage() as PlayGlobalMessage);
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socketManager.emitPlayGlobalMessage(
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room,
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message.getPlayglobalmessage() as PlayGlobalMessage
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);
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} else if (message.hasQueryjitsijwtmessage()) {
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socketManager.handleQueryJitsiJwtMessage(
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user,
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@ -128,7 +135,7 @@ const roomManager: IRoomManagerServer = {
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emitError(call, e);
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call.end();
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}
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})().catch(e => console.error(e));
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})().catch((e) => console.error(e));
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});
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call.on("end", () => {
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