Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
This commit is contained in:
commit
2a2cea2cd5
6 changed files with 148 additions and 11 deletions
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@ -54,7 +54,8 @@
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"standardized-audio-context": "^25.2.4"
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},
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"scripts": {
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"start": "run-p serve svelte-check-watch",
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"start": "run-p templater serve svelte-check-watch",
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"templater": "cross-env ./templater.sh",
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"serve": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
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"build": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
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"test": "TS_NODE_PROJECT=\"tsconfig-for-jasmine.json\" ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
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@ -1,4 +1,4 @@
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import type { ITiledMap, ITiledMapLayer } from "../Map/ITiledMap";
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import type {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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@ -10,12 +10,16 @@ export type PropertyChangeCallback = (newValue: string | number | boolean | unde
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* It is used to handle layer properties.
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*/
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export class GameMap {
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private key: number|undefined;
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private lastProperties = new Map<string, string|boolean|number>();
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private key: number | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public exitUrls: Array<string> = []
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public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
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this.flatLayers = flattenGroupLayersMap(map);
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let depth = -2;
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@ -27,8 +31,22 @@ export class GameMap {
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depth = DEPTH_OVERLAY_INDEX;
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}
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}
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for (const tileset of map.tilesets) {
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tileset?.tiles?.forEach(tile => {
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if (tile.properties) {
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this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
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tile.properties.forEach(prop => {
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if (prop.name == "exitUrl" && typeof prop.value == "string") {
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this.exitUrls.push(prop.value);
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}
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})
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}
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})
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}
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}
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/**
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* Sets the position of the current player (in pixels)
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* This will trigger events if properties are changing.
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@ -63,21 +81,27 @@ export class GameMap {
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}
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}
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public getCurrentProperties(): Map<string, string|boolean|number> {
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public getCurrentProperties(): Map<string, string | boolean | number> {
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return this.lastProperties;
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}
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private getProperties(key: number): Map<string, string|boolean|number> {
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const properties = new Map<string, string|boolean|number>();
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private getProperties(key: number): Map<string, string | boolean | number> {
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const properties = new Map<string, string | boolean | number>();
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for (const layer of this.flatLayers) {
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if (layer.type !== 'tilelayer') {
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continue;
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}
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const tiles = layer.data as number[];
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if (tiles[key] == 0) {
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continue;
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let tileIndex: number | undefined = undefined;
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if (layer.data) {
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const tiles = layer.data as number[];
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if (tiles[key] == 0) {
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continue;
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}
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tileIndex = tiles[key]
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}
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// There is a tile in this layer, let's embed the properties
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if (layer.properties !== undefined) {
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for (const layerProperty of layer.properties) {
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@ -87,6 +111,16 @@ export class GameMap {
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properties.set(layerProperty.name, layerProperty.value);
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}
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}
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if (tileIndex) {
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this.tileSetPropertyMap[tileIndex]?.forEach(property => {
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if (property.value) {
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properties.set(property.name, property.value)
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} else if (properties.has(property.name)) {
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properties.delete(property.name)
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}
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})
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}
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}
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return properties;
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@ -441,6 +441,10 @@ export class GameScene extends DirtyScene implements CenterListener {
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}
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}
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this.gameMap.exitUrls.forEach(exitUrl => {
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this.loadNextGame(exitUrl)
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})
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this.initStartXAndStartY();
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//add entities
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@ -170,7 +170,7 @@ export interface ITiledTileSet {
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tilewidth: number;
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transparentcolor: string;
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terrains: ITiledMapTerrain[];
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tiles: {[key: string]: { terrain: number[] }};
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tiles?: Array<ITile>;
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/**
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* Refers to external tileset file (should be JSON)
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@ -178,6 +178,13 @@ export interface ITiledTileSet {
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source: string;
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}
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export interface ITile {
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id: number,
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type?: string
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properties?: Array<ITiledMapLayerProperty>
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}
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export interface ITiledMapTerrain {
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name: string;
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tile: number;
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