Switching MediaManager to using a Svelte store
This allows cleaner and more expressive code, especially regarding whether the webcam should be on or off.
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7 changed files with 458 additions and 10 deletions
360
front/src/Stores/MediaStore.ts
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360
front/src/Stores/MediaStore.ts
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import {derived, Readable, readable, writable, Writable} from "svelte/store";
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import {peerStore} from "./PeerStore";
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import {localUserStore} from "../Connexion/LocalUserStore";
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import {ITiledMapGroupLayer, ITiledMapObjectLayer, ITiledMapTileLayer} from "../Phaser/Map/ITiledMap";
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/**
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* A store that contains the camera state requested by the user (on or off).
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*/
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function createRequestedCameraState() {
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const { subscribe, set, update } = writable(true);
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return {
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subscribe,
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enableWebcam: () => set(true),
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disableWebcam: () => set(false),
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};
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}
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/**
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* A store that contains the microphone state requested by the user (on or off).
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*/
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function createRequestedMicrophoneState() {
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const { subscribe, set, update } = writable(true);
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return {
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subscribe,
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enableMicrophone: () => set(true),
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disableMicrophone: () => set(false),
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};
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}
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/**
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* A store containing whether the current page is visible or not.
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*/
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export const visibilityStore = readable(document.visibilityState === 'visible', function start(set) {
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const onVisibilityChange = () => {
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set(document.visibilityState === 'visible');
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};
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document.addEventListener('visibilitychange', onVisibilityChange);
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return function stop() {
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document.removeEventListener('visibilitychange', onVisibilityChange);
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};
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});
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/**
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* A store that contains whether the game overlay is shown or not.
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* Typically, the overlay is hidden when entering Jitsi meet.
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*/
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function createGameOverlayVisibilityStore() {
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const { subscribe, set, update } = writable(false);
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return {
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subscribe,
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showGameOverlay: () => set(true),
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hideGameOverlay: () => set(false),
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};
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}
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/**
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* A store that contains whether the EnableCameraScene is shown or not.
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*/
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function createEnableCameraSceneVisibilityStore() {
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const { subscribe, set, update } = writable(false);
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return {
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subscribe,
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showEnableCameraScene: () => set(true),
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hideEnableCameraScene: () => set(false),
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};
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}
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export const requestedCameraState = createRequestedCameraState();
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export const requestedMicrophoneState = createRequestedMicrophoneState();
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export const gameOverlayVisibilityStore = createGameOverlayVisibilityStore();
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export const enableCameraSceneVisibilityStore = createEnableCameraSceneVisibilityStore();
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/**
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* A store that contains video constraints.
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*/
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function createVideoConstraintStore() {
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const { subscribe, set, update } = writable({
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width: { min: 640, ideal: 1280, max: 1920 },
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height: { min: 400, ideal: 720 },
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frameRate: { ideal: localUserStore.getVideoQualityValue() },
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facingMode: "user",
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resizeMode: 'crop-and-scale',
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aspectRatio: 1.777777778
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} as boolean|MediaTrackConstraints);
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let selectedDeviceId = null;
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return {
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subscribe,
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setDeviceId: (deviceId: string) => update((constraints) => {
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selectedDeviceId = deviceId;
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if (typeof(constraints) === 'boolean') {
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constraints = {}
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}
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constraints.deviceId = {
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exact: selectedDeviceId
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};
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return constraints;
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})
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};
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}
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export const videoConstraintStore = createVideoConstraintStore();
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/**
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* A store that contains video constraints.
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*/
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function createAudioConstraintStore() {
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const { subscribe, set, update } = writable({
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//TODO: make these values configurable in the game settings menu and store them in localstorage
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autoGainControl: false,
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echoCancellation: true,
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noiseSuppression: true
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} as boolean|MediaTrackConstraints);
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let selectedDeviceId = null;
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return {
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subscribe,
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setDeviceId: (deviceId: string) => update((constraints) => {
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selectedDeviceId = deviceId;
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if (typeof(constraints) === 'boolean') {
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constraints = {}
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}
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constraints.deviceId = {
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exact: selectedDeviceId
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};
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return constraints;
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})
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};
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}
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export const audioConstraintStore = createAudioConstraintStore();
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let timeout: NodeJS.Timeout;
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/**
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* A store containing the media constraints we want to apply.
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*/
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export const mediaStreamConstraintsStore = derived(
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[
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requestedCameraState,
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requestedMicrophoneState,
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visibilityStore,
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gameOverlayVisibilityStore,
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peerStore,
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enableCameraSceneVisibilityStore,
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videoConstraintStore,
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audioConstraintStore,
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], (
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[
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$requestedCameraState,
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$requestedMicrophoneState,
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$visibilityStore,
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$gameOverlayVisibilityStore,
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$peerStore,
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$enableCameraSceneVisibilityStore,
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$videoConstraintStore,
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$audioConstraintStore,
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], set
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) => {
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let currentVideoConstraint: boolean|MediaTrackConstraints = $videoConstraintStore;
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let currentAudioConstraint: boolean|MediaTrackConstraints = $audioConstraintStore;
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if ($enableCameraSceneVisibilityStore) {
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set({
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video: currentVideoConstraint,
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audio: currentAudioConstraint,
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});
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return;
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}
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// Disable webcam if the user requested so
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if ($requestedCameraState === false) {
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currentVideoConstraint = false;
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}
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// Disable microphone if the user requested so
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if ($requestedMicrophoneState === false) {
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currentAudioConstraint = false;
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}
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// Disable webcam and microphone when in a Jitsi
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if ($gameOverlayVisibilityStore === false) {
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currentVideoConstraint = false;
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currentAudioConstraint = false;
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}
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// Disable webcam if the game is not visible and we are talking to noone.
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if ($visibilityStore === false && $peerStore.size === 0) {
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currentVideoConstraint = false;
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}
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if (timeout) {
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clearTimeout(timeout);
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}
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// Let's wait a little bit to avoid sending too many constraint changes.
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timeout = setTimeout(() => {
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set({
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video: currentVideoConstraint,
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audio: currentAudioConstraint,
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});
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}, 100)
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}, {
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video: false,
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audio: false
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} as MediaStreamConstraints);
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export type LocalStreamStoreValue = StreamSuccessValue | StreamErrorValue;
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interface StreamSuccessValue {
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type: "success",
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stream: MediaStream|null,
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// The constraints that we got (and not the one that have been requested)
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constraints: MediaStreamConstraints
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}
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interface StreamErrorValue {
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type: "error",
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error: Error,
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constraints: MediaStreamConstraints
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}
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let currentStream : MediaStream|null = null;
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/**
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* Stops the camera from filming
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*/
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function stopCamera(): void {
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if (currentStream) {
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for (const track of currentStream.getVideoTracks()) {
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track.stop();
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}
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}
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}
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/**
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* Stops the microphone from listening
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*/
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function stopMicrophone(): void {
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if (currentStream) {
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for (const track of currentStream.getAudioTracks()) {
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track.stop();
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}
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}
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}
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/**
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* A store containing the MediaStream object (or null if nothing requested, or Error if an error occurred)
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*/
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export const localStreamStore = derived<Readable<MediaStreamConstraints>, LocalStreamStoreValue>(mediaStreamConstraintsStore, ($mediaStreamConstraintsStore, set) => {
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const constraints = { ...$mediaStreamConstraintsStore };
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if (navigator.mediaDevices === undefined) {
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if (window.location.protocol === 'http:') {
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//throw new Error('Unable to access your camera or microphone. You need to use a HTTPS connection.');
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set({
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type: 'error',
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error: new Error('Unable to access your camera or microphone. You need to use a HTTPS connection.'),
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constraints
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});
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} else {
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//throw new Error('Unable to access your camera or microphone. Your browser is too old.');
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set({
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type: 'error',
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error: new Error('Unable to access your camera or microphone. Your browser is too old.'),
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constraints
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});
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}
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}
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if (constraints.audio === false) {
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stopMicrophone();
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}
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if (constraints.video === false) {
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stopCamera();
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}
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if (constraints.audio === false && constraints.video === false) {
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set({
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type: 'success',
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stream: null,
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constraints
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});
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return;
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}
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(async () => {
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try {
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currentStream = await navigator.mediaDevices.getUserMedia(constraints);
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set({
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type: 'success',
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stream: currentStream,
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constraints
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});
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return;
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} catch (e) {
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if (constraints.video !== false) {
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console.info("Error. Unable to get microphone and/or camera access. Trying audio only.", $mediaStreamConstraintsStore, e);
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// TODO: does it make sense to pop this error when retrying?
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set({
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type: 'error',
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error: e,
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constraints
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});
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// Let's try without video constraints
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requestedCameraState.disableWebcam();
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} else {
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console.info("Error. Unable to get microphone and/or camera access.", $mediaStreamConstraintsStore, e);
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set({
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type: 'error',
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error: e,
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constraints
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});
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}
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/*constraints.video = false;
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if (constraints.audio === false) {
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console.info("Error. Unable to get microphone and/or camera access.", $mediaStreamConstraintsStore, e);
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set({
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type: 'error',
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error: e,
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constraints
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});
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// Let's make as if the user did not ask.
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requestedCameraState.disableWebcam();
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} else {
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console.info("Error. Unable to get microphone and/or camera access. Trying audio only.", $mediaStreamConstraintsStore, e);
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try {
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currentStream = await navigator.mediaDevices.getUserMedia(constraints);
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set({
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type: 'success',
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stream: currentStream,
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constraints
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});
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return;
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} catch (e2) {
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console.info("Error. Unable to get microphone fallback access.", $mediaStreamConstraintsStore, e2);
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set({
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type: 'error',
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error: e,
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constraints
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});
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}
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}*/
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}
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})();
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});
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