Initial commit

This commit is contained in:
David Négrier 2020-04-03 14:56:21 +02:00
commit 26b8412f3c
13 changed files with 4146 additions and 0 deletions

35
front/src/GameScene.ts Normal file
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export class GameScene extends Phaser.Scene {
constructor() {
super({
key: "GameScene"
});
}
preload(): void {
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
}
init(): void {
}
create(): void {
let mappy = this.add.tilemap("map");
let terrain = mappy.addTilesetImage("tiles", "tiles");
let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
}
private angle: number = 0;
update(dt: number): void {
this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
this.angle = dt * 0.0001;
}
}

16
front/src/index.ts Normal file
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import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {GameScene} from "./GameScene";
const resolution = 2;
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / resolution,
height: window.innerHeight / resolution,
parent: "game",
scene: [GameScene],
zoom: resolution,
};
let game = new Phaser.Game(config);