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35
front/src/GameScene.ts
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35
front/src/GameScene.ts
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export class GameScene extends Phaser.Scene {
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constructor() {
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super({
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key: "GameScene"
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});
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}
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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}
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init(): void {
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}
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create(): void {
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let mappy = this.add.tilemap("map");
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let terrain = mappy.addTilesetImage("tiles", "tiles");
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let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
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let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
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}
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private angle: number = 0;
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update(dt: number): void {
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this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
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this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
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this.angle = dt * 0.0001;
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}
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}
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16
front/src/index.ts
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16
front/src/index.ts
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import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {GameScene} from "./GameScene";
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const resolution = 2;
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const config: GameConfig = {
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title: "Office game",
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width: window.innerWidth / resolution,
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height: window.innerHeight / resolution,
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parent: "game",
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scene: [GameScene],
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zoom: resolution,
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};
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let game = new Phaser.Game(config);
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