Catching errors in socket callbacks

Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
This commit is contained in:
David Négrier 2020-05-12 11:49:55 +02:00
parent b50f28176e
commit 256fa51e24
3 changed files with 73 additions and 54 deletions

View file

@ -62,7 +62,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
let activeEvents = this.userInputManager.getEventListForGameTick();
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
let moveAmount = speedMultiplier * delta;
let moveAmount = speedMultiplier * 20;
let x = 0;
let y = 0;
@ -102,6 +102,5 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
this.setX(MessageUserPosition.position.x);
this.setY(MessageUserPosition.position.y);
this.setDepth(MessageUserPosition.position.y);
this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y);
}
}