Catching errors in socket callbacks
Catching errors in socket callbacks to avoid having the server crashing when an error occurs.
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b50f28176e
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3 changed files with 73 additions and 54 deletions
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@ -49,6 +49,8 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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this.setSize(16, 16); //edit the hitbox to better match the character model
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this.setOffset(8, 16);
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this.setDepth(-1);
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this.scene.events.on('postupdate', this.postupdate.bind(this));
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}
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move(x: number, y: number) {
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@ -69,14 +71,14 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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if (this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
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}
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this.updatePlayerNamePosition(this.x, this.y);
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//update depth user
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this.setDepth(this.y);
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}
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updatePlayerNamePosition(x: number, y: number){
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this.playerName.setPosition(x, y - 25);
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postupdate(time: number, delta: number) {
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//super.update(delta);
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this.playerName.setPosition(this.x, this.y - 25);
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}
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stop(){
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@ -95,6 +97,9 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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}
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destroy(fromScene?: boolean): void {
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if (this.scene) {
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this.scene.events.removeListener('postupdate', this.postupdate.bind(this));
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}
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super.destroy(fromScene);
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this.playerName.destroy();
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}
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@ -62,7 +62,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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let activeEvents = this.userInputManager.getEventListForGameTick();
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
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let moveAmount = speedMultiplier * delta;
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let moveAmount = speedMultiplier * 20;
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let x = 0;
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let y = 0;
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@ -102,6 +102,5 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
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this.setX(MessageUserPosition.position.x);
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this.setY(MessageUserPosition.position.y);
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this.setDepth(MessageUserPosition.position.y);
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this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y);
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}
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}
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