Switching to definitely assigned parameters
This allows us to go in "full strict mode" (yeah!) See https://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-7.html#strict-class-initialization
This commit is contained in:
parent
c6298b2a89
commit
24fb605f50
10 changed files with 55 additions and 58 deletions
|
@ -21,22 +21,22 @@ enum LoginTextures {
|
|||
}
|
||||
|
||||
export class EnableCameraScene extends Phaser.Scene {
|
||||
private textField: TextField;
|
||||
private pressReturnField: TextField;
|
||||
private cameraNameField: TextField;
|
||||
private logo: Image;
|
||||
private arrowLeft: Image;
|
||||
private arrowRight: Image;
|
||||
private arrowDown: Image;
|
||||
private arrowUp: Image;
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private cameraNameField!: TextField;
|
||||
private logo!: Image;
|
||||
private arrowLeft!: Image;
|
||||
private arrowRight!: Image;
|
||||
private arrowDown!: Image;
|
||||
private arrowUp!: Image;
|
||||
private microphonesList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
|
||||
private camerasList: MediaDeviceInfo[] = new Array<MediaDeviceInfo>();
|
||||
private cameraSelected: number = 0;
|
||||
private microphoneSelected: number = 0;
|
||||
private soundMeter: SoundMeter;
|
||||
private soundMeterSprite: SoundMeterSprite;
|
||||
private microphoneNameField: TextField;
|
||||
private repositionCallback: (this: Window, ev: UIEvent) => void;
|
||||
private soundMeterSprite!: SoundMeterSprite;
|
||||
private microphoneNameField!: TextField;
|
||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue