Set a global dirty flag on resize

This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
This commit is contained in:
David Négrier 2021-05-18 09:20:38 +02:00
parent 867f783d5e
commit 24dfa2703d
3 changed files with 43 additions and 10 deletions

View file

@ -1,18 +1,21 @@
import {HdpiManager} from "./HdpiManager";
import ScaleManager = Phaser.Scale.ScaleManager;
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import type {Game} from "../Game/Game";
class WaScaleManager {
private hdpiManager: HdpiManager;
private scaleManager!: ScaleManager;
private game!: Game;
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
}
public setScaleManager(scaleManager: ScaleManager) {
this.scaleManager = scaleManager;
public setGame(game: Game): void {
this.scaleManager = game.scale;
this.game = game;
}
public applyNewSize() {
@ -32,6 +35,8 @@ class WaScaleManager {
const style = this.scaleManager.canvas.style;
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
this.game.markDirty();
}
public get zoomModifier(): number {
@ -42,6 +47,7 @@ class WaScaleManager {
this.hdpiManager.zoomModifier = zoomModifier;
this.applyNewSize();
}
}
export const waScaleManager = new WaScaleManager(640*480, 196*196);