Adapting admin connection to pusher.
Done: onUserLeave / onUserEnter To be done: ban / unban
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parent
bf797085e6
commit
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10 changed files with 306 additions and 522 deletions
37
back/src/Model/Admin.ts
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37
back/src/Model/Admin.ts
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@ -0,0 +1,37 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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import {Zone} from "_Model/Zone";
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import {Movable} from "_Model/Movable";
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import {PositionNotifier} from "_Model/PositionNotifier";
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import {ServerDuplexStream} from "grpc";
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import {
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BatchMessage,
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PusherToBackMessage,
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ServerToAdminClientMessage,
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ServerToClientMessage,
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SubMessage
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} from "../Messages/generated/messages_pb";
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import {CharacterLayer} from "_Model/Websocket/CharacterLayer";
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import {AdminSocket} from "../RoomManager";
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export class Admin {
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public constructor(
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private readonly socket: AdminSocket
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) {
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}
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public sendUserJoin(uuid: string): void {
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const serverToAdminClientMessage = new ServerToAdminClientMessage();
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serverToAdminClientMessage.setUseruuidjoinedroom(uuid);
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this.socket.write(serverToAdminClientMessage);
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}
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public sendUserLeft(uuid: string): void {
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const serverToAdminClientMessage = new ServerToAdminClientMessage();
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serverToAdminClientMessage.setUseruuidleftroom(uuid);
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this.socket.write(serverToAdminClientMessage);
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}
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}
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@ -10,7 +10,8 @@ import {arrayIntersect} from "../Services/ArrayHelper";
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import {MAX_USERS_PER_ROOM} from "../Enum/EnvironmentVariable";
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import {JoinRoomMessage} from "../Messages/generated/messages_pb";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import { ZoneSocket } from "src/RoomManager";
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import {ZoneSocket} from "src/RoomManager";
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import {Admin} from "../Model/Admin";
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export type ConnectCallback = (user: User, group: Group) => void;
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export type DisconnectCallback = (user: User, group: Group) => void;
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@ -28,6 +29,7 @@ export class GameRoom {
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// Users, sorted by ID
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private readonly users: Map<number, User>;
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private readonly groups: Set<Group>;
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private readonly admins: Set<Admin>;
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private readonly connectCallback: ConnectCallback;
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private readonly disconnectCallback: DisconnectCallback;
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@ -69,6 +71,7 @@ export class GameRoom {
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this.users = new Map<number, User>();
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this.admins = new Set<Admin>();
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this.groups = new Set<Group>();
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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@ -99,6 +102,12 @@ export class GameRoom {
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// Let's call update position to trigger the join / leave room
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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// Notify admins
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for (const admin of this.admins) {
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admin.sendUserJoin(user.uuid);
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}
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return user;
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}
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@ -115,6 +124,11 @@ export class GameRoom {
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if (userObj !== undefined) {
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this.positionNotifier.leave(userObj);
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}
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// Notify admins
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for (const admin of this.admins) {
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admin.sendUserLeft(user.uuid);
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}
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}
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get isFull(): boolean {
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@ -122,7 +136,7 @@ export class GameRoom {
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}
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public isEmpty(): boolean {
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return this.users.size === 0;
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return this.users.size === 0 && this.admins.size === 0;
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}
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public updatePosition(user : User, userPosition: PointInterface): void {
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@ -290,4 +304,17 @@ export class GameRoom {
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public removeZoneListener(call: ZoneSocket, x: number, y: number): void {
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return this.positionNotifier.removeZoneListener(call, x, y);
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}
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public adminJoin(admin: Admin): void {
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this.admins.add(admin);
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// Let's send all connected users
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for (const user of this.users.values()) {
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admin.sendUserJoin(user.uuid);
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}
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}
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public adminLeave(admin: Admin): void {
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this.admins.delete(admin);
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}
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}
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