Adding a notion of instances per mapAdding a notion of instances to room

The URL signature becomes:

https://workadventu.re/_/[instance]/[path_to_map.json]

This allows us to create many instances of the same map (and therefore to create several different worlds for different people)

An exit on a map can target another "instance" by passing the "exitInstance" property.
This commit is contained in:
David Négrier 2020-05-23 17:27:49 +02:00
parent 1f2b33baec
commit 2448fef53a
6 changed files with 66 additions and 42 deletions

View file

@ -8,17 +8,6 @@ import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {GroupCreatedUpdatedMessageInterface, MessageUserJoined, MessageUserPositionInterface} from "../../Connexion";
export function getMapKeyByUrl(mapUrlStart: string){
// FIXME: the key should be computed from the full URL of the map.
let startPos = mapUrlStart.indexOf('://')+3;
let endPos = mapUrlStart.indexOf(".json");
return mapUrlStart.substring(startPos, endPos);
let tab = mapUrlStart.split("/");
return tab[tab.length -1].substr(0, tab[tab.length -1].indexOf(".json"));
}
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
@ -104,9 +93,10 @@ export class LogincScene extends Phaser.Scene {
private async login(name: string) {
return gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
// Do we have a start URL in the address bar? If so, let's redirect to this address
let mapUrl = this.findMapUrl();
if (mapUrl !== null) {
let key = gameManager.loadMap(mapUrl, this.scene);
let instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
let [mapUrl, instance] = instanceAndMapUrl;
let key = gameManager.loadMap(mapUrl, this.scene, instance);
this.scene.start(key);
return mapUrl;
} else {
@ -115,7 +105,7 @@ export class LogincScene extends Phaser.Scene {
if (!scene) {
return;
}
let key = gameManager.loadMap(window.location.protocol+"//"+scene.mapUrlStart, this.scene);
let key = gameManager.loadMap(window.location.protocol + "//" + scene.mapUrlStart, this.scene, scene.startInstance);
this.scene.start(key);
return scene;
}).catch((err) => {
@ -129,12 +119,21 @@ export class LogincScene extends Phaser.Scene {
});
}
private findMapUrl(): string|null {
/**
* Returns the map URL and the instance from the current URL
*/
private findMapUrl(): [string, string]|null {
let path = window.location.pathname;
if (!path.startsWith('/_/')) {
return null;
}
return window.location.protocol+'//'+path.substr(3);
let instanceAndMap = path.substr(3);
let firstSlash = instanceAndMap.indexOf('/');
if (firstSlash === -1) {
return null;
}
let instance = instanceAndMap.substr(0, firstSlash);
return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
}
Map: Phaser.Tilemaps.Tilemap;