Migrating position notification into the User class
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892d1555b8
commit
23cea1c835
7 changed files with 59 additions and 52 deletions
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@ -56,9 +56,11 @@ export class World {
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.userId, new User(socket.userId, userPosition, false));
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const user = new User(socket.userId, userPosition, false, this.positionNotifier);
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this.users.set(socket.userId, user);
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// Let's call update position to trigger the join / leave room
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this.updatePosition(socket, userPosition);
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//this.updatePosition(socket, userPosition);
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this.updateUserGroup(user);
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}
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public leave(user : Identificable){
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@ -87,16 +89,13 @@ export class World {
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return;
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}
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this.positionNotifier.updatePosition(user, userPosition, user.position);
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user.setPosition(userPosition);
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const oldGroupPosition = user.group?.getPosition();
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this.updateUserGroup(user);
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}
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user.position = userPosition;
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private updateUserGroup(user: User): void {
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user.group?.updatePosition();
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/*if (user.group !== undefined) {
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// TODO: positionNotifier should be notified by the group itself when it moves!!!
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this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
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}*/
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if (user.silent) {
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return;
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@ -124,16 +123,11 @@ export class World {
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} else {
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// If the user is part of a group:
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// should he leave the group?
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const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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if (distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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}
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// At the very end, if the user is part of a group, let's call the callback to update group position
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/*if (user.group !== undefined) {
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this.positionNotifier.updatePosition(user.group, user.group.getPosition(), oldGroupPosition ? oldGroupPosition : user.group.getPosition());
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}*/
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}
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setSilent(socket: Identificable, silent: boolean) {
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@ -152,7 +146,7 @@ export class World {
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}
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if (!silent) {
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// If we are back to life, let's trigger a position update to see if we can join some group.
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this.updatePosition(socket, user.position);
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this.updatePosition(socket, user.getPosition());
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}
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}
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@ -251,7 +245,7 @@ export class World {
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if (group.isFull()) {
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return;
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}
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const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
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const distance = World.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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@ -263,7 +257,9 @@ export class World {
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public static computeDistance(user1: User, user2: User): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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const user1Position = user1.getPosition();
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const user2Position = user2.getPosition();
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return Math.sqrt(Math.pow(user2Position.x - user1Position.x, 2) + Math.pow(user2Position.y - user1Position.y, 2));
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}
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public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number
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