Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts: # front/src/Api/Events/IframeEvent.ts # front/src/Api/IframeListener.ts # front/src/Phaser/Game/GameScene.ts # front/src/iframe_api.ts
This commit is contained in:
commit
238f333b81
204 changed files with 6943 additions and 4151 deletions
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@ -1,10 +1,11 @@
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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export interface AddPlayerInterface {
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userId: number;
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name: string;
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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visitCardUrl: string|null;
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companion: string|null;
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}
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8
front/src/Phaser/Game/DepthIndexes.ts
Normal file
8
front/src/Phaser/Game/DepthIndexes.ts
Normal file
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@ -0,0 +1,8 @@
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//this file contains all the depth indexes which will be used in our game
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export const DEPTH_TILE_INDEX = 0;
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//Note: Player characters use their y coordinate as their depth to simulate a perspective.
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//See the Character class.
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export const DEPTH_OVERLAY_INDEX = 10000;
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export const DEPTH_INGAME_TEXT_INDEX = 100000;
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export const DEPTH_UI_INDEX = 1000000;
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@ -2,6 +2,8 @@ import {ResizableScene} from "../Login/ResizableScene";
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import GameObject = Phaser.GameObjects.GameObject;
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import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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import StructEvents = Phaser.Structs.Events;
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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/**
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* A scene that can track its dirty/pristine state.
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@ -10,6 +12,7 @@ export abstract class DirtyScene extends ResizableScene {
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private isAlreadyTracking: boolean = false;
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protected dirty:boolean = true;
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private objectListChanged:boolean = true;
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private physicsEnabled: boolean = false;
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/**
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* Track all objects added to the scene and adds a callback each time an animation is added.
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@ -18,17 +21,16 @@ export abstract class DirtyScene extends ResizableScene {
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* Note: this does not work with animations from sprites inside containers.
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*/
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protected trackDirtyAnims(): void {
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if (this.isAlreadyTracking) {
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if (this.isAlreadyTracking || SKIP_RENDER_OPTIMIZATIONS) {
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return;
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}
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this.isAlreadyTracking = true;
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const trackAnimationFunction = this.trackAnimation.bind(this);
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this.events.on(Events.ADDED_TO_SCENE, (gameObject: GameObject) => {
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this.sys.updateList.on(StructEvents.PROCESS_QUEUE_ADD, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.REMOVED_FROM_SCENE, (gameObject: GameObject) => {
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this.sys.updateList.on(StructEvents.PROCESS_QUEUE_REMOVE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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@ -36,6 +38,27 @@ export abstract class DirtyScene extends ResizableScene {
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this.events.on(Events.RENDER, () => {
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this.objectListChanged = false;
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});
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this.physics.disableUpdate();
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this.events.on(Events.POST_UPDATE, () => {
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let objectMoving = false;
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for (const body of this.physics.world.bodies.entries) {
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if (body.velocity.x !== 0 || body.velocity.y !== 0) {
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this.objectListChanged = true;
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objectMoving = true;
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if (!this.physicsEnabled) {
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this.physics.enableUpdate();
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this.physicsEnabled = true;
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}
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break;
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}
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}
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if (!objectMoving && this.physicsEnabled) {
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this.physics.disableUpdate();
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this.physicsEnabled = false;
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}
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});
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}
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private trackAnimation(): void {
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@ -46,7 +69,7 @@ export abstract class DirtyScene extends ResizableScene {
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return this.dirty || this.objectListChanged;
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}
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public onResize(ev: UIEvent): void {
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public onResize(): void {
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this.objectListChanged = true;
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}
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}
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73
front/src/Phaser/Game/EmoteManager.ts
Normal file
73
front/src/Phaser/Game/EmoteManager.ts
Normal file
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@ -0,0 +1,73 @@
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {emoteEventStream} from "../../Connexion/EmoteEventStream";
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import type {GameScene} from "./GameScene";
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import type {RadialMenuItem} from "../Components/RadialMenu";
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type {Subscription} from "rxjs";
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interface RegisteredEmote extends BodyResourceDescriptionInterface {
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name: string;
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img: string;
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}
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export const emotes: {[key: string]: RegisteredEmote} = {
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'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
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'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
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'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
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'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
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'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
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'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
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};
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export class EmoteManager {
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private subscription: Subscription;
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constructor(private scene: GameScene) {
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this.subscription = emoteEventStream.stream.subscribe((event) => {
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const actor = this.scene.MapPlayersByKey.get(event.userId);
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if (actor) {
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this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
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actor.playEmote(emoteKey);
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})
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}
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})
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}
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createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
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return new Promise<string>((res) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor.name);
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}
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loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
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loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
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});
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}
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lazyLoadEmoteTexture(textureKey: string): Promise<string> {
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const emoteDescriptor = emotes[textureKey];
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if (emoteDescriptor === undefined) {
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throw 'Emote not found!';
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}
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const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
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this.scene.load.start();
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return loadPromise
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}
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getMenuImages(): Promise<RadialMenuItem[]> {
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const promises = [];
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for (const key in emotes) {
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const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
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return {
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image: textureKey,
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name: textureKey,
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}
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});
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promises.push(promise);
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}
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return Promise.all(promises);
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}
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destroy() {
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this.subscription.unsubscribe();
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}
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}
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@ -1,3 +1,8 @@
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {ResizableScene} from "../Login/ResizableScene";
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const Events = Phaser.Core.Events;
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/**
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@ -5,8 +10,35 @@ const Events = Phaser.Core.Events;
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* It comes with an optimization to skip rendering.
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*
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* Beware, the "step" function might vary in future versions of Phaser.
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*
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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this.scale.on(Phaser.Scale.Events.RESIZE, () => {
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize();
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}
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}
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})
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});*/
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}
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public step(time: number, delta: number)
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{
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// @ts-ignore
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@ -35,7 +67,7 @@ export class Game extends Phaser.Game {
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eventEmitter.emit(Events.POST_STEP, time, delta);
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// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
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if (this.isDirty()) {
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if (SKIP_RENDER_OPTIMIZATIONS || this.isDirty()) {
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const renderer = this.renderer;
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// Run the Pre-render (clearing the canvas, setting background colors, etc)
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@ -62,6 +94,11 @@ export class Game extends Phaser.Game {
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}
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private isDirty(): boolean {
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if (this._isDirty) {
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this._isDirty = false;
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return true;
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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@ -85,4 +122,11 @@ export class Game extends Phaser.Game {
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return false;
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}
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/**
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* Marks the game as needing to be redrawn.
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*/
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public markDirty(): void {
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this._isDirty = true;
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}
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}
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@ -1,12 +1,14 @@
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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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import type {Room} from "../../Connexion/Room";
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import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {LoginSceneName} from "../Login/LoginScene";
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import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {EnableCameraSceneName} from "../Login/EnableCameraScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {get} from "svelte/store";
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import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
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import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
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export interface HasMovedEvent {
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direction: string;
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@ -24,7 +26,7 @@ export class GameManager {
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private companion: string|null;
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private startRoom!:Room;
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currentGameSceneName: string|null = null;
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constructor() {
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this.playerName = localUserStore.getName();
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this.characterLayers = localUserStore.getCharacterLayers();
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|
@ -65,7 +67,7 @@ export class GameManager {
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return this.characterLayers;
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}
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|
||||
|
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|
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setCompanion(companion: string|null): void {
|
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this.companion = companion;
|
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}
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|
@ -76,11 +78,11 @@ export class GameManager {
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|
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public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
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const roomID = room.id;
|
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const mapUrl = await room.getMapUrl();
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const mapDetail = await room.getMapDetail();
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|
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const gameIndex = scenePlugin.getIndex(roomID);
|
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if(gameIndex === -1){
|
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const game : Phaser.Scene = new GameScene(room, mapUrl);
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const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
|
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scenePlugin.add(roomID, game, false);
|
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}
|
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}
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|
@ -89,9 +91,13 @@ export class GameManager {
|
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console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
|
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scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
|
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scenePlugin.launch(MenuSceneName);
|
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
|
||||
|
||||
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
|
||||
helpCameraSettingsVisibleStore.set(true);
|
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localUserStore.setHelpCameraSettingsShown();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public gameSceneIsCreated(scene: GameScene) {
|
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this.currentGameSceneName = scene.scene.key;
|
||||
const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
|
||||
|
@ -125,7 +131,7 @@ export class GameManager {
|
|||
scene.scene.run(fallbackSceneName)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
|
||||
if (this.currentGameSceneName === null) throw 'No current scene id set!';
|
||||
return scene.scene.get(this.currentGameSceneName) as GameScene
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
|
||||
import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
|
||||
import {LayersIterator} from "../Map/LayersIterator";
|
||||
|
||||
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import {gameManager, HasMovedEvent} from "./GameManager";
|
||||
import {
|
||||
import type {
|
||||
GroupCreatedUpdatedMessageInterface,
|
||||
MessageUserJoined,
|
||||
MessageUserMovedInterface,
|
||||
|
@ -9,23 +9,22 @@ import {
|
|||
PositionInterface,
|
||||
RoomJoinedMessageInterface
|
||||
} from "../../Connexion/ConnexionModels";
|
||||
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
||||
import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
|
||||
import {
|
||||
DEBUG_MODE,
|
||||
JITSI_PRIVATE_MODE,
|
||||
MAX_PER_GROUP,
|
||||
POSITION_DELAY,
|
||||
} from "../../Enum/EnvironmentVariable";
|
||||
import {
|
||||
import type {
|
||||
ITiledMap,
|
||||
ITiledMapLayer,
|
||||
ITiledMapLayerProperty,
|
||||
ITiledMapObject,
|
||||
ITiledText,
|
||||
ITiledMapTileLayer,
|
||||
ITiledTileSet
|
||||
} from "../Map/ITiledMap";
|
||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import type {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
||||
|
@ -49,13 +48,14 @@ import {
|
|||
import {GameMap} from "./GameMap";
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
||||
import {ActionableItem} from "../Items/ActionableItem";
|
||||
import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
||||
import type {ActionableItem} from "../Items/ActionableItem";
|
||||
import {UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
||||
import {soundManager} from "./SoundManager";
|
||||
import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
||||
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
|
||||
import {userMessageManager} from "../../Administration/UserMessageManager";
|
||||
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
|
||||
|
@ -81,7 +81,7 @@ import GameObject = Phaser.GameObjects.GameObject;
|
|||
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||
import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
import EVENT_TYPE =Phaser.Scenes.Events
|
||||
import {Subscription} from "rxjs";
|
||||
import type {Subscription} from "rxjs";
|
||||
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import RenderTexture = Phaser.GameObjects.RenderTexture;
|
||||
|
@ -91,7 +91,10 @@ import {TextUtils} from "../Components/TextUtils";
|
|||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
|
||||
import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {peerStore} from "../../Stores/PeerStore";
|
||||
import {EmoteManager} from "./EmoteManager";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
|
@ -132,7 +135,7 @@ const defaultStartLayerName = 'start';
|
|||
|
||||
export class GameScene extends DirtyScene implements CenterListener {
|
||||
Terrains : Array<Phaser.Tilemaps.Tileset>;
|
||||
CurrentPlayer!: CurrentGamerInterface;
|
||||
CurrentPlayer!: Player;
|
||||
MapPlayers!: Phaser.Physics.Arcade.Group;
|
||||
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
|
||||
Map!: Phaser.Tilemaps.Tilemap;
|
||||
|
@ -152,11 +155,12 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
|
||||
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
|
||||
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
private connectionAnswerPromiseResolve!: (value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
// A promise that will resolve when the "create" method is called (signaling loading is ended)
|
||||
private createPromise: Promise<void>;
|
||||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
private iframeSubscriptionList! : Array<Subscription>;
|
||||
private peerStoreUnsubscribe!: () => void;
|
||||
MapUrlFile: string;
|
||||
RoomId: string;
|
||||
instance: string;
|
||||
|
@ -187,6 +191,8 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
||||
private originalMapUrl: string|undefined;
|
||||
private pinchManager: PinchManager|undefined;
|
||||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
||||
private emoteManager!: EmoteManager;
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
|
||||
super({
|
||||
|
@ -202,7 +208,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
})
|
||||
});
|
||||
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
|
||||
this.connectionAnswerPromiseResolve = resolve;
|
||||
});
|
||||
|
@ -223,6 +229,11 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
this.load.image(joystickBaseKey, joystickBaseImg);
|
||||
this.load.image(joystickThumbKey, joystickThumbImg);
|
||||
}
|
||||
this.load.audio('audio-webrtc-in', '/resources/objects/webrtc-in.mp3');
|
||||
this.load.audio('audio-webrtc-out', '/resources/objects/webrtc-out.mp3');
|
||||
//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
|
||||
this.sound.pauseOnBlur = false;
|
||||
|
||||
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
|
||||
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
|
||||
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
|
||||
|
@ -269,6 +280,14 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
|
||||
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
//eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
(this.load as any).rexWebFont({
|
||||
custom: {
|
||||
families: ['Press Start 2P'],
|
||||
urls: ['/resources/fonts/fonts.css'],
|
||||
testString: 'abcdefg'
|
||||
},
|
||||
});
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
|
@ -418,7 +437,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
}
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
depth = DEPTH_OVERLAY_INDEX;
|
||||
}
|
||||
if (layer.type === 'objectgroup') {
|
||||
for (const object of layer.objects) {
|
||||
|
@ -504,6 +523,23 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
if (!this.room.isDisconnected()) {
|
||||
this.connect();
|
||||
}
|
||||
|
||||
this.emoteManager = new EmoteManager(this);
|
||||
|
||||
let oldPeerNumber = 0;
|
||||
this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
|
||||
const newPeerNumber = peers.size;
|
||||
if (newPeerNumber > oldPeerNumber) {
|
||||
this.sound.play('audio-webrtc-in', {
|
||||
volume: 0.2
|
||||
});
|
||||
} else if (newPeerNumber < oldPeerNumber) {
|
||||
this.sound.play('audio-webrtc-out', {
|
||||
volume: 0.2
|
||||
});
|
||||
}
|
||||
oldPeerNumber = newPeerNumber;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -536,6 +572,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
characterLayers: message.characterLayers,
|
||||
name: message.name,
|
||||
position: message.position,
|
||||
visitCardUrl: message.visitCardUrl,
|
||||
companion: message.companion
|
||||
}
|
||||
this.addPlayer(userMessage);
|
||||
|
@ -608,6 +645,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
|
||||
// When connection is performed, let's connect SimplePeer
|
||||
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.playerName);
|
||||
peerStore.connectToSimplePeer(this.simplePeer);
|
||||
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
|
||||
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
|
||||
|
||||
|
@ -862,6 +900,24 @@ ${escapedMessage}
|
|||
this.userInputManager.disableControls();
|
||||
}));
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.playSoundStream.subscribe((playSoundEvent)=>
|
||||
{
|
||||
const url = new URL(playSoundEvent.url, this.MapUrlFile);
|
||||
soundManager.playSound(this.load,this.sound,url.toString(),playSoundEvent.config);
|
||||
}))
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.stopSoundStream.subscribe((stopSoundEvent)=>
|
||||
{
|
||||
const url = new URL(stopSoundEvent.url, this.MapUrlFile);
|
||||
soundManager.stopSound(this.sound,url.toString());
|
||||
}))
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.loadSoundStream.subscribe((loadSoundEvent)=>
|
||||
{
|
||||
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
|
||||
soundManager.loadSound(this.load,this.sound,url.toString());
|
||||
}))
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
|
||||
this.userInputManager.restoreControls();
|
||||
}));
|
||||
|
@ -890,6 +946,8 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
@ -907,6 +965,7 @@ ${escapedMessage}
|
|||
this.initPositionFromLayerName(hash || defaultStartLayerName);
|
||||
this.CurrentPlayer.x = this.startX;
|
||||
this.CurrentPlayer.y = this.startY;
|
||||
setTimeout(() => this.mapTransitioning = false, 500);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -928,6 +987,10 @@ ${escapedMessage}
|
|||
this.messageSubscription?.unsubscribe();
|
||||
this.userInputManager.destroy();
|
||||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
this.peerStoreUnsubscribe();
|
||||
|
||||
mediaManager.hideGameOverlay();
|
||||
|
||||
for(const iframeEvents of this.iframeSubscriptionList){
|
||||
iframeEvents.unsubscribe();
|
||||
|
@ -1039,10 +1102,10 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private async loadNextGame(exitSceneIdentifier: string){
|
||||
private loadNextGame(exitSceneIdentifier: string): void {
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
await gameManager.loadMap(room, this.scene);
|
||||
gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
}
|
||||
|
||||
private startUser(layer: ITiledMapTileLayer): PositionInterface {
|
||||
|
@ -1084,7 +1147,6 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
this.physics.disableUpdate();
|
||||
//add collision layer
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
||||
|
@ -1118,6 +1180,15 @@ ${escapedMessage}
|
|||
this.companion,
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
|
||||
return; //we don't want the menu to open when pinching on a touch screen.
|
||||
}
|
||||
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
|
||||
})
|
||||
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
})
|
||||
}catch (err){
|
||||
if(err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
|
@ -1218,17 +1289,7 @@ ${escapedMessage}
|
|||
this.dirty = false;
|
||||
mediaManager.updateScene();
|
||||
this.currentTick = time;
|
||||
if (this.CurrentPlayer.isMoving()) {
|
||||
this.dirty = true;
|
||||
}
|
||||
this.CurrentPlayer.moveUser(delta);
|
||||
if (this.CurrentPlayer.isMoving()) {
|
||||
this.dirty = true;
|
||||
this.physics.enableUpdate();
|
||||
} else {
|
||||
this.physics.disableUpdate();
|
||||
}
|
||||
|
||||
|
||||
// Let's handle all events
|
||||
while (this.pendingEvents.length !== 0) {
|
||||
|
@ -1322,6 +1383,7 @@ ${escapedMessage}
|
|||
texturesPromise,
|
||||
addPlayerData.position.direction as PlayerAnimationDirections,
|
||||
addPlayerData.position.moving,
|
||||
addPlayerData.visitCardUrl,
|
||||
addPlayerData.companion,
|
||||
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
||||
);
|
||||
|
@ -1428,8 +1490,8 @@ ${escapedMessage}
|
|||
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
super.onResize(ev);
|
||||
public onResize(): void {
|
||||
super.onResize();
|
||||
this.reposition();
|
||||
|
||||
// Send new viewport to server
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
|
||||
import {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
|
||||
export class PlayerMovement {
|
||||
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
* This class is in charge of computing the position of all players.
|
||||
* Player movement is delayed by 200ms so position depends on ticks.
|
||||
*/
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {PlayerMovement} from "./PlayerMovement";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
|
||||
export class PlayersPositionInterpolator {
|
||||
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
|
||||
|
|
39
front/src/Phaser/Game/SoundManager.ts
Normal file
39
front/src/Phaser/Game/SoundManager.ts
Normal file
|
@ -0,0 +1,39 @@
|
|||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import BaseSoundManager = Phaser.Sound.BaseSoundManager;
|
||||
import BaseSound = Phaser.Sound.BaseSound;
|
||||
import SoundConfig = Phaser.Types.Sound.SoundConfig;
|
||||
|
||||
class SoundManager {
|
||||
private soundPromises : Map<string,Promise<BaseSound>> = new Map<string, Promise<Phaser.Sound.BaseSound>>();
|
||||
public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
|
||||
let soundPromise = this.soundPromises.get(soundUrl);
|
||||
if (soundPromise !== undefined) {
|
||||
return soundPromise;
|
||||
}
|
||||
soundPromise = new Promise<BaseSound>((res) => {
|
||||
|
||||
const sound = soundManager.get(soundUrl);
|
||||
if (sound !== null) {
|
||||
return res(sound);
|
||||
}
|
||||
loadPlugin.audio(soundUrl, soundUrl);
|
||||
loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
|
||||
res(soundManager.add(soundUrl));
|
||||
});
|
||||
loadPlugin.start();
|
||||
});
|
||||
this.soundPromises.set(soundUrl,soundPromise);
|
||||
return soundPromise;
|
||||
}
|
||||
|
||||
public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig|undefined) : Promise<void> {
|
||||
const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
|
||||
if (config === undefined) sound.play();
|
||||
else sound.play(config);
|
||||
}
|
||||
|
||||
public stopSound(soundManager : BaseSoundManager,soundUrl : string){
|
||||
soundManager.get(soundUrl).stop();
|
||||
}
|
||||
}
|
||||
export const soundManager = new SoundManager();
|
Loading…
Add table
Add a link
Reference in a new issue