Migrating ConsoleGlobalMessageManager in svelte

This commit is contained in:
GRL 2021-06-21 17:19:27 +02:00
parent 1880022971
commit 232fd33ec8
15 changed files with 386 additions and 509 deletions

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@ -23,6 +23,8 @@
import AudioPlaying from "./UI/AudioPlaying.svelte";
import {soundPlayingStore} from "../Stores/SoundPlayingStore";
import ErrorDialog from "./UI/ErrorDialog.svelte";
import {ConsoleGlobalMessageManagerVisibleStore} from "../Stores/ConsoleGlobalMessageManagerStore";
import ConsoleGlobalMessageManager from "./ConsoleGlobalMessageManager/ConsoleGlobalMessageManager.svelte";
export let game: Game;
</script>
@ -72,6 +74,11 @@
<CameraControls></CameraControls>
</div>
{/if}
{#if $ConsoleGlobalMessageManagerVisibleStore}
<div>
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager>
</div>
{/if}
{#if $helpCameraSettingsVisibleStore}
<div>
<HelpCameraSettingsPopup game={ game }></HelpCameraSettingsPopup>

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@ -0,0 +1,44 @@
<script lang="typescript">
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
import {gameManager} from "../../Phaser/Game/GameManager";
import {Game} from "../../Phaser/Game/Game";
export let game: Game;
let inputSendTextActive = true;
let uploadMusicActive = false;
function inputSendTextActivate() {
inputSendTextActive = true;
uploadMusicActive = false;
}
function inputUploadMusicActivate() {
uploadMusicActive = true;
inputSendTextActive = false;
}
</script>
<div class="main-console nes-container is-rounded">
<!-- <div class="console nes-container is-rounded">
<img class="btn-close" src="resources/logos/send-yellow.svg" alt="Close">
</div>-->
<div class="main-global-message">
<h2> Global Message </h2>
<div class="global-message">
<div class="menu">
<button class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={inputSendTextActivate}>Message</button>
<button class="nes-btn {uploadMusicActive ? 'is-disabled' : ''}" on:click|preventDefault={inputUploadMusicActivate}>Audio</button>
</div>
<div class="main-input">
{#if inputSendTextActive}
<InputTextGlobalMessage game={game} gameManager={gameManager}></InputTextGlobalMessage>
{/if}
{#if uploadMusicActive}
<UploadAudioGlobalMessage game={game} gameManager={gameManager}></UploadAudioGlobalMessage>
{/if}
</div>
</div>
</div>
</div>

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@ -0,0 +1,97 @@
<script lang="ts">
import {ConsoleGlobalMessageManagerFocusStore, ConsoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import {onMount} from "svelte";
import {Game} from "../../Phaser/Game/Game";
import {GameManager} from "../../Phaser/Game/GameManager";
import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
//toolbar
export const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'],
[{'header': 1}, {'header': 2}], // custom button values
[{'list': 'ordered'}, {'list': 'bullet'}],
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
[{'direction': 'rtl'}], // text direction
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
[{'header': [1, 2, 3, 4, 5, 6, false]}],
[{'color': []}, {'background': []}], // dropdown with defaults from theme
[{'font': []}],
[{'align': []}],
['clean'],
['link', 'image', 'video']
// remove formatting button
];
export let game: Game;
export let gameManager: GameManager;
let gameScene = game.scene.getScene(gameManager.currentGameSceneName);
let quill;
let INPUT_CONSOLE_MESSAGE = 'quill';
const MESSAGE_TYPE = AdminMessageEventTypes.admin;
//Quill
onMount(async () => {
// Import quill
const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
quill = new Quill(INPUT_CONSOLE_MESSAGE, {
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
quill.on('selection-change', function (range, oldRange, source) {
if (range === null && oldRange !== null) {
ConsoleGlobalMessageManagerFocusStore.set(false);
} else if (range !== null && oldRange === null)
ConsoleGlobalMessageManagerFocusStore.set(true);
});
});
function disableConsole() {
ConsoleGlobalMessageManagerVisibleStore.set(false);
ConsoleGlobalMessageManagerFocusStore.set(false);
}
function SendTextMessage() {
const elements = document.getElementsByClassName('ql-editor');
const quillEditor = elements.item(0);
if (!quillEditor) {
throw "Error get quill node";
}
const GlobalMessage: PlayGlobalMessageInterface = {
id: "1", // FIXME: use another ID?
message: quillEditor.innerHTML,
type: MESSAGE_TYPE
};
quillEditor.innerHTML = '';
gameScene.connection.emitGlobalMessage(GlobalMessage);
disableConsole();
}
</script>
<section class="section-input-send-text">
<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
<div class="btn-action">
<button class="nes-btn is-primary" on:click|preventDefault={SendTextMessage}>Send</button>
</div>
</section>
<style lang="scss">
@import 'https://cdn.quilljs.com/1.3.7/quill.snow.css';
</style>

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<script lang="ts">
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {Game} from "../../Phaser/Game/Game";
import {GameManager} from "../../Phaser/Game/GameManager";
import {ConsoleGlobalMessageManagerFocusStore, ConsoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
import uploadFile from "../images/music-file.svg";
interface EventTargetFiles extends EventTarget {
files: Array<File>;
}
export let game: Game;
export let gameManager: GameManager;
let gameScene = game.scene.getScene(gameManager.currentGameSceneName);
let fileinput;
let filename: string;
let filesize: string;
const UPLOAD_CONSOLE_MESSAGE = 'input-upload-music';
const AUDIO_TYPE = AdminMessageEventTypes.audio;
async function SendAudioMessage() {
const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(UPLOAD_CONSOLE_MESSAGE);
const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
if (!selectedFile) {
throw 'no file selected';
}
const fd = new FormData();
fd.append('file', selectedFile);
const res = await gameScene.connection.uploadAudio(fd);
const GlobalMessage: PlayGlobalMessageInterface = {
id: (res as { id: string }).id,
message: (res as { path: string }).path,
type: AUDIO_TYPE
}
inputAudio.value = '';
gameScene.connection.emitGlobalMessage(GlobalMessage);
disableConsole();
}
function inputAudioFile(event: Event) {
console.log('Input');
const eventTarget : EventTargetFiles = (event.target as EventTargetFiles);
if(!eventTarget || !eventTarget.files || eventTarget.files.length === 0){
return;
}
const file = eventTarget.files[0];
if(!file) {
return;
}
filename = file.name;
filesize = getFileSize(file.size);
}
function getFileSize(number: number) {
if (number < 1024) {
return number + 'bytes';
} else if (number >= 1024 && number < 1048576) {
return (number / 1024).toFixed(1) + 'KB';
} else if (number >= 1048576) {
return (number / 1048576).toFixed(1) + 'MB';
} else {
return '';
}
}
function disableConsole() {
ConsoleGlobalMessageManagerVisibleStore.set(false);
ConsoleGlobalMessageManagerFocusStore.set(false);
}
</script>
<section class="section-input-send-audio">
<div class="input-send-audio">
<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}>
{#if filename != undefined}
<label for="input-send-audio">{filename} : {filesize}</label>
{/if}
<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}>
</div>
<div class="btn-action">
<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
</div>
</section>

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