Adding the ability to display "Text" objects from Tiled

I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
This commit is contained in:
David Négrier 2021-04-16 21:29:05 +02:00
parent e37ab7d8ad
commit 22cb41dc29
4 changed files with 247 additions and 0 deletions

View file

@ -23,6 +23,7 @@ import {
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledText,
ITiledMapTileLayer,
ITiledTileSet
} from "../Map/ITiledMap";
@ -84,6 +85,7 @@ import DOMElement = Phaser.GameObjects.DOMElement;
import {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import {TextUtils} from "../Components/TextUtils";
import {LayersIterator} from "../Map/LayersIterator";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
@ -412,6 +414,13 @@ export class GameScene extends ResizableScene implements CenterListener {
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
if (object.text) {
TextUtils.createTextFromITiledMapObject(this, object);
}
}
}
}
if (depth === -2) {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');