Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
# Conflicts: # front/src/Phaser/Game/GameScene.ts
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commit
2122014947
17 changed files with 328 additions and 60 deletions
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@ -226,6 +226,10 @@ export const CLOTHES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name:"clothes_68",img: "resources/customisation/character_clothes/character_clothes67.png"},
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{name:"clothes_69",img: "resources/customisation/character_clothes/character_clothes68.png"},
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{name:"clothes_70",img: "resources/customisation/character_clothes/character_clothes69.png"},
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{name:"clothes_pride_shirt",img: "resources/customisation/character_clothes/pride_shirt.png"},
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{name:"clothes_black_hoodie",img: "resources/customisation/character_clothes/black_hoodie.png"},
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{name:"clothes_white_hoodie",img: "resources/customisation/character_clothes/white_hoodie.png"},
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{name:"clothes_engelbert",img: "resources/customisation/character_clothes/engelbert.png"}
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];
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export const HATS_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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@ -254,7 +258,8 @@ export const HATS_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name: "hats_23", img: "resources/customisation/character_hats/character_hats23.png"},
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{name: "hats_24", img: "resources/customisation/character_hats/character_hats24.png"},
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{name: "hats_25", img: "resources/customisation/character_hats/character_hats25.png"},
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{name: "hats_26", img: "resources/customisation/character_hats/character_hats26.png"}
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{name: "hats_26", img: "resources/customisation/character_hats/character_hats26.png"},
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{name: "tinfoil_hat1", img: "resources/customisation/character_hats/tinfoil_hat1.png"}
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];
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export const ACCESSORIES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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@ -289,7 +294,9 @@ export const ACCESSORIES_RESOURCES: Array<BodyResourceDescriptionInterface> = [
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{name: "accessory_29", img: "resources/customisation/character_accessories/character_accessories29.png"},
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{name: "accessory_30", img: "resources/customisation/character_accessories/character_accessories30.png"},
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{name: "accessory_31", img: "resources/customisation/character_accessories/character_accessories31.png"},
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{name: "accessory_32", img: "resources/customisation/character_accessories/character_accessories32.png"}
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{name: "accessory_32", img: "resources/customisation/character_accessories/character_accessories32.png"},
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{name: "accessory_mate_bottle", img: "resources/customisation/character_accessories/mate_bottle1.png"},
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{name: "accessory_mask", img: "resources/customisation/character_accessories/mask.png"}
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];
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export const LAYERS: Array<Array<BodyResourceDescriptionInterface>> = [
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@ -569,11 +569,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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//this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(onConnect.room);
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// Analyze tags to find if we are admin. If yes, show console.
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if (this.connection.hasTag('admin')) {
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this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
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}
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this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager, this.connection.hasTag('admin'));
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this.scene.wake();
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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//init user position and play trigger to check layers properties
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