Send follow me request to all players

This commit is contained in:
PizZaKatZe 2021-12-12 00:24:39 +01:00
parent b30d0989c8
commit 1fca99c0d1
6 changed files with 59 additions and 0 deletions

View file

@ -17,6 +17,7 @@ import {
ServerToClientMessage,
CompanionMessage,
EmotePromptMessage,
FollowMeRequestMessage,
VariableMessage,
} from "../Messages/generated/messages_pb";
import { UserMovesMessage } from "../Messages/generated/messages_pb";
@ -469,6 +470,11 @@ export class IoSocketController {
client,
message.getEmotepromptmessage() as EmotePromptMessage
);
} else if (message.hasFollowmerequestmessage()) {
socketManager.handleFollowMeRequest(
client,
message.getFollowmerequestmessage() as FollowMeRequestMessage
);
}
/* Ok is false if backpressure was built up, wait for drain */

View file

@ -8,6 +8,7 @@ import {
CharacterLayerMessage,
EmoteEventMessage,
EmotePromptMessage,
FollowMeRequestMessage,
GroupDeleteMessage,
ItemEventMessage,
JoinRoomMessage,
@ -269,6 +270,12 @@ export class SocketManager implements ZoneEventListener {
this.handleViewport(client, viewport.toObject());
}
handleFollowMeRequest(client: ExSocketInterface, requestMessage: FollowMeRequestMessage): void {
const pusherToBackMessage = new PusherToBackMessage();
pusherToBackMessage.setFollowmerequestmessage(requestMessage);
client.backConnection.write(pusherToBackMessage);
}
onEmote(emoteMessage: EmoteEventMessage, listener: ExSocketInterface): void {
const subMessage = new SubMessage();
subMessage.setEmoteeventmessage(emoteMessage);