Send follow me request to all players

This commit is contained in:
PizZaKatZe 2021-12-12 00:24:39 +01:00
parent b30d0989c8
commit 1fca99c0d1
6 changed files with 59 additions and 0 deletions

View file

@ -8,6 +8,7 @@ import {
BatchToPusherMessage,
BatchToPusherRoomMessage,
EmotePromptMessage,
FollowMeRequestMessage,
EmptyMessage,
ItemEventMessage,
JoinRoomMessage,
@ -116,6 +117,12 @@ const roomManager: IRoomManagerServer = {
user,
message.getEmotepromptmessage() as EmotePromptMessage
);
} else if (message.hasFollowmerequestmessage()) {
socketManager.handleFollowMeRequestMessage(
room,
user,
message.getFollowmerequestmessage() as FollowMeRequestMessage
);
} else if (message.hasSendusermessage()) {
const sendUserMessage = message.getSendusermessage();
if (sendUserMessage !== undefined) {

View file

@ -30,6 +30,7 @@ import {
BanUserMessage,
RefreshRoomMessage,
EmotePromptMessage,
FollowMeRequestMessage,
VariableMessage,
BatchToPusherRoomMessage,
SubToPusherRoomMessage,
@ -833,6 +834,17 @@ export class SocketManager {
emoteEventMessage.setActoruserid(user.id);
room.emitEmoteEvent(user, emoteEventMessage);
}
handleFollowMeRequestMessage(room: GameRoom, user: User, requestMessage: FollowMeRequestMessage) {
console.log("Handling follow me request message");
console.log(user.name);
requestMessage.setPlayername(user.name);
room.getUsers().forEach((recipient) => {
const clientMessage = new ServerToClientMessage();
clientMessage.setFollowmerequestmessage(requestMessage);
recipient.socket.write(clientMessage);
});
}
}
export const socketManager = new SocketManager();