Fixing typos.
Replaced connexion with connection and LogincScene with LoginScene
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8 changed files with 61 additions and 61 deletions
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@ -3,7 +3,7 @@ import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserMovedInterface,
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MessageUserPositionInterface, PointInterface, PositionInterface
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} from "../../Connexion";
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} from "../../Connection";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
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@ -301,7 +301,7 @@ export class GameScene extends Phaser.Scene {
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//initialise player
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//TODO create animation moving between exit and start
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this.CurrentPlayer = new Player(
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null, // The current player is not has no id (because the id can change if connexion is lost and we should check that id using the GameManager.
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null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
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this,
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this.startX,
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this.startY,
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