Fixing typos.

Replaced connexion with connection and LogincScene with LoginScene
This commit is contained in:
David Négrier 2020-05-24 23:14:12 +02:00
parent b58eef6e7f
commit 1fa39b0781
8 changed files with 61 additions and 61 deletions

View file

@ -3,7 +3,7 @@ import {
GroupCreatedUpdatedMessageInterface,
MessageUserMovedInterface,
MessageUserPositionInterface, PointInterface, PositionInterface
} from "../../Connexion";
} from "../../Connection";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import { DEBUG_MODE, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledTileSet} from "../Map/ITiledMap";
@ -301,7 +301,7 @@ export class GameScene extends Phaser.Scene {
//initialise player
//TODO create animation moving between exit and start
this.CurrentPlayer = new Player(
null, // The current player is not has no id (because the id can change if connexion is lost and we should check that id using the GameManager.
null, // The current player is not has no id (because the id can change if connection is lost and we should check that id using the GameManager.
this,
this.startX,
this.startY,