Feedback review MR
- Extend the ResizableScene instead. - Remove ErrorScene - Add git ignore
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3 changed files with 36 additions and 24 deletions
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@ -55,7 +55,7 @@ import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {MessageUI} from "../../Logger/MessageUI";
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import {WaitScene} from "../Reconnecting/WaitScene";
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import {ErrorScene} from "../Reconnecting/ErrorScene";
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export enum Textures {
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@ -610,9 +610,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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connection.onCloseMessage((status: number) => {
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console.log(`close message status : ${status}`);
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//TODO show wait room
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this.connection.closeConnection();
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this.simplePeer.unregister();
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connection.closeConnection();
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@ -620,7 +617,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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const waitGameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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//show wait scene
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setTimeout(() => {
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const game: Phaser.Scene = new WaitScene(waitGameSceneKey, status);
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/**
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* Note: the ErrorScene could then become a singleton. In the future,
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* an error message could originate from the server directly.
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* **/
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const game: Phaser.Scene = new ErrorScene(waitGameSceneKey);
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this.scene.add(waitGameSceneKey, game, true, {
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initPosition: {
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x: this.CurrentPlayer.x,
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@ -628,7 +629,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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});
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this.scene.stop(this.scene.key);
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this.scene.start(waitGameSceneKey);
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this.scene.start(waitGameSceneKey, {
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status: status,
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text : 'Oups! Work Adventure is too popular, ' +
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'\n' +
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'\n' +
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'the maximum number of players has been reached!' +
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'\n' +
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'\n' +
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`Reconnect in 30 secondes ...`
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});
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}, 500);
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//trying to reload map
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