First working example with Svelte (the menu icon shows up on entering the game)
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9 changed files with 57 additions and 4918 deletions
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@ -1,6 +1,11 @@
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<script lang="typescript">
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import MenuIcon from "./Menu/MenuIcon.svelte";
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import {menuIconVisible} from "../Stores/MenuStore";
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</script>
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<div>
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{#if $menuIconVisible}
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<MenuIcon />
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{/if}
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</div>
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@ -0,0 +1,33 @@
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<script lang="typescript">
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</script>
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<main class="menuIcon">
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<section>
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<button>
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<img src="/static/images/menu.svg" alt="Open menu">
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</button>
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</section>
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</main>
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<style>
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.menuIcon button {
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background-color: black;
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color: white;
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border-radius: 7px;
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padding: 2px 8px;
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}
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.menuIcon button img{
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width: 14px;
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padding-top: 0;
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/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
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}
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.menuIcon section {
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margin: 10px;
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}
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@media only screen and (max-height: 700px) {
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.menuIcon section {
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margin: 2px;
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}
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}
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</style>
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@ -9,6 +9,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
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import {GameConnexionTypes} from "../../Url/UrlManager";
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import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
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import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
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import {menuIconVisible} from "../../Stores/MenuStore";
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export const MenuSceneName = 'MenuScene';
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const gameMenuKey = 'gameMenu';
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@ -53,6 +54,7 @@ export class MenuScene extends Phaser.Scene {
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}
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create() {
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menuIconVisible.set(true);
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this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
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this.menuElement.setOrigin(0);
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MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
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3
front/src/Stores/MenuStore.ts
Normal file
3
front/src/Stores/MenuStore.ts
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@ -0,0 +1,3 @@
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import { derived, writable, Writable } from "svelte/store";
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export const menuIconVisible = writable(false);
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@ -151,7 +151,7 @@ coWebsiteManager.onResize.subscribe(() => {
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iframeListener.init();
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const app = new App({
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target: document.body,
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target: HtmlUtils.getElementByIdOrFail('svelte-overlay'),
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props: { },
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})
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