load texture inside game scene instead inside of inside companion class
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parent
e5a196a42b
commit
187e21eed9
5 changed files with 20 additions and 15 deletions
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@ -69,6 +69,7 @@ import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -1024,7 +1025,8 @@ ${escapedMessage}
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PlayerAnimationDirections.Down,
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false,
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this.userInputManager,
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this.companion
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this.companion,
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this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
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);
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}catch (err){
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if(err instanceof TextureError) {
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@ -1217,7 +1219,8 @@ ${escapedMessage}
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texturesPromise,
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addPlayerData.position.direction as PlayerAnimationDirections,
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addPlayerData.position.moving,
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addPlayerData.companion
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addPlayerData.companion,
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addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
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);
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this.MapPlayers.add(player);
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this.MapPlayersByKey.set(player.userId, player);
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