load texture inside game scene instead inside of inside companion class

This commit is contained in:
Johannes Berthel 2021-04-06 19:10:18 +02:00
parent e5a196a42b
commit 187e21eed9
5 changed files with 20 additions and 15 deletions

View file

@ -71,8 +71,10 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
}
public addCompanion(name: string): void {
this.companion = new Companion(this.scene, this.x, this.y, name);
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public addTextures(textures: string[], frame?: string | number): void {