load texture inside game scene instead inside of inside companion class

This commit is contained in:
Johannes Berthel 2021-04-06 19:10:18 +02:00
parent e5a196a42b
commit 187e21eed9
5 changed files with 20 additions and 15 deletions

View file

@ -71,8 +71,10 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
}
public addCompanion(name: string): void {
this.companion = new Companion(this.scene, this.x, this.y, name);
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public addTextures(textures: string[], frame?: string | number): void {

View file

@ -18,7 +18,8 @@ export class RemotePlayer extends Character {
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
moving: boolean,
companion: string|null
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
@ -26,7 +27,7 @@ export class RemotePlayer extends Character {
this.userId = userId;
if (typeof companion === 'string') {
this.addCompanion(companion);
this.addCompanion(companion, companionTexturePromise);
}
}