deleted cameraManager, use camera follow code instead
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parent
33c58874e0
commit
1774594e76
4 changed files with 14 additions and 64 deletions
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@ -1,49 +0,0 @@
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {GameSceneInterface} from "./GameScene";
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export interface CameraManagerInterface {
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moveCamera(CurrentPlayer : Player) : void;
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}
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export class CameraManager implements CameraManagerInterface{
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Scene : GameSceneInterface;
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Camera : Phaser.Cameras.Scene2D.Camera;
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constructor(
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Scene: GameSceneInterface,
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Camera : Phaser.Cameras.Scene2D.Camera,
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) {
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this.Scene = Scene;
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this.Camera = Camera;
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}
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moveCamera(CurrentPlayer : Player): void {
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//center of camera
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let startX = ((window.innerWidth / 2) / RESOLUTION);
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let startY = ((window.innerHeight / 2) / RESOLUTION);
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let limit = {
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top: startY,
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left: startX,
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bottom : this.Scene.Map.heightInPixels - startY,
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right: this.Scene.Map.widthInPixels - startX,
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};
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if(CurrentPlayer.x < limit.left){
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this.Camera.scrollX = 0;
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}else if(CurrentPlayer.x > limit.right){
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this.Camera.scrollX = (limit.right - startX);
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}else {
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this.Camera.scrollX = (CurrentPlayer.x - startX);
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}
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if(CurrentPlayer.y < limit.top){
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this.Camera.scrollY = 0;
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}else if(CurrentPlayer.y > limit.bottom){
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this.Camera.scrollY = (limit.bottom - startY);
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}else {
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this.Camera.scrollY = (CurrentPlayer.y - startY);
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}
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}
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}
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@ -1,8 +1,7 @@
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import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager";
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import {MessageUserPositionInterface} from "../../Connexion";
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {DEBUG_MODE, RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {DEBUG_MODE, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import Tile = Phaser.Tilemaps.Tile;
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export enum Textures {
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@ -22,7 +21,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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GameManager : GameManagerInterface;
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RoomId : string;
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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Map: Phaser.Tilemaps.Tilemap;
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@ -76,14 +74,22 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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//init event click
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this.EventToClickOnTile();
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//initialise camera
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this.Camera = new CameraManager(this, this.cameras.main);
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({ immovable: true });
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//notify game manager can to create currentUser in map
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this.GameManager.createCurrentPlayer();
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//initialise camera
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this.initCamera();
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}
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//todo: in a dedicated class/function?
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initCamera() {
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this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer);
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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@ -128,7 +134,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this,
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this.startX,
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this.startY,
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this.Camera,
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);
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this.CurrentPlayer.initAnimation();
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@ -212,7 +217,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this,
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MessageUserPosition.position.x,
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MessageUserPosition.position.y,
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this.Camera,
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);
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player.initAnimation();
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this.MapPlayers.add(player);
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