Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
This commit is contained in:
commit
17261dfab6
35 changed files with 538 additions and 114 deletions
19
front/src/Connexion/EmoteEventStream.ts
Normal file
19
front/src/Connexion/EmoteEventStream.ts
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@ -0,0 +1,19 @@
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import {Subject} from "rxjs";
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interface EmoteEvent {
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userId: number,
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emoteName: string,
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}
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class EmoteEventStream {
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private _stream:Subject<EmoteEvent> = new Subject();
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public stream = this._stream.asObservable();
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fire(userId: number, emoteName:string) {
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this._stream.next({userId, emoteName});
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}
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}
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export const emoteEventStream = new EmoteEventStream();
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@ -27,6 +27,8 @@ import {
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SendJitsiJwtMessage,
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CharacterLayerMessage,
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PingMessage,
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EmoteEventMessage,
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EmotePromptMessage,
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SendUserMessage,
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BanUserMessage
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} from "../Messages/generated/messages_pb"
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@ -47,6 +49,7 @@ import { adminMessagesService } from "./AdminMessagesService";
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import { worldFullMessageStream } from "./WorldFullMessageStream";
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import { worldFullWarningStream } from "./WorldFullWarningStream";
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import { connectionManager } from "./ConnectionManager";
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import { emoteEventStream } from "./EmoteEventStream";
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const manualPingDelay = 20000;
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@ -123,7 +126,7 @@ export class RoomConnection implements RoomConnection {
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if (message.hasBatchmessage()) {
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for (const subMessage of (message.getBatchmessage() as BatchMessage).getPayloadList()) {
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let event: string;
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let event: string|null = null;
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let payload;
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if (subMessage.hasUsermovedmessage()) {
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event = EventMessage.USER_MOVED;
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@ -143,11 +146,16 @@ export class RoomConnection implements RoomConnection {
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} else if (subMessage.hasItemeventmessage()) {
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event = EventMessage.ITEM_EVENT;
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payload = subMessage.getItemeventmessage();
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} else if (subMessage.hasEmoteeventmessage()) {
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const emoteMessage = subMessage.getEmoteeventmessage() as EmoteEventMessage;
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emoteEventStream.fire(emoteMessage.getActoruserid(), emoteMessage.getEmote());
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} else {
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throw new Error('Unexpected batch message type');
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}
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this.dispatch(event, payload);
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if (event) {
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this.dispatch(event, payload);
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}
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}
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} else if (message.hasRoomjoinedmessage()) {
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const roomJoinedMessage = message.getRoomjoinedmessage() as RoomJoinedMessage;
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@ -599,6 +607,16 @@ export class RoomConnection implements RoomConnection {
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return this.hasTag('admin');
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}
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public emitEmoteEvent(emoteName: string): void {
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const emoteMessage = new EmotePromptMessage();
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emoteMessage.setEmote(emoteName)
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const clientToServerMessage = new ClientToServerMessage();
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clientToServerMessage.setEmotepromptmessage(emoteMessage);
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this.socket.send(clientToServerMessage.serializeBinary().buffer);
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}
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public getAllTag() : string[] {
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return this.tags;
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}
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@ -1,3 +1,5 @@
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import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
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export class ChatModeIcon extends Phaser.GameObjects.Sprite {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, 'layout_modes', 3);
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@ -6,6 +8,6 @@ export class ChatModeIcon extends Phaser.GameObjects.Sprite {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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}
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}
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@ -1,5 +1,6 @@
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import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
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import {waScaleManager} from "../Services/WaScaleManager";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
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export const joystickBaseKey = 'joystickBase';
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@ -19,8 +20,8 @@ export class MobileJoystick extends VirtualJoystick {
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x: -1000,
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y: -1000,
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radius: radius * window.devicePixelRatio,
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
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base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
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thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(DEPTH_INGAME_TEXT_INDEX),
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enable: true,
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dir: "8dir",
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});
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@ -1,4 +1,5 @@
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import {discussionManager} from "../../WebRtc/DiscussionManager";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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export const openChatIconName = 'openChatIcon';
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export class OpenChatIcon extends Phaser.GameObjects.Image {
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@ -9,7 +10,7 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.on("pointerup", () => discussionManager.showDiscussionPart());
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}
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@ -1,3 +1,5 @@
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
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constructor(scene: Phaser.Scene, x: number, y: number) {
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super(scene, x, y, 'layout_modes', 0);
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@ -6,6 +8,6 @@ export class PresentationModeIcon extends Phaser.GameObjects.Sprite {
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this.setOrigin(0, 1);
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this.setInteractive();
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this.setVisible(false);
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this.setDepth(99999);
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this.setDepth(DEPTH_INGAME_TEXT_INDEX);
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}
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}
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74
front/src/Phaser/Components/RadialMenu.ts
Normal file
74
front/src/Phaser/Components/RadialMenu.ts
Normal file
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@ -0,0 +1,74 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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export interface RadialMenuItem {
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image: string,
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name: string,
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}
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export const RadialMenuClickEvent = 'radialClick';
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export class RadialMenu extends Phaser.GameObjects.Container {
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private resizeCallback: OmitThisParameter<() => void>;
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constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX)
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this.scene.add.existing(this);
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this.initItems();
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this.resize();
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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private initItems() {
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const itemsNumber = this.items.length;
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const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
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this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius))
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}
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private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number, menuRadius: number) {
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const image = new Sprite(this.scene, 0, menuRadius, item.image);
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this.add(image);
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this.scene.sys.updateList.add(image);
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const scalingFactor = waScaleManager.uiScalingFactor * 0.075;
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image.setScale(scalingFactor)
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image.setInteractive({
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useHandCursor: true,
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});
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image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
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image.on('pointerover', () => {
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this.scene.tweens.add({
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targets: image,
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props: {
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scale: 2 * scalingFactor,
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},
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duration: 500,
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ease: 'Power3',
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})
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});
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image.on('pointerout', () => {
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this.scene.tweens.add({
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targets: image,
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props: {
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scale: scalingFactor,
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},
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duration: 500,
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ease: 'Power3',
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})
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});
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const angle = 2 * Math.PI * index / itemsNumber;
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Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
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}
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private resize() {
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this.setScale(waScaleManager.uiScalingFactor);
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}
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public destroy() {
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this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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super.destroy();
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}
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}
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@ -5,6 +5,11 @@ import Container = Phaser.GameObjects.Container;
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import Sprite = Phaser.GameObjects.Sprite;
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import {TextureError} from "../../Exception/TextureError";
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import {Companion} from "../Companion/Companion";
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import type {GameScene} from "../Game/GameScene";
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import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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const playerNameY = - 25;
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interface AnimationData {
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key: string;
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@ -14,6 +19,8 @@ interface AnimationData {
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frames : number[]
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}
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const interactiveRadius = 35;
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export abstract class Character extends Container {
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private bubble: SpeechBubble|null = null;
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private readonly playerName: BitmapText;
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@ -23,15 +30,19 @@ export abstract class Character extends Container {
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//private teleportation: Sprite;
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private invisible: boolean;
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public companion?: Companion;
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private emote: Phaser.GameObjects.Sprite | null = null;
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private emoteTween: Phaser.Tweens.Tween|null = null;
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constructor(scene: Phaser.Scene,
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constructor(scene: GameScene,
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x: number,
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y: number,
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texturesPromise: Promise<string[]>,
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name: string,
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direction: PlayerAnimationDirections,
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moving: boolean,
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frame?: string | number
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frame: string | number,
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companion: string|null,
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companionTexturePromise?: Promise<string>
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) {
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super(scene, x, y/*, texture, frame*/);
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this.PlayerValue = name;
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@ -45,19 +56,18 @@ export abstract class Character extends Container {
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this.invisible = false
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})
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/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
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this.teleportation.setInteractive();
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this.teleportation.visible = false;
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this.teleportation.on('pointerup', () => {
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this.report.visible = false;
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this.teleportation.visible = false;
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});
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this.add(this.teleportation);*/
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this.playerName = new BitmapText(scene, 0, - 25, 'main_font', name, 7);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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this.playerName = new BitmapText(scene, 0, playerNameY, 'main_font', name, 7);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(DEPTH_INGAME_TEXT_INDEX);
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this.add(this.playerName);
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if (this.isClickable()) {
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this.setInteractive({
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hitArea: new Phaser.Geom.Circle(0, 0, interactiveRadius),
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hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
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useHandCursor: true,
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});
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}
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scene.add.existing(this);
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this.scene.physics.world.enableBody(this);
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|
@ -69,6 +79,10 @@ export abstract class Character extends Container {
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this.setDepth(-1);
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this.playAnimation(direction, moving);
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if (typeof companion === 'string') {
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this.addCompanion(companion, companionTexturePromise);
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}
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}
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public addCompanion(name: string, texturePromise?: Promise<string>): void {
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|
@ -76,6 +90,8 @@ export abstract class Character extends Container {
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this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
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}
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}
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public abstract isClickable(): boolean;
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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|
@ -83,7 +99,6 @@ export abstract class Character extends Container {
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throw new TextureError('texture not found');
|
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}
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
|
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sprite.setInteractive({useHandCursor: true});
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this.add(sprite);
|
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
|
||||
|
@ -225,7 +240,84 @@ export abstract class Character extends Container {
|
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this.scene.sys.updateList.remove(sprite);
|
||||
}
|
||||
}
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this.list.forEach(objectContaining => objectContaining.destroy())
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super.destroy();
|
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this.playerName.destroy();
|
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}
|
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|
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playEmote(emoteKey: string) {
|
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this.cancelPreviousEmote();
|
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|
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const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
|
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const emoteY = -30 - scalingFactor * 10;
|
||||
|
||||
this.playerName.setVisible(false);
|
||||
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
|
||||
this.emote.setAlpha(0);
|
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this.emote.setScale(0.1 * scalingFactor);
|
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this.add(this.emote);
|
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this.scene.sys.updateList.add(this.emote);
|
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|
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this.createStartTransition(scalingFactor, emoteY);
|
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}
|
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|
||||
private createStartTransition(scalingFactor: number, emoteY: number) {
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this.emoteTween = this.scene.tweens.add({
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targets: this.emote,
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props: {
|
||||
scale: scalingFactor,
|
||||
alpha: 1,
|
||||
y: emoteY,
|
||||
},
|
||||
ease: 'Power2',
|
||||
duration: 500,
|
||||
onComplete: () => {
|
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this.startPulseTransition(emoteY, scalingFactor);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startPulseTransition(emoteY: number, scalingFactor: number) {
|
||||
this.emoteTween = this.scene.tweens.add({
|
||||
targets: this.emote,
|
||||
props: {
|
||||
y: emoteY * 1.3,
|
||||
scale: scalingFactor * 1.1
|
||||
},
|
||||
duration: 250,
|
||||
yoyo: true,
|
||||
repeat: 1,
|
||||
completeDelay: 200,
|
||||
onComplete: () => {
|
||||
this.startExitTransition(emoteY);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private startExitTransition(emoteY: number) {
|
||||
this.emoteTween = this.scene.tweens.add({
|
||||
targets: this.emote,
|
||||
props: {
|
||||
alpha: 0,
|
||||
y: 2 * emoteY,
|
||||
},
|
||||
ease: 'Power2',
|
||||
duration: 500,
|
||||
onComplete: () => {
|
||||
this.destroyEmote();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
cancelPreviousEmote() {
|
||||
if (!this.emote) return;
|
||||
|
||||
this.emoteTween?.remove();
|
||||
this.destroyEmote()
|
||||
}
|
||||
|
||||
private destroyEmote() {
|
||||
this.emote?.destroy();
|
||||
this.emote = null;
|
||||
this.playerName.setVisible(true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,10 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
|||
import type {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
|
||||
|
||||
export interface FrameConfig {
|
||||
frameWidth: number,
|
||||
frameHeight: number,
|
||||
}
|
||||
|
||||
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
|
||||
const returnArray:BodyResourceDescriptionInterface[][] = [];
|
||||
|
@ -26,7 +30,10 @@ export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptio
|
|||
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
|
||||
const name = 'customCharacterTexture'+texture.id;
|
||||
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
|
||||
return createLoadingPromise(loaderPlugin, playerResourceDescriptor);
|
||||
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32
|
||||
});
|
||||
}
|
||||
|
||||
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
|
||||
|
@ -36,7 +43,10 @@ export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, textur
|
|||
//TODO refactor
|
||||
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
|
||||
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor));
|
||||
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32
|
||||
}));
|
||||
}
|
||||
}catch (err){
|
||||
console.error(err);
|
||||
|
@ -69,15 +79,12 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
|
|||
throw 'Could not find a data for texture '+textureName;
|
||||
}
|
||||
|
||||
const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) => {
|
||||
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
|
||||
return new Promise<BodyResourceDescriptionInterface>((res) => {
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
return res(playerResourceDescriptor);
|
||||
}
|
||||
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32
|
||||
});
|
||||
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
|
||||
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
|
||||
});
|
||||
}
|
||||
|
|
|
@ -21,14 +21,10 @@ export class RemotePlayer extends Character {
|
|||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
updatePosition(position: PointInterface): void {
|
||||
|
@ -42,4 +38,8 @@ export class RemotePlayer extends Character {
|
|||
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
|
||||
}
|
||||
}
|
||||
|
||||
isClickable(): boolean {
|
||||
return false; //todo: make remote players clickable if they are logged in.
|
||||
}
|
||||
}
|
||||
|
|
8
front/src/Phaser/Game/DepthIndexes.ts
Normal file
8
front/src/Phaser/Game/DepthIndexes.ts
Normal file
|
@ -0,0 +1,8 @@
|
|||
//this file contains all the depth indexes which will be used in our game
|
||||
|
||||
export const DEPTH_TILE_INDEX = 0;
|
||||
//Note: Player characters use their y coordinate as their depth to simulate a perspective.
|
||||
//See the Character class.
|
||||
export const DEPTH_OVERLAY_INDEX = 10000;
|
||||
export const DEPTH_INGAME_TEXT_INDEX = 100000;
|
||||
export const DEPTH_UI_INDEX = 1000000;
|
73
front/src/Phaser/Game/EmoteManager.ts
Normal file
73
front/src/Phaser/Game/EmoteManager.ts
Normal file
|
@ -0,0 +1,73 @@
|
|||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
|
||||
import type {GameScene} from "./GameScene";
|
||||
import type {RadialMenuItem} from "../Components/RadialMenu";
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import type {Subscription} from "rxjs";
|
||||
|
||||
|
||||
interface RegisteredEmote extends BodyResourceDescriptionInterface {
|
||||
name: string;
|
||||
img: string;
|
||||
}
|
||||
|
||||
export const emotes: {[key: string]: RegisteredEmote} = {
|
||||
'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
|
||||
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
|
||||
'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
|
||||
'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
|
||||
'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
|
||||
'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
|
||||
};
|
||||
|
||||
export class EmoteManager {
|
||||
private subscription: Subscription;
|
||||
|
||||
constructor(private scene: GameScene) {
|
||||
this.subscription = emoteEventStream.stream.subscribe((event) => {
|
||||
const actor = this.scene.MapPlayersByKey.get(event.userId);
|
||||
if (actor) {
|
||||
this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
|
||||
actor.playEmote(emoteKey);
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
|
||||
return new Promise<string>((res) => {
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
return res(playerResourceDescriptor.name);
|
||||
}
|
||||
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
|
||||
loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
|
||||
});
|
||||
}
|
||||
|
||||
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
|
||||
const emoteDescriptor = emotes[textureKey];
|
||||
if (emoteDescriptor === undefined) {
|
||||
throw 'Emote not found!';
|
||||
}
|
||||
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
|
||||
this.scene.load.start();
|
||||
return loadPromise
|
||||
}
|
||||
|
||||
getMenuImages(): Promise<RadialMenuItem[]> {
|
||||
const promises = [];
|
||||
for (const key in emotes) {
|
||||
const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
|
||||
return {
|
||||
image: textureKey,
|
||||
name: textureKey,
|
||||
}
|
||||
});
|
||||
promises.push(promise);
|
||||
}
|
||||
return Promise.all(promises);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.subscription.unsubscribe();
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
import type {ITiledMap, ITiledMapLayer, ITiledMapTileLayer} from "../Map/ITiledMap";
|
||||
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
|
||||
import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
|
||||
|
||||
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
|
||||
|
||||
|
@ -23,7 +24,7 @@ export class GameMap {
|
|||
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
depth = DEPTH_OVERLAY_INDEX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ import type {
|
|||
PositionInterface,
|
||||
RoomJoinedMessageInterface
|
||||
} from "../../Connexion/ConnexionModels";
|
||||
import { CurrentGamerInterface, hasMovedEventName, Player } from "../Player/Player";
|
||||
import { hasMovedEventName, Player , requestEmoteEventName} from "../Player/Player";
|
||||
import {
|
||||
DEBUG_MODE,
|
||||
JITSI_PRIVATE_MODE,
|
||||
|
@ -90,10 +90,11 @@ import { TextUtils } from "../Components/TextUtils";
|
|||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
|
||||
import { MenuScene, MenuSceneName } from '../Menu/MenuScene';
|
||||
import {waScaleManager } from "../Services/WaScaleManager";
|
||||
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { EmoteManager } from "./EmoteManager";
|
||||
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
|
||||
|
||||
import { MenuScene, MenuSceneName } from '../Menu/MenuScene';
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null,
|
||||
|
@ -134,7 +135,7 @@ const defaultStartLayerName = 'start';
|
|||
|
||||
export class GameScene extends DirtyScene implements CenterListener {
|
||||
Terrains: Array<Phaser.Tilemaps.Tileset>;
|
||||
CurrentPlayer!: CurrentGamerInterface;
|
||||
CurrentPlayer!: Player;
|
||||
MapPlayers!: Phaser.Physics.Arcade.Group;
|
||||
MapPlayersByKey: Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
|
||||
Map!: Phaser.Tilemaps.Tilemap;
|
||||
|
@ -191,6 +192,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
private physicsEnabled: boolean = true;
|
||||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
||||
private onVisibilityChangeCallback: () => void;
|
||||
private emoteManager!: EmoteManager;
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
|
||||
super({
|
||||
|
@ -228,6 +230,11 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
this.load.image(joystickBaseKey, joystickBaseImg);
|
||||
this.load.image(joystickThumbKey, joystickThumbImg);
|
||||
}
|
||||
//todo: in an emote manager.
|
||||
this.load.spritesheet('emote-music', 'resources/emotes/pipo-popupemotes005.png', {
|
||||
frameHeight: 32,
|
||||
frameWidth: 32,
|
||||
});
|
||||
this.load.on(FILE_LOAD_ERROR, (file: { src: string }) => {
|
||||
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
|
||||
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
|
||||
|
@ -502,6 +509,8 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
}
|
||||
console.log('display');
|
||||
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
|
||||
|
||||
this.emoteManager = new EmoteManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -986,6 +995,7 @@ ${escapedMessage}
|
|||
this.messageSubscription?.unsubscribe();
|
||||
this.userInputManager.destroy();
|
||||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
|
||||
for (const iframeEvents of this.iframeSubscriptionList) {
|
||||
iframeEvents.unsubscribe();
|
||||
|
@ -1178,6 +1188,12 @@ ${escapedMessage}
|
|||
this.companion,
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
this.CurrentPlayer.on('pointerdown', () => {
|
||||
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
|
||||
})
|
||||
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
})
|
||||
} catch (err) {
|
||||
if (err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
|
|
|
@ -2,17 +2,16 @@ import {PlayerAnimationDirections} from "./Animation";
|
|||
import type {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
|
||||
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export interface CurrentGamerInterface extends Character{
|
||||
moveUser(delta: number) : void;
|
||||
say(text : string) : void;
|
||||
isMoving(): boolean;
|
||||
}
|
||||
export const requestEmoteEventName = "requestEmote";
|
||||
|
||||
export class Player extends Character implements CurrentGamerInterface {
|
||||
export class Player extends Character {
|
||||
private previousDirection: string = PlayerAnimationDirections.Down;
|
||||
private wasMoving: boolean = false;
|
||||
private emoteMenu: RadialMenu|null = null;
|
||||
private updateListener: () => void;
|
||||
|
||||
constructor(
|
||||
Scene: GameScene,
|
||||
|
@ -26,14 +25,18 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1, companion, companionTexturePromise);
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
this.updateListener = () => {
|
||||
if (this.emoteMenu) {
|
||||
this.emoteMenu.x = this.x;
|
||||
this.emoteMenu.y = this.y;
|
||||
}
|
||||
};
|
||||
this.scene.events.addListener('postupdate', this.updateListener);
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
|
@ -88,4 +91,37 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
public isMoving(): boolean {
|
||||
return this.wasMoving;
|
||||
}
|
||||
|
||||
openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
|
||||
if(this.emoteMenu) {
|
||||
this.closeEmoteMenu();
|
||||
} else {
|
||||
this.openEmoteMenu(emotes);
|
||||
}
|
||||
}
|
||||
|
||||
isClickable(): boolean {
|
||||
return true;
|
||||
}
|
||||
|
||||
openEmoteMenu(emotes:RadialMenuItem[]): void {
|
||||
this.cancelPreviousEmote();
|
||||
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
|
||||
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
|
||||
this.closeEmoteMenu();
|
||||
this.emit(requestEmoteEventName, item.name);
|
||||
this.playEmote(item.name);
|
||||
});
|
||||
}
|
||||
|
||||
closeEmoteMenu(): void {
|
||||
if (!this.emoteMenu) return;
|
||||
this.emoteMenu.destroy();
|
||||
this.emoteMenu = null;
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.scene.events.removeListener('postupdate', this.updateListener);
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ class WaScaleManager {
|
|||
private hdpiManager: HdpiManager;
|
||||
private scaleManager!: ScaleManager;
|
||||
private game!: Game;
|
||||
private actualZoom: number = 1;
|
||||
|
||||
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
|
||||
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
|
||||
|
@ -28,6 +29,7 @@ class WaScaleManager {
|
|||
|
||||
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
|
||||
|
||||
this.actualZoom = realSize.width / gameSize.width / devicePixelRatio;
|
||||
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
|
||||
this.scaleManager.resize(gameSize.width, gameSize.height);
|
||||
|
||||
|
@ -48,6 +50,13 @@ class WaScaleManager {
|
|||
this.applyNewSize();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is used to scale back the ui components to counter-act the zoom.
|
||||
*/
|
||||
public get uiScalingFactor(): number {
|
||||
return this.actualZoom > 1 ? 1 : 1.2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const waScaleManager = new WaScaleManager(640*480, 196*196);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue