Migrating LoginScene to Svelte
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13 changed files with 150 additions and 176 deletions
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@ -1,17 +1,12 @@
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import {gameManager} from "../Game/GameManager";
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import {MenuScene} from "../Menu/MenuScene";
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import { isUserNameValid } from "../../Connexion/LocalUser";
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import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
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export const LoginSceneName = "LoginScene";
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const loginSceneKey = 'loginScene';
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export class LoginScene extends ResizableScene {
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private loginSceneElement!: Phaser.GameObjects.DOMElement;
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private name: string = '';
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constructor() {
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@ -22,65 +17,25 @@ export class LoginScene extends ResizableScene {
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}
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preload() {
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this.load.html(loginSceneKey, 'resources/html/loginScene.html');
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}
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create() {
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this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
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this.centerXDomElement(this.loginSceneElement, 200);
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MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
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inputElement.value = localUserStore.getName() ?? '';
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inputElement.focus();
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inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
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if(inputElement.value.length > 7){
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event.preventDefault();
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return;
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}
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pErrorElement.innerHTML = '';
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if(inputElement.value && !isUserNameValid(inputElement.value)){
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pErrorElement.innerHTML = 'Invalid user name: No spaces are allowed.';
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}
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if (event.key === 'Enter') {
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event.preventDefault();
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this.login(inputElement);
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return;
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}
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});
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const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
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continuingButton.addEventListener('click', (e) => {
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e.preventDefault();
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this.login(inputElement);
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});
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loginSceneVisibleStore.set(true);
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}
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private login(inputElement: HTMLInputElement): void {
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const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
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this.name = inputElement.value;
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if (this.name === '') {
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pErrorElement.innerHTML = 'The name is empty';
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return
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}
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if(!isUserNameValid(this.name)){
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pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
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return
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}
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if (this.name === '') return
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gameManager.setPlayerName(this.name);
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public login(name: string): void {
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name = name.trim();
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gameManager.setPlayerName(name);
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this.scene.stop(LoginSceneName)
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gameManager.tryResumingGame(this, SelectCharacterSceneName);
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this.scene.remove(LoginSceneName)
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this.scene.remove(LoginSceneName);
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loginSceneVisibleStore.set(false);
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}
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update(time: number, delta: number): void {
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}
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public onResize(): void {
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this.centerXDomElement(this.loginSceneElement, 200);
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}
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}
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