updated phaser to version 3.51 and fixed the BC

This commit is contained in:
kharhamel 2021-01-06 15:00:54 +01:00
parent 178af22280
commit 1359fbe977
8 changed files with 22 additions and 24 deletions

View file

@ -227,7 +227,7 @@ export abstract class Character extends Container {
}, 3000)
}
destroy(fromScene?: boolean): void {
destroy(): void {
if (this.scene) {
this.scene.events.removeListener('postupdate', this.postupdate.bind(this));
}
@ -236,7 +236,7 @@ export abstract class Character extends Container {
this.scene.sys.updateList.remove(sprite);
}
}
super.destroy(fromScene);
super.destroy();
this.playerName.destroy();
}
}

View file

@ -29,6 +29,7 @@ export class RemotePlayer extends Character {
this.playAnimation(position.direction, position.moving);
this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
}
}

View file

@ -52,7 +52,7 @@ export class SpeechBubble {
this.bubble.lineBetween(point2X, point2Y, point3X, point3Y);
this.bubble.lineBetween(point1X, point1Y, point3X, point3Y);
this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: '20', color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
const bounds = this.content.getBounds();
this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));

View file

@ -110,7 +110,7 @@ export class GameScene extends ResizableScene implements CenterListener {
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
groups: Map<number, Sprite>;
@ -342,11 +342,11 @@ export class GameScene extends ResizableScene implements CenterListener {
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
@ -824,13 +824,13 @@ export class GameScene extends ResizableScene implements CenterListener {
this.cameras.main.setZoom(ZOOM_LEVEL);
}
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
this.Layers.push(Layer);
}
createCollisionWithPlayer() {
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});

View file

@ -43,8 +43,7 @@ export class ActionableItem {
}
this.isSelectable = true;
this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.setFloat2('uTextureSize',
this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);
}
/**

View file

@ -1,5 +1,4 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
{
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';
@ -11,7 +10,6 @@ export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTint
{
super({
game: game,
renderer: game.renderer,
fragShader: `
precision mediump float;