Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts: # front/src/Api/Events/IframeEvent.ts # front/src/Api/IframeListener.ts # front/src/iframe_api.ts
This commit is contained in:
commit
127a4759ac
77 changed files with 2086 additions and 1569 deletions
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@ -1,6 +1,5 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import Container = Phaser.GameObjects.Container;
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import { lazyLoadCompanionResource } from "./CompanionTexturesLoadingManager";
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import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
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export interface CompanionStatus {
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@ -25,7 +24,7 @@ export class Companion extends Container {
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constructor(scene: Phaser.Scene, x: number, y: number, name: string, texturePromise: Promise<string>) {
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super(scene, x + 14, y + 4);
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this.sprites = new Map<string, Sprite>();
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this.delta = 0;
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@ -104,7 +103,7 @@ export class Companion extends Container {
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}
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}
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}
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this.setDepth(this.y);
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this.playAnimation(this.direction, this.animationType);
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}
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@ -137,7 +136,7 @@ export class Companion extends Container {
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this.getAnimations(resource).forEach(animation => {
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this.scene.anims.create(animation);
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});
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this.scene.sys.updateList.add(sprite);
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this.sprites.set(resource, sprite);
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}
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@ -1,5 +1,4 @@
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import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {waScaleManager} from "../Services/WaScaleManager";
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//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
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@ -17,14 +17,12 @@ export class SoundMeter {
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}
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private init(context: AudioContext) {
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if (this.context === undefined) {
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this.context = context;
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this.analyser = this.context.createAnalyser();
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this.context = context;
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this.analyser = this.context.createAnalyser();
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this.analyser.fftSize = 2048;
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const bufferLength = this.analyser.fftSize;
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this.dataArray = new Uint8Array(bufferLength);
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}
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this.analyser.fftSize = 2048;
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const bufferLength = this.analyser.fftSize;
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this.dataArray = new Uint8Array(bufferLength);
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}
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public connectToSource(stream: MediaStream, context: AudioContext): void
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@ -1,5 +1,5 @@
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import Container = Phaser.GameObjects.Container;
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import {Scene} from "phaser";
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import type {Scene} from "phaser";
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import GameObject = Phaser.GameObjects.GameObject;
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import Rectangle = Phaser.GameObjects.Rectangle;
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@ -1,7 +1,5 @@
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import {ITiledMapObject} from "../Map/ITiledMap";
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import Text = Phaser.GameObjects.Text;
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import {GameScene} from "../Game/GameScene";
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import TextStyle = Phaser.GameObjects.TextStyle;
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import type {ITiledMapObject} from "../Map/ITiledMap";
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import type {GameScene} from "../Game/GameScene";
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export class TextUtils {
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public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
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@ -1,6 +1,5 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import TextureManager = Phaser.Textures.TextureManager;
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import {CharacterTexture} from "../../Connexion/LocalUser";
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import type {CharacterTexture} from "../../Connexion/LocalUser";
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import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
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@ -1,7 +1,7 @@
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import {GameScene} from "../Game/GameScene";
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import type {GameScene} from "../Game/GameScene";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import {Character} from "../Entity/Character";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import type {PlayerAnimationDirections} from "../Player/Animation";
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/**
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* Class representing the sprite of a remote player (a player that plays on another computer)
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@ -22,7 +22,7 @@ export class RemotePlayer extends Character {
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companionTexturePromise?: Promise<string>
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) {
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super(Scene, x, y, texturesPromise, name, direction, moving, 1);
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//set data
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this.userId = userId;
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@ -35,9 +35,9 @@ export class RemotePlayer extends Character {
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this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
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this.setX(position.x);
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this.setY(position.y);
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this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
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if (this.companion) {
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this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
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}
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@ -1,12 +1,12 @@
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import Scene = Phaser.Scene;
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import {Character} from "./Character";
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import type {Character} from "./Character";
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//todo: improve this WIP
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export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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private content: Phaser.GameObjects.Text;
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constructor(scene: Scene, player: Character, text: string = "") {
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const bubbleHeight = 50;
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@ -1,5 +1,5 @@
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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export interface AddPlayerInterface {
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userId: number;
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@ -2,6 +2,8 @@ import {ResizableScene} from "../Login/ResizableScene";
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import GameObject = Phaser.GameObjects.GameObject;
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import Events = Phaser.Scenes.Events;
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import AnimationEvents = Phaser.Animations.Events;
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import StructEvents = Phaser.Structs.Events;
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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/**
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* A scene that can track its dirty/pristine state.
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@ -18,17 +20,16 @@ export abstract class DirtyScene extends ResizableScene {
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* Note: this does not work with animations from sprites inside containers.
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*/
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protected trackDirtyAnims(): void {
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if (this.isAlreadyTracking) {
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if (this.isAlreadyTracking || SKIP_RENDER_OPTIMIZATIONS) {
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return;
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}
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this.isAlreadyTracking = true;
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const trackAnimationFunction = this.trackAnimation.bind(this);
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this.events.on(Events.ADDED_TO_SCENE, (gameObject: GameObject) => {
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this.sys.updateList.on(StructEvents.PROCESS_QUEUE_ADD, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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this.events.on(Events.REMOVED_FROM_SCENE, (gameObject: GameObject) => {
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this.sys.updateList.on(StructEvents.PROCESS_QUEUE_REMOVE, (gameObject: GameObject) => {
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this.objectListChanged = true;
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gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
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});
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@ -1,3 +1,8 @@
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {ResizableScene} from "../Login/ResizableScene";
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const Events = Phaser.Core.Events;
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/**
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@ -5,8 +10,27 @@ const Events = Phaser.Core.Events;
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* It comes with an optimization to skip rendering.
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*
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* Beware, the "step" function might vary in future versions of Phaser.
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*
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of this.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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}
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public step(time: number, delta: number)
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{
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// @ts-ignore
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@ -35,7 +59,7 @@ export class Game extends Phaser.Game {
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eventEmitter.emit(Events.POST_STEP, time, delta);
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// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
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if (this.isDirty()) {
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if (SKIP_RENDER_OPTIMIZATIONS || this.isDirty()) {
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const renderer = this.renderer;
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// Run the Pre-render (clearing the canvas, setting background colors, etc)
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@ -62,6 +86,11 @@ export class Game extends Phaser.Game {
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}
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private isDirty(): boolean {
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if (this._isDirty) {
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this._isDirty = false;
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return true;
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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@ -85,4 +114,11 @@ export class Game extends Phaser.Game {
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return false;
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}
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/**
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* Marks the game as needing to be redrawn.
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*/
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public markDirty(): void {
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this._isDirty = true;
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}
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}
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@ -1,6 +1,6 @@
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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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import type {Room} from "../../Connexion/Room";
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import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {LoginSceneName} from "../Login/LoginScene";
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@ -24,7 +24,7 @@ export class GameManager {
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private companion: string|null;
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private startRoom!:Room;
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currentGameSceneName: string|null = null;
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constructor() {
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this.playerName = localUserStore.getName();
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this.characterLayers = localUserStore.getCharacterLayers();
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@ -65,7 +65,7 @@ export class GameManager {
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return this.characterLayers;
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}
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setCompanion(companion: string|null): void {
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this.companion = companion;
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}
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@ -91,7 +91,7 @@ export class GameManager {
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scenePlugin.launch(MenuSceneName);
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
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}
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public gameSceneIsCreated(scene: GameScene) {
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this.currentGameSceneName = scene.scene.key;
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const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
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@ -125,7 +125,7 @@ export class GameManager {
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scene.scene.run(fallbackSceneName)
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}
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}
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public getCurrentGameScene(scene: Phaser.Scene): GameScene {
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if (this.currentGameSceneName === null) throw 'No current scene id set!';
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return scene.scene.get(this.currentGameSceneName) as GameScene
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|
|
|
@ -1,4 +1,4 @@
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import {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
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import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
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import {LayersIterator} from "../Map/LayersIterator";
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|
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
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|
|
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@ -1,5 +1,5 @@
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import {gameManager, HasMovedEvent} from "./GameManager";
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import {
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import type {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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|
@ -16,7 +16,7 @@ import {
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MAX_PER_GROUP,
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POSITION_DELAY,
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} from "../../Enum/EnvironmentVariable";
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import {
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import type {
|
||||
ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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|
@ -25,7 +25,7 @@ import {
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ITiledMapTileLayer,
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ITiledTileSet
|
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} from "../Map/ITiledMap";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import type {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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|
@ -49,13 +49,13 @@ import {
|
|||
import {GameMap} from "./GameMap";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
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import {mediaManager} from "../../WebRtc/MediaManager";
|
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
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import {ActionableItem} from "../Items/ActionableItem";
|
||||
import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
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import type {ActionableItem} from "../Items/ActionableItem";
|
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
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import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
|
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import {connectionManager} from "../../Connexion/ConnectionManager";
|
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import {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
|
||||
import {userMessageManager} from "../../Administration/UserMessageManager";
|
||||
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
|
||||
|
@ -80,7 +80,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
|
|||
import GameObject = Phaser.GameObjects.GameObject;
|
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||
import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
import {Subscription} from "rxjs";
|
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import type {Subscription} from "rxjs";
|
||||
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import RenderTexture = Phaser.GameObjects.RenderTexture;
|
||||
|
@ -153,7 +153,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
|
||||
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
|
||||
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
private connectionAnswerPromiseResolve!: (value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
// A promise that will resolve when the "create" method is called (signaling loading is ended)
|
||||
private createPromise: Promise<void>;
|
||||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
|
@ -188,6 +188,8 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
||||
private originalMapUrl: string|undefined;
|
||||
private pinchManager: PinchManager|undefined;
|
||||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
||||
private onVisibilityChangeCallback: () => void;
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
|
||||
super({
|
||||
|
@ -203,10 +205,11 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
})
|
||||
});
|
||||
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
|
||||
this.connectionAnswerPromiseResolve = resolve;
|
||||
});
|
||||
this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
|
||||
}
|
||||
|
||||
//hook preload scene
|
||||
|
@ -505,6 +508,8 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
if (!this.room.isDisconnected()) {
|
||||
this.connect();
|
||||
}
|
||||
|
||||
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -626,6 +631,7 @@ export class GameScene extends DirtyScene implements CenterListener {
|
|||
self.chatModeSprite.setVisible(false);
|
||||
self.openChatIcon.setVisible(false);
|
||||
audioManager.restoreVolume();
|
||||
self.onVisibilityChange();
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -884,6 +890,8 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
@ -903,6 +911,7 @@ ${escapedMessage}
|
|||
this.initPositionFromLayerName(hash || defaultStartLayerName);
|
||||
this.CurrentPlayer.x = this.startX;
|
||||
this.CurrentPlayer.y = this.startY;
|
||||
setTimeout(() => this.mapTransitioning = false, 500);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -928,6 +937,8 @@ ${escapedMessage}
|
|||
for(const iframeEvents of this.iframeSubscriptionList){
|
||||
iframeEvents.unsubscribe();
|
||||
}
|
||||
|
||||
document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
|
||||
}
|
||||
|
||||
private removeAllRemotePlayers(): void {
|
||||
|
@ -1492,6 +1503,8 @@ ${escapedMessage}
|
|||
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
|
||||
this.stopJitsi();
|
||||
});
|
||||
|
||||
this.onVisibilityChange();
|
||||
}
|
||||
|
||||
public stopJitsi(): void {
|
||||
|
@ -1500,6 +1513,7 @@ ${escapedMessage}
|
|||
mediaManager.showGameOverlay();
|
||||
|
||||
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
|
||||
this.onVisibilityChange();
|
||||
}
|
||||
|
||||
//todo: put this into an 'orchestrator' scene (EntryScene?)
|
||||
|
@ -1539,4 +1553,20 @@ ${escapedMessage}
|
|||
waScaleManager.zoomModifier *= zoomFactor;
|
||||
this.updateCameraOffset();
|
||||
}
|
||||
|
||||
private onVisibilityChange(): void {
|
||||
// If the overlay is not displayed, we are in Jitsi. We don't need the webcam.
|
||||
if (!mediaManager.isGameOverlayVisible()) {
|
||||
mediaManager.blurCamera();
|
||||
return;
|
||||
}
|
||||
|
||||
if (document.visibilityState === 'visible') {
|
||||
mediaManager.focusCamera();
|
||||
} else {
|
||||
if (this.simplePeer.getNbConnections() === 0) {
|
||||
mediaManager.blurCamera();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
|
||||
import {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
|
||||
export class PlayerMovement {
|
||||
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
* This class is in charge of computing the position of all players.
|
||||
* Player movement is delayed by 200ms so position depends on ticks.
|
||||
*/
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {PlayerMovement} from "./PlayerMovement";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
|
||||
export class PlayersPositionInterpolator {
|
||||
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
*/
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
|
||||
type EventCallback = (state: unknown, parameters: unknown) => void;
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import * as Phaser from 'phaser';
|
||||
import {Scene} from "phaser";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {ITiledMapObject} from "../../Map/ITiledMap";
|
||||
import {ItemFactoryInterface} from "../ItemFactoryInterface";
|
||||
import {GameScene} from "../../Game/GameScene";
|
||||
import type {ITiledMapObject} from "../../Map/ITiledMap";
|
||||
import type {ItemFactoryInterface} from "../ItemFactoryInterface";
|
||||
import type {GameScene} from "../../Game/GameScene";
|
||||
import {ActionableItem} from "../ActionableItem";
|
||||
import * as tg from "generic-type-guard";
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import type {GameScene} from "../Game/GameScene";
|
||||
import type {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import type {ActionableItem} from "./ActionableItem";
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import {ActionableItem} from "./ActionableItem";
|
||||
|
||||
export interface ItemFactoryInterface {
|
||||
preload: (loader: LoaderPlugin) => void;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import type {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
|
||||
export abstract class AbstractCharacterScene extends ResizableScene {
|
||||
|
||||
|
@ -38,4 +38,4 @@ export abstract class AbstractCharacterScene extends ResizableScene {
|
|||
const localUser = localUserStore.getLocalUser();
|
||||
return localUser?.textures;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ import Container = Phaser.GameObjects.Container;
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
|
|
|
@ -252,7 +252,6 @@ export class EnableCameraScene extends ResizableScene {
|
|||
|
||||
update(time: number, delta: number): void {
|
||||
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
|
||||
mediaManager.updateScene();
|
||||
|
||||
this.centerXDomElement(this.enableCameraSceneElement, 300);
|
||||
}
|
||||
|
|
|
@ -1,18 +1,4 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterScene, SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
import { SelectCharacterScene } from "./SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterMobileScene extends SelectCharacterScene {
|
||||
|
||||
|
@ -20,7 +6,7 @@ export class SelectCharacterMobileScene extends SelectCharacterScene {
|
|||
super.create();
|
||||
this.selectedRectangle.destroy();
|
||||
}
|
||||
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
|
|
|
@ -1,18 +1,16 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterMobileScene } from "./SelectCharacterMobileScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
|
|
|
@ -5,7 +5,7 @@ import { gameManager} from "../Game/GameManager";
|
|||
import { ResizableScene } from "./ResizableScene";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import {ITiledMap, ITiledMapLayer} from "./ITiledMap";
|
||||
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
|
||||
|
||||
/**
|
||||
* Iterates over the layers of a map, flattening the grouped layers
|
||||
|
|
|
@ -109,15 +109,18 @@ export class HelpCameraSettingsScene extends DirtyScene {
|
|||
|
||||
public onResize(ev: UIEvent): void {
|
||||
super.onResize(ev);
|
||||
const middleX = this.getMiddleX();
|
||||
const middleY = this.getMiddleY();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
x: middleX,
|
||||
y: middleY,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
if (this.helpCameraSettingsOpened) {
|
||||
const middleX = this.getMiddleX();
|
||||
const middleY = this.getMiddleY();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
x: middleX,
|
||||
y: middleY,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import {PlayerAnimationDirections} from "./Animation";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
import ScaleManager = Phaser.Scale.ScaleManager;
|
||||
|
||||
interface Size {
|
||||
width: number;
|
||||
|
@ -13,8 +12,7 @@ export class HdpiManager {
|
|||
* @param minRecommendedGamePixelsNumber The minimum number of pixels we want to display "by default" to the user
|
||||
* @param absoluteMinPixelNumber The very minimum of game pixels to display. Below, we forbid zooming more
|
||||
*/
|
||||
public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
|
||||
}
|
||||
public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {}
|
||||
|
||||
/**
|
||||
* Returns the optimal size in "game pixels" based on the screen size in "real pixels".
|
||||
|
@ -36,16 +34,12 @@ export class HdpiManager {
|
|||
};
|
||||
}
|
||||
|
||||
let i = 1;
|
||||
|
||||
while (realPixelNumber > this.minRecommendedGamePixelsNumber * i * i) {
|
||||
i++;
|
||||
}
|
||||
const optimalZoomLevel = this.getOptimalZoomLevel(realPixelNumber);
|
||||
|
||||
// Has the canvas more pixels than the screen? This is forbidden
|
||||
if ((i - 1) * this._zoomModifier < 1) {
|
||||
if (optimalZoomLevel * this._zoomModifier < 1) {
|
||||
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
|
||||
this._zoomModifier = 1 / (i - 1);
|
||||
this._zoomModifier = 1 / optimalZoomLevel;
|
||||
|
||||
return {
|
||||
game: {
|
||||
|
@ -59,8 +53,8 @@ export class HdpiManager {
|
|||
}
|
||||
}
|
||||
|
||||
const gameWidth = Math.ceil(realPixelScreenSize.width / (i - 1) / this._zoomModifier);
|
||||
const gameHeight = Math.ceil(realPixelScreenSize.height / (i - 1) / this._zoomModifier);
|
||||
const gameWidth = Math.ceil(realPixelScreenSize.width / optimalZoomLevel / this._zoomModifier);
|
||||
const gameHeight = Math.ceil(realPixelScreenSize.height / optimalZoomLevel / this._zoomModifier);
|
||||
|
||||
// Let's ensure we display a minimum of pixels, even if crazily zoomed in.
|
||||
if (gameWidth * gameHeight < this.absoluteMinPixelNumber) {
|
||||
|
@ -68,7 +62,7 @@ export class HdpiManager {
|
|||
const minGameWidth = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.width / realPixelScreenSize.height);
|
||||
|
||||
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
|
||||
this._zoomModifier = realPixelScreenSize.width / minGameWidth / (i - 1);
|
||||
this._zoomModifier = realPixelScreenSize.width / minGameWidth / optimalZoomLevel;
|
||||
|
||||
return {
|
||||
game: {
|
||||
|
@ -89,12 +83,24 @@ export class HdpiManager {
|
|||
height: gameHeight,
|
||||
},
|
||||
real: {
|
||||
width: Math.ceil(realPixelScreenSize.width / (i - 1)) * (i - 1),
|
||||
height: Math.ceil(realPixelScreenSize.height / (i - 1)) * (i - 1),
|
||||
width: Math.ceil(realPixelScreenSize.width / optimalZoomLevel) * optimalZoomLevel,
|
||||
height: Math.ceil(realPixelScreenSize.height / optimalZoomLevel) * optimalZoomLevel,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We only accept integer but we make an exception for 1.5
|
||||
*/
|
||||
private getOptimalZoomLevel(realPixelNumber: number): number {
|
||||
const result = Math.sqrt(realPixelNumber / this.minRecommendedGamePixelsNumber);
|
||||
if (1.5 <= result && result < 2) {
|
||||
return 1.5
|
||||
} else {
|
||||
return Math.floor(result);
|
||||
}
|
||||
}
|
||||
|
||||
public get zoomModifier(): number {
|
||||
return this._zoomModifier;
|
||||
}
|
||||
|
|
|
@ -1,18 +1,21 @@
|
|||
import {HdpiManager} from "./HdpiManager";
|
||||
import ScaleManager = Phaser.Scale.ScaleManager;
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import type {Game} from "../Game/Game";
|
||||
|
||||
|
||||
class WaScaleManager {
|
||||
private hdpiManager: HdpiManager;
|
||||
private scaleManager!: ScaleManager;
|
||||
private game!: Game;
|
||||
|
||||
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
|
||||
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
|
||||
}
|
||||
|
||||
public setScaleManager(scaleManager: ScaleManager) {
|
||||
this.scaleManager = scaleManager;
|
||||
public setGame(game: Game): void {
|
||||
this.scaleManager = game.scale;
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public applyNewSize() {
|
||||
|
@ -32,6 +35,8 @@ class WaScaleManager {
|
|||
const style = this.scaleManager.canvas.style;
|
||||
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
|
||||
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
|
||||
|
||||
this.game.markDirty();
|
||||
}
|
||||
|
||||
public get zoomModifier(): number {
|
||||
|
@ -42,6 +47,7 @@ class WaScaleManager {
|
|||
this.hdpiManager.zoomModifier = zoomModifier;
|
||||
this.applyNewSize();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const waScaleManager = new WaScaleManager(640*480, 196*196);
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Direction } from "../../types";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import type { Direction } from "../../types";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {MobileJoystick} from "../Components/MobileJoystick";
|
||||
|
||||
|
@ -173,7 +173,7 @@ export class UserInputManager {
|
|||
}
|
||||
|
||||
destroy(): void {
|
||||
this.joystick.destroy();
|
||||
this.joystick?.destroy();
|
||||
}
|
||||
|
||||
private initMouseWheel() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue