Refactored and optimized messages
Now, when a user moves, only his/her position is sent back to the other users. The position of all users is not sent each time. The messages sent to the browser are now: - the list of all users as a return to the join_room event (you can send responses to events in socket.io) - a "join_room" event sent when a new user joins the room - a "user_moved" event when a user moved - a "user_left" event when a user left the room The GameScene tracks all these events and reacts accordingly. Also, I made a number of refactoring in the classes and removed the GameSceneInterface that was useless (it was implemented by the LogincScene for no reason at all)
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12 changed files with 238 additions and 101 deletions
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@ -48,6 +48,10 @@ export class World {
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return this.groups;
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}
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public getUsers(): Map<string, UserInterface> {
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return this.users;
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}
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public join(socket : Identificable, userPosition: PointInterface): void {
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this.users.set(socket.id, {
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id: socket.id,
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@ -74,8 +78,7 @@ export class World {
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return;
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}
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user.position.x = userPosition.x;
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user.position.y = userPosition.y;
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user.position = userPosition;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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