Applying Prettier on pusher and back
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71 changed files with 1848 additions and 1652 deletions
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@ -1,16 +1,16 @@
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {User, UserSocket} from "./User";
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import {PositionInterface} from "_Model/PositionInterface";
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import {EmoteCallback, EntersCallback, LeavesCallback, MovesCallback} from "_Model/Zone";
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import {PositionNotifier} from "./PositionNotifier";
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import {Movable} from "_Model/Movable";
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import {extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous} from "./RoomIdentifier";
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import {arrayIntersect} from "../Services/ArrayHelper";
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import {EmoteEventMessage, JoinRoomMessage} from "../Messages/generated/messages_pb";
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import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
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import {ZoneSocket} from "src/RoomManager";
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import {Admin} from "../Model/Admin";
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import { PointInterface } from "./Websocket/PointInterface";
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import { Group } from "./Group";
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import { User, UserSocket } from "./User";
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import { PositionInterface } from "_Model/PositionInterface";
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import { EmoteCallback, EntersCallback, LeavesCallback, MovesCallback } from "_Model/Zone";
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import { PositionNotifier } from "./PositionNotifier";
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import { Movable } from "_Model/Movable";
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import { extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous } from "./RoomIdentifier";
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import { arrayIntersect } from "../Services/ArrayHelper";
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import { EmoteEventMessage, JoinRoomMessage } from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { ZoneSocket } from "src/RoomManager";
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import { Admin } from "../Model/Admin";
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export type ConnectCallback = (user: User, group: Group) => void;
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export type DisconnectCallback = (user: User, group: Group) => void;
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@ -39,33 +39,33 @@ export class GameRoom {
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private readonly positionNotifier: PositionNotifier;
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public readonly roomId: string;
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public readonly roomSlug: string;
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public readonly worldSlug: string = '';
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public readonly organizationSlug: string = '';
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private versionNumber:number = 1;
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public readonly worldSlug: string = "";
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public readonly organizationSlug: string = "";
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private versionNumber: number = 1;
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private nextUserId: number = 1;
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constructor(roomId: string,
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connectCallback: ConnectCallback,
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disconnectCallback: DisconnectCallback,
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minDistance: number,
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groupRadius: number,
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onEnters: EntersCallback,
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onMoves: MovesCallback,
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onLeaves: LeavesCallback,
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onEmote: EmoteCallback,
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constructor(
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roomId: string,
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connectCallback: ConnectCallback,
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disconnectCallback: DisconnectCallback,
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minDistance: number,
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groupRadius: number,
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onEnters: EntersCallback,
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onMoves: MovesCallback,
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onLeaves: LeavesCallback,
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onEmote: EmoteCallback
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) {
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this.roomId = roomId;
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if (isRoomAnonymous(roomId)) {
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this.roomSlug = extractRoomSlugPublicRoomId(this.roomId);
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} else {
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const {organizationSlug, worldSlug, roomSlug} = extractDataFromPrivateRoomId(this.roomId);
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const { organizationSlug, worldSlug, roomSlug } = extractDataFromPrivateRoomId(this.roomId);
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this.roomSlug = roomSlug;
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this.organizationSlug = organizationSlug;
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this.worldSlug = worldSlug;
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}
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this.users = new Map<number, User>();
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this.usersByUuid = new Map<string, User>();
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this.admins = new Set<Admin>();
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@ -86,21 +86,22 @@ export class GameRoom {
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return this.users;
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}
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public getUserByUuid(uuid: string): User|undefined {
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public getUserByUuid(uuid: string): User | undefined {
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return this.usersByUuid.get(uuid);
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}
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public getUserById(id: number): User|undefined {
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public getUserById(id: number): User | undefined {
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return this.users.get(id);
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}
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public join(socket : UserSocket, joinRoomMessage: JoinRoomMessage): User {
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public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
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const positionMessage = joinRoomMessage.getPositionmessage();
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if (positionMessage === undefined) {
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throw new Error('Missing position message');
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throw new Error("Missing position message");
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}
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const position = ProtobufUtils.toPointInterface(positionMessage);
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const user = new User(this.nextUserId,
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const user = new User(
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this.nextUserId,
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joinRoomMessage.getUseruuid(),
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joinRoomMessage.getIpaddress(),
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position,
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@ -126,12 +127,12 @@ export class GameRoom {
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return user;
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}
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public leave(user : User){
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public leave(user: User) {
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const userObj = this.users.get(user.id);
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if (userObj === undefined) {
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console.warn('User ', user.id, 'does not belong to this game room! It should!');
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console.warn("User ", user.id, "does not belong to this game room! It should!");
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}
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if (userObj !== undefined && typeof userObj.group !== 'undefined') {
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if (userObj !== undefined && typeof userObj.group !== "undefined") {
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this.leaveGroup(userObj);
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}
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this.users.delete(user.id);
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@ -143,7 +144,7 @@ export class GameRoom {
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// Notify admins
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for (const admin of this.admins) {
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admin.sendUserLeft(user.uuid/*, user.name, user.IPAddress*/);
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admin.sendUserLeft(user.uuid /*, user.name, user.IPAddress*/);
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}
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}
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@ -151,7 +152,7 @@ export class GameRoom {
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return this.users.size === 0 && this.admins.size === 0;
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}
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public updatePosition(user : User, userPosition: PointInterface): void {
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public updatePosition(user: User, userPosition: PointInterface): void {
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user.setPosition(userPosition);
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this.updateUserGroup(user);
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@ -173,22 +174,24 @@ export class GameRoom {
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return;
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}
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const closestItem: User|Group|null = this.searchClosestAvailableUserOrGroup(user);
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const closestItem: User | Group | null = this.searchClosestAvailableUserOrGroup(user);
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if (closestItem !== null) {
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if (closestItem instanceof Group) {
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// Let's join the group!
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closestItem.join(user);
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} else {
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const closestUser : User = closestItem;
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const group: Group = new Group(this.roomId,[
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback, this.positionNotifier);
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const closestUser: User = closestItem;
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const group: Group = new Group(
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this.roomId,
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[user, closestUser],
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this.connectCallback,
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this.disconnectCallback,
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this.positionNotifier
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);
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this.groups.add(group);
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}
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}
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} else {
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// If the user is part of a group:
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// should he leave the group?
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@ -229,7 +232,9 @@ export class GameRoom {
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this.positionNotifier.leave(group);
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group.destroy();
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if (!this.groups.has(group)) {
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throw new Error("Could not find group "+group.getId()+" referenced by user "+user.id+" in World.");
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throw new Error(
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"Could not find group " + group.getId() + " referenced by user " + user.id + " in World."
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);
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}
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this.groups.delete(group);
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//todo: is the group garbage collected?
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@ -247,16 +252,15 @@ export class GameRoom {
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* OR
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* - close enough to a group (distance <= groupRadius)
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*/
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private searchClosestAvailableUserOrGroup(user: User): User|Group|null
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{
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private searchClosestAvailableUserOrGroup(user: User): User | Group | null {
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let minimumDistanceFound: number = Math.max(this.minDistance, this.groupRadius);
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let matchingItem: User | Group | null = null;
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this.users.forEach((currentUser, userId) => {
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// Let's only check users that are not part of a group
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if (typeof currentUser.group !== 'undefined') {
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if (typeof currentUser.group !== "undefined") {
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return;
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}
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if(currentUser === user) {
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if (currentUser === user) {
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return;
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}
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if (currentUser.silent) {
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@ -265,7 +269,7 @@ export class GameRoom {
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const distance = GameRoom.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound && distance <= this.minDistance) {
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if (distance <= minimumDistanceFound && distance <= this.minDistance) {
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minimumDistanceFound = distance;
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matchingItem = currentUser;
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}
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@ -276,7 +280,7 @@ export class GameRoom {
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return;
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}
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const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), group.getPosition());
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if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
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if (distance <= minimumDistanceFound && distance <= this.groupRadius) {
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minimumDistanceFound = distance;
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matchingItem = group;
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}
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return matchingItem;
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}
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public static computeDistance(user1: User, user2: User): number
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{
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public static computeDistance(user1: User, user2: User): number {
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const user1Position = user1.getPosition();
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const user2Position = user2.getPosition();
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return Math.sqrt(Math.pow(user2Position.x - user1Position.x, 2) + Math.pow(user2Position.y - user1Position.y, 2));
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return Math.sqrt(
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Math.pow(user2Position.x - user1Position.x, 2) + Math.pow(user2Position.y - user1Position.y, 2)
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);
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}
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public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number
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{
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public static computeDistanceBetweenPositions(position1: PositionInterface, position2: PositionInterface): number {
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return Math.sqrt(Math.pow(position2.x - position1.x, 2) + Math.pow(position2.y - position1.y, 2));
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}
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@ -325,9 +329,9 @@ export class GameRoom {
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public adminLeave(admin: Admin): void {
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this.admins.delete(admin);
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}
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public incrementVersion(): number {
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this.versionNumber++
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this.versionNumber++;
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return this.versionNumber;
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}
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