Using "standardized-audio-context" to fix compatibility of AudioContext with Safari.
This commit is contained in:
parent
d43633e936
commit
100198b55c
6 changed files with 41 additions and 61 deletions
|
@ -1,3 +1,5 @@
|
|||
import type {IAnalyserNode, IAudioContext, IMediaStreamAudioSourceNode} from 'standardized-audio-context';
|
||||
|
||||
/**
|
||||
* Class to measure the sound volume of a media stream
|
||||
*/
|
||||
|
@ -5,10 +7,10 @@ export class SoundMeter {
|
|||
private instant: number;
|
||||
private clip: number;
|
||||
//private script: ScriptProcessorNode;
|
||||
private analyser: AnalyserNode|undefined;
|
||||
private analyser: IAnalyserNode<IAudioContext>|undefined;
|
||||
private dataArray: Uint8Array|undefined;
|
||||
private context: AudioContext|undefined;
|
||||
private source: MediaStreamAudioSourceNode|undefined;
|
||||
private context: IAudioContext|undefined;
|
||||
private source: IMediaStreamAudioSourceNode<IAudioContext>|undefined;
|
||||
|
||||
constructor() {
|
||||
this.instant = 0.0;
|
||||
|
@ -16,7 +18,7 @@ export class SoundMeter {
|
|||
//this.script = context.createScriptProcessor(2048, 1, 1);
|
||||
}
|
||||
|
||||
private init(context: AudioContext) {
|
||||
private init(context: IAudioContext) {
|
||||
this.context = context;
|
||||
this.analyser = this.context.createAnalyser();
|
||||
|
||||
|
@ -25,7 +27,7 @@ export class SoundMeter {
|
|||
this.dataArray = new Uint8Array(bufferLength);
|
||||
}
|
||||
|
||||
public connectToSource(stream: MediaStream, context: AudioContext): void
|
||||
public connectToSource(stream: MediaStream, context: IAudioContext): void
|
||||
{
|
||||
if (this.source !== undefined) {
|
||||
this.stop();
|
||||
|
@ -85,56 +87,3 @@ export class SoundMeter {
|
|||
|
||||
}
|
||||
|
||||
|
||||
// Meter class that generates a number correlated to audio volume.
|
||||
// The meter class itself displays nothing, but it makes the
|
||||
// instantaneous and time-decaying volumes available for inspection.
|
||||
// It also reports on the fraction of samples that were at or near
|
||||
// the top of the measurement range.
|
||||
/*function SoundMeter(context) {
|
||||
this.context = context;
|
||||
this.instant = 0.0;
|
||||
this.slow = 0.0;
|
||||
this.clip = 0.0;
|
||||
this.script = context.createScriptProcessor(2048, 1, 1);
|
||||
const that = this;
|
||||
this.script.onaudioprocess = function(event) {
|
||||
const input = event.inputBuffer.getChannelData(0);
|
||||
let i;
|
||||
let sum = 0.0;
|
||||
let clipcount = 0;
|
||||
for (i = 0; i < input.length; ++i) {
|
||||
sum += input[i] * input[i];
|
||||
if (Math.abs(input[i]) > 0.99) {
|
||||
clipcount += 1;
|
||||
}
|
||||
}
|
||||
that.instant = Math.sqrt(sum / input.length);
|
||||
that.slow = 0.95 * that.slow + 0.05 * that.instant;
|
||||
that.clip = clipcount / input.length;
|
||||
};
|
||||
}
|
||||
|
||||
SoundMeter.prototype.connectToSource = function(stream, callback) {
|
||||
console.log('SoundMeter connecting');
|
||||
try {
|
||||
this.mic = this.context.createMediaStreamSource(stream);
|
||||
this.mic.connect(this.script);
|
||||
// necessary to make sample run, but should not be.
|
||||
this.script.connect(this.context.destination);
|
||||
if (typeof callback !== 'undefined') {
|
||||
callback(null);
|
||||
}
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
if (typeof callback !== 'undefined') {
|
||||
callback(e);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SoundMeter.prototype.stop = function() {
|
||||
this.mic.disconnect();
|
||||
this.script.disconnect();
|
||||
};
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue