Refactoring with a MapStore

A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
This commit is contained in:
David Négrier 2021-12-14 14:46:24 +01:00
parent bbe539b785
commit 0e68490e75
11 changed files with 277 additions and 83 deletions

View file

@ -0,0 +1,6 @@
import type { Readable } from "svelte/store";
/**
* A store that contains the player/companion avatar picture
*/
export type PictureStore = Readable<string | undefined>;