Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
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commit
0cc7ed1647
60 changed files with 1525 additions and 1305 deletions
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@ -79,6 +79,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import EVENT_TYPE =Phaser.Scenes.Events
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import type {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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@ -917,7 +918,13 @@ ${escapedMessage}
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this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
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this.userInputManager.restoreControls();
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}));
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this.iframeSubscriptionList.push(iframeListener.loadPageStream.subscribe((url:string)=>{
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this.loadNextGame(url).then(()=>{
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this.events.once(EVENT_TYPE.POST_UPDATE,()=>{
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this.onMapExit(url);
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})
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})
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}));
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let scriptedBubbleSprite : Sprite;
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this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
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scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
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@ -1092,10 +1099,10 @@ ${escapedMessage}
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}
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//todo: push that into the gameManager
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private loadNextGame(exitSceneIdentifier: string): void {
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private loadNextGame(exitSceneIdentifier: string): Promise<void> {
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const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene).catch(() => {});
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return gameManager.loadMap(room, this.scene).catch(() => {});
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}
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private startUser(layer: ITiledMapTileLayer): PositionInterface {
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