Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte

This commit is contained in:
GRL 2021-06-22 10:36:16 +02:00
commit 0cc7ed1647
60 changed files with 1525 additions and 1305 deletions

View file

@ -79,6 +79,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import EVENT_TYPE =Phaser.Scenes.Events
import type {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
@ -917,7 +918,13 @@ ${escapedMessage}
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls();
}));
this.iframeSubscriptionList.push(iframeListener.loadPageStream.subscribe((url:string)=>{
this.loadNextGame(url).then(()=>{
this.events.once(EVENT_TYPE.POST_UPDATE,()=>{
this.onMapExit(url);
})
})
}));
let scriptedBubbleSprite : Sprite;
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
@ -1092,10 +1099,10 @@ ${escapedMessage}
}
//todo: push that into the gameManager
private loadNextGame(exitSceneIdentifier: string): void {
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
gameManager.loadMap(room, this.scene).catch(() => {});
return gameManager.loadMap(room, this.scene).catch(() => {});
}
private startUser(layer: ITiledMapTileLayer): PositionInterface {