Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte

This commit is contained in:
GRL 2021-06-22 10:36:16 +02:00
commit 0cc7ed1647
60 changed files with 1525 additions and 1305 deletions

View file

@ -79,6 +79,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import EVENT_TYPE =Phaser.Scenes.Events
import type {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
@ -917,7 +918,13 @@ ${escapedMessage}
this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
this.userInputManager.restoreControls();
}));
this.iframeSubscriptionList.push(iframeListener.loadPageStream.subscribe((url:string)=>{
this.loadNextGame(url).then(()=>{
this.events.once(EVENT_TYPE.POST_UPDATE,()=>{
this.onMapExit(url);
})
})
}));
let scriptedBubbleSprite : Sprite;
this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
@ -1092,10 +1099,10 @@ ${escapedMessage}
}
//todo: push that into the gameManager
private loadNextGame(exitSceneIdentifier: string): void {
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
gameManager.loadMap(room, this.scene).catch(() => {});
return gameManager.loadMap(room, this.scene).catch(() => {});
}
private startUser(layer: ITiledMapTileLayer): PositionInterface {

View file

@ -2,26 +2,20 @@ import {EnableCameraSceneName} from "./EnableCameraScene";
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
export const CustomizeSceneName = "CustomizeScene";
export const CustomizeSceneKey = "CustomizeScene";
const customizeSceneKey = 'customizeScene';
export class CustomizeScene extends AbstractCharacterScene {
private Rectangle!: Rectangle;
@ -42,7 +36,6 @@ export class CustomizeScene extends AbstractCharacterScene {
}
preload() {
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
@ -111,7 +104,15 @@ export class CustomizeScene extends AbstractCharacterScene {
this.onResize();
}
public doMoveCursorHorizontally(index: number): void {
public moveCursorHorizontally(index: number): void {
this.moveHorizontally = index;
}
public moveCursorVertically(index: number): void {
this.moveVertically = index;
}
private doMoveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0
@ -123,7 +124,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.saveInLocalStorage();
}
public doMoveCursorVertically(index:number): void {
private doMoveCursorVertically(index:number): void {
this.activeRow += index;
if (this.activeRow < 0) {
@ -262,7 +263,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
}
private nextSceneToCamera(){
public nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
@ -283,7 +284,7 @@ export class CustomizeScene extends AbstractCharacterScene {
customCharacterSceneVisibleStore.set(false);
}
private backToPreviousScene(){
public backToPreviousScene(){
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);

View file

@ -10,17 +10,13 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
const selectCharacterKey = 'selectCharacterScene';
export class SelectCharacterScene extends AbstractCharacterScene {
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
@ -29,7 +25,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
protected selectedRectangle!: Rectangle;
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0;
protected pointerClicked: boolean = false;
protected pointerTimer: number = 0;
@ -43,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
preload() {
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
@ -98,7 +92,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
});
}
protected nextSceneToCameraScene(): void {
public nextSceneToCameraScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
@ -114,7 +108,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.events.removeListener('wake');
}
protected nextSceneToCustomizeScene(): void {
public nextSceneToCustomizeScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
@ -124,7 +118,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
selectCharacterSceneVisibleStore.set(false);
}
createCurrentPlayer(): void {
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
@ -171,7 +165,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.updateSelectedPlayer();
}
protected moveToLeft(){
public moveToLeft(){
if(this.currentSelectUser === 0){
return;
}
@ -179,7 +173,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.moveUser();
}
protected moveToRight(){
public moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
return;
}