Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte
This commit is contained in:
commit
0cc7ed1647
60 changed files with 1525 additions and 1305 deletions
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@ -79,6 +79,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import EVENT_TYPE =Phaser.Scenes.Events
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import type {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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@ -917,7 +918,13 @@ ${escapedMessage}
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this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
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this.userInputManager.restoreControls();
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}));
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this.iframeSubscriptionList.push(iframeListener.loadPageStream.subscribe((url:string)=>{
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this.loadNextGame(url).then(()=>{
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this.events.once(EVENT_TYPE.POST_UPDATE,()=>{
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this.onMapExit(url);
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})
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})
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}));
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let scriptedBubbleSprite : Sprite;
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this.iframeSubscriptionList.push(iframeListener.displayBubbleStream.subscribe(()=>{
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scriptedBubbleSprite = new Sprite(this,this.CurrentPlayer.x + 25,this.CurrentPlayer.y,'circleSprite-white');
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@ -1092,10 +1099,10 @@ ${escapedMessage}
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}
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//todo: push that into the gameManager
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private loadNextGame(exitSceneIdentifier: string): void {
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private loadNextGame(exitSceneIdentifier: string): Promise<void> {
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const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene).catch(() => {});
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return gameManager.loadMap(room, this.scene).catch(() => {});
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}
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private startUser(layer: ITiledMapTileLayer): PositionInterface {
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@ -2,26 +2,20 @@ import {EnableCameraSceneName} from "./EnableCameraScene";
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
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import Sprite = Phaser.GameObjects.Sprite;
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import Container = Phaser.GameObjects.Container;
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import {gameManager} from "../Game/GameManager";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {addLoader} from "../Components/Loader";
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import { MenuScene } from "../Menu/MenuScene";
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import { SelectCharacterSceneName } from "./SelectCharacterScene";
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import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {isMobile} from "../../Enum/EnvironmentVariable";
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import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
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export const CustomizeSceneName = "CustomizeScene";
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export const CustomizeSceneKey = "CustomizeScene";
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const customizeSceneKey = 'customizeScene';
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export class CustomizeScene extends AbstractCharacterScene {
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private Rectangle!: Rectangle;
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@ -42,7 +36,6 @@ export class CustomizeScene extends AbstractCharacterScene {
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}
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preload() {
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this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
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this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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@ -111,7 +104,15 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.onResize();
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}
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public doMoveCursorHorizontally(index: number): void {
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public moveCursorHorizontally(index: number): void {
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this.moveHorizontally = index;
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}
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public moveCursorVertically(index: number): void {
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this.moveVertically = index;
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}
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private doMoveCursorHorizontally(index: number): void {
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this.selectedLayers[this.activeRow] += index;
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if (this.selectedLayers[this.activeRow] < 0) {
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this.selectedLayers[this.activeRow] = 0
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@ -123,7 +124,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.saveInLocalStorage();
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}
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public doMoveCursorVertically(index:number): void {
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private doMoveCursorVertically(index:number): void {
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this.activeRow += index;
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if (this.activeRow < 0) {
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@ -262,7 +263,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
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}
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private nextSceneToCamera(){
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public nextSceneToCamera(){
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const layers: string[] = [];
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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@ -283,7 +284,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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customCharacterSceneVisibleStore.set(false);
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}
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private backToPreviousScene(){
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public backToPreviousScene(){
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this.scene.sleep(CustomizeSceneName);
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waScaleManager.restoreZoom();
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this.scene.run(SelectCharacterSceneName);
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@ -10,17 +10,13 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {MenuScene} from "../Menu/MenuScene";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {isMobile} from "../../Enum/EnvironmentVariable";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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const selectCharacterKey = 'selectCharacterScene';
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export class SelectCharacterScene extends AbstractCharacterScene {
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protected readonly nbCharactersPerRow = 6;
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protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
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@ -29,7 +25,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected selectedRectangle!: Rectangle;
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protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
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protected currentSelectUser = 0;
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protected pointerClicked: boolean = false;
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protected pointerTimer: number = 0;
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@ -43,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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preload() {
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this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
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this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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@ -98,7 +92,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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});
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}
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protected nextSceneToCameraScene(): void {
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public nextSceneToCameraScene(): void {
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if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
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return;
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}
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@ -114,7 +108,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.events.removeListener('wake');
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}
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protected nextSceneToCustomizeScene(): void {
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public nextSceneToCustomizeScene(): void {
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if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
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return;
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}
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@ -124,7 +118,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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selectCharacterSceneVisibleStore.set(false);
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}
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createCurrentPlayer(): void {
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createCurrentPlayer(): void {
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for (let i = 0; i <this.playerModels.length; i++) {
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const playerResource = this.playerModels[i];
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@ -171,7 +165,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.updateSelectedPlayer();
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}
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protected moveToLeft(){
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public moveToLeft(){
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if(this.currentSelectUser === 0){
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return;
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}
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@ -179,7 +173,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.moveUser();
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}
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protected moveToRight(){
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public moveToRight(){
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if(this.currentSelectUser === (this.players.length - 1)){
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return;
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}
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