Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte

This commit is contained in:
GRL 2021-06-22 10:36:16 +02:00
commit 0cc7ed1647
60 changed files with 1525 additions and 1305 deletions

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@ -1,6 +1,4 @@
<script lang="typescript">
import MenuIcon from "./Menu/MenuIcon.svelte";
import {menuIconVisible} from "../Stores/MenuStore";
import {enableCameraSceneVisibilityStore, gameOverlayVisibilityStore} from "../Stores/MediaStore";
import CameraControls from "./CameraControls.svelte";
import MyCamera from "./MyCamera.svelte";
@ -17,7 +15,7 @@
import VisitCard from "./VisitCard/VisitCard.svelte";
import {requestVisitCardsStore} from "../Stores/GameStore";
import {Game} from "../Phaser/Game/Game";
import type {Game} from "../Phaser/Game/Game";
import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore";
import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte";
import AudioPlaying from "./UI/AudioPlaying.svelte";
@ -81,7 +79,7 @@
{/if}
{#if $helpCameraSettingsVisibleStore}
<div>
<HelpCameraSettingsPopup game={ game }></HelpCameraSettingsPopup>
<HelpCameraSettingsPopup></HelpCameraSettingsPopup>
</div>
{/if}
{#if $requestVisitCardsStore}

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@ -1,10 +1,10 @@
<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
import type { Game } from "../../Phaser/Game/Game";
import {CustomizeScene, CustomizeSceneName} from "../../Phaser/Login/CustomizeScene";
export let game: Game;
const customCharacterScene = game.scene.getScene(CustomizeSceneName);
const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
let activeRow = customCharacterScene.activeRow;
function selectLeft() {
@ -116,4 +116,4 @@
}
</style>
</style>

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@ -1,5 +1,5 @@
<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import type {Game} from "../../Phaser/Game/Game";
import {EnableCameraScene, EnableCameraSceneName} from "../../Phaser/Login/EnableCameraScene";
import {
audioConstraintStore,
@ -15,8 +15,8 @@
import microphoneImg from "../images/microphone.svg";
export let game: Game;
let selectedCamera : string|null = null;
let selectedMicrophone : string|null = null;
let selectedCamera : string|undefined = undefined;
let selectedMicrophone : string|undefined = undefined;
const enableCameraScene = game.scene.getScene(EnableCameraSceneName) as EnableCameraScene;
@ -24,10 +24,10 @@
enableCameraScene.login();
}
function srcObject(node, stream) {
function srcObject(node: HTMLVideoElement, stream: MediaStream) {
node.srcObject = stream;
return {
update(newStream) {
update(newStream: MediaStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
@ -53,8 +53,8 @@
}
} else {
stream = null;
selectedCamera = null;
selectedMicrophone = null;
selectedCamera = undefined;
selectedMicrophone = undefined;
}
});
@ -79,7 +79,7 @@
<section class="text-center">
<h2>Turn on your camera and microphone</h2>
</section>
{#if $localStreamStore.stream}
{#if $localStreamStore.type === 'success' && $localStreamStore.stream}
<video class="myCamVideoSetup" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
{:else }
<div class="webrtcsetup">

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@ -8,7 +8,7 @@
const NB_BARS = 20;
let timeout;
let timeout: ReturnType<typeof setTimeout>;
const soundMeter = new SoundMeter();
let display = false;

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@ -1,14 +1,13 @@
<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {LoginSceneName} from "../../Phaser/Login/LoginScene";
import type {Game} from "../../Phaser/Game/Game";
import {LoginScene, LoginSceneName} from "../../Phaser/Login/LoginScene";
import {DISPLAY_TERMS_OF_USE, MAX_USERNAME_LENGTH} from "../../Enum/EnvironmentVariable";
import logoImg from "../images/logo.png";
import {gameManager} from "../../Phaser/Game/GameManager";
import {maxUserNameLength} from "../../Connexion/LocalUser";
export let game: Game;
const loginScene = game.scene.getScene(LoginSceneName);
const loginScene = game.scene.getScene(LoginSceneName) as LoginScene;
let name = gameManager.getPlayerName() || '';
let startValidating = false;

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@ -3,10 +3,10 @@
import SoundMeterWidget from "./SoundMeterWidget.svelte";
import {onDestroy} from "svelte";
function srcObject(node, stream) {
function srcObject(node: HTMLVideoElement, stream: MediaStream) {
node.srcObject = stream;
return {
update(newStream) {
update(newStream: MediaStream) {
if (node.srcObject != newStream) {
node.srcObject = newStream
}
@ -38,9 +38,9 @@
<div>
<div class="video-container div-myCamVideo" class:hide={!$localStreamStore.constraints.video}>
{#if $localStreamStore.type === "success" && $localStreamStore.stream }
<video class="myCamVideo" use:srcObject={$localStreamStore.stream} autoplay muted playsinline></video>
<!-- {#if stream}
<SoundMeterWidget stream={stream}></SoundMeterWidget>
{/if} -->
{/if}
</div>
</div>

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@ -1,10 +1,10 @@
<script lang="typescript">
import {Game} from "../../Phaser/Game/Game";
import {SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
import type {Game} from "../../Phaser/Game/Game";
import {SelectCompanionScene, SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
export let game: Game;
const selectCompanionScene = game.scene.getScene(SelectCompanionSceneName);
const selectCompanionScene = game.scene.getScene(SelectCompanionSceneName) as SelectCompanionScene;
function selectLeft() {
selectCompanionScene.moveToLeft();

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@ -8,7 +8,7 @@
const NB_BARS = 5;
let timeout;
let timeout: ReturnType<typeof setTimeout>;
const soundMeter = new SoundMeter();
let display = false;

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@ -2,7 +2,7 @@
import { fly } from 'svelte/transition';
import megaphoneImg from "./images/megaphone.svg";
import {soundPlayingStore} from "../../Stores/SoundPlayingStore";
import {afterUpdate, onMount} from "svelte";
import {afterUpdate} from "svelte";
export let url: string;
let audio: HTMLAudioElement;

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@ -7,7 +7,7 @@
let w = '500px';
let h = '250px';
let hidden = true;
let cvIframe;
let cvIframe: HTMLIFrameElement;
function closeCard() {
requestVisitCardsStore.set(null);

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@ -1,10 +1,10 @@
<script lang="typescript">
import { Game } from "../../Phaser/Game/Game";
import { SelectCharacterSceneName } from "../../Phaser/Login/SelectCharacterScene";
import type { Game } from "../../Phaser/Game/Game";
import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
export let game: Game;
const selectCharacterScene = game.scene.getScene(SelectCharacterSceneName);
const selectCharacterScene = game.scene.getScene(SelectCharacterSceneName) as SelectCharacterScene;
function selectLeft() {
selectCharacterScene.moveToLeft();
@ -89,4 +89,4 @@
}
</style>
</style>