FEATURE: implemented a client side blacklist

This commit is contained in:
kharhamel 2021-02-02 18:19:51 +01:00
parent b92b7304b0
commit 0c892e0243
16 changed files with 338 additions and 186 deletions

View file

@ -1,7 +1,6 @@
import {GameScene} from "../Game/GameScene";
import {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import {Sprite} from "./Sprite";
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
@ -23,6 +22,11 @@ export class RemotePlayer extends Character {
//set data
this.userId = userId;
//todo: implement on click action
/*this.playerName.setInteractive();
this.playerName.on('pointerup', () => {
});*/
}
updatePosition(position: PointInterface): void {

View file

@ -2,17 +2,16 @@ import {LoginScene, LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {mediaManager, ReportCallback, ShowReportCallBack} from "../../WebRtc/MediaManager";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
import {mediaManager} from "../../WebRtc/MediaManager";
import {gameReportKey, gameReportRessource, ReportMenu} from "./ReportMenu";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu';
const gameMenuIconKey = 'gameMenuIcon';
const gameSettingsMenuKey = 'gameSettingsMenu';
const gameShare = 'gameShare';
const gameReport = 'gameReport';
const closedSideMenuX = -200;
const openedSideMenuX = 0;
@ -24,11 +23,10 @@ export class MenuScene extends Phaser.Scene {
private menuElement!: Phaser.GameObjects.DOMElement;
private gameQualityMenuElement!: Phaser.GameObjects.DOMElement;
private gameShareElement!: Phaser.GameObjects.DOMElement;
private gameReportElement!: Phaser.GameObjects.DOMElement;
private gameReportElement!: ReportMenu;
private sideMenuOpened = false;
private settingsMenuOpened = false;
private gameShareOpened = false;
private gameReportOpened = false;
private gameQualityValue: number;
private videoQualityValue: number;
private menuButton!: Phaser.GameObjects.DOMElement;
@ -45,21 +43,21 @@ export class MenuScene extends Phaser.Scene {
this.load.html(gameMenuIconKey, 'resources/html/gameMenuIcon.html');
this.load.html(gameSettingsMenuKey, 'resources/html/gameQualityMenu.html');
this.load.html(gameShare, 'resources/html/gameShare.html');
this.load.html(gameReport, 'resources/html/gameReport.html');
this.load.html(gameReportKey, gameReportRessource);
}
create() {
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
this.menuElement.setOrigin(0);
this.revealMenusAfterInit(this.menuElement, 'gameMenu');
MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
const middleX = (window.innerWidth / 3) - 298;
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
this.revealMenusAfterInit(this.gameQualityMenuElement, 'gameQuality');
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, 'gameQuality');
this.gameShareElement = this.add.dom(middleX, -400).createFromCache(gameShare);
this.revealMenusAfterInit(this.gameShareElement, gameShare);
MenuScene.revealMenusAfterInit(this.gameShareElement, gameShare);
this.gameShareElement.addListener('click');
this.gameShareElement.on('click', (event:MouseEvent) => {
event.preventDefault();
@ -70,18 +68,11 @@ export class MenuScene extends Phaser.Scene {
}
});
this.gameReportElement = this.add.dom(middleX, -400).createFromCache(gameReport);
this.revealMenusAfterInit(this.gameReportElement, gameReport);
this.gameReportElement.addListener('click');
this.gameReportElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'gameReportFormSubmit') {
this.submitReport();
}else if((event?.target as HTMLInputElement).id === 'gameReportFormCancel') {
this.closeGameReport();
}
this.gameReportElement = new ReportMenu(this, connectionManager.getConnexionType === GameConnexionTypes.anonymous);
mediaManager.setShowReportModalCallBacks((userId, userName) => {
this.closeAll();
this.gameReportElement.open(parseInt(userId), userName);
});
mediaManager.setShowReportModalCallBacks(this.openGameReport.bind(this));
this.input.keyboard.on('keyup-TAB', () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
@ -96,7 +87,8 @@ export class MenuScene extends Phaser.Scene {
this.menuElement.on('click', this.onMenuClick.bind(this));
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//todo put this method in a parent menuElement class
static revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
setTimeout(() => {
@ -245,71 +237,6 @@ export class MenuScene extends Phaser.Scene {
});
}
private openGameReport(userId: string, userName: string|undefined){
if (this.gameReportOpened) {
this.closeGameReport();
return;
}
//close all
this.closeAll();
const gameTitleReport = this.gameReportElement.getChildByID('nameReported') as HTMLElement;
gameTitleReport.innerText = userName ? `Report user: ${userName}` : 'Report user';
const gameIdUserReported = this.gameReportElement.getChildByID('idUserReported') as HTMLInputElement;
gameIdUserReported.value = userId;
this.gameReportOpened = true;
let middleY = (window.innerHeight / 3) - (257);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - 298;
if(middleX < 0){
middleX = 0;
}
gameManager.getCurrentGameScene(this).userInputManager.clearAllKeys();
this.tweens.add({
targets: this.gameReportElement,
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3'
});
return;
}
private closeGameReport(): void{
this.gameReportOpened = false;
gameManager.getCurrentGameScene(this).userInputManager.initKeyBoardEvent();
this.tweens.add({
targets: this.gameReportElement,
y: -400,
duration: 1000,
ease: 'Power3'
});
}
private submitReport(): void{
const gamePError = this.gameReportElement.getChildByID('gameReportErr') as HTMLParagraphElement;
gamePError.innerText = '';
gamePError.style.display = 'none';
const gameTextArea = this.gameReportElement.getChildByID('gameReportInput') as HTMLInputElement;
const gameIdUserReported = this.gameReportElement.getChildByID('idUserReported') as HTMLInputElement;
if(!gameTextArea || !gameTextArea.value || !gameIdUserReported || !gameIdUserReported.value){
gamePError.innerText = 'Report message cannot to be empty.';
gamePError.style.display = 'block';
return;
}
gameManager.getCurrentGameScene(this).connection.emitReportPlayerMessage(
parseInt(gameIdUserReported.value),
gameTextArea.value
);
this.closeGameReport();
}
private onMenuClick(event:MouseEvent) {
if((event?.target as HTMLInputElement).classList.contains('not-button')){
return;
@ -372,6 +299,6 @@ export class MenuScene extends Phaser.Scene {
private closeAll(){
this.closeGameQualityMenu();
this.closeGameShare();
this.closeGameReport();
this.gameReportElement.close();
}
}

View file

@ -0,0 +1,119 @@
import {MenuScene} from "./MenuScene";
import {gameManager} from "../Game/GameManager";
import {blackListManager} from "../../WebRtc/BlackListManager";
export const gameReportKey = 'gameReport';
export const gameReportRessource = 'resources/html/gameReport.html';
export class ReportMenu extends Phaser.GameObjects.DOMElement {
private opened: boolean = false;
private userId!: number;
private userName!: string|undefined;
private anonymous: boolean;
constructor(scene: Phaser.Scene, anonymous: boolean) {
super(scene, -2000, -2000);
this.anonymous = anonymous;
this.createFromCache(gameReportKey);
if (this.anonymous) {
const divToHide = this.getChildByID('reportSection') as HTMLElement;
divToHide.hidden = true;
const textToHide = this.getChildByID('askActionP') as HTMLElement;
textToHide.hidden = true;
}
scene.add.existing(this);
MenuScene.revealMenusAfterInit(this, gameReportKey);
this.addListener('click');
this.on('click', (event:MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameReportFormSubmit') {
this.submitReport();
} else if((event?.target as HTMLInputElement).id === 'gameReportFormCancel') {
this.close();
} else if((event?.target as HTMLInputElement).id === 'toggleBlockButton') {
this.toggleBlock();
}
});
}
public open(userId: number, userName: string|undefined): void {
if (this.opened) {
this.close();
return;
}
this.userId = userId;
this.userName = userName;
const mainEl = this.getChildByID('gameReport') as HTMLElement;
this.x = this.getCenteredX(mainEl);
this.y = this.getHiddenY(mainEl);
const gameTitleReport = this.getChildByID('nameReported') as HTMLElement;
gameTitleReport.innerText = userName || '';
const blockButton = this.getChildByID('toggleBlockButton') as HTMLElement;
blockButton.innerText = blackListManager.isBlackListed(this.userId) ? 'Unblock this user' : 'Block this user';
this.opened = true;
gameManager.getCurrentGameScene(this.scene).userInputManager.clearAllKeys();
this.scene.tweens.add({
targets: this,
y: this.getCenteredY(mainEl),
duration: 1000,
ease: 'Power3'
});
}
public close(): void {
this.opened = false;
gameManager.getCurrentGameScene(this.scene).userInputManager.initKeyBoardEvent();
const mainEl = this.getChildByID('gameReport') as HTMLElement;
this.scene.tweens.add({
targets: this,
y: this.getHiddenY(mainEl),
duration: 1000,
ease: 'Power3'
});
}
//todo: into a parent class?
private getCenteredX(mainEl: HTMLElement): number {
return window.innerWidth / 4 - mainEl.clientWidth / 2;
}
private getHiddenY(mainEl: HTMLElement): number {
return - mainEl.clientHeight - 50;
}
private getCenteredY(mainEl: HTMLElement): number {
return window.innerHeight / 4 - mainEl.clientHeight / 2;
}
private toggleBlock(): void {
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
this.close();
}
private submitReport(): void{
const gamePError = this.getChildByID('gameReportErr') as HTMLParagraphElement;
gamePError.innerText = '';
gamePError.style.display = 'none';
const gameTextArea = this.getChildByID('gameReportInput') as HTMLInputElement;
const gameIdUserReported = this.getChildByID('idUserReported') as HTMLInputElement;
if(!gameTextArea || !gameTextArea.value || !gameIdUserReported || !gameIdUserReported.value){
gamePError.innerText = 'Report message cannot to be empty.';
gamePError.style.display = 'block';
return;
}
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
parseInt(gameIdUserReported.value),
gameTextArea.value
);
this.close();
}
}