Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript

# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
This commit is contained in:
DESKTOP-FMM8UI0\CLV 2021-05-21 17:45:26 +02:00
commit 0c3b9ccfbf
189 changed files with 11326 additions and 2993 deletions

View file

@ -25,6 +25,15 @@
],
"rules": {
"no-unused-vars": "off",
"@typescript-eslint/no-explicit-any": "error"
"@typescript-eslint/no-explicit-any": "error",
// TODO: remove those ignored rules and write a stronger code!
"@typescript-eslint/no-floating-promises": "off",
"@typescript-eslint/no-unsafe-call": "off",
"@typescript-eslint/restrict-plus-operands": "off",
"@typescript-eslint/no-unsafe-assignment": "off",
"@typescript-eslint/no-unsafe-return": "off",
"@typescript-eslint/no-unsafe-member-access": "off",
"@typescript-eslint/restrict-template-expressions": "off"
}
}

View file

@ -38,6 +38,8 @@
<div class="main-container" id="main-container">
<!-- Create the editor container -->
<div id="game" class="game">
<div id="svelte-overlay">
</div>
<div id="game-overlay" class="game-overlay">
<div id="main-section" class="main-section">
</div>
@ -48,20 +50,27 @@
<div id="activeCam" class="activeCam">
<div id="div-myCamVideo" class="video-container">
<video id="myCamVideo" autoplay muted></video>
<div id="mySoundMeter" class="sound-progress">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</div>
</div>
<div class="btn-cam-action">
<div id="btn-micro" class="btn-micro">
<img id="microphone" src="resources/logos/microphone.svg">
<img id="microphone-close" src="resources/logos/microphone-close.svg">
<div id="btn-monitor" class="btn-monitor">
<img id="monitor" src="resources/logos/monitor.svg">
<img id="monitor-close" src="resources/logos/monitor-close.svg">
</div>
<div id="btn-video" class="btn-video">
<img id="cinema" src="resources/logos/cinema.svg">
<img id="cinema-close" src="resources/logos/cinema-close.svg">
</div>
<div id="btn-monitor" class="btn-monitor">
<img id="monitor" src="resources/logos/monitor.svg">
<img id="monitor-close" src="resources/logos/monitor-close.svg">
<div id="btn-micro" class="btn-micro">
<img id="microphone" src="resources/logos/microphone.svg">
<img id="microphone-close" src="resources/logos/microphone-close.svg">
</div>
</div>

View file

@ -0,0 +1,160 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#customizeScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
width: 42vw;
height: 48vh;
/*max-width: 300px;
max-height: 48vh;*/
overflow: hidden;
}
#customizeScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#customizeScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#customizeScene section {
margin: 10px;
}
#customizeScene section.action {
text-align: center;
position: sticky;
bottom: 0;
top: 100%;
}
#customizeScene section.action.action-move {
top: 55%;
}
#customizeScene button {
margin: 2px 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#customizeScene button#customizeSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#customizeScene section h6,
#customizeScene section h5{
margin: 1px;
}
#customizeScene section.text-center{
text-align: center;
}
#customizeScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#customizeScene section a:hover{
font-weight: 700;
}
#customizeScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#customizeScene section p.err{
color: red;
text-align: center;
}
#customizeScene section p.info{
display: none;
text-align: center;
}
#customizeScene section input#customizeSceneLink{
background-color: #a1a3a3;
}
#customizeScene section button.customizeSceneButton{
position: absolute;
margin: 0;
top: -8vh;
font-size: 10px;
padding: 2px 4px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
left: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
right: 0vw;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
left: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: -20px;
}
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
right: calc(2vw + 40px);
transform: rotate(90deg);
margin-top: 20px;
}
#customizeScene section.action img{
width: 8px;
height: 8px;
}
#customizeScene section.action a#customizeSceneFormBack img{
margin-top: -2px;
}
#customizeScene section.action button#customizeSceneFormSubmit img{
transform: rotate(180deg);
}
@media only screen and (max-width: 600px) {
#customizeScene {
max-width: 160px;
overflow-y: scroll;
}
}
@media only screen and (max-height: 400px) {
#customizeScene section.action {
top: 92%;
}
#customizeScene section.action.action-move {
top: 80%;
}
}
</style>
<form id="customizeScene" hidden>
<section class="text-center">
<h5>Custom your WOKA</h3>
</section>
<section class="action action-move">
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
</section>
<section class="action">
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
</section>
</form>

View file

@ -0,0 +1,129 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#enableCameraScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
color: #ebeeee;
max-height: 48vh;
width: 42vw;
max-width: 300px;
overflow: hidden;
}
#enableCameraScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#enableCameraScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#enableCameraScene section.title {
position: absolute;
top: 1vh;
width: 100%;
}
#enableCameraScene section.action{
text-align: center;
margin: 0;
position: absolute;
top: 40vh;
width: 100%;
}
#enableCameraScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
}
#enableCameraScene button#enableCameraSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#enableCameraScene section h6,
#enableCameraScene section h5{
margin: 1px;
}
#enableCameraScene section.text-center{
text-align: center;
}
#enableCameraScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#enableCameraScene section a:hover{
font-weight: 700;
}
#enableCameraScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#enableCameraScene section p.err{
color: red;
text-align: center;
}
#enableCameraScene section p.info{
display: none;
text-align: center;
}
#enableCameraScene section input#enableCameraSceneLink{
background-color: #a1a3a3;
}
#enableCameraScene section img{
width: 160px;
margin: 20px 0;
}
/*@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#enableCameraScene{
overflow-y: scroll;
}
}*/
</style>
<form id="enableCameraScene" hidden>
<!-- FIX me -->
<section class="title text-center">
<h5>Turn on your camera and microphone</h5>
</section>
<!--<section class="text-center">
<video id="myCamVideoSetup" autoplay muted></video>
</section>
<section class="text-center">
<h5>Select your camera</h3>
<select id="camera">
</select>
</section>
<section class="text-center">
<h5>Select your michrophone</h3>
<select id="michrophone">
</select>
</section>-->
<section class="action">
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
</section>
</form>

View file

@ -0,0 +1,134 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCompanionScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 40vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCompanionScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCompanionScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCompanionScene section {
margin: 10px;
}
#selectCompanionScene section.action {
text-align: center;
margin: 0;
margin-top: 20vh;
}
#selectCompanionScene button {
margin: 10px 4px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCompanionScene button#selectCompanionSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCompanionScene section h6,
#selectCompanionScene section h5{
margin: 1px;
}
#selectCompanionScene section.text-center{
text-align: center;
}
#selectCompanionScene section a{
font-size: 14px;
text-decoration: underline;
color: #ebeeee;
}
#selectCompanionScene section a:hover{
font-weight: 700;
}
#selectCompanionScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCompanionScene section p.err{
color: red;
text-align: center;
}
#selectCompanionScene section p.info{
display: none;
text-align: center;
}
#selectCompanionScene section input#selectCompanionSceneLink{
background-color: #a1a3a3;
}
#selectCompanionScene section img{
width: 160px;
margin: 20px 0;
}
#selectCompanionScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
left: 1vw;
}
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
right: 1vw;
}
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCompanionScene{
overflow-y: scroll;
}
}
</style>
<form id="selectCompanionScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
</section>
</form>

View file

@ -1,4 +1,10 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameMenu main{
margin-top: 15px;
}
#gameMenu button {
background-color: black;
color: white;
@ -16,6 +22,21 @@
width: 32px;
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
@media only screen and (max-height: 700px) {
#gameMenu main {
display: flex;
flex-direction: row;
align-items: flex-end;
flex-wrap: wrap;
margin-top: 0;
}
#gameMenu section{
margin: 2px;
}
section#socialLinks{
position: relative;
}
}
</style>
<div id="gameMenu" hidden>
@ -30,9 +51,15 @@
<section>
<button id="changeSkinButton">Edit skin</button>
</section>
<section>
<button id="changeCompanionButton">Edit companion</button>
</section>
<section>
<button id="editGameSettingsButton">Settings</button>
</section>
<section>
<button id="toggleFullscreen">Toggle fullscreen</button>
</section>
<section>
<button id="sparkButton">Create map</button>
</section>

View file

@ -1,19 +1,26 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
height: 28px;
width: 34px;
padding: 2px 8px;
}
#menuIcon button img{
width: 14px;
padding-top: 3px;
padding-top: 0;
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
}
#menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
#menuIcon section {
margin: 2px;
}
}
</style>
<main id="menuIcon" hidden>
<section>

View file

@ -1,11 +1,14 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameQuality {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
height: 257px;
margin: 20px auto 0;
width: 298px;
width: 50vw;
max-width: 300px;
}
#gameQuality .cautiousText {
font-size: 50%;
@ -33,7 +36,7 @@
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 240px;
width: 100%;
}
#gameQuality section {
margin: 10px;
@ -42,12 +45,11 @@
text-align: center;
}
#gameQuality button {
margin-top: 10px;
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
padding-bottom: 4px;
width: 60px;
}
#gameQuality button#gameQualityFormCancel {
background-color: #c7c7c700;
@ -57,7 +59,7 @@
<form id="gameQuality" hidden>
<section>
<h3>Game quality</h3>
<h5>Game quality</h3>
<p class="cautiousText">(Editing these settings will restart the game)</p>
<select id="select-game-quality">
<option value="120">High video quality (120 fps)</option>
@ -67,7 +69,7 @@
</select>
</section>
<section>
<h3>Video quality</h3>
<h5>Video quality</h3>
<select id="select-video-quality">
<option value="30">High video quality (30 fps)</option>
<option value="20">Medium video quality (20 fps, recommended)</option>

View file

@ -1,4 +1,7 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameReport {
background: #eceeee;
border: 1px solid #42464b;

View file

@ -1,11 +1,14 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#gameShare {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 20px auto 0;
width: 298px;
height: 150px;
width: 50vw;
max-width: 400px;
}
#gameShare h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
@ -40,7 +43,7 @@
margin: 0;
}
#gameShare button {
margin-top: 10px;
margin: 10px;
background-color: black;
color: white;
border-radius: 7px;
@ -66,7 +69,7 @@
}
#gameShare section p{
font-size: 8px;
margin: 0px 70px;
margin: 0;
}
#gameShare section p.err{
color: red;

View file

@ -1,11 +1,17 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#helpCameraSettings {
background: #eceeee;
border: 1px solid #42464b;
border-radius: 6px;
margin: 10px auto 0;
margin: 25px auto 0;
width: 400px;
height: 370px;
max-height: calc(48vh - 50px);
max-width: 48vw;
overflow: hidden;
overflow-y: scroll;
}
#helpCameraSettings h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
@ -20,18 +26,6 @@
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#helpCameraSettings input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
}
#helpCameraSettings section {
margin: 10px;
}
@ -40,7 +34,7 @@
margin: 0;
}
#helpCameraSettings button {
margin-top: 10px;
margin: 10px 4px;
background-color: black;
color: white;
border-radius: 7px;
@ -51,9 +45,8 @@
color: #292929;
}
#helpCameraSettings section a{
text-align: center;
font-size: 12px;
margin: 0 6px;
text-decoration: underline;
color: black;
}
#helpCameraSettings section h6,
@ -67,6 +60,9 @@
font-size: 8px;
margin: 0px 20px;
}
#helpCameraSettings section p a{
font-size: 8px;
}
#helpCameraSettings section p.err{
color: #ff0000;
}
@ -81,6 +77,12 @@
width: 200px;
margin-top: 10px;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#helpCameraSettings{
overflow-y: scroll;
}
}
</style>
<form id="helpCameraSettings" hidden>
@ -96,8 +98,12 @@
<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
<p id='browserHelpSetting'></p>
</section>
<!--<section class="text-center">
<p>If your problem persist, please contact us: <a id="mailto" href="mailto:workadventure@thecodingmachine.com?subject=Support camera and microphone settings" target="_blank"> workadventure@thecodingmachine.com</a>.</p>
</section>-->
</section>
<section class="action">
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
</section>
</form>

View file

@ -0,0 +1,120 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#loginScene {
background: #000000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 20px auto 0;
width: 90%;
max-width: 200px;
color: #ebeeee;
max-height: 40vh;
overflow: hidden;
}
#loginScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#loginScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#loginScene section {
margin: 10px;
}
#loginScene section.action{
text-align: center;
margin: 0;
}
#loginScene button {
margin: 10px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#loginScene button#loginSceneFormCancel {
background-color: #c7c7c700;
color: #292929;
}
#loginScene section h6,
#loginScene section h5{
margin: 1px;
}
#loginScene section.text-center{
text-align: center;
}
#loginScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#loginScene section a:hover{
font-weight: 700;
}
#loginScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#loginScene section p.err{
color: red;
text-align: center;
}
#loginScene section p.info{
display: none;
text-align: center;
}
#loginScene section input#loginSceneLink{
background-color: #a1a3a3;
}
#loginScene section img{
width: 160px;
margin: 20px 0;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#loginScene{
overflow-y: scroll;
}
}
</style>
<form id="loginScene" hidden>
<section class="text-center">
<img src="resources/logos/logo.png">
</section>
<section class="text-center">
<h5>Enter your name</h5>
<p class="info">9 chars maximum</p>
<p class="err" id="errorLoginScene"></p>
</section>
<section>
<input type="text" name="email" id="loginSceneName">
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
</section>
<section class="action">
<button type="submit" id="loginSceneFormSubmit">Continue</button>
</section>
</form>

View file

@ -0,0 +1,142 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#selectCharacterScene {
background: #0000;
/*border: 1px solid #ebeeee;*/
border-radius: 6px;
margin: 10px auto 0;
color: #ebeeee;
max-height: 48vh;
max-width: 300px;
width: 40vw;
overflow: hidden;
}
#selectCharacterScene h1 {
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
border-bottom: 1px solid #a6abaf;
border-radius: 6px 6px 0 0;
box-sizing: border-box;
color: #727678;
display: block;
height: 43px;
padding-top: 10px;
margin: 0;
text-align: center;
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
}
#selectCharacterScene input {
font-size: 70%;
background: linear-gradient(top, #d6d7d7, #dee0e0);
border: 1px solid #a1a3a3;
border-radius: 4px;
box-shadow: 0 1px #fff;
box-sizing: border-box;
color: #696969;
height: 30px;
transition: box-shadow 0.3s;
width: 100%;
text-align: center;
}
#selectCharacterScene section {
margin: 10px;
}
#selectCharacterScene section.action {
text-align: center;
margin: 0;
margin-top: 28vh;
}
#selectCharacterScene button {
margin: 10px 0px;
background-color: black;;
color: #ebeeee;
border-radius: 7px;
padding-bottom: 4px;
width: 100px;
}
#selectCharacterScene button#selectCharacterSceneFormCancel {
background-color: #aca6a600;
color: #292929;
}
#selectCharacterScene section h6,
#selectCharacterScene section h5{
margin: 1px;
}
#selectCharacterScene section.text-center{
text-align: center;
}
#selectCharacterScene section a{
font-size: 8px;
text-decoration: underline;
color: #ebeeee;
}
#selectCharacterScene section a:hover{
font-weight: 700;
}
#selectCharacterScene section p{
text-align: left;
font-size: 8px;
margin: 10px 10px;
}
#selectCharacterScene section p.err{
color: red;
text-align: center;
}
#selectCharacterScene section p.info{
display: none;
text-align: center;
}
#selectCharacterScene section input#selectCharacterSceneLink{
background-color: #a1a3a3;
}
#selectCharacterScene section img{
width: 160px;
margin: 20px 0;
}
#selectCharacterScene section button.selectCharacterButton{
position: absolute;
top: 20vh;
margin: 0;
width: 25px;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: none;
left: 1vw;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: none;
right: 1vw;
}
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
font-size: 14px;
width: auto;
margin-top: -2px;
background-color: #ffd700;
color: black;
}
@media only screen and (max-width: 800px),
only screen and (max-height: 600px) {
#selectCharacterScene{
overflow-y: scroll;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
display: block;
}
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
display: block;
}
}
</style>
<form id="selectCharacterScene" hidden>
<section class="text-center">
<h5>Select your WOKA</h5>
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
</section>
<section class="action">
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
</section>
</form>

View file

@ -1,4 +1,7 @@
<style>
*{
font-family: PixelFont-7,monospace!important;
}
#warningMain {
border-radius: 5px;
height: 100px;

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@ -1,2 +0,0 @@
@import "cowebsite.scss";
@import "style.css";

View file

@ -1,41 +1,149 @@
{
"name": "App",
"icons": [
{
"src": "\/android-icon-36x36.png",
"sizes": "36x36",
"type": "image\/png",
"density": "0.75"
},
{
"src": "\/android-icon-48x48.png",
"sizes": "48x48",
"type": "image\/png",
"density": "1.0"
},
{
"src": "\/android-icon-72x72.png",
"sizes": "72x72",
"type": "image\/png",
"density": "1.5"
},
{
"src": "\/android-icon-96x96.png",
"sizes": "96x96",
"type": "image\/png",
"density": "2.0"
},
{
"src": "\/android-icon-144x144.png",
"sizes": "144x144",
"type": "image\/png",
"density": "3.0"
},
{
"src": "\/android-icon-192x192.png",
"sizes": "192x192",
"type": "image\/png",
"density": "4.0"
}
]
"short_name": "WA",
"name": "WorkAdventure",
"icons": [
{
"src": "/static/images/favicons/apple-icon-57x57.png",
"sizes": "57x57",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-60x60.png",
"sizes": "60x60",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-72x72.png",
"sizes": "72x72",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-76x76.png",
"sizes": "76x76",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-114x114.png",
"sizes": "114x114",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-120x120.png",
"sizes": "120x120",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-144x144.png",
"sizes": "144x144",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-152x152.png",
"sizes": "152x152",
"type": "image\/png"
},
{
"src": "/static/images/favicons/apple-icon-180x180.png",
"sizes": "180x180",
"type": "image\/png"
},
{
"src": "/static/images/favicons/android-icon-36x36.png",
"sizes": "36x36",
"type": "image\/png",
"density": "0.75"
},
{
"src": "/static/images/favicons/android-icon-48x48.png",
"sizes": "48x48",
"type": "image\/png",
"density": "1.0"
},
{
"src": "/static/images/favicons/android-icon-72x72.png",
"sizes": "72x72",
"type": "image\/png",
"density": "1.5"
},
{
"src": "/static/images/favicons/favicon-16x16.png",
"sizes": "16x16",
"type": "image\/png",
"density": "1"
},
{
"src": "/static/images/favicons/favicon-32x32.png",
"sizes": "32x32",
"type": "image\/png",
"density": "1.5"
},
{
"src": "/static/images/favicons/favicon-96x96.png",
"sizes": "96x96",
"type": "image\/png",
"density": "2.0"
},
{
"src": "/static/images/favicons/android-icon-36x36.png",
"sizes": "36x36",
"type": "image\/png",
"density": "1"
},
{
"src": "/static/images/favicons/android-icon-48x48.png",
"sizes": "48x48",
"type": "image\/png",
"density": "1"
},
{
"src": "/static/images/favicons/android-icon-72x72.png",
"sizes": "72x72",
"type": "image\/png",
"density": "1.5"
},
{
"src": "/static/images/favicons/android-icon-96x96.png",
"sizes": "96x96",
"type": "image\/png",
"density": "2.0"
},
{
"src": "/static/images/favicons/android-icon-144x144.png",
"sizes": "144x144",
"type": "image\/png",
"density": "3.0"
},
{
"src": "/static/images/favicons/android-icon-192x192.png",
"sizes": "192x192",
"type": "image\/png",
"density": "4.0"
}
],
"start_url": "/",
"background_color": "#000000",
"display_override": ["window-control-overlay", "minimal-ui"],
"display": "standalone",
"scope": "/",
"theme_color": "#000000",
"shortcuts": [
{
"name": "WorkAdventures",
"short_name": "WA",
"description": "WorkAdventure application",
"url": "/",
"icons": [{ "src": "/static/images/favicons/android-icon-192x192.png", "sizes": "192x192" }]
}
],
"description": "WorkAdventure application",
"screenshots": [],
"related_applications": [{
"platform": "web",
"url": "https://workadventu.re"
}, {
"platform": "play",
"url": "https://play.workadventu.re"
}]
}

View file

@ -4,25 +4,34 @@
"main": "index.js",
"license": "SEE LICENSE IN LICENSE.txt",
"devDependencies": {
"@tsconfig/svelte": "^1.0.10",
"@types/google-protobuf": "^3.7.3",
"@types/jasmine": "^3.5.10",
"@types/mini-css-extract-plugin": "^1.4.3",
"@types/node": "^15.3.0",
"@types/quill": "^1.3.7",
"@typescript-eslint/eslint-plugin": "^2.26.0",
"@typescript-eslint/parser": "^2.26.0",
"css-loader": "^5.1.3",
"eslint": "^6.8.0",
"html-webpack-plugin": "^4.3.0",
"@types/webpack-dev-server": "^3.11.4",
"@typescript-eslint/eslint-plugin": "^4.23.0",
"@typescript-eslint/parser": "^4.23.0",
"css-loader": "^5.2.4",
"eslint": "^7.26.0",
"fork-ts-checker-webpack-plugin": "^6.2.9",
"html-webpack-plugin": "^5.3.1",
"jasmine": "^3.5.0",
"mini-css-extract-plugin": "^1.3.9",
"sass": "^1.32.8",
"sass-loader": "10.1.1",
"ts-loader": "^6.2.2",
"ts-node": "^8.10.2",
"typescript": "^3.8.3",
"webpack": "^4.42.1",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3",
"webpack-merge": "^4.2.2"
"mini-css-extract-plugin": "^1.6.0",
"node-polyfill-webpack-plugin": "^1.1.2",
"sass": "^1.32.12",
"sass-loader": "^11.1.0",
"svelte": "^3.38.2",
"svelte-loader": "^3.1.1",
"svelte-preprocess": "^4.7.3",
"ts-loader": "^9.1.2",
"ts-node": "^9.1.1",
"tsconfig-paths": "^3.9.0",
"typescript": "^4.2.4",
"webpack": "^5.37.0",
"webpack-cli": "^4.7.0",
"webpack-dev-server": "^3.11.2"
},
"dependencies": {
"@types/simple-peer": "^9.6.0",
@ -30,18 +39,18 @@
"axios": "^0.21.1",
"generic-type-guard": "^3.2.0",
"google-protobuf": "^3.13.0",
"phaser": "3.24.1",
"phaser": "^3.54.0",
"phaser3-rex-plugins": "^1.1.42",
"queue-typescript": "^1.0.1",
"quill": "^1.3.7",
"quill": "1.3.6",
"rxjs": "^6.6.3",
"simple-peer": "^9.6.2",
"socket.io-client": "^2.3.0",
"webpack-require-http": "^0.4.3"
"socket.io-client": "^2.3.0"
},
"scripts": {
"start": "webpack-dev-server --open",
"build": "webpack --config webpack.prod.js",
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"start": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
"build": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
"test": "TS_NODE_PROJECT=\"tsconfig-for-jasmine.json\" ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
}

View file

@ -0,0 +1 @@
iframe_api.d.ts

View file

@ -0,0 +1,27 @@
<h1 align="center">WorkAdventure - IFrame API typings for Typescript</h1>
<p align="center">This package contains Typescript typings for <a href="https://workadventu.re/map-building/scripting">WorkAdventure's map scripting API</a></p>
<hr/>
[WorkAdventure](https://workadventu.re) comes with a scripting API. Using this API, you can add some intelligence to your map.
You use this API by loading an external script directly from WorkAdventure (at https://play.workadventu.re/iframe_api.js), or this script is loaded
for you if you are using the "script" property of a map.
This project contains Typescript typings for the `WA` object provided by this script.
## Usage
This package is only useful if you are using Typescript to script your WorkAdventure maps.
## Download & Installation
```shell
$ npm install @workadventure/iframe-api-typings
```
or
```shell
$ yarn add @workadventure/iframe-api-typings
```

View file

@ -0,0 +1 @@
// This file is voluntarily empty.

View file

@ -0,0 +1,13 @@
{
"name": "@workadventure/iframe-api-typings",
"version": "VERSION_PLACEHOLDER",
"description": "Typescript typings for WorkAdventure iFrame API",
"main": "iframe_api.js",
"types": "iframe_api.d.ts",
"repository": "https://github.com/thecodingmachine/workadventure/",
"author": "David Négrier <d.negrier@thecodingmachine.com>",
"license": "MIT",
"publishConfig": {
"access": "public"
}
}

View file

@ -1,8 +1,7 @@
import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import {RoomConnection} from "../Connexion/RoomConnection";
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {ADMIN_URL} from "../Enum/EnvironmentVariable";
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import {AdminMessageEventTypes} from "../Connexion/AdminMessagesService";
export const CLASS_CONSOLE_MESSAGE = 'main-console';
@ -162,42 +161,46 @@ export class ConsoleGlobalMessageManager {
this.divMessageConsole.appendChild(section);
(async () => {
// Start loading CSS
const cssPromise = ConsoleGlobalMessageManager.loadCss();
// Import quill
const Quill:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
// Wait for CSS to be loaded
await cssPromise;
try{
// Start loading CSS
const cssPromise = ConsoleGlobalMessageManager.loadCss();
// Import quill
const {default: Quill}:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
// Wait for CSS to be loaded
await cssPromise;
const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'],
const toolbarOptions = [
['bold', 'italic', 'underline', 'strike'], // toggled buttons
['blockquote', 'code-block'],
[{'header': 1}, {'header': 2}], // custom button values
[{'list': 'ordered'}, {'list': 'bullet'}],
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
[{'direction': 'rtl'}], // text direction
[{'header': 1}, {'header': 2}], // custom button values
[{'list': 'ordered'}, {'list': 'bullet'}],
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
[{'direction': 'rtl'}], // text direction
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
[{'header': [1, 2, 3, 4, 5, 6, false]}],
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
[{'header': [1, 2, 3, 4, 5, 6, false]}],
[{'color': []}, {'background': []}], // dropdown with defaults from theme
[{'font': []}],
[{'align': []}],
[{'color': []}, {'background': []}], // dropdown with defaults from theme
[{'font': []}],
[{'align': []}],
['clean'],
['clean'],
['link', 'image', 'video']
// remove formatting button
];
['link', 'image', 'video']
// remove formatting button
];
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
theme: 'snow',
modules: {
toolbar: toolbarOptions
},
});
}catch(err){
console.error(err);
}
})();
}

View file

@ -1,8 +1,8 @@
import {HtmlUtils} from "./../WebRtc/HtmlUtils";
import {AUDIO_TYPE, MESSAGE_TYPE} from "./ConsoleGlobalMessageManager";
import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "../Connexion/RoomConnection";
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
import type {RoomConnection} from "../Connexion/RoomConnection";
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
export class GlobalMessageManager {

View file

@ -1,4 +1,4 @@
import {TypeMessageInterface} from "./UserMessageManager";
import type {TypeMessageInterface} from "./UserMessageManager";
import {HtmlUtils} from "../WebRtc/HtmlUtils";
let modalTimeOut : NodeJS.Timeout;
@ -86,4 +86,4 @@ export class Banned extends TypeMessageExt {
showMessage(message: string){
super.showMessage(message, false);
}
}
}

View file

@ -1,7 +1,55 @@
export interface IframeEvent {
type: string;
data: unknown;
import type { ButtonClickedEvent } from './ButtonClickedEvent';
import type { ChatEvent } from './ChatEvent';
import type { ClosePopupEvent } from './ClosePopupEvent';
import type { EnterLeaveEvent } from './EnterLeaveEvent';
import type { GoToPageEvent } from './GoToPageEvent';
import type { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
import type { OpenPopupEvent } from './OpenPopupEvent';
import type { OpenTabEvent } from './OpenTabEvent';
import type { UserInputChatEvent } from './UserInputChatEvent';
export interface TypedMessageEvent<T> extends MessageEvent {
data: T
}
export type IframeEventMap = {
//getState: GameStateEvent,
// updateTile: UpdateTileEvent
chat: ChatEvent,
openPopup: OpenPopupEvent
closePopup: ClosePopupEvent
openTab: OpenTabEvent
goToPage: GoToPageEvent
openCoWebSite: OpenCoWebSiteEvent
closeCoWebSite: null
disablePlayerControls: null
restorePlayerControls: null
displayBubble: null
removeBubble: null
}
export interface IframeEvent<T extends keyof IframeEventMap> {
type: T;
data: IframeEventMap[T];
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isIframeEventWrapper = (event: any): event is IframeEvent<keyof IframeEventMap> => typeof event.type === 'string';
export interface IframeResponseEventMap {
userInputChat: UserInputChatEvent
enterEvent: EnterLeaveEvent
leaveEvent: EnterLeaveEvent
buttonClickedEvent: ButtonClickedEvent
// gameState: GameStateEvent
}
export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
type: T;
data: IframeResponseEventMap[T];
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export const isIframeEventWrapper = (event: any): event is IframeEvent => typeof event.type === 'string';
export const isIframeResponseEventWrapper = (event: { type?: string }): event is IframeResponseEvent<keyof IframeResponseEventMap> => typeof event.type === 'string';

View file

@ -1,22 +1,20 @@
import {Subject} from "rxjs";
import {ChatEvent, isChatEvent} from "./Events/ChatEvent";
import {IframeEvent, isIframeEventWrapper} from "./Events/IframeEvent";
import {UserInputChatEvent} from "./Events/UserInputChatEvent";
import * as crypto from "crypto";
import {HtmlUtils} from "../WebRtc/HtmlUtils";
import {EnterLeaveEvent} from "./Events/EnterLeaveEvent";
import {isOpenPopupEvent, OpenPopupEvent} from "./Events/OpenPopupEvent";
import {isOpenTabEvent, OpenTabEvent} from "./Events/OpenTabEvent";
import {ButtonClickedEvent} from "./Events/ButtonClickedEvent";
import {ClosePopupEvent, isClosePopupEvent} from "./Events/ClosePopupEvent";
import {scriptUtils} from "./ScriptUtils";
import {GoToPageEvent, isGoToPageEvent} from "./Events/GoToPageEvent";
import {isOpenCoWebsite, OpenCoWebSiteEvent} from "./Events/OpenCoWebSiteEvent";
import { Subject } from "rxjs";
import { ChatEvent, isChatEvent } from "./Events/ChatEvent";
import { HtmlUtils } from "../WebRtc/HtmlUtils";
import type { EnterLeaveEvent } from "./Events/EnterLeaveEvent";
import { isOpenPopupEvent, OpenPopupEvent } from "./Events/OpenPopupEvent";
import { isOpenTabEvent, OpenTabEvent } from "./Events/OpenTabEvent";
import type { ButtonClickedEvent } from "./Events/ButtonClickedEvent";
import { ClosePopupEvent, isClosePopupEvent } from "./Events/ClosePopupEvent";
import { scriptUtils } from "./ScriptUtils";
import { GoToPageEvent, isGoToPageEvent } from "./Events/GoToPageEvent";
import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent";
import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMap, isIframeEventWrapper, TypedMessageEvent } from "./Events/IframeEvent";
import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
import {isPlaySoundEvent, PlaySoundEvent} from "./Events/PlaySoundEvent";
import {isStopSoundEvent, StopSoundEvent} from "./Events/StopSoundEvent";
import {isLoadSoundEvent, LoadSoundEvent} from "./Events/LoadSoundEvent";
/**
* Listens to messages from iframes and turn those messages into easy to use observables.
* Also allows to send messages to those iframes.
@ -68,18 +66,18 @@ class IframeListener {
private readonly scripts = new Map<string, HTMLIFrameElement>();
init() {
window.addEventListener("message", (message) => {
window.addEventListener("message", (message: TypedMessageEvent<IframeEvent<keyof IframeEventMap>>) => {
// Do we trust the sender of this message?
// Let's only accept messages from the iframe that are allowed.
// Note: maybe we could restrict on the domain too for additional security (in case the iframe goes to another domain).
let found = false;
let foundSrc: string | null = null;
for (const iframe of this.iframes) {
if (iframe.contentWindow === message.source) {
found = true;
foundSrc = iframe.src;
break;
}
}
if (!found) {
if (!foundSrc) {
return;
}
@ -92,37 +90,43 @@ class IframeListener {
} else if (payload.type === 'closePopup' && isClosePopupEvent(payload.data)) {
this._closePopupStream.next(payload.data);
}
else if(payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
else if (payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
scriptUtils.openTab(payload.data.url);
}
else if(payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
else if (payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
scriptUtils.goToPage(payload.data.url);
}
else if(payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
scriptUtils.openCoWebsite(payload.data.url);
}
else if(payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
else if (payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
this._playSoundStream.next(payload.data);
}
else if(payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
else if (payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
this._stopSoundStream.next(payload.data);
}
else if(payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
else if (payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
this._loadSoundStream.next(payload.data);
}
else if(payload.type === 'closeCoWebSite') {
else if (payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
const scriptUrl = [...this.scripts.keys()].find(key => {
return this.scripts.get(key)?.contentWindow == message.source
})
scriptUtils.openCoWebsite(payload.data.url, scriptUrl || foundSrc);
}
else if (payload.type === 'closeCoWebSite') {
scriptUtils.closeCoWebSite();
}
else if (payload.type === 'disablePlayerControl'){
else if (payload.type === 'disablePlayerControls') {
this._disablePlayerControlStream.next();
}
else if (payload.type === 'restorePlayerControl'){
else if (payload.type === 'restorePlayerControls') {
this._enablePlayerControlStream.next();
}
else if (payload.type === 'displayBubble'){
else if (payload.type === 'displayBubble') {
this._displayBubbleStream.next();
}
else if (payload.type === 'removeBubble'){
else if (payload.type === 'removeBubble') {
this._removeBubbleStream.next();
}
}
@ -151,7 +155,7 @@ class IframeListener {
const iframe = document.createElement('iframe');
iframe.id = this.getIFrameId(scriptUrl);
iframe.style.display = 'none';
iframe.src = '/iframe.html?script='+encodeURIComponent(scriptUrl);
iframe.src = '/iframe.html?script=' + encodeURIComponent(scriptUrl);
// We are putting a sandbox on this script because it will run in the same domain as the main website.
iframe.sandbox.add('allow-scripts');
@ -175,8 +179,8 @@ class IframeListener {
'\n' +
'<html lang="en">\n' +
'<head>\n' +
'<script src="'+window.location.protocol+'//'+window.location.host+'/iframe_api.js" ></script>\n' +
'<script src="'+scriptUrl+'" ></script>\n' +
'<script src="' + window.location.protocol + '//' + window.location.host + '/iframe_api.js" ></script>\n' +
'<script src="' + scriptUrl + '" ></script>\n' +
'</head>\n' +
'</html>\n';
@ -193,14 +197,14 @@ class IframeListener {
}
private getIFrameId(scriptUrl: string): string {
return 'script'+crypto.createHash('md5').update(scriptUrl).digest("hex");
return 'script' + btoa(scriptUrl);
}
unregisterScript(scriptUrl: string): void {
const iFrameId = this.getIFrameId(scriptUrl);
const iframe = HtmlUtils.getElementByIdOrFail<HTMLIFrameElement>(iFrameId);
if (!iframe) {
throw new Error('Unknown iframe for script "'+scriptUrl+'"');
throw new Error('Unknown iframe for script "' + scriptUrl + '"');
}
this.unregisterIframe(iframe);
iframe.remove();
@ -248,7 +252,7 @@ class IframeListener {
/**
* Sends the message... to all allowed iframes.
*/
private postMessage(message: IframeEvent) {
private postMessage(message: IframeResponseEvent<keyof IframeResponseEventMap>) {
for (const iframe of this.iframes) {
iframe.contentWindow?.postMessage(message, '*');
}

View file

@ -11,8 +11,8 @@ class ScriptUtils {
}
public openCoWebsite(url : string){
coWebsiteManager.loadCoWebsite(url,url);
public openCoWebsite(url: string, base: string) {
coWebsiteManager.loadCoWebsite(url, base);
}
public closeCoWebSite(){

View file

@ -0,0 +1,11 @@
<script lang="typescript">
import MenuIcon from "./Menu/MenuIcon.svelte";
import {menuIconVisible} from "../Stores/MenuStore";
</script>
<div>
<!-- {#if $menuIconVisible}
<MenuIcon />
{/if} -->
</div>

View file

@ -0,0 +1,33 @@
<script lang="typescript">
</script>
<main class="menuIcon">
<section>
<button>
<img src="/static/images/menu.svg" alt="Open menu">
</button>
</section>
</main>
<style lang="scss">
.menuIcon button {
background-color: black;
color: white;
border-radius: 7px;
padding: 2px 8px;
img {
width: 14px;
padding-top: 0;
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
}
}
.menuIcon section {
margin: 10px;
}
@media only screen and (max-height: 700px) {
.menuIcon section {
margin: 2px;
}
}
</style>

View file

@ -1,10 +1,11 @@
import {Subject} from "rxjs";
import {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
import type {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
export enum AdminMessageEventTypes {
admin = 'message',
audio = 'audio',
ban = 'ban',
banned = 'banned',
}
interface AdminMessageEvent {
@ -18,11 +19,11 @@ interface AdminMessageEvent {
class AdminMessagesService {
private _messageStream: Subject<AdminMessageEvent> = new Subject();
public messageStream = this._messageStream.asObservable();
constructor() {
this.messageStream.subscribe((event) => console.log('message', event))
}
onSendusermessage(message: SendUserMessage|BanUserMessage) {
this._messageStream.next({
type: message.getType() as unknown as AdminMessageEventTypes,
@ -31,4 +32,4 @@ class AdminMessagesService {
}
}
export const adminMessagesService = new AdminMessagesService();
export const adminMessagesService = new AdminMessagesService();

View file

@ -1,7 +1,7 @@
import Axios from "axios";
import {PUSHER_URL, START_ROOM_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection";
import {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore";
import {LocalUser} from "./LocalUser";
@ -88,9 +88,9 @@ class ConnectionManager {
this.localUser = new LocalUser('', 'test', []);
}
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<OnConnectInterface> {
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
return new Promise<OnConnectInterface>((resolve, reject) => {
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(error);
@ -111,7 +111,7 @@ class ConnectionManager {
this.reconnectingTimeout = setTimeout(() => {
//todo: allow a way to break recursion?
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
}, 4000 + Math.floor(Math.random() * 2000) );
});
});

View file

@ -1,8 +1,8 @@
import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import {SignalData} from "simple-peer";
import {RoomConnection} from "./RoomConnection";
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import type {SignalData} from "simple-peer";
import type {RoomConnection} from "./RoomConnection";
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
export enum EventMessage{
CONNECT = "connect",
@ -47,6 +47,7 @@ export interface MessageUserPositionInterface {
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
companion: string|null;
}
export interface MessageUserMovedInterface {
@ -58,7 +59,8 @@ export interface MessageUserJoined {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface
position: PointInterface;
companion: string|null;
}
export interface PositionInterface {

View file

@ -1,3 +1,5 @@
import {MAX_USERNAME_LENGTH} from "../Enum/EnvironmentVariable";
export interface CharacterTexture {
id: number,
level: number,
@ -5,6 +7,23 @@ export interface CharacterTexture {
rights: string
}
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
export function isUserNameValid(value: string): boolean {
const regexp = new RegExp('^[A-Za-z0-9]{1,'+maxUserNameLength+'}$');
return regexp.test(value);
}
export function areCharacterLayersValid(value: string[] | null): boolean {
if (!value || !value.length) return false;
for (let i = 0; i < value.length; i++) {
if (/^\w+$/.exec(value[i]) === null) {
return false;
}
}
return true;
}
export class LocalUser {
constructor(public readonly uuid:string, public readonly jwtToken: string, public readonly textures: CharacterTexture[]) {
}

View file

@ -1,14 +1,16 @@
import {LocalUser} from "./LocalUser";
import {areCharacterLayersValid, isUserNameValid, LocalUser} from "./LocalUser";
const playerNameKey = 'playerName';
const selectedPlayerKey = 'selectedPlayer';
const customCursorPositionKey = 'customCursorPosition';
const characterLayersKey = 'characterLayers';
const companionKey = 'companion';
const gameQualityKey = 'gameQuality';
const videoQualityKey = 'videoQuality';
const audioPlayerVolumeKey = 'audioVolume';
const audioPlayerMuteKey = 'audioMute';
const helpCameraSettingsShown = 'helpCameraSettingsShown';
const helpCameraSettingsShown = 'helpCameraSettingsShown';
const fullscreenKey = 'fullscreen';
class LocalUserStore {
saveUser(localUser: LocalUser) {
@ -22,8 +24,9 @@ class LocalUserStore {
setName(name:string): void {
localStorage.setItem(playerNameKey, name);
}
getName(): string {
return localStorage.getItem(playerNameKey) || '';
getName(): string|null {
const value = localStorage.getItem(playerNameKey) || '';
return isUserNameValid(value) ? value : null;
}
setPlayerCharacterIndex(playerCharacterIndex: number): void {
@ -44,7 +47,24 @@ class LocalUserStore {
localStorage.setItem(characterLayersKey, JSON.stringify(layers));
}
getCharacterLayers(): string[]|null {
return JSON.parse(localStorage.getItem(characterLayersKey) || "null");
const value = JSON.parse(localStorage.getItem(characterLayersKey) || "null");
return areCharacterLayersValid(value) ? value : null;
}
setCompanion(companion: string|null): void {
return localStorage.setItem(companionKey, JSON.stringify(companion));
}
getCompanion(): string|null {
const companion = JSON.parse(localStorage.getItem(companionKey) || "null");
if (typeof companion !== "string" || companion === "") {
return null;
}
return companion;
}
wasCompanionSet(): boolean {
return localStorage.getItem(companionKey) ? true : false;
}
setGameQualityValue(value: number): void {
@ -81,6 +101,13 @@ class LocalUserStore {
getHelpCameraSettingsShown(): boolean {
return localStorage.getItem(helpCameraSettingsShown) === '1';
}
setFullscreen(value: boolean): void {
localStorage.setItem(fullscreenKey, value.toString());
}
getFullscreen(): boolean {
return localStorage.getItem(fullscreenKey) === 'true';
}
}
export const localUserStore = new LocalUserStore();

View file

@ -27,10 +27,11 @@ import {
SendJitsiJwtMessage,
CharacterLayerMessage,
PingMessage,
SendUserMessage, BanUserMessage
SendUserMessage,
BanUserMessage
} from "../Messages/generated/messages_pb"
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import type {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
import Direction = PositionMessage.Direction;
import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
import {
@ -41,7 +42,7 @@ import {
ViewportInterface, WebRtcDisconnectMessageInterface,
WebRtcSignalReceivedMessageInterface,
} from "./ConnexionModels";
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import {adminMessagesService} from "./AdminMessagesService";
import {worldFullMessageStream} from "./WorldFullMessageStream";
import {worldFullWarningStream} from "./WorldFullWarningStream";
@ -66,7 +67,7 @@ export class RoomConnection implements RoomConnection {
* @param token A JWT token containing the UUID of the user
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
*/
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null) {
let url = new URL(PUSHER_URL, window.location.toString()).toString();
url = url.replace('http://', 'ws://').replace('https://', 'wss://');
if (!url.endsWith('/')) {
@ -86,6 +87,10 @@ export class RoomConnection implements RoomConnection {
url += '&left='+Math.floor(viewport.left);
url += '&right='+Math.floor(viewport.right);
if (typeof companion === 'string') {
url += '&companion='+encodeURIComponent(companion);
}
if (RoomConnection.websocketFactory) {
this.socket = RoomConnection.websocketFactory(url);
} else {
@ -165,7 +170,10 @@ export class RoomConnection implements RoomConnection {
} else if (message.hasWorldfullmessage()) {
worldFullMessageStream.onMessage();
this.closed = true;
} else if (message.hasWebrtcsignaltoclientmessage()) {
} else if (message.hasWorldconnexionmessage()) {
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
this.closed = true;
}else if (message.hasWebrtcsignaltoclientmessage()) {
this.dispatch(EventMessage.WEBRTC_SIGNAL, message.getWebrtcsignaltoclientmessage());
} else if (message.hasWebrtcscreensharingsignaltoclientmessage()) {
this.dispatch(EventMessage.WEBRTC_SCREEN_SHARING_SIGNAL, message.getWebrtcscreensharingsignaltoclientmessage());
@ -184,7 +192,7 @@ export class RoomConnection implements RoomConnection {
} else if (message.hasSendusermessage()) {
adminMessagesService.onSendusermessage(message.getSendusermessage() as SendUserMessage);
} else if (message.hasBanusermessage()) {
adminMessagesService.onSendusermessage(message.getSendusermessage() as BanUserMessage);
adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage);
} else if (message.hasWorldfullwarningmessage()) {
worldFullWarningStream.onMessage();
} else if (message.hasRefreshroommessage()) {
@ -322,11 +330,14 @@ export class RoomConnection implements RoomConnection {
}
})
const companion = message.getCompanion();
return {
userId: message.getUserid(),
name: message.getName(),
characterLayers,
position: ProtobufClientUtils.toPointInterface(position)
position: ProtobufClientUtils.toPointInterface(position),
companion: companion ? companion.getName() : null
}
}

View file

@ -2,12 +2,12 @@ import {Subject} from "rxjs";
class WorldFullMessageStream {
private _stream:Subject<void> = new Subject();
private _stream:Subject<string|null> = new Subject<string|null>();
public stream = this._stream.asObservable();
onMessage() {
this._stream.next();
onMessage(message? :string) {
this._stream.next(message);
}
}

View file

@ -1,28 +1,29 @@
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
const START_ROOM_URL : string = process.env.START_ROOM_URL || '/_/global/maps.workadventure.localhost/Floor0/floor0.json';
// For compatibility reasons with older versions, API_URL is the old host name of PUSHER_URL
const PUSHER_URL = process.env.PUSHER_URL || (process.env.API_URL ? '//'+process.env.API_URL : "//pusher.workadventure.localhost");
const PUSHER_URL = process.env.PUSHER_URL || '//pusher.workadventure.localhost';
const UPLOADER_URL = process.env.UPLOADER_URL || '//uploader.workadventure.localhost';
const ADMIN_URL = process.env.ADMIN_URL || "//workadventure.localhost";
const STUN_SERVER: string = process.env.STUN_SERVER || "stun:stun.l.google.com:19302";
const TURN_SERVER: string = process.env.TURN_SERVER || "";
const SKIP_RENDER_OPTIMIZATIONS: boolean = process.env.SKIP_RENDER_OPTIMIZATIONS == "true";
const DISABLE_NOTIFICATIONS: boolean = process.env.DISABLE_NOTIFICATIONS == "true";
const TURN_USER: string = process.env.TURN_USER || '';
const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
const RESOLUTION = 2;
const ZOOM_LEVEL = 1/*3/4*/;
const POSITION_DELAY = 200; // Wait 200ms between sending position events
const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
export {
DEBUG_MODE,
START_ROOM_URL,
SKIP_RENDER_OPTIMIZATIONS,
DISABLE_NOTIFICATIONS,
PUSHER_URL,
UPLOADER_URL,
ADMIN_URL,
RESOLUTION,
ZOOM_LEVEL,
POSITION_DELAY,
MAX_EXTRAPOLATION_TIME,
STUN_SERVER,

View file

@ -1,6 +1,6 @@
import {PositionMessage} from "../Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import {PointInterface} from "../Connexion/ConnexionModels";
import type {PointInterface} from "../Connexion/ConnexionModels";
export class ProtobufClientUtils {

View file

@ -0,0 +1,220 @@
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
export interface CompanionStatus {
x: number;
y: number;
name: string;
moving: boolean;
direction: PlayerAnimationDirections;
}
export class Companion extends Container {
public sprites: Map<string, Sprite>;
private delta: number;
private invisible: boolean;
private updateListener: Function;
private target: { x: number, y: number, direction: PlayerAnimationDirections };
private companionName: string;
private direction: PlayerAnimationDirections;
private animationType: PlayerAnimationTypes;
constructor(scene: Phaser.Scene, x: number, y: number, name: string, texturePromise: Promise<string>) {
super(scene, x + 14, y + 4);
this.sprites = new Map<string, Sprite>();
this.delta = 0;
this.invisible = true;
this.target = { x, y, direction: PlayerAnimationDirections.Down };
this.direction = PlayerAnimationDirections.Down;
this.animationType = PlayerAnimationTypes.Idle;
this.companionName = name;
texturePromise.then(resource => {
this.addResource(resource);
this.invisible = false;
})
this.scene.physics.world.enableBody(this);
this.getBody().setImmovable(true);
this.getBody().setCollideWorldBounds(false);
this.setSize(16, 16);
this.getBody().setSize(16, 16);
this.getBody().setOffset(0, 8);
this.setDepth(-1);
this.updateListener = this.step.bind(this);
this.scene.events.addListener('update', this.updateListener);
this.scene.add.existing(this);
}
public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
this.target = { x, y: y + 4, direction };
}
public step(time: number, delta: number) {
if (typeof this.target === 'undefined') return;
this.delta += delta;
if (this.delta < 128) {
return;
}
this.delta = 0;
const xDist = this.target.x - this.x;
const yDist = this.target.y - this.y;
const distance = Math.pow(xDist, 2) + Math.pow(yDist, 2);
if (distance < 650) {
this.animationType = PlayerAnimationTypes.Idle;
this.direction = this.target.direction;
this.getBody().stop();
} else {
this.animationType = PlayerAnimationTypes.Walk;
const xDir = xDist / Math.max(Math.abs(xDist), 1);
const yDir = yDist / Math.max(Math.abs(yDist), 1);
const speed = 256;
this.getBody().setVelocity(Math.min(Math.abs(xDist * 2.5), speed) * xDir, Math.min(Math.abs(yDist * 2.5), speed) * yDir);
if (Math.abs(xDist) > Math.abs(yDist)) {
if (xDist < 0) {
this.direction = PlayerAnimationDirections.Left;
} else {
this.direction = PlayerAnimationDirections.Right;
}
} else {
if (yDist < 0) {
this.direction = PlayerAnimationDirections.Up;
} else {
this.direction = PlayerAnimationDirections.Down;
}
}
}
this.setDepth(this.y);
this.playAnimation(this.direction, this.animationType);
}
public getStatus(): CompanionStatus {
const { x, y, direction, animationType, companionName } = this;
return {
x,
y,
direction,
moving: animationType === PlayerAnimationTypes.Walk,
name: companionName
}
}
private playAnimation(direction: PlayerAnimationDirections, type: PlayerAnimationTypes): void {
if (this.invisible) return;
for (const [resource, sprite] of this.sprites.entries()) {
sprite.play(`${resource}-${direction}-${type}`, true);
}
}
private addResource(resource: string, frame?: string | number): void {
const sprite = new Sprite(this.scene, 0, 0, resource, frame);
this.add(sprite);
this.getAnimations(resource).forEach(animation => {
this.scene.anims.create(animation);
});
this.scene.sys.updateList.add(sprite);
this.sprites.set(resource, sprite);
}
private getAnimations(resource: string): Phaser.Types.Animations.Animation[] {
return [
{
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [1]}),
frameRate: 10,
repeat: 1
},
{
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [4]}),
frameRate: 10,
repeat: 1
},
{
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [7]}),
frameRate: 10,
repeat: 1
},
{
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [10]}),
frameRate: 10,
repeat: 1
},
{
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [0, 1, 2]}),
frameRate: 15,
repeat: -1
},
{
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [3, 4, 5]}),
frameRate: 15,
repeat: -1
},
{
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [6, 7, 8]}),
frameRate: 15,
repeat: -1
},
{
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [9, 10, 11]}),
frameRate: 15,
repeat: -1
}
]
}
private getBody(): Phaser.Physics.Arcade.Body {
const body = this.body;
if (!(body instanceof Phaser.Physics.Arcade.Body)) {
throw new Error('Container does not have arcade body');
}
return body;
}
public destroy(): void {
for (const sprite of this.sprites.values()) {
if (this.scene) {
this.scene.sys.updateList.remove(sprite);
}
}
if (this.scene) {
this.scene.events.removeListener('update', this.updateListener);
}
super.destroy();
}
}

View file

@ -0,0 +1,14 @@
export interface CompanionResourceDescriptionInterface {
name: string,
img: string,
behaviour: "dog" | "cat"
}
export const COMPANION_RESOURCES: CompanionResourceDescriptionInterface[] = [
{ name: "dog1", img: "resources/characters/pipoya/Dog 01-1.png", behaviour: "dog" },
{ name: "dog2", img: "resources/characters/pipoya/Dog 01-2.png", behaviour: "dog" },
{ name: "dog3", img: "resources/characters/pipoya/Dog 01-3.png", behaviour: "dog" },
{ name: "cat1", img: "resources/characters/pipoya/Cat 01-1.png", behaviour: "cat" },
{ name: "cat2", img: "resources/characters/pipoya/Cat 01-2.png", behaviour: "cat" },
{ name: "cat3", img: "resources/characters/pipoya/Cat 01-3.png", behaviour: "cat" },
]

View file

@ -0,0 +1,29 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import { COMPANION_RESOURCES, CompanionResourceDescriptionInterface } from "./CompanionTextures";
export const getAllCompanionResources = (loader: LoaderPlugin): CompanionResourceDescriptionInterface[] => {
COMPANION_RESOURCES.forEach((resource: CompanionResourceDescriptionInterface) => {
lazyLoadCompanionResource(loader, resource.name);
});
return COMPANION_RESOURCES;
}
export const lazyLoadCompanionResource = (loader: LoaderPlugin, name: string): Promise<string> => {
return new Promise((resolve, reject) => {
const resource = COMPANION_RESOURCES.find(item => item.name === name);
if (typeof resource === 'undefined') {
return reject(`Texture '${name}' not found!`);
}
if (loader.textureManager.exists(resource.name)) {
return resolve(resource.name);
}
loader.spritesheet(resource.name, resource.img, { frameWidth: 32, frameHeight: 32, endFrame: 12 });
loader.once(`filecomplete-spritesheet-${resource.name}`, () => resolve(resource.name));
loader.start(); // It's only automatically started during the Scene preload.
});
}

View file

@ -0,0 +1,64 @@
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
import {waScaleManager} from "../Services/WaScaleManager";
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
export const joystickBaseKey = 'joystickBase';
export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
export const joystickThumbKey = 'joystickThumb';
export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
const baseSize = 50;
const thumbSize = 25;
const radius = 17.5;
export class MobileJoystick extends VirtualJoystick {
private resizeCallback: () => void;
constructor(scene: Phaser.Scene) {
super(scene, {
x: -1000,
y: -1000,
radius: radius * window.devicePixelRatio,
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
enable: true,
dir: "8dir",
});
this.visible = false;
this.enable = false;
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => {
if (!pointer.wasTouch) {
return;
}
// Let's only display the joystick if there is one finger on the screen
if (pointer.event.touches.length === 1) {
this.x = pointer.x;
this.y = pointer.y;
this.visible = true;
this.enable = true;
} else {
this.visible = false;
this.enable = false;
}
});
this.scene.input.on('pointerup', () => {
this.visible = false;
this.enable = false;
});
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
private resize() {
this.base.setDisplaySize(baseSize / waScaleManager.zoomModifier * window.devicePixelRatio, baseSize / waScaleManager.zoomModifier * window.devicePixelRatio);
this.thumb.setDisplaySize(thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio, thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio);
this.setRadius(radius / waScaleManager.zoomModifier * window.devicePixelRatio);
}
public destroy() {
super.destroy();
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
}

View file

@ -17,14 +17,12 @@ export class SoundMeter {
}
private init(context: AudioContext) {
if (this.context === undefined) {
this.context = context;
this.analyser = this.context.createAnalyser();
this.context = context;
this.analyser = this.context.createAnalyser();
this.analyser.fftSize = 2048;
const bufferLength = this.analyser.fftSize;
this.dataArray = new Uint8Array(bufferLength);
}
this.analyser.fftSize = 2048;
const bufferLength = this.analyser.fftSize;
this.dataArray = new Uint8Array(bufferLength);
}
public connectToSource(stream: MediaStream, context: AudioContext): void

View file

@ -1,5 +1,5 @@
import Container = Phaser.GameObjects.Container;
import {Scene} from "phaser";
import type {Scene} from "phaser";
import GameObject = Phaser.GameObjects.GameObject;
import Rectangle = Phaser.GameObjects.Rectangle;

View file

@ -1,46 +1,68 @@
const IGNORED_KEYS = new Set([
'Esc',
'Escape',
'Alt',
'Meta',
'Control',
'Ctrl',
'Space',
'Backspace'
])
export class TextInput extends Phaser.GameObjects.BitmapText {
private minUnderLineLength = 4;
private underLine: Phaser.GameObjects.Text;
private domInput = document.createElement('input');
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string,
onChange: (text: string) => void) {
super(scene, x, y, 'main_font', text, 32);
this.setOrigin(0.5).setCenterAlign()
this.setOrigin(0.5).setCenterAlign();
this.scene.add.existing(this);
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
this.underLine.setOrigin(0.5)
const style = {fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'};
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), style);
this.underLine.setOrigin(0.5);
this.domInput.maxLength = maxLength;
this.domInput.style.opacity = "0";
if (text) {
this.domInput.value = text;
}
this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
if (event.keyCode === 8 && this.text.length > 0) {
this.deleteLetter();
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
this.addLetter(event.key);
this.domInput.addEventListener('keydown', event => {
if (IGNORED_KEYS.has(event.key)) {
return;
}
if (!/[a-zA-Z0-9:.!&?()+-]/.exec(event.key)) {
event.preventDefault();
}
});
this.domInput.addEventListener('input', (event) => {
if (event.defaultPrevented) {
return;
}
this.text = this.domInput.value;
this.underLine.text = this.getUnderLineBody(this.text.length);
onChange(this.text);
});
document.body.append(this.domInput);
this.focus();
}
private getUnderLineBody(textLength:number): string {
if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
let text = '_______';
for (let i = this.minUnderLineLength; i < textLength; i++) {
text += '__'
text += '__';
}
return text;
}
private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
}
private addLetter(letter: string) {
this.text += letter;
}
getText(): string {
return this.text;
}
@ -56,4 +78,13 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
this.underLine.y = y+1;
return this;
}
focus() {
this.domInput.focus();
}
destroy(): void {
super.destroy();
this.domInput.remove();
}
}

View file

@ -0,0 +1,51 @@
import type {ITiledMapObject} from "../Map/ITiledMap";
import type {GameScene} from "../Game/GameScene";
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
if (object.text === undefined) {
throw new Error('This object has not textual representation.');
}
const options: {
fontStyle?: string,
fontSize?: string,
fontFamily?: string,
color?: string,
align?: string,
wordWrap?: {
width: number,
useAdvancedWrap?: boolean
}
} = {};
if (object.text.italic) {
options.fontStyle = 'italic';
}
// Note: there is no support for "strikeout" and "underline"
let fontSize: number = 16;
if (object.text.pixelsize) {
fontSize = object.text.pixelsize;
}
options.fontSize = fontSize + 'px';
if (object.text.fontfamily) {
options.fontFamily = '"'+object.text.fontfamily+'"';
}
let color = '#000000';
if (object.text.color !== undefined) {
color = object.text.color;
}
options.color = color;
if (object.text.wrap === true) {
options.wordWrap = {
width: object.width,
//useAdvancedWrap: true
}
}
if (object.text.halign !== undefined) {
options.align = object.text.halign;
}
console.warn(options);
const textElem = scene.add.text(object.x, object.y, object.text.text, options);
textElem.setAngle(object.rotation);
}
}

View file

@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
interface AnimationData {
key: string;
@ -21,6 +22,7 @@ export abstract class Character extends Container {
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
constructor(scene: Phaser.Scene,
x: number,
@ -69,6 +71,12 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
}
}
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
if(!this.scene.textures.exists(texture)){
@ -189,6 +197,10 @@ export abstract class Character extends Container {
}
this.setDepth(this.y);
if (this.companion) {
this.companion.setTarget(this.x, this.y, this.lastDirection);
}
}
stop(){

View file

@ -1,6 +1,5 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import TextureManager = Phaser.Textures.TextureManager;
import {CharacterTexture} from "../../Connexion/LocalUser";
import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
@ -62,7 +61,7 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
const playerResource = PLAYER_RESOURCES[textureName];
if (playerResource !== undefined) return playerResource;
for (let i=0; i<LAYERS.length;i++) {
const playerResource = LAYERS[i][textureName];
if (playerResource !== undefined) return playerResource;
@ -81,4 +80,4 @@ const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor
});
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
});
}
}

View file

@ -1,7 +1,7 @@
import {GameScene} from "../Game/GameScene";
import {PointInterface} from "../../Connexion/ConnexionModels";
import type {GameScene} from "../Game/GameScene";
import type {PointInterface} from "../../Connexion/ConnexionModels";
import {Character} from "../Entity/Character";
import {PlayerAnimationDirections} from "../Player/Animation";
import type {PlayerAnimationDirections} from "../Player/Animation";
/**
* Class representing the sprite of a remote player (a player that plays on another computer)
@ -17,19 +17,29 @@ export class RemotePlayer extends Character {
name: string,
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
moving: boolean
moving: boolean,
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
//set data
this.userId = userId;
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
updatePosition(position: PointInterface): void {
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
this.setX(position.x);
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
}
}

View file

@ -1,12 +1,12 @@
import Scene = Phaser.Scene;
import {Character} from "./Character";
import type {Character} from "./Character";
//todo: improve this WIP
export class SpeechBubble {
private bubble: Phaser.GameObjects.Graphics;
private content: Phaser.GameObjects.Text;
constructor(scene: Scene, player: Character, text: string = "") {
const bubbleHeight = 50;

View file

@ -1,9 +1,10 @@
import {PointInterface} from "../../Connexion/ConnexionModels";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type {PointInterface} from "../../Connexion/ConnexionModels";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
export interface AddPlayerInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
companion: string|null;
}

View file

@ -0,0 +1,53 @@
import {ResizableScene} from "../Login/ResizableScene";
import GameObject = Phaser.GameObjects.GameObject;
import Events = Phaser.Scenes.Events;
import AnimationEvents = Phaser.Animations.Events;
import StructEvents = Phaser.Structs.Events;
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
/**
* A scene that can track its dirty/pristine state.
*/
export abstract class DirtyScene extends ResizableScene {
private isAlreadyTracking: boolean = false;
protected dirty:boolean = true;
private objectListChanged:boolean = true;
/**
* Track all objects added to the scene and adds a callback each time an animation is added.
* Whenever an object is added, removed, or when an animation is played, the dirty state is set to true.
*
* Note: this does not work with animations from sprites inside containers.
*/
protected trackDirtyAnims(): void {
if (this.isAlreadyTracking || SKIP_RENDER_OPTIMIZATIONS) {
return;
}
this.isAlreadyTracking = true;
const trackAnimationFunction = this.trackAnimation.bind(this);
this.sys.updateList.on(StructEvents.PROCESS_QUEUE_ADD, (gameObject: GameObject) => {
this.objectListChanged = true;
gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
});
this.sys.updateList.on(StructEvents.PROCESS_QUEUE_REMOVE, (gameObject: GameObject) => {
this.objectListChanged = true;
gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
});
this.events.on(Events.RENDER, () => {
this.objectListChanged = false;
});
}
private trackAnimation(): void {
this.objectListChanged = true;
}
public isDirty(): boolean {
return this.dirty || this.objectListChanged;
}
public onResize(ev: UIEvent): void {
this.objectListChanged = true;
}
}

View file

@ -0,0 +1,124 @@
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {waScaleManager} from "../Services/WaScaleManager";
import {ResizableScene} from "../Login/ResizableScene";
const Events = Phaser.Core.Events;
/**
* A specialization of the main Phaser Game scene.
* It comes with an optimization to skip rendering.
*
* Beware, the "step" function might vary in future versions of Phaser.
*
* It also automatically calls "onResize" on any scenes extending ResizableScene.
*/
export class Game extends Phaser.Game {
private _isDirty = false;
constructor(GameConfig: Phaser.Types.Core.GameConfig) {
super(GameConfig);
window.addEventListener('resize', (event) => {
// Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of this.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize(event);
}
}
});
}
public step(time: number, delta: number)
{
// @ts-ignore
if (this.pendingDestroy)
{
// @ts-ignore
return this.runDestroy();
}
const eventEmitter = this.events;
// Global Managers like Input and Sound update in the prestep
eventEmitter.emit(Events.PRE_STEP, time, delta);
// This is mostly meant for user-land code and plugins
eventEmitter.emit(Events.STEP, time, delta);
// Update the Scene Manager and all active Scenes
this.scene.update(time, delta);
// Our final event before rendering starts
eventEmitter.emit(Events.POST_STEP, time, delta);
// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
if (SKIP_RENDER_OPTIMIZATIONS || this.isDirty()) {
const renderer = this.renderer;
// Run the Pre-render (clearing the canvas, setting background colors, etc)
renderer.preRender();
eventEmitter.emit(Events.PRE_RENDER, renderer, time, delta);
// The main render loop. Iterates all Scenes and all Cameras in those scenes, rendering to the renderer instance.
this.scene.render(renderer);
// The Post-Render call. Tidies up loose end, takes snapshots, etc.
renderer.postRender();
// The final event before the step repeats. Your last chance to do anything to the canvas before it all starts again.
eventEmitter.emit(Events.POST_RENDER, renderer, time, delta);
} else {
// @ts-ignore
this.scene.isProcessing = false;
}
}
private isDirty(): boolean {
if (this._isDirty) {
this._isDirty = false;
return true;
}
// Loop through the scenes in forward order
for (let i = 0; i < this.scene.scenes.length; i++)
{
const scene = this.scene.scenes[i];
const sys = scene.sys;
if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
{
// @ts-ignore
if(typeof scene.isDirty === 'function') {
// @ts-ignore
const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
if (isDirty) {
return true;
}
} else {
return true;
}
}
}
return false;
}
/**
* Marks the game as needing to be redrawn.
*/
public markDirty(): void {
this._isDirty = true;
}
}

View file

@ -1,6 +1,6 @@
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
@ -21,21 +21,23 @@ export interface HasMovedEvent {
export class GameManager {
private playerName: string|null;
private characterLayers: string[]|null;
private companion: string|null;
private startRoom!:Room;
currentGameSceneName: string|null = null;
constructor() {
this.playerName = localUserStore.getName();
this.characterLayers = localUserStore.getCharacterLayers();
this.companion = localUserStore.getCompanion();
}
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
if (!this.playerName) {
return LoginSceneName;
} else if (!this.characterLayers) {
} else if (!this.characterLayers || !this.characterLayers.length) {
return SelectCharacterSceneName;
} else {
return EnableCameraSceneName;
@ -64,6 +66,14 @@ export class GameManager {
}
setCompanion(companion: string|null): void {
this.companion = companion;
}
getCompanion(): string|null {
return this.companion;
}
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapUrl = await room.getMapUrl();
@ -79,12 +89,9 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
if (!localUserStore.getHelpCameraSettingsShown()) {
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
public gameSceneIsCreated(scene: GameScene) {
this.currentGameSceneName = scene.scene.key;
const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
@ -118,7 +125,7 @@ export class GameManager {
scene.scene.run(fallbackSceneName)
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
return scene.scene.get(this.currentGameSceneName) as GameScene

View file

@ -1,4 +1,5 @@
import {ITiledMap} from "../Map/ITiledMap";
import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
import {LayersIterator} from "../Map/LayersIterator";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
@ -10,8 +11,10 @@ export class GameMap {
private key: number|undefined;
private lastProperties = new Map<string, string|boolean|number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
public readonly layersIterator: LayersIterator;
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
}
/**
@ -55,7 +58,7 @@ export class GameMap {
private getProperties(key: number): Map<string, string|boolean|number> {
const properties = new Map<string, string|boolean|number>();
for (const layer of this.map.layers) {
for (const layer of this.layersIterator) {
if (layer.type !== 'tilelayer') {
continue;
}

View file

@ -1,5 +1,5 @@
import {gameManager, HasMovedEvent} from "./GameManager";
import {
import type {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
MessageUserMovedInterface,
@ -10,9 +10,22 @@ import {
RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
MAX_PER_GROUP,
POSITION_DELAY,
} from "../../Enum/EnvironmentVariable";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledText,
ITiledMapTileLayer,
ITiledTileSet
} from "../Map/ITiledMap";
import type {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
@ -36,14 +49,14 @@ import {
import {GameMap} from "./GameMap";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {mediaManager} from "../../WebRtc/MediaManager";
import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
import {ActionableItem} from "../Items/ActionableItem";
import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
import type {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager";
import {soundManager} from "./SoundManager";
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {RoomConnection} from "../../Connexion/RoomConnection";
import type {RoomConnection} from "../../Connexion/RoomConnection";
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
import {userMessageManager} from "../../Administration/UserMessageManager";
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
@ -68,8 +81,17 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import {Subscription} from "rxjs";
import type {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import RenderTexture = Phaser.GameObjects.RenderTexture;
import Tilemap = Phaser.Tilemaps.Tilemap;
import {DirtyScene} from "./DirtyScene";
import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import {waScaleManager} from "../Services/WaScaleManager";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -108,13 +130,13 @@ interface DeleteGroupEventInterface {
const defaultStartLayerName = 'start';
export class GameScene extends ResizableScene implements CenterListener {
export class GameScene extends DirtyScene implements CenterListener {
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer!: CurrentGamerInterface;
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
groups: Map<number, Sprite>;
@ -125,12 +147,12 @@ export class GameScene extends ResizableScene implements CenterListener {
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection!: RoomConnection;
public connection: RoomConnection|undefined;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
private connectionAnswerPromiseResolve!: (value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
// A promise that will resolve when the "create" method is called (signaling loading is ended)
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
@ -160,8 +182,14 @@ export class GameScene extends ResizableScene implements CenterListener {
private openChatIcon!: OpenChatIcon;
private playerName!: string;
private characterLayers!: string[];
private companion!: string|null;
private messageSubscription: Subscription|null = null;
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
private pinchManager: PinchManager|undefined;
private physicsEnabled: boolean = true;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private onVisibilityChangeCallback: () => void;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -177,10 +205,11 @@ export class GameScene extends ResizableScene implements CenterListener {
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
})
});
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
this.connectionAnswerPromiseResolve = resolve;
})
});
this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
}
//hook preload scene
@ -194,9 +223,14 @@ export class GameScene extends ResizableScene implements CenterListener {
}
this.load.image(openChatIconName, 'resources/objects/talk.png');
if (touchScreenManager.supportTouchScreen) {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
this.originalMapUrl = this.MapUrlFile;
this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
@ -204,10 +238,25 @@ export class GameScene extends ResizableScene implements CenterListener {
});
return;
}
// 127.0.0.1, localhost and *.localhost are considered secure, even on HTTP.
// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
const url = new URL(file.src);
const host = url.host.split(':')[0];
if (window.location.protocol === 'https:' && file.src === this.MapUrlFile && (host === '127.0.0.1' || host === 'localhost' || host.endsWith('.localhost')) && this.originalMapUrl === undefined) {
this.originalMapUrl = this.MapUrlFile;
this.MapUrlFile = this.MapUrlFile.replace('https://', 'http://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
return;
}
this.scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: 'An error occurred while loading resource:',
message: file.src
message: this.originalMapUrl ?? file.src
});
});
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
@ -225,6 +274,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//this function must stay at the end of preload function
addLoader(this);
}
@ -324,11 +374,17 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook create scene
create(): void {
this.trackDirtyAnims();
gameManager.gameSceneIsCreated(this);
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
if (touchScreenManager.supportTouchScreen) {
this.pinchManager = new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
const playerName = gameManager.getPlayerName();
if (!playerName) {
@ -336,7 +392,7 @@ export class GameScene extends ResizableScene implements CenterListener {
}
this.playerName = playerName;
this.characterLayers = gameManager.getCharacterLayers();
this.companion = gameManager.getCompanion();
//initalise map
this.Map = this.add.tilemap(this.MapUrlFile);
@ -350,11 +406,11 @@ export class GameScene extends ResizableScene implements CenterListener {
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
for (const layer of this.gameMap.layersIterator) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
@ -368,9 +424,16 @@ export class GameScene extends ResizableScene implements CenterListener {
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
if (object.text) {
TextUtils.createTextFromITiledMapObject(this, object);
}
}
}
}
if (depth === -2) {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
}
this.initStartXAndStartY();
@ -381,10 +444,15 @@ export class GameScene extends ResizableScene implements CenterListener {
//initialise list of other player
this.MapPlayers = this.physics.add.group({immovable: true});
//create input to move
this.userInputManager = new UserInputManager(this);
mediaManager.setUserInputManager(this.userInputManager);
if (localUserStore.getFullscreen()) {
document.querySelector('body')?.requestFullscreen();
}
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
@ -424,9 +492,10 @@ export class GameScene extends ResizableScene implements CenterListener {
this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2)
// FIXME: change this to use the UserInputManager class for input
this.input.keyboard.on('keyup-M', () => {
// FIXME: Comment this feature because when user write M key in report input, the layout change.
/*this.input.keyboard.on('keyup-M', () => {
this.switchLayoutMode();
});
});*/
this.reposition();
@ -439,6 +508,8 @@ export class GameScene extends ResizableScene implements CenterListener {
if (!this.room.isDisconnected()) {
this.connect();
}
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
}
/**
@ -460,7 +531,9 @@ export class GameScene extends ResizableScene implements CenterListener {
top: camera.scrollY,
right: camera.scrollX + camera.width,
bottom: camera.scrollY + camera.height,
}).then((onConnect: OnConnectInterface) => {
},
this.companion
).then((onConnect: OnConnectInterface) => {
this.connection = onConnect.connection;
this.connection.onUserJoins((message: MessageUserJoined) => {
@ -468,7 +541,8 @@ export class GameScene extends ResizableScene implements CenterListener {
userId: message.userId,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
position: message.position,
companion: message.companion
}
this.addPlayer(userMessage);
});
@ -557,6 +631,7 @@ export class GameScene extends ResizableScene implements CenterListener {
self.chatModeSprite.setVisible(false);
self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
self.onVisibilityChange();
}
}
})
@ -647,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
if(message === undefined){
message = 'Press on SPACE to open the web site';
message = 'Press SPACE or touch here to open web site';
}
layoutManager.addActionButton('openWebsite', message.toString(), () => {
openWebsiteFunction();
@ -668,7 +743,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
} else {
this.startJitsi(roomName, undefined);
}
@ -679,7 +754,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
if (message === undefined) {
message = 'Press on SPACE to enter in jitsi meet room';
message = 'Press SPACE or touch here to enter Jitsi Meet room';
}
layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
openJitsiRoomFunction();
@ -691,9 +766,9 @@ export class GameScene extends ResizableScene implements CenterListener {
});
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
this.connection?.setSilent(false);
} else {
this.connection.setSilent(true);
this.connection?.setSilent(true);
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
@ -834,6 +909,8 @@ ${escapedMessage}
}
private onMapExit(exitKey: string) {
if (this.mapTransitioning) return;
this.mapTransitioning = true;
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
urlManager.pushStartLayerNameToUrl(hash);
@ -851,6 +928,7 @@ ${escapedMessage}
this.initPositionFromLayerName(hash || defaultStartLayerName);
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
setTimeout(() => this.mapTransitioning = false, 500);
}
}
@ -867,18 +945,27 @@ ${escapedMessage}
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer.closeAllConnections();
this.simplePeer?.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
this.userInputManager.destroy();
this.pinchManager?.destroy();
for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe();
}
document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
}
private removeAllRemotePlayers(): void {
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
player.destroy();
if (player.companion) {
player.companion.destroy();
}
this.MapPlayers.remove(player);
});
this.MapPlayersByKey = new Map<number, RemotePlayer>();
@ -926,13 +1013,14 @@ ${escapedMessage}
}
private initPositionFromLayerName(layerName: string) {
for (const layer of this.mapFile.layers) {
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
for (const layer of this.gameMap.layersIterator) {
if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x + this.mapFile.tilewidth/2;
this.startY = startPosition.y + this.mapFile.tileheight/2;
}
}
}
private getExitUrl(layer: ITiledMapLayer): string|undefined {
@ -955,7 +1043,7 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return undefined;
}
@ -967,7 +1055,7 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return [];
}
@ -975,13 +1063,13 @@ ${escapedMessage}
}
//todo: push that into the gameManager
private async loadNextGame(exitSceneIdentifier: string){
private loadNextGame(exitSceneIdentifier: string): void {
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
await gameManager.loadMap(room, this.scene);
gameManager.loadMap(room, this.scene).catch(() => {});
}
private startUser(layer: ITiledMapLayer): PositionInterface {
private startUser(layer: ITiledMapTileLayer): PositionInterface {
const tiles = layer.data;
if (typeof(tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
@ -1011,17 +1099,19 @@ ${escapedMessage}
//todo: in a dedicated class/function?
initCamera() {
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
this.cameras.main.startFollow(this.CurrentPlayer, true);
this.updateCameraOffset();
this.cameras.main.setZoom(ZOOM_LEVEL);
}
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
this.Layers.push(Layer);
}
createCollisionWithPlayer() {
this.physics.disableUpdate();
this.physicsEnabled = false;
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
@ -1049,7 +1139,9 @@ ${escapedMessage}
texturesPromise,
PlayerAnimationDirections.Down,
false,
this.userInputManager
this.userInputManager,
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
);
}catch (err){
if(err instanceof TextureError) {
@ -1135,7 +1227,7 @@ ${escapedMessage}
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
const camera = this.cameras.main;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1148,12 +1240,27 @@ ${escapedMessage}
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update(time: number, delta: number) : void {
mediaManager.setLastUpdateScene();
this.dirty = false;
mediaManager.updateScene();
this.currentTick = time;
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
}
this.CurrentPlayer.moveUser(delta);
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
if (!this.physicsEnabled) {
this.physics.enableUpdate();
this.physicsEnabled = true;
}
} else if (this.physicsEnabled) {
this.physics.disableUpdate();
this.physicsEnabled = false;
}
// Let's handle all events
while (this.pendingEvents.length !== 0) {
this.dirty = true;
const event = this.pendingEvents.dequeue();
switch (event.type) {
case "InitUserPositionEvent":
@ -1179,6 +1286,7 @@ ${escapedMessage}
// Let's move all users
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
this.dirty = true;
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId + '"');
@ -1201,7 +1309,7 @@ ${escapedMessage}
* Put all the players on the map on map load.
*/
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection.getUserId();
const currentPlayerId = this.connection?.getUserId();
this.removeAllRemotePlayers();
// load map
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
@ -1241,7 +1349,9 @@ ${escapedMessage}
addPlayerData.name,
texturesPromise,
addPlayerData.position.direction as PlayerAnimationDirections,
addPlayerData.position.moving
addPlayerData.position.moving,
addPlayerData.companion,
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
);
this.MapPlayers.add(player);
this.MapPlayersByKey.set(player.userId, player);
@ -1264,6 +1374,11 @@ ${escapedMessage}
console.error('Cannot find user with id ', userId);
} else {
player.destroy();
if (player.companion) {
player.companion.destroy();
}
this.MapPlayers.remove(player);
}
this.MapPlayersByKey.delete(userId);
@ -1308,7 +1423,7 @@ ${escapedMessage}
this,
Math.round(groupPositionMessage.position.x),
Math.round(groupPositionMessage.position.y),
groupPositionMessage.groupSize === 4 ? 'circleSprite-red' : 'circleSprite-white'
groupPositionMessage.groupSize === MAX_PER_GROUP ? 'circleSprite-red' : 'circleSprite-white'
);
sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite);
@ -1338,15 +1453,16 @@ ${escapedMessage}
* Sends to the server an event emitted by one of the ActionableItems.
*/
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
}
public onResize(): void {
public onResize(ev: UIEvent): void {
super.onResize(ev);
this.reposition();
// Send new viewport to server
const camera = this.cameras.main;
this.connection.setViewport({
this.connection?.setViewport({
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1376,19 +1492,18 @@ ${escapedMessage}
}
/**
* Updates the offset of the character compared to the center of the screen according to the layout mananger
* (tries to put the character in the center of the reamining space if there is a discussion going on.
* Updates the offset of the character compared to the center of the screen according to the layout manager
* (tries to put the character in the center of the remaining space if there is a discussion going on.
*/
private updateCameraOffset(): void {
const array = layoutManager.findBiggestAvailableArray();
let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
// Let's put this in Game coordinates by applying the zoom level:
xCenter /= ZOOM_LEVEL * RESOLUTION;
yCenter /= ZOOM_LEVEL * RESOLUTION;
this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
this.cameras.main.setFollowOffset((xCenter - game.offsetWidth/2) * window.devicePixelRatio / this.scale.zoom , (yCenter - game.offsetHeight/2) * window.devicePixelRatio / this.scale.zoom);
}
public onCenterChange(): void {
@ -1402,13 +1517,15 @@ ${escapedMessage}
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection.setSilent(true);
this.connection?.setSilent(true);
mediaManager.hideGameOverlay();
//permit to stop jitsi when user close iframe
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
this.stopJitsi();
});
this.onVisibilityChange();
}
public stopJitsi(): void {
@ -1417,6 +1534,7 @@ ${escapedMessage}
mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
this.onVisibilityChange();
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
@ -1431,14 +1549,45 @@ ${escapedMessage}
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
private showWorldFullError(): void {
private showWorldFullError(message: string|null): void {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.scene.remove(ReconnectingSceneName);
this.userInputManager.disableControls();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
//FIX ME to use status code
if(message == undefined){
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}else{
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
});
}
}
zoomByFactor(zoomFactor: number) {
waScaleManager.zoomModifier *= zoomFactor;
this.updateCameraOffset();
}
private onVisibilityChange(): void {
// If the overlay is not displayed, we are in Jitsi. We don't need the webcam.
if (!mediaManager.isGameOverlayVisible()) {
mediaManager.blurCamera();
return;
}
if (document.visibilityState === 'visible') {
mediaManager.focusCamera();
} else {
if (this.simplePeer.getNbConnections() === 0) {
mediaManager.blurCamera();
}
}
}
}

View file

@ -1,6 +1,6 @@
import {HasMovedEvent} from "./GameManager";
import type {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
import {PositionInterface} from "../../Connexion/ConnexionModels";
import type {PositionInterface} from "../../Connexion/ConnexionModels";
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {

View file

@ -2,8 +2,8 @@
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import {PlayerMovement} from "./PlayerMovement";
import {HasMovedEvent} from "./GameManager";
import type {PlayerMovement} from "./PlayerMovement";
import type {HasMovedEvent} from "./GameManager";
export class PlayersPositionInterpolator {
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();

View file

@ -4,7 +4,7 @@
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
import {GameScene} from "../Game/GameScene";
import type {GameScene} from "../Game/GameScene";
type EventCallback = (state: unknown, parameters: unknown) => void;

View file

@ -1,9 +1,9 @@
import * as Phaser from 'phaser';
import {Scene} from "phaser";
import Sprite = Phaser.GameObjects.Sprite;
import {ITiledMapObject} from "../../Map/ITiledMap";
import {ItemFactoryInterface} from "../ItemFactoryInterface";
import {GameScene} from "../../Game/GameScene";
import type {ITiledMapObject} from "../../Map/ITiledMap";
import type {ItemFactoryInterface} from "../ItemFactoryInterface";
import type {GameScene} from "../../Game/GameScene";
import {ActionableItem} from "../ActionableItem";
import * as tg from "generic-type-guard";

View file

@ -1,7 +1,7 @@
import type {GameScene} from "../Game/GameScene";
import type {ITiledMapObject} from "../Map/ITiledMap";
import type {ActionableItem} from "./ActionableItem";
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import {GameScene} from "../Game/GameScene";
import {ITiledMapObject} from "../Map/ITiledMap";
import {ActionableItem} from "./ActionableItem";
export interface ItemFactoryInterface {
preload: (loader: LoaderPlugin) => void;

View file

@ -1,8 +1,8 @@
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {CharacterTexture} from "../../Connexion/LocalUser";
import type {CharacterTexture} from "../../Connexion/LocalUser";
export abstract class AbstractCharacterScene extends ResizableScene {
@ -38,4 +38,4 @@ export abstract class AbstractCharacterScene extends ResizableScene {
const localUser = localUserStore.getLocalUser();
return localUser?.textures;
}
}
}

View file

@ -1,46 +1,32 @@
import {EnableCameraSceneName} from "./EnableCameraScene";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import Container = Phaser.GameObjects.Container;
import {gameManager} from "../Game/GameManager";
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { MenuScene } from "../Menu/MenuScene";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
export const CustomizeSceneName = "CustomizeScene";
enum CustomizeTextures{
icon = "icon",
arrowRight = "arrow_right",
mainFont = "main_font",
arrowUp = "arrow_up",
}
export const CustomizeSceneKey = "CustomizeScene";
const customizeSceneKey = 'customizeScene';
export class CustomizeScene extends AbstractCharacterScene {
private textField!: TextField;
private enterField!: TextField;
private arrowRight!: Image;
private arrowLeft!: Image;
private arrowDown!: Image;
private arrowUp!: Image;
private Rectangle!: Rectangle;
private logo!: Image;
private selectedLayers: number[] = [0];
private containersRow: Container[][] = [];
private activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
private customizeSceneElement!: Phaser.GameObjects.DOMElement;
constructor() {
super({
key: CustomizeSceneName
@ -48,52 +34,57 @@ export class CustomizeScene extends AbstractCharacterScene {
}
preload() {
addLoader(this);
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
this.layers = loadAllLayers(this.load);
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(!bodyResourceDescription.level){
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
throw 'Texture level is null';
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
});
this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//this function must stay at the end of preload function
addLoader(this);
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey);
this.centerXDomElement(this.customizeSceneElement, 150);
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..');
this.customizeSceneElement.addListener('click');
this.customizeSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
this.moveCursorHorizontally(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
this.moveCursorHorizontally(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
this.moveCursorVertically(1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
this.moveCursorVertically(-1);
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
if(this.activeRow > 0){
this.moveCursorVertically(-1);
}else{
this.backToPreviousScene();
}
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
if(this.activeRow < 5){
this.moveCursorVertically(1);
}else{
this.nextSceneToCamera();
}
}
});
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
this.add.existing(this.logo);
this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
this.add.existing(this.arrowRight);
this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
this.arrowLeft.flipX = true;
this.add.existing(this.arrowLeft);
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.add.existing(this.Rectangle);
this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
this.arrowDown.flipY = true;
this.add.existing(this.arrowDown);
this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
this.add.existing(this.arrowUp);
this.createCustomizeLayer(0, 0, 0);
this.createCustomizeLayer(0, 0, 1);
this.createCustomizeLayer(0, 0, 2);
@ -103,19 +94,10 @@ export class CustomizeScene extends AbstractCharacterScene {
this.moveLayers();
this.input.keyboard.on('keyup-ENTER', () => {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.nextSceneToCamera();
});
this.input.keyboard.on('keyup-BACKSPACE', () => {
this.backToPreviousScene();
});
this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
@ -130,6 +112,8 @@ export class CustomizeScene extends AbstractCharacterScene {
this.moveLayers();
this.updateSelectedLayer();
}
this.onResize();
}
private moveCursorHorizontally(index: number): void {
@ -145,6 +129,27 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private moveCursorVertically(index:number): void {
if(index === -1 && this.activeRow === 5){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
}
if(index === 1 && this.activeRow === 4){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
button.innerText = 'Finish';
}
if(index === -1 && this.activeRow === 1){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerText = `Return`;
}
if(index === 1 && this.activeRow === 0){
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
}
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
@ -159,11 +164,6 @@ export class CustomizeScene extends AbstractCharacterScene {
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
}
update(time: number, delta: number): void {
super.update(time, delta);
this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
}
/**
* @param x, the layer's vertical position
* @param y, the layer's horizontal position
@ -221,7 +221,7 @@ export class CustomizeScene extends AbstractCharacterScene {
*/
private moveLayers(): void {
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 2;
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 3;
const screenWidth = this.game.renderer.width;
const screenHeight = this.game.renderer.height;
for (let i = 0; i < this.containersRow.length; i++) {
@ -258,29 +258,42 @@ export class CustomizeScene extends AbstractCharacterScene {
this.containersRow[i][j].add(children);
}
}
}
}
update(time: number, delta: number): void {
}
public onResize(): void {
this.moveLayers();
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
this.textField.x = this.game.renderer.width/2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.arrowUp.x = this.game.renderer.width - 30;
this.arrowUp.y = 60;
this.arrowDown.x = this.game.renderer.width - 30;
this.arrowDown.y = 100;
this.arrowLeft.x = this.game.renderer.width/9;
this.arrowLeft.y = this.game.renderer.height/2;
this.arrowRight.x = this.game.renderer.width*0.9;
this.arrowRight.y = this.game.renderer.height/2;
this.centerXDomElement(this.customizeSceneElement, 150);
}
private nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
this.scene.remove(SelectCharacterSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
}
private backToPreviousScene(){
this.scene.sleep(CustomizeSceneName);
this.scene.run(SelectCharacterSceneName);
}
}

View file

@ -2,10 +2,14 @@ import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {SoundMeter} from "../Components/SoundMeter";
import {SoundMeterSprite} from "../Components/SoundMeterSprite";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene";
export const EnableCameraSceneName = "EnableCameraScene";
enum LoginTextures {
@ -16,12 +20,11 @@ enum LoginTextures {
arrowUp = "arrow_up"
}
const enableCameraSceneKey = 'enableCameraScene';
export class EnableCameraScene extends Phaser.Scene {
export class EnableCameraScene extends ResizableScene {
private textField!: TextField;
private pressReturnField!: TextField;
private cameraNameField!: TextField;
private logo!: Image;
private arrowLeft!: Image;
private arrowRight!: Image;
private arrowDown!: Image;
@ -33,7 +36,10 @@ export class EnableCameraScene extends Phaser.Scene {
private soundMeter: SoundMeter;
private soundMeterSprite!: SoundMeterSprite;
private microphoneNameField!: TextField;
private repositionCallback!: (this: Window, ev: UIEvent) => void;
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
private mobileTapZone!: Zone;
constructor() {
super({
@ -43,8 +49,10 @@ export class EnableCameraScene extends Phaser.Scene {
}
preload() {
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
@ -52,9 +60,32 @@ export class EnableCameraScene extends Phaser.Scene {
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
this.enableCameraSceneElement = this.add.dom(-1000, 0).createFromCache(enableCameraSceneKey);
this.centerXDomElement(this.enableCameraSceneElement, 300);
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login();
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
//this.scale.setZoom(ZOOM_LEVEL);
//Phaser.Display.Align.In.BottomCenter(this.pressReturnField, zone);
/* FIX ME */
this.textField = new TextField(this, this.scale.width / 2, 20, '');
// For mobile purposes - we need a big enough touchable area.
this.mobileTapZone = this.add.zone(this.scale.width / 2,this.scale.height - 30,200,50)
.setInteractive().on("pointerdown", () => {
this.login();
});
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
@ -82,9 +113,6 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
this.add.existing(this.arrowDown);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
this.input.keyboard.on('keyup-ENTER', () => {
this.login();
});
@ -104,8 +132,7 @@ export class EnableCameraScene extends Phaser.Scene {
this.soundMeterSprite.setVisible(false);
this.add.existing(this.soundMeterSprite);
this.repositionCallback = this.reposition.bind(this);
window.addEventListener('resize', this.repositionCallback);
this.onResize();
}
private previousCam(): void {
@ -183,10 +210,9 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowUp.setVisible(this.microphoneSelected > 0);
}
this.reposition();
}
private reposition(): void {
public onResize(): void {
let div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
let bounds = div.getBoundingClientRect();
if (!div.srcObject) {
@ -195,23 +221,22 @@ export class EnableCameraScene extends Phaser.Scene {
}
this.textField.x = this.game.renderer.width / 2;
this.mobileTapZone.x = this.game.renderer.width / 2;
this.cameraNameField.x = this.game.renderer.width / 2;
this.microphoneNameField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.cameraNameField.y = bounds.top / RESOLUTION - 8;
this.cameraNameField.y = bounds.top / this.scale.zoom - 8;
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 16;
this.soundMeterSprite.y = bounds.bottom / this.scale.zoom + 16;
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
this.arrowRight.x = bounds.right / RESOLUTION + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowRight.x = bounds.right / this.scale.zoom + 16;
this.arrowRight.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowLeft.x = bounds.left / RESOLUTION - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
this.arrowLeft.x = bounds.left / this.scale.zoom - 16;
this.arrowLeft.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
this.arrowDown.y = this.microphoneNameField.y;
@ -219,23 +244,21 @@ export class EnableCameraScene extends Phaser.Scene {
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
this.arrowUp.y = this.microphoneNameField.y;
this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
this.logo.x = this.game.renderer.width - 30;
this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
if (actionBtn !== null) {
actionBtn.style.top = (this.scale.height - 65) + 'px';
}
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
mediaManager.setLastUpdateScene();
this.centerXDomElement(this.enableCameraSceneElement, 300);
}
private login(): void {
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.soundMeter.stop();
window.removeEventListener('resize', this.repositionCallback);
mediaManager.stopCamera();
mediaManager.stopMicrophone();

View file

@ -2,6 +2,7 @@ import {gameManager} from "../Game/GameManager";
import {Scene} from "phaser";
import {ErrorScene} from "../Reconnecting/ErrorScene";
import {WAError} from "../Reconnecting/WAError";
import {waScaleManager} from "../Services/WaScaleManager";
export const EntrySceneName = "EntryScene";
@ -17,11 +18,18 @@ export class EntryScene extends Scene {
}
create() {
gameManager.init(this.scene).then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
}).catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(new WAError('Page Not Found', 'Could not find map', window.location.pathname), this.scene);
ErrorScene.showError(new WAError(
'Access link incorrect',
'Could not find map. Please check your access link.',
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
} else {
ErrorScene.showError(err, this.scene);
}

View file

@ -1,23 +1,17 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import Image = Phaser.GameObjects.Image;
import {SelectCharacterSceneName} from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import {MenuScene} from "../Menu/MenuScene";
import { isUserNameValid } from "../../Connexion/LocalUser";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
icon = "icon",
mainFont = "main_font"
}
const loginSceneKey = 'loginScene';
export class LoginScene extends ResizableScene {
private nameInput!: TextInput;
private textField!: TextField;
private infoTextField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
private loginSceneElement!: Phaser.GameObjects.DOMElement;
private name: string = '';
constructor() {
@ -28,58 +22,65 @@ export class LoginScene extends ResizableScene {
}
preload() {
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
}
create() {
this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
this.centerXDomElement(this.loginSceneElement, 200);
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => {
this.name = text;
});
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
this.input.keyboard.on('keyup-ENTER', () => {
if (this.name === '') {
return
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
inputElement.value = localUserStore.getName() ?? '';
inputElement.focus();
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
if(inputElement.value.length > 7){
event.preventDefault();
return;
}
this.login(this.name);
pErrorElement.innerHTML = '';
if(inputElement.value && !isUserNameValid(inputElement.value)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
}
if (event.key === 'Enter') {
event.preventDefault();
this.login(inputElement);
return;
}
});
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
continuingButton.addEventListener('click', (e) => {
e.preventDefault();
this.login(inputElement);
});
}
update(time: number, delta: number): void {
if (this.name == '') {
this.pressReturnField?.setVisible(false);
} else {
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
private login(inputElement: HTMLInputElement): void {
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
this.name = inputElement.value;
if (this.name === '') {
pErrorElement.innerHTML = 'The name is empty';
return
}
}
private login(name: string): void {
gameManager.setPlayerName(name);
if(!isUserNameValid(this.name)){
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
return
}
if (this.name === '') return
gameManager.setPlayerName(this.name);
this.scene.stop(LoginSceneName)
gameManager.tryResumingGame(this, SelectCharacterSceneName);
this.scene.remove(LoginSceneName)
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.nameInput.setX(this.game.renderer.width / 2 - 64);
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.infoTextField.y = this.game.renderer.height - 35;
update(time: number, delta: number): void {
}
public onResize(ev: UIEvent): void {
this.centerXDomElement(this.loginSceneElement, 200);
}
}

View file

@ -1,5 +1,23 @@
import {Scene} from "phaser";
import DOMElement = Phaser.GameObjects.DOMElement;
export abstract class ResizableScene extends Scene {
public abstract onResize(ev: UIEvent): void;
/**
* Centers the DOM element on the X axis.
*
* @param object
* @param defaultWidth The width of the DOM element. We try to compute it but it may not be available if called from "create".
*/
public centerXDomElement(object: DOMElement, defaultWidth: number): void {
object.x = (this.scale.width / 2) -
(
object
&& object.node
&& object.node.getBoundingClientRect().width > 0
? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom)
: (300 / this.scale.zoom)
);
}
}

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@ -0,0 +1,62 @@
import { SelectCharacterScene } from "./SelectCharacterScene";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
super.create();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(numero: number){
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true;
let playerScale = 1.5;
let playserOpactity = 1;
if( this.currentSelectUser !== numero ){
playerVisible = false;
}
if( numero === (this.currentSelectUser + 1) ){
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser + 2) ){
playerY -= deltaY;
playerX += (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 1) ){
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
if( numero === (this.currentSelectUser - 2) ){
playerY -= deltaY;
playerX -= (deltaX * 2);
playerScale = 0.8;
playserOpactity = 0.6;
playerVisible = true;
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
}
/**
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
}

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@ -1,254 +1,249 @@
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {ResizableScene} from "./ResizableScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon",
mainFont = "main_font",
customizeButton = "customize_button",
customizeButtonSelected = "customize_button_selected"
}
const selectCharacterKey = 'selectCharacterScene';
export class SelectCharacterScene extends AbstractCharacterScene {
private readonly nbCharactersPerRow = 6;
private textField!: TextField;
private pressReturnField!: TextField;
private logo!: Image;
private customizeButton!: Image;
private customizeButtonSelected!: Image;
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
protected playerModels!: BodyResourceDescriptionInterface[];
private selectedRectangle!: Rectangle;
private selectedRectangleXPos = 0; // Number of the character selected in the rows
private selectedRectangleYPos = 0; // Number of the character selected in the columns
private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private playerModels!: BodyResourceDescriptionInterface[];
protected selectedRectangle!: Rectangle;
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0;
constructor() {
super({
key: SelectCharacterSceneName
key: SelectCharacterSceneName,
});
}
preload() {
addLoader(this);
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription);
});
})
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.playerModels = loadAllDefaultModels(this.load);
this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
//this function must stay at the end of preload function
addLoader(this);
}
create() {
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
this.pressReturnField = new TextField(
this,
this.game.renderer.width / 2,
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 40,
'Press enter to start');
this.selectCharacterSceneElement = this.add.dom(-1000, 0).createFromCache(selectCharacterKey);
this.centerXDomElement(this.selectCharacterSceneElement, 150);
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
this.selectCharacterSceneElement.addListener('click');
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
this.nextSceneToCameraScene();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
this.nextSceneToCustomizeScene();
}
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
if (
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-LEFT', () => {
if (
this.selectedRectangleXPos > 0
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
) {
this.selectedRectangleXPos--;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-DOWN', () => {
if (
this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
&& (
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length // check if player isn't empty
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.playerModels.length / this.nbCharactersPerRow) // check if is custom rectangle
)
) {
this.selectedRectangleYPos++;
}
this.updateSelectedPlayer();
});
this.input.keyboard.on('keydown-UP', () => {
if (
this.selectedRectangleYPos > 0
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
) {
this.selectedRectangleYPos--;
}
this.updateSelectedPlayer();
});
this.selectedRectangle.setDepth(2);
/*create user*/
this.createCurrentPlayer();
const playerNumber = localUserStore.getPlayerCharacterIndex();
if (playerNumber && playerNumber !== -1) {
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
this.updateSelectedPlayer();
} else if (playerNumber === -1) {
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
this.updateSelectedPlayer();
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextSceneToCameraScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
this.moveToRight();
});
this.input.keyboard.on('keydown-LEFT', () => {
this.moveToLeft();
});
this.input.keyboard.on('keydown-UP', () => {
this.moveToUp();
});
this.input.keyboard.on('keydown-DOWN', () => {
this.moveToDown();
});
}
protected nextSceneToCameraScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
if(!this.selectedPlayer){
return;
}
}
update(time: number, delta: number): void {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
private nextScene(): void {
this.scene.stop(SelectCharacterSceneName);
if (this.selectedPlayer !== null) {
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
} else {
this.scene.run(CustomizeSceneName);
}
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCharacterSceneName);
}
protected nextSceneToCustomizeScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
this.scene.sleep(SelectCharacterSceneName);
this.scene.run(CustomizeSceneName);
}
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
const [middleX, middleY] = this.getCharacterPosition();
const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
this.setUpPlayer(player, i);
this.anims.create({
key: playerResource.name,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
frameRate: 10,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
frameRate: 8,
repeat: -1
});
player.setInteractive().on("pointerdown", () => {
this.selectedRectangleXPos = col;
this.selectedRectangleYPos = row;
this.updateSelectedPlayer();
if(this.currentSelectUser === i){
return;
}
this.currentSelectUser = i;
this.moveUser();
});
this.players.push(player);
}
const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
this.customizeButton.setOrigin(0.5, 0.5);
this.add.existing(this.customizeButton);
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
this.customizeButtonSelected.setOrigin(0.5, 0.5);
this.customizeButtonSelected.setVisible(false);
this.add.existing(this.customizeButtonSelected);
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}
this.customizeButton.setInteractive().on("pointerdown", () => {
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
this.updateSelectedPlayer();
});
protected moveUser(){
for(let i = 0; i < this.players.length; i++){
const player = this.players[i];
this.setUpPlayer(player, i);
}
this.updateSelectedPlayer();
}
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerModels[0].name);
protected moveToLeft(){
if(this.currentSelectUser === 0){
return;
}
this.currentSelectUser -= 1;
this.moveUser();
}
protected moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
return;
}
this.currentSelectUser += 1;
this.moveUser();
}
protected moveToUp(){
if(this.currentSelectUser < this.nbCharactersPerRow){
return;
}
this.currentSelectUser -= this.nbCharactersPerRow;
this.moveUser();
}
protected moveToDown(){
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
return;
}
this.currentSelectUser += this.nbCharactersPerRow;
this.moveUser();
}
protected defineSetupPlayer(numero: number){
const deltaX = 32;
const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
const playerVisible = true;
const playerScale = 1;
const playserOpactity = 1;
// if selected
if( numero === this.currentSelectUser ){
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
}
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
player.setVisible( playerVisible );
player.setScale(playerScale, playerScale);
player.setAlpha(playserOpactity);
player.setX(playerX);
player.setY(playerY);
}
/**
* Returns pixel position by on column and row number
*/
private getCharacterPosition(x: number, y: number): [number, number] {
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
y * 32 + 90
this.game.renderer.width / 2,
this.game.renderer.height / 2.5
];
}
private updateSelectedPlayer(): void {
this.selectedPlayer?.anims.pause();
// If we selected the customize button
if (this.selectedRectangleYPos === Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
this.selectedPlayer = null;
this.selectedRectangle.setVisible(false);
this.customizeButtonSelected.setVisible(true);
this.customizeButton.setVisible(false);
localUserStore.setPlayerCharacterIndex(-1);
return;
}
this.customizeButtonSelected.setVisible(false);
this.customizeButton.setVisible(true);
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
this.selectedRectangle.setVisible(true);
this.selectedRectangle.setX(x);
this.selectedRectangle.setY(y);
this.selectedRectangle.setSize(32, 32);
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
const player = this.players[playerNumber];
player.play(this.playerModels[playerNumber].name);
protected updateSelectedPlayer(): void {
this.selectedPlayer?.anims.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
const player = this.players[this.currentSelectUser];
player.play(this.playerModels[this.currentSelectUser].name);
this.selectedPlayer = player;
localUserStore.setPlayerCharacterIndex(playerNumber);
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
}
update(time: number, delta: number): void {
}
public onResize(ev: UIEvent): void {
this.textField.x = this.game.renderer.width / 2;
this.pressReturnField.x = this.game.renderer.width / 2;
this.logo.x = this.game.renderer.width - 30;
this.logo.y = this.game.renderer.height - 20;
this.customizeButton.x = this.game.renderer.width / 2;
this.customizeButtonSelected.x = this.game.renderer.width / 2;
//move position of user
this.moveUser();
for (let i = 0; i <this.playerModels.length; i++) {
const player = this.players[i];
const col = i % this.nbCharactersPerRow;
const row = Math.floor(i / this.nbCharactersPerRow);
const [x, y] = this.getCharacterPosition(col, row);
player.x = x;
player.y = y;
}
this.updateSelectedPlayer();
this.centerXDomElement(this.selectCharacterSceneElement, 150);
}
}

View file

@ -0,0 +1,228 @@
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene";
export const SelectCompanionSceneName = "SelectCompanionScene";
const selectCompanionSceneKey = 'selectCompanionScene';
export class SelectCompanionScene extends ResizableScene {
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
private currentCompanion = 0;
constructor() {
super({
key: SelectCompanionSceneName
});
}
preload() {
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
getAllCompanionResources(this.load).forEach(model => {
this.companionModels.push(model);
});
//this function must stay at the end of preload function
addLoader(this);
}
create() {
this.selectCompanionSceneElement = this.add.dom(-1000, 0).createFromCache(selectCompanionSceneKey);
this.centerXDomElement(this.selectCompanionSceneElement, 150);
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
this.selectCompanionSceneElement.addListener('click');
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
this.moveToLeft();
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
this.moveToRight();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
this.nextScene();
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
this._nextScene();
}
});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
// input events
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
if(localUserStore.getCompanion()){
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
if(companionIndex > -1 || companionIndex < this.companions.length){
this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex];
}
}
localUserStore.setCompanion(null);
gameManager.setCompanion(null);
this.createCurrentCompanion();
this.updateSelectedCompanion();
}
update(time: number, delta: number): void {
}
private nextScene(): void {
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
this._nextScene();
}
private _nextScene(){
// next scene
this.scene.stop(SelectCompanionSceneName);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName);
}
private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i]
const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i);
this.anims.create({
key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
frameRate: 10,
repeat: -1
});
companion.setInteractive().on("pointerdown", () => {
this.currentCompanion = i;
this.moveCompanion();
});
this.companions.push(companion);
}
this.selectedCompanion = this.companions[this.currentCompanion];
}
public onResize(ev: UIEvent): void {
this.moveCompanion();
this.centerXDomElement(this.selectCompanionSceneElement, 150);
}
private updateSelectedCompanion(): void {
this.selectedCompanion?.anims.pause();
const companion = this.companions[this.currentCompanion];
companion.play(this.companionModels[this.currentCompanion].name);
this.selectedCompanion = companion;
}
private moveCompanion(){
for(let i = 0; i < this.companions.length; i++){
const companion = this.companions[i];
this.setUpCompanion(companion, i);
}
this.updateSelectedCompanion();
}
private moveToLeft(){
if(this.currentCompanion === 0){
return;
}
this.currentCompanion -= 1;
this.moveCompanion();
}
private moveToRight(){
if(this.currentCompanion === (this.companions.length - 1)){
return;
}
this.currentCompanion += 1;
this.moveCompanion();
}
private defineSetupCompanion(numero: number){
const deltaX = 30;
const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true;
let companionScale = 1.5;
let companionOpactity = 1;
if( this.currentCompanion !== numero ){
companionVisible = false;
}
if( numero === (this.currentCompanion + 1) ){
companionY -= deltaY;
companionX += deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion + 2) ){
companionY -= deltaY;
companionX += (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 1) ){
companionY -= deltaY;
companionX -= deltaX;
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
if( numero === (this.currentCompanion - 2) ){
companionY -= deltaY;
companionX -= (deltaX * 2);
companionScale = 0.8;
companionOpactity = 0.6;
companionVisible = true;
}
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
}
/**
* Returns pixel position by on column and row number
*/
private getCompanionPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
companion.setBounce(0.2);
companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible );
companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity);
companion.setX(companionX);
companion.setY(companionY);
}
}

View file

@ -14,7 +14,7 @@ export interface ITiledMap {
* Map orientation (orthogonal)
*/
orientation: string;
properties: ITiledMapLayerProperty[];
properties?: ITiledMapLayerProperty[];
/**
* Render order (right-down)
@ -24,6 +24,11 @@ export interface ITiledMap {
tilewidth: number;
tilesets: ITiledTileSet[];
version: number;
compressionlevel?: number;
infinite?: boolean;
nextlayerid?: number;
tiledversion?: string;
type?: string;
}
export interface ITiledMapLayerProperty {
@ -38,19 +43,35 @@ export interface ITiledMapLayerProperty {
value: boolean
}*/
export interface ITiledMapLayer {
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
export interface ITiledMapGroupLayer {
id?: number,
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
type: "group";
visible: boolean;
x: number;
y: number;
/**
* Layers for group layer
*/
layers: ITiledMapLayer[];
}
export interface ITiledMapTileLayer {
id?: number,
data: number[]|string;
height: number;
name: string;
opacity: number;
properties: ITiledMapLayerProperty[];
encoding: string;
properties?: ITiledMapLayerProperty[];
encoding?: string;
compression?: string;
/**
* Type of layer (tilelayer, objectgroup)
*/
type: string;
type: "tilelayer";
visible: boolean;
width: number;
x: number;
@ -59,7 +80,28 @@ export interface ITiledMapLayer {
/**
* Draw order (topdown (default), index)
*/
draworder: string;
draworder?: string;
}
export interface ITiledMapObjectLayer {
id?: number,
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
encoding?: string;
compression?: string;
type: "objectgroup";
visible: boolean;
width: number;
x: number;
y: number;
/**
* Draw order (topdown (default), index)
*/
draworder?: string;
objects: ITiledMapObject[];
}
@ -94,6 +136,20 @@ export interface ITiledMapObject {
* Polyline points
*/
polyline: {x: number, y: number}[];
text?: ITiledText
}
export interface ITiledText {
text: string,
wrap?: boolean,
fontfamily?: string,
pixelsize?: number,
color?: string,
underline?: boolean,
italic?: boolean,
strikeout?: boolean,
halign?: "center"|"right"|"justify"|"left"
}
export interface ITiledTileSet {

View file

@ -0,0 +1,44 @@
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Iterates over the layers of a map, flattening the grouped layers
*/
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
private layers: ITiledMapLayer[] = [];
private pointer: number = 0;
constructor(private map: ITiledMap) {
this.initLayersList(map.layers, '');
}
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
for (const layer of layers) {
if (layer.type === 'group') {
this.initLayersList(layer.layers, prefix + layer.name + '/');
} else {
const layerWithNewName = { ...layer };
layerWithNewName.name = prefix+layerWithNewName.name;
this.layers.push(layerWithNewName);
}
}
}
public next(): IteratorResult<ITiledMapLayer> {
if (this.pointer < this.layers.length) {
return {
done: false,
value: this.layers[this.pointer++]
}
} else {
return {
done: true,
value: null
}
}
}
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
return new LayersIterator(this.map);
}
}

View file

@ -1,13 +1,14 @@
import {mediaManager} from "../../WebRtc/MediaManager";
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {DirtyScene} from "../Game/DirtyScene";
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
const helpCameraSettings = 'helpCameraSettings';
/**
* The scene that show how to permit Camera and Microphone access if there are not already allowed
*/
export class HelpCameraSettingsScene extends Phaser.Scene {
export class HelpCameraSettingsScene extends DirtyScene {
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
private helpCameraSettingsOpened: boolean = false;
@ -20,16 +21,18 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}
create(){
localUserStore.setHelpCameraSettingsShown();
this.createHelpCameraSettings();
}
private createHelpCameraSettings() : void {
const middleX = (window.innerWidth / 3) - (370*0.85);
const middleX = this.getMiddleX();
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
this.helpCameraSettingsElement.addListener('click');
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
if((event?.target as HTMLInputElement).id === 'mailto') {
return;
}
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
window.location.reload();
@ -38,27 +41,30 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}
});
if(!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video){
if(!localUserStore.getHelpCameraSettingsShown() && (!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video)){
this.openHelpCameraSettingsOpened();
localUserStore.setHelpCameraSettingsShown();
}
mediaManager.setHelpCameraSettingsCallBack(() => {
this.openHelpCameraSettingsOpened();
});
}
private openHelpCameraSettingsOpened(): void{
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
this.helpCameraSettingsOpened = true;
let middleY = (window.innerHeight / 3) - (495);
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - (370*0.85);
if(middleX < 0){
middleX = 0;
}
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
try{
if(window.navigator.userAgent.includes('Firefox')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
}else if(window.navigator.userAgent.includes('Chrome')){
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
}
}catch(err) {
console.error('openHelpCameraSettingsOpened => getElementByIdOrFail => error', err);
}
const middleY = this.getMiddleY();
const middleX = this.getMiddleX();
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: middleY,
@ -67,20 +73,26 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private closeHelpCameraSettingsOpened(): void{
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
const middleX = this.getMiddleX();
/*const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
helpCameraSettingsInfo.innerText = '';
helpCameraSettingsInfo.style.display = 'none';
helpCameraSettingsInfo.style.display = 'none';*/
this.helpCameraSettingsOpened = false;
this.tweens.add({
targets: this.helpCameraSettingsElement,
y: -400,
y: -1000,
x: middleX,
duration: 1000,
ease: 'Power3',
overflow: 'scroll'
});
this.dirty = true;
}
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
@ -91,5 +103,48 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
}, 250);
}
update(time: number, delta: number): void {
this.dirty = false;
}
public onResize(ev: UIEvent): void {
super.onResize(ev);
if (this.helpCameraSettingsOpened) {
const middleX = this.getMiddleX();
const middleY = this.getMiddleY();
this.tweens.add({
targets: this.helpCameraSettingsElement,
x: middleX,
y: middleY,
duration: 1000,
ease: 'Power3'
});
this.dirty = true;
}
}
private getMiddleX() : number{
return (this.scale.width / 2) -
(
this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / (2 * this.scale.zoom))
: (400 / 2)
);
}
private getMiddleY() : number{
const middleY = ((this.scale.height) - (
(this.helpCameraSettingsElement
&& this.helpCameraSettingsElement.node
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)/this.scale.zoom)) / 2;
return (middleY > 0 ? middleY : 0);
}
public isDirty(): boolean {
return this.dirty;
}
}

View file

@ -1,5 +1,6 @@
import {LoginScene, LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {mediaManager} from "../../WebRtc/MediaManager";
@ -8,6 +9,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
import {menuIconVisible} from "../../Stores/MenuStore";
export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu';
@ -15,7 +17,7 @@ const gameMenuIconKey = 'gameMenuIcon';
const gameSettingsMenuKey = 'gameSettingsMenu';
const gameShare = 'gameShare';
const closedSideMenuX = -200;
const closedSideMenuX = -1000;
const openedSideMenuX = 0;
/**
@ -52,6 +54,7 @@ export class MenuScene extends Phaser.Scene {
}
create() {
menuIconVisible.set(true);
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
this.menuElement.setOrigin(0);
MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
@ -90,7 +93,7 @@ export class MenuScene extends Phaser.Scene {
this.menuElement.addListener('click');
this.menuElement.on('click', this.onMenuClick.bind(this));
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
}
@ -104,7 +107,12 @@ export class MenuScene extends Phaser.Scene {
}
public revealMenuIcon(): void {
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false
//TODO fix me: add try catch because at the same time, 'this.menuButton' variable doesn't exist and there is error on 'getChildByID' function
try {
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false;
} catch (err) {
console.error(err);
}
}
openSideMenu() {
@ -112,7 +120,8 @@ export class MenuScene extends Phaser.Scene {
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
if (gameManager.getCurrentGameScene(this).connection && gameManager.getCurrentGameScene(this).connection.isAdmin()) {
const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
adminSection.hidden = false;
}
@ -128,7 +137,7 @@ export class MenuScene extends Phaser.Scene {
ease: 'Power3'
});
}
private showWorldCapacityWarning() {
if (!this.warningContainer) {
this.warningContainer = new WarningContainer(this);
@ -141,7 +150,7 @@ export class MenuScene extends Phaser.Scene {
this.warningContainer = null
this.warningContainerTimeout = null
}, 120000);
}
private closeSideMenu(): void {
@ -185,11 +194,11 @@ export class MenuScene extends Phaser.Scene {
}
});
let middleY = (window.innerHeight / 3) - (257);
let middleY = this.scale.height / 2 - 392/2;
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - 298;
let middleX = this.scale.width / 2 - 457/2;
if(middleX < 0){
middleX = 0;
}
@ -229,11 +238,11 @@ export class MenuScene extends Phaser.Scene {
this.gameShareOpened = true;
let middleY = (window.innerHeight / 3) - (257);
let middleY = this.scale.height / 2 - 85;
if(middleY < 0){
middleY = 0;
}
let middleX = (window.innerWidth / 3) - 298;
let middleX = this.scale.width / 2 - 200;
if(middleX < 0){
middleX = 0;
}
@ -277,6 +286,10 @@ export class MenuScene extends Phaser.Scene {
this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
break;
case 'changeCompanionButton':
this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
break;
case 'closeButton':
this.closeSideMenu();
break;
@ -286,6 +299,9 @@ export class MenuScene extends Phaser.Scene {
case 'editGameSettingsButton':
this.openGameSettingsMenu();
break;
case 'toggleFullscreen':
this.toggleFullscreen();
break;
case 'adminConsoleButton':
gameManager.getCurrentGameScene(this).ConsoleGlobalMessageManager.activeMessageConsole();
break;
@ -314,7 +330,9 @@ export class MenuScene extends Phaser.Scene {
}
private gotToCreateMapPage() {
const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
//TODO fix me: this button can to send us on WorkAdventure BO.
const sparkHost = 'https://workadventu.re/getting-started';
window.open(sparkHost, '_blank');
}
@ -323,4 +341,19 @@ export class MenuScene extends Phaser.Scene {
this.closeGameShare();
this.gameReportElement.close();
}
private toggleFullscreen() {
const body = document.querySelector('body')
if (body) {
if (document.fullscreenElement ?? document.fullscreen) {
document.exitFullscreen()
} else {
body.requestFullscreen();
}
}
}
public isDirty(): boolean {
return false;
}
}

View file

@ -7,11 +7,11 @@ export const gameReportRessource = 'resources/html/gameReport.html';
export class ReportMenu extends Phaser.GameObjects.DOMElement {
private opened: boolean = false;
private userId!: number;
private userName!: string|undefined;
private anonymous: boolean;
constructor(scene: Phaser.Scene, anonymous: boolean) {
super(scene, -2000, -2000);
this.anonymous = anonymous;
@ -23,7 +23,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
const textToHide = this.getChildByID('askActionP') as HTMLElement;
textToHide.hidden = true;
}
scene.add.existing(this);
MenuScene.revealMenusAfterInit(this, gameReportKey);
@ -45,10 +45,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
this.close();
return;
}
this.userId = userId;
this.userName = userName;
const mainEl = this.getChildByID('gameReport') as HTMLElement;
this.x = this.getCenteredX(mainEl);
this.y = this.getHiddenY(mainEl);
@ -72,8 +72,8 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
}
public close(): void {
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
this.opened = false;
gameManager.getCurrentGameScene(this.scene).userInputManager.initKeyBoardEvent();
const mainEl = this.getChildByID('gameReport') as HTMLElement;
this.scene.tweens.add({
targets: this,
@ -82,7 +82,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
ease: 'Power3'
});
}
//todo: into a parent class?
private getCenteredX(mainEl: HTMLElement): number {
return window.innerWidth / 4 - mainEl.clientWidth / 2;
@ -93,7 +93,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
private getCenteredY(mainEl: HTMLElement): number {
return window.innerHeight / 4 - mainEl.clientHeight / 2;
}
private toggleBlock(): void {
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
this.close();
@ -109,10 +109,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = 'block';
return;
}
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
this.userId,
gameTextArea.value
);
this.close();
}
}
}

View file

@ -1,13 +1,13 @@
import {PlayerAnimationDirections} from "./Animation";
import {GameScene} from "../Game/GameScene";
import type {GameScene} from "../Game/GameScene";
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
import {Character} from "../Entity/Character";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends Character{
moveUser(delta: number) : void;
say(text : string) : void;
isMoving(): boolean;
}
export class Player extends Character implements CurrentGamerInterface {
@ -22,12 +22,18 @@ export class Player extends Character implements CurrentGamerInterface {
texturesPromise: Promise<string[]>,
direction: PlayerAnimationDirections,
moving: boolean,
private userInputManager: UserInputManager
private userInputManager: UserInputManager,
companion: string|null,
companionTexturePromise?: Promise<string>
) {
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
//the current player model should be push away by other players to prevent conflict
this.getBody().setImmovable(false);
if (typeof companion === 'string') {
this.addCompanion(companion, companionTexturePromise);
}
}
moveUser(delta: number): void {
@ -42,7 +48,7 @@ export class Player extends Character implements CurrentGamerInterface {
let x = 0;
let y = 0;
if (activeEvents.get(UserInputEvent.MoveUp)) {
y = - moveAmount;
y = -moveAmount;
direction = PlayerAnimationDirections.Up;
moving = true;
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
@ -59,15 +65,18 @@ export class Player extends Character implements CurrentGamerInterface {
direction = PlayerAnimationDirections.Right;
moving = true;
}
moving = moving || activeEvents.get(UserInputEvent.JoystickMove);
if (x !== 0 || y !== 0) {
this.move(x, y);
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
} else {
if (this.wasMoving) {
//direction = PlayerAnimationNames.None;
this.stop();
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
}
} else if (this.wasMoving && moving) {
// slow joystick movement
this.move(0, 0);
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
} else if (this.wasMoving && !moving) {
this.stop();
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
}
if (direction !== null) {
@ -75,4 +84,8 @@ export class Player extends Character implements CurrentGamerInterface {
}
this.wasMoving = moving;
}
public isMoving(): boolean {
return this.wasMoving;
}
}

View file

@ -52,7 +52,7 @@ export class ErrorScene extends Phaser.Scene {
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.message, {
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: '10px'
});

View file

@ -0,0 +1,111 @@
interface Size {
width: number;
height: number;
}
export class HdpiManager {
private _zoomModifier: number = 1;
/**
*
* @param minRecommendedGamePixelsNumber The minimum number of pixels we want to display "by default" to the user
* @param absoluteMinPixelNumber The very minimum of game pixels to display. Below, we forbid zooming more
*/
public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {}
/**
* Returns the optimal size in "game pixels" based on the screen size in "real pixels".
*
* Note: the function is returning the optimal size in "game pixels" in the "game" property,
* but also recommends resizing the "real" pixel screen size of the canvas.
* The proposed new real size is a few pixels bigger than the real size available (if the size is not a multiple of the pixel size) and should overflow.
*
* @param realPixelScreenSize
*/
public getOptimalGameSize(realPixelScreenSize: Size): { game: Size, real: Size } {
const realPixelNumber = realPixelScreenSize.width * realPixelScreenSize.height;
// If the screen has not a definition small enough to match the minimum number of pixels we want to display,
// let's make the canvas the size of the screen (in real pixels)
if (realPixelNumber <= this.minRecommendedGamePixelsNumber) {
return {
game: realPixelScreenSize,
real: realPixelScreenSize
};
}
const optimalZoomLevel = this.getOptimalZoomLevel(realPixelNumber);
// Has the canvas more pixels than the screen? This is forbidden
if (optimalZoomLevel * this._zoomModifier < 1) {
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
this._zoomModifier = 1 / optimalZoomLevel;
return {
game: {
width: realPixelScreenSize.width,
height: realPixelScreenSize.height,
},
real: {
width: realPixelScreenSize.width,
height: realPixelScreenSize.height,
}
}
}
const gameWidth = Math.ceil(realPixelScreenSize.width / optimalZoomLevel / this._zoomModifier);
const gameHeight = Math.ceil(realPixelScreenSize.height / optimalZoomLevel / this._zoomModifier);
// Let's ensure we display a minimum of pixels, even if crazily zoomed in.
if (gameWidth * gameHeight < this.absoluteMinPixelNumber) {
const minGameHeight = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.height / realPixelScreenSize.width);
const minGameWidth = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.width / realPixelScreenSize.height);
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
this._zoomModifier = realPixelScreenSize.width / minGameWidth / optimalZoomLevel;
return {
game: {
width: minGameWidth,
height: minGameHeight,
},
real: {
width: realPixelScreenSize.width,
height: realPixelScreenSize.height,
}
}
}
return {
game: {
width: gameWidth,
height: gameHeight,
},
real: {
width: Math.ceil(realPixelScreenSize.width / optimalZoomLevel) * optimalZoomLevel,
height: Math.ceil(realPixelScreenSize.height / optimalZoomLevel) * optimalZoomLevel,
}
}
}
/**
* We only accept integer but we make an exception for 1.5
*/
private getOptimalZoomLevel(realPixelNumber: number): number {
const result = Math.sqrt(realPixelNumber / this.minRecommendedGamePixelsNumber);
if (1.5 <= result && result < 2) {
return 1.5
} else {
return Math.floor(result);
}
}
public get zoomModifier(): number {
return this._zoomModifier;
}
public set zoomModifier(zoomModifier: number) {
this._zoomModifier = zoomModifier;
}
}

View file

@ -0,0 +1,53 @@
import {HdpiManager} from "./HdpiManager";
import ScaleManager = Phaser.Scale.ScaleManager;
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import type {Game} from "../Game/Game";
class WaScaleManager {
private hdpiManager: HdpiManager;
private scaleManager!: ScaleManager;
private game!: Game;
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
}
public setGame(game: Game): void {
this.scaleManager = game.scale;
this.game = game;
}
public applyNewSize() {
const {width, height} = coWebsiteManager.getGameSize();
let devicePixelRatio = 1;
if (window.devicePixelRatio) {
devicePixelRatio = window.devicePixelRatio;
}
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
this.scaleManager.resize(gameSize.width, gameSize.height);
// Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves
const style = this.scaleManager.canvas.style;
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
this.game.markDirty();
}
public get zoomModifier(): number {
return this.hdpiManager.zoomModifier;
}
public set zoomModifier(zoomModifier: number) {
this.hdpiManager.zoomModifier = zoomModifier;
this.applyNewSize();
}
}
export const waScaleManager = new WaScaleManager(640*480, 196*196);

View file

@ -1,4 +1,4 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';

View file

@ -0,0 +1,41 @@
import {Pinch} from "phaser3-rex-plugins/plugins/gestures.js";
import {waScaleManager} from "../Services/WaScaleManager";
import {GameScene} from "../Game/GameScene";
export class PinchManager {
private scene: Phaser.Scene;
private pinch!: any; // eslint-disable-line
constructor(scene: Phaser.Scene) {
this.scene = scene;
this.pinch = new Pinch(scene);
this.pinch.setDragThreshold(10);
// The "pinch.scaleFactor" value is very sensitive and causes the screen to flicker.
// We are smoothing its value with previous values to prevent the flicking.
let smoothPinch = 1;
this.pinch.on('pinchstart', () => {
smoothPinch = 1;
});
this.pinch.on('pinch', (pinch:any) => { // eslint-disable-line
if (pinch.scaleFactor > 1.2 || pinch.scaleFactor < 0.8) {
// Pinch too fast! Probably a bad measure.
return;
}
smoothPinch = 3/5*smoothPinch + 2/5*pinch.scaleFactor;
if (this.scene instanceof GameScene) {
this.scene.zoomByFactor(smoothPinch);
} else {
waScaleManager.zoomModifier *= smoothPinch;
}
});
}
destroy() {
this.pinch.removeAllListeners();
}
}

View file

@ -1,4 +1,7 @@
import {GameScene} from "../Game/GameScene";
import type { Direction } from "../../types";
import type {GameScene} from "../Game/GameScene";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {MobileJoystick} from "../Components/MobileJoystick";
interface UserInputManagerDatum {
keyInstance: Phaser.Input.Keyboard.Key;
@ -13,17 +16,25 @@ export enum UserInputEvent {
SpeedUp,
Interact,
Shout,
JoystickMove,
}
//we cannot the map structure so we have to create a replacment
//we cannot use a map structure so we have to create a replacment
export class ActiveEventList {
private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
get(event: UserInputEvent): boolean {
return this.KeysCode.get(event) || false;
return this.eventMap.get(event) || false;
}
set(event: UserInputEvent, value: boolean): void {
this.KeysCode.set(event, value);
this.eventMap.set(event, value);
}
forEach(callback: (value: boolean, key: UserInputEvent) => void): void {
this.eventMap.forEach(callback);
}
any(): boolean {
return Array.from(this.eventMap.values()).reduce((accu, curr) => accu || curr, false);
}
}
@ -32,10 +43,47 @@ export class UserInputManager {
private KeysCode!: UserInputManagerDatum[];
private Scene: GameScene;
private isInputDisabled : boolean;
constructor(Scene : GameScene) {
private joystick!: MobileJoystick;
private joystickEvents = new ActiveEventList();
private joystickForceThreshold = 60;
private joystickForceAccuX = 0;
private joystickForceAccuY = 0;
constructor(Scene: GameScene) {
this.Scene = Scene;
this.initKeyBoardEvent();
this.isInputDisabled = false;
this.initKeyBoardEvent();
this.initMouseWheel();
if (touchScreenManager.supportTouchScreen) {
this.initVirtualJoystick();
}
}
initVirtualJoystick() {
this.joystick = new MobileJoystick(this.Scene);
this.joystick.on("update", () => {
this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
const cursorKeys = this.joystick.createCursorKeys();
for (const name in cursorKeys) {
const key = cursorKeys[name as Direction];
switch (name) {
case "up":
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
break;
case "left":
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
break;
case "down":
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
break;
case "right":
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
break;
}
}
});
}
initKeyBoardEvent(){
@ -64,6 +112,7 @@ export class UserInputManager {
this.Scene.input.keyboard.removeAllListeners();
}
//todo: should we also disable the joystick?
disableControls(){
this.Scene.input.keyboard.removeAllKeys();
this.isInputDisabled = true;
@ -78,11 +127,33 @@ export class UserInputManager {
if (this.isInputDisabled) {
return eventsMap;
}
this.joystickEvents.forEach((value, key) => {
if (value) {
switch (key) {
case UserInputEvent.MoveUp:
case UserInputEvent.MoveDown:
this.joystickForceAccuY += this.joystick.forceY;
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
eventsMap.set(key, value);
this.joystickForceAccuY = 0;
}
break;
case UserInputEvent.MoveLeft:
case UserInputEvent.MoveRight:
this.joystickForceAccuX += this.joystick.forceX;
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
eventsMap.set(key, value);
this.joystickForceAccuX = 0;
}
break;
}
}
});
eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
this.KeysCode.forEach(d => {
if (d. keyInstance.isDown) {
if (d.keyInstance.isDown) {
eventsMap.set(d.event, true);
}
});
return eventsMap;
}
@ -100,4 +171,14 @@ export class UserInputManager {
removeSpaceEventListner(callback : Function){
this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
}
destroy(): void {
this.joystick?.destroy();
}
private initMouseWheel() {
this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
});
}
}

View file

@ -0,0 +1,3 @@
import { derived, writable, Writable } from "svelte/store";
export const menuIconVisible = writable(false);

View file

@ -0,0 +1,16 @@
class TouchScreenManager {
readonly supportTouchScreen:boolean;
constructor() {
this.supportTouchScreen = this.detectTouchscreen();
}
//found here: https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript#4819886
detectTouchscreen(): boolean {
return (('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0));
}
}
export const touchScreenManager = new TouchScreenManager();

View file

@ -1,4 +1,4 @@
import {Room} from "../Connexion/Room";
import type {Room} from "../Connexion/Room";
export enum GameConnexionTypes {
anonymous=1,

View file

@ -74,7 +74,7 @@ class CoWebsiteManager {
private initResizeListeners() {
const movecallback = (event:MouseEvent) => {
this.verticalMode ? this.height -= event.movementY / this.getDevicePixelRatio() : this.width -= event.movementX / this.getDevicePixelRatio();
this.verticalMode ? this.height += event.movementY / this.getDevicePixelRatio() : this.width -= event.movementX / this.getDevicePixelRatio();
this.fire();
}
@ -137,14 +137,14 @@ class CoWebsiteManager {
if (allowPolicy) {
iframe.allow = allowPolicy;
}
const onloadPromise = new Promise((resolve) => {
const onloadPromise = new Promise<void>((resolve) => {
iframe.onload = () => resolve();
});
if (allowApi) {
iframeListener.registerIframe(iframe);
}
this.cowebsiteMainDom.appendChild(iframe);
const onTimeoutPromise = new Promise((resolve) => {
const onTimeoutPromise = new Promise<void>((resolve) => {
setTimeout(() => resolve(), 2000);
});
this.currentOperationPromise = this.currentOperationPromise.then(() =>Promise.race([onloadPromise, onTimeoutPromise])).then(() => {

View file

@ -1,6 +1,6 @@
import {HtmlUtils} from "./HtmlUtils";
import {mediaManager, ReportCallback, ShowReportCallBack} from "./MediaManager";
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import type {ShowReportCallBack} from "./MediaManager";
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import {connectionManager} from "../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../Url/UrlManager";
import {iframeListener} from "../Api/IframeListener";

View file

@ -10,9 +10,10 @@ interface jitsiConfigInterface {
}
const getDefaultConfig = () : jitsiConfigInterface => {
const constraints = mediaManager.getConstraintRequestedByUser();
return {
startWithAudioMuted: !mediaManager.constraintsMedia.audio,
startWithVideoMuted: mediaManager.constraintsMedia.video === false,
startWithAudioMuted: !constraints.audio,
startWithVideoMuted: constraints.video === false,
prejoinPageEnabled: false
}
}
@ -71,7 +72,7 @@ class JitsiFactory {
private jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any
private audioCallback = this.onAudioChange.bind(this);
private videoCallback = this.onVideoChange.bind(this);
private previousConfigMeet? : jitsiConfigInterface;
private previousConfigMeet! : jitsiConfigInterface;
private jitsiScriptLoaded: boolean = false;
/**
@ -136,32 +137,24 @@ class JitsiFactory {
//restore previous config
if(this.previousConfigMeet?.startWithAudioMuted){
mediaManager.disableMicrophone();
await mediaManager.disableMicrophone();
}else{
mediaManager.enableMicrophone();
await mediaManager.enableMicrophone();
}
if(this.previousConfigMeet?.startWithVideoMuted){
mediaManager.disableCamera();
await mediaManager.disableCamera();
}else{
mediaManager.enableCamera();
await mediaManager.enableCamera();
}
}
private onAudioChange({muted}: {muted: boolean}): void {
if (muted && mediaManager.constraintsMedia.audio === true) {
mediaManager.disableMicrophone();
} else if(!muted && mediaManager.constraintsMedia.audio === false) {
mediaManager.enableMicrophone();
}
this.previousConfigMeet.startWithAudioMuted = muted;
}
private onVideoChange({muted}: {muted: boolean}): void {
if (muted && mediaManager.constraintsMedia.video !== false) {
mediaManager.disableCamera();
} else if(!muted && mediaManager.constraintsMedia.video === false) {
mediaManager.enableCamera();
}
this.previousConfigMeet.startWithVideoMuted = muted;
}
private async loadJitsiScript(domain: string): Promise<void> {

View file

@ -1,4 +1,4 @@
import { UserInputManager } from "../Phaser/UserInput/UserInputManager";
import type { UserInputManager } from "../Phaser/UserInput/UserInputManager";
import {HtmlUtils} from "./HtmlUtils";
export enum LayoutMode {
@ -324,7 +324,7 @@ class LayoutManager {
public addActionButton(id: string, text: string, callBack: Function, userInputManager: UserInputManager){
//delete previous element
this.removeActionButton(id, userInputManager);
//create div and text html component
const p = document.createElement('p');
p.classList.add('action-body');
@ -340,17 +340,13 @@ class LayoutManager {
const mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
mainContainer.appendChild(div);
const callBackFunctionTrigger = (() => {
console.log('user click on space => ', id);
callBack();
});
//add trigger action
this.actionButtonTrigger.set(id, callBackFunctionTrigger);
userInputManager.addSpaceEventListner(callBackFunctionTrigger);
div.onpointerdown = () => callBack();
this.actionButtonTrigger.set(id, callBack);
userInputManager.addSpaceEventListner(callBack);
}
public removeActionButton(id: string, userInputManager: UserInputManager){
public removeActionButton(id: string, userInputManager?: UserInputManager){
//delete previous element
const previousDiv = this.actionButtonInformation.get(id);
if(previousDiv){
@ -358,10 +354,45 @@ class LayoutManager {
this.actionButtonInformation.delete(id);
}
const previousEventCallback = this.actionButtonTrigger.get(id);
if(previousEventCallback){
if(previousEventCallback && userInputManager){
userInputManager.removeSpaceEventListner(previousEventCallback);
}
}
public addInformation(id: string, text: string, callBack?: Function, userInputManager?: UserInputManager){
//delete previous element
for ( const [key, value] of this.actionButtonInformation ) {
this.removeActionButton(key, userInputManager);
}
//create div and text html component
const p = document.createElement('p');
p.classList.add('action-body');
p.innerText = text;
const div = document.createElement('div');
div.classList.add('action');
div.classList.add(id);
div.id = id;
div.appendChild(p);
this.actionButtonInformation.set(id, div);
const mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
mainContainer.appendChild(div);
//add trigger action
if(callBack){
div.onpointerdown = () => {
callBack();
this.removeActionButton(id, userInputManager);
};
}
//remove it after 10 sec
setTimeout(() => {
this.removeActionButton(id, userInputManager);
}, 10000)
}
}
const layoutManager = new LayoutManager();

View file

@ -1,9 +1,12 @@
import {DivImportance, layoutManager} from "./LayoutManager";
import {HtmlUtils} from "./HtmlUtils";
import {discussionManager, SendMessageCallback} from "./DiscussionManager";
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
import {localUserStore} from "../Connexion/LocalUserStore";
import {UserSimplePeerInterface} from "./SimplePeer";
import type {UserSimplePeerInterface} from "./SimplePeer";
import {SoundMeter} from "../Phaser/Components/SoundMeter";
import {DISABLE_NOTIFICATIONS} from "../Enum/EnvironmentVariable";
declare const navigator:any; // eslint-disable-line @typescript-eslint/no-explicit-any
let videoConstraint: boolean|MediaTrackConstraints = {
@ -14,12 +17,19 @@ let videoConstraint: boolean|MediaTrackConstraints = {
resizeMode: 'crop-and-scale',
aspectRatio: 1.777777778
};
const audioConstraint: boolean|MediaTrackConstraints = {
//TODO: make these values configurable in the game settings menu and store them in localstorage
autoGainControl: false,
echoCancellation: true,
noiseSuppression: true
};
export type UpdatedLocalStreamCallback = (media: MediaStream|null) => void;
export type StartScreenSharingCallback = (media: MediaStream) => void;
export type StopScreenSharingCallback = (media: MediaStream) => void;
export type ReportCallback = (message: string) => void;
export type ShowReportCallBack = (userId: string, userName: string|undefined) => void;
export type HelpCameraSettingsCallBack = () => void;
// TODO: Split MediaManager in 2 classes: MediaManagerUI (in charge of HTML) and MediaManager (singleton in charge of the camera only)
export class MediaManager {
@ -34,15 +44,19 @@ export class MediaManager {
microphoneClose: HTMLImageElement;
microphone: HTMLImageElement;
webrtcInAudio: HTMLAudioElement;
//FIX ME SOUNDMETER: check stalability of sound meter calculation
//mySoundMeterElement: HTMLDivElement;
private webrtcOutAudio: HTMLAudioElement;
constraintsMedia : MediaStreamConstraints = {
audio: true,
audio: audioConstraint,
video: videoConstraint
};
updatedLocalStreamCallBacks : Set<UpdatedLocalStreamCallback> = new Set<UpdatedLocalStreamCallback>();
startScreenSharingCallBacks : Set<StartScreenSharingCallback> = new Set<StartScreenSharingCallback>();
stopScreenSharingCallBacks : Set<StopScreenSharingCallback> = new Set<StopScreenSharingCallback>();
showReportModalCallBacks : Set<ShowReportCallBack> = new Set<ShowReportCallBack>();
helpCameraSettingsCallBacks : Set<HelpCameraSettingsCallBack> = new Set<HelpCameraSettingsCallBack>();
private microphoneBtn: HTMLDivElement;
private cinemaBtn: HTMLDivElement;
private monitorBtn: HTMLDivElement;
@ -50,13 +64,17 @@ export class MediaManager {
private previousConstraint : MediaStreamConstraints;
private focused : boolean = true;
private lastUpdateScene : Date = new Date();
private setTimeOutlastUpdateScene? : NodeJS.Timeout;
private hasCamera = true;
private triggerCloseJistiFrame : Map<String, Function> = new Map<String, Function>();
private userInputManager?: UserInputManager;
//FIX ME SOUNDMETER: check stalability of sound meter calculation
/*private mySoundMeter?: SoundMeter|null;
private soundMeters: Map<string, SoundMeter> = new Map<string, SoundMeter>();
private soundMeterElements: Map<string, HTMLDivElement> = new Map<string, HTMLDivElement>();*/
constructor() {
this.myCamVideo = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideo');
@ -114,11 +132,19 @@ export class MediaManager {
this.previousConstraint = JSON.parse(JSON.stringify(this.constraintsMedia));
this.pingCameraStatus();
this.checkActiveUser(); //todo: desactivated in case of bug
//FIX ME SOUNDMETER: check stalability of sound meter calculation
/*this.mySoundMeterElement = (HtmlUtils.getElementByIdOrFail('mySoundMeter'));
this.mySoundMeterElement.childNodes.forEach((value: ChildNode, index) => {
this.mySoundMeterElement.children.item(index)?.classList.remove('active');
});*/
//Check of ask notification navigator permission
this.getNotification();
}
public setLastUpdateScene(){
this.lastUpdateScene = new Date();
public updateScene(){
//FIX ME SOUNDMETER: check stalability of sound meter calculation
//this.updateSoudMeter();
}
public blurCamera() {
@ -130,6 +156,13 @@ export class MediaManager {
this.disableCamera();
}
/**
* Returns the constraint that the user wants (independently of the visibility / jitsi state...)
*/
public getConstraintRequestedByUser(): MediaStreamConstraints {
return this.previousConstraint ?? this.constraintsMedia;
}
public focusCamera() {
if(this.focused){
return;
@ -172,7 +205,7 @@ export class MediaManager {
}
}
public showGameOverlay(){
public showGameOverlay(): void {
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
gameOverlay.classList.add('active');
@ -183,7 +216,7 @@ export class MediaManager {
buttonCloseFrame.removeEventListener('click', functionTrigger);
}
public hideGameOverlay(){
public hideGameOverlay(): void {
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
gameOverlay.classList.remove('active');
@ -194,6 +227,11 @@ export class MediaManager {
buttonCloseFrame.addEventListener('click', functionTrigger);
}
public isGameOverlayVisible(): boolean {
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
return gameOverlay.classList.contains('active');
}
public updateCameraQuality(value: number) {
this.enableCameraStyle();
const newVideoConstraint = JSON.parse(JSON.stringify(videoConstraint));
@ -205,25 +243,32 @@ export class MediaManager {
});
}
public enableCamera() {
public async enableCamera() {
this.constraintsMedia.video = videoConstraint;
this.getCamera().then((stream: MediaStream) => {
try {
const stream = await this.getCamera()
//TODO show error message tooltip upper of camera button
//TODO message : please check camera permission of your navigator
if(stream.getVideoTracks().length === 0) {
throw Error('Video track is empty, please check camera permission of your navigator')
throw new Error('Video track is empty, please check camera permission of your navigator')
}
this.enableCameraStyle();
this.triggerUpdatedLocalStreamCallbacks(stream);
}).catch((err) => {
} catch(err) {
console.error(err);
this.disableCameraStyle();
});
this.stopCamera();
layoutManager.addInformation('warning', 'Camera access denied. Click here and check navigators permissions.', () => {
this.showHelpCameraSettingsCallBack();
}, this.userInputManager);
}
}
public async disableCamera() {
this.disableCameraStyle();
this.stopCamera();
if (this.constraintsMedia.audio !== false) {
const stream = await this.getCamera();
@ -233,21 +278,27 @@ export class MediaManager {
}
}
public enableMicrophone() {
this.constraintsMedia.audio = true;
public async enableMicrophone() {
this.constraintsMedia.audio = audioConstraint;
try {
const stream = await this.getCamera();
this.getCamera().then((stream) => {
//TODO show error message tooltip upper of camera button
//TODO message : please check microphone permission of your navigator
if(stream.getAudioTracks().length === 0) {
if (stream.getAudioTracks().length === 0) {
throw Error('Audio track is empty, please check microphone permission of your navigator')
}
this.enableMicrophoneStyle();
this.triggerUpdatedLocalStreamCallbacks(stream);
}).catch((err) => {
} catch(err) {
console.error(err);
this.disableMicrophoneStyle();
});
layoutManager.addInformation('warning', 'Microphone access denied. Click here and check navigators permissions.', () => {
this.showHelpCameraSettingsCallBack();
}, this.userInputManager);
}
}
public async disableMicrophone() {
@ -292,7 +343,6 @@ export class MediaManager {
this.cinemaBtn.classList.add("disabled");
this.constraintsMedia.video = false;
this.myCamVideo.srcObject = null;
this.stopCamera();
}
private enableMicrophoneStyle(){
@ -318,6 +368,10 @@ export class MediaManager {
this.monitorClose.style.display = "block";
this.monitor.style.display = "none";
this.monitorBtn.classList.remove("enabled");
layoutManager.addInformation('warning', 'Screen sharing access denied. Click here and check navigators permissions.', () => {
this.showHelpCameraSettingsCallBack();
}, this.userInputManager);
});
}
@ -375,7 +429,7 @@ export class MediaManager {
}
private _startScreenCapture() {
if (navigator.getDisplayMedia) {
if (navigator.getDisplayMedia) {
return navigator.getDisplayMedia({video: true});
} else if (navigator.mediaDevices.getDisplayMedia) {
return navigator.mediaDevices.getDisplayMedia({video: true});
@ -396,13 +450,16 @@ export class MediaManager {
}
}
return this.getLocalStream().catch(() => {
console.info('Error get camera, trying with video option at null');
return this.getLocalStream().catch((err) => {
console.info('Error get camera, trying with video option at null =>', err);
this.disableCameraStyle();
this.stopCamera();
return this.getLocalStream().then((stream : MediaStream) => {
this.hasCamera = false;
return stream;
}).catch((err) => {
this.disableMicrophoneStyle();
console.info("error get media ", this.constraintsMedia.video, this.constraintsMedia.audio, err);
throw err;
});
@ -419,6 +476,13 @@ export class MediaManager {
return navigator.mediaDevices.getUserMedia(this.constraintsMedia).then((stream : MediaStream) => {
this.localStream = stream;
this.myCamVideo.srcObject = this.localStream;
//FIX ME SOUNDMETER: check stalability of sound meter calculation
/*this.mySoundMeter = null;
if(this.constraintsMedia.audio){
this.mySoundMeter = new SoundMeter();
this.mySoundMeter.connectToSource(stream, new AudioContext());
}*/
return stream;
}).catch((err: Error) => {
throw err;
@ -445,6 +509,7 @@ export class MediaManager {
track.stop();
}
}
//this.mySoundMeter?.stop();
}
setCamera(id: string): Promise<MediaStream> {
@ -490,11 +555,18 @@ export class MediaManager {
</button>
<video id="${userId}" autoplay></video>
<img src="resources/logos/blockSign.svg" id="blocking-${userId}" class="block-logo">
<div id="soundMeter-${userId}" class="sound-progress">
<span></span>
<span></span>
<span></span>
<span></span>
<span></span>
</div>
</div>
`;
layoutManager.add(DivImportance.Normal, userId, html);
this.remoteVideo.set(userId, HtmlUtils.getElementByIdOrFail<HTMLVideoElement>(userId));
//permit to create participant in discussion part
@ -512,7 +584,7 @@ export class MediaManager {
showReportUser();
});
}
addScreenSharingActiveVideo(userId: string, divImportance: DivImportance = DivImportance.Important){
userId = this.getScreenSharingId(userId);
@ -538,7 +610,7 @@ export class MediaManager {
}
element.classList.add('active') //todo: why does a method 'disable' add a class 'active'?
}
enabledMicrophoneByUserId(userId: number){
const element = document.getElementById(`microphone-${userId}`);
if(!element){
@ -546,7 +618,7 @@ export class MediaManager {
}
element.classList.remove('active') //todo: why does a method 'enable' remove a class 'active'?
}
disabledVideoByUserId(userId: number) {
let element = document.getElementById(`${userId}`);
if (element) {
@ -557,7 +629,7 @@ export class MediaManager {
element.style.display = "block";
}
}
enabledVideoByUserId(userId: number){
let element = document.getElementById(`${userId}`);
if(element){
@ -579,6 +651,13 @@ export class MediaManager {
throw `Unable to find video for ${userId}`;
}
remoteVideo.srcObject = stream;
//FIX ME SOUNDMETER: check stalability of sound meter calculation
//sound metter
/*const soundMeter = new SoundMeter();
soundMeter.connectToSource(stream, new AudioContext());
this.soundMeters.set(userId, soundMeter);
this.soundMeterElements.set(userId, HtmlUtils.getElementByIdOrFail<HTMLImageElement>('soundMeter-'+userId));*/
}
addStreamRemoteScreenSharing(userId: string, stream : MediaStream){
// In the case of screen sharing (going both ways), we may need to create the HTML element if it does not exist yet
@ -589,18 +668,23 @@ export class MediaManager {
this.addStreamRemoteVideo(this.getScreenSharingId(userId), stream);
}
removeActiveVideo(userId: string){
layoutManager.remove(userId);
this.remoteVideo.delete(userId);
//FIX ME SOUNDMETER: check stalability of sound meter calculation
/*this.soundMeters.get(userId)?.stop();
this.soundMeters.delete(userId);
this.soundMeterElements.delete(userId);*/
//permit to remove user in discussion part
this.removeParticipant(userId);
}
removeActiveScreenSharingVideo(userId: string) {
this.removeActiveVideo(this.getScreenSharingId(userId))
}
playWebrtcOutSound(): void {
this.webrtcOutAudio.play();
}
@ -646,7 +730,7 @@ export class MediaManager {
const connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
return connnectingSpinnerDiv;
}
private getColorByString(str: String) : String|null {
let hash = 0;
if (str.length === 0) return null;
@ -711,28 +795,91 @@ export class MediaManager {
}
public setUserInputManager(userInputManager : UserInputManager){
this.userInputManager = userInputManager;
discussionManager.setUserInputManager(userInputManager);
}
//check if user is active
private checkActiveUser(){
if(this.setTimeOutlastUpdateScene){
clearTimeout(this.setTimeOutlastUpdateScene);
}
this.setTimeOutlastUpdateScene = setTimeout(() => {
const now = new Date();
//if last update is more of 10 sec
if( (now.getTime() - this.lastUpdateScene.getTime()) > 10000) {
this.blurCamera();
}else{
this.focusCamera();
}
this.checkActiveUser();
}, this.focused ? 10000 : 1000);
}
public setShowReportModalCallBacks(callback: ShowReportCallBack){
this.showReportModalCallBacks.add(callback);
}
public setHelpCameraSettingsCallBack(callback: HelpCameraSettingsCallBack){
this.helpCameraSettingsCallBacks.add(callback);
}
private showHelpCameraSettingsCallBack(){
for(const callBack of this.helpCameraSettingsCallBacks){
callBack();
}
}
//FIX ME SOUNDMETER: check stalability of sound meter calculation
/*updateSoudMeter(){
try{
const volume = parseInt(((this.mySoundMeter ? this.mySoundMeter.getVolume() : 0) / 10).toFixed(0));
this.setVolumeSoundMeter(volume, this.mySoundMeterElement);
for(const indexUserId of this.soundMeters.keys()){
const soundMeter = this.soundMeters.get(indexUserId);
const soundMeterElement = this.soundMeterElements.get(indexUserId);
if(!soundMeter || !soundMeterElement){
return;
}
const volumeByUser = parseInt((soundMeter.getVolume() / 10).toFixed(0));
this.setVolumeSoundMeter(volumeByUser, soundMeterElement);
}
}catch(err){
//console.error(err);
}
}*/
private setVolumeSoundMeter(volume: number, element: HTMLDivElement){
if(volume <= 0 && !element.classList.contains('active')){
return;
}
element.classList.remove('active');
if(volume <= 0){
return;
}
element.classList.add('active');
element.childNodes.forEach((value: ChildNode, index) => {
const elementChildre = element.children.item(index);
if(!elementChildre){
return;
}
elementChildre.classList.remove('active');
if((index +1) > volume){
return;
}
elementChildre.classList.add('active');
});
}
public getNotification(){
//Get notification
if (!DISABLE_NOTIFICATIONS && window.Notification && Notification.permission !== "granted") {
Notification.requestPermission().catch((err) => {
console.error(`Notification permission error`, err);
});
}
}
public createNotification(userName: string){
if(this.focused){
return;
}
if (window.Notification && Notification.permission === "granted") {
const title = 'WorkAdventure';
const options = {
body: `Hi! ${userName} wants to discuss with you, don't be afraid!`,
icon: '/resources/logos/logo-WA-min.png',
image: '/resources/logos/logo-WA-min.png',
badge: '/resources/logos/logo-WA-min.png',
};
new Notification(title, options);
//new Notification(`Hi! ${userName} wants to discuss with you, don't be afraid!`);
}
}
}
export const mediaManager = new MediaManager();

View file

@ -1,9 +1,9 @@
import * as SimplePeerNamespace from "simple-peer";
import type * as SimplePeerNamespace from "simple-peer";
import {mediaManager} from "./MediaManager";
import {STUN_SERVER, TURN_SERVER, TURN_USER, TURN_PASSWORD} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "../Connexion/RoomConnection";
import type {RoomConnection} from "../Connexion/RoomConnection";
import {MESSAGE_TYPE_CONSTRAINT} from "./VideoPeer";
import {UserSimplePeerInterface} from "./SimplePeer";
import type {UserSimplePeerInterface} from "./SimplePeer";
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
constructor(user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
super({
initiator: initiator ? initiator : false,
reconnectTimer: 10000,
//reconnectTimer: 10000,
config: {
iceServers: [
{

View file

@ -1,4 +1,4 @@
import {
import type {
WebRtcDisconnectMessageInterface,
WebRtcSignalReceivedMessageInterface,
} from "../Connexion/ConnexionModels";
@ -10,7 +10,7 @@ import {
} from "./MediaManager";
import {ScreenSharingPeer} from "./ScreenSharingPeer";
import {MESSAGE_TYPE_BLOCKED, MESSAGE_TYPE_CONSTRAINT, MESSAGE_TYPE_MESSAGE, VideoPeer} from "./VideoPeer";
import {RoomConnection} from "../Connexion/RoomConnection";
import type {RoomConnection} from "../Connexion/RoomConnection";
import {connectionManager} from "../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../Url/UrlManager";
import {blackListManager} from "./BlackListManager";
@ -82,15 +82,11 @@ export class SimplePeer {
});
mediaManager.showGameOverlay();
mediaManager.getCamera().then(() => {
mediaManager.getCamera().finally(() => {
//receive message start
this.Connection.receiveWebrtcStart((message: UserSimplePeerInterface) => {
this.receiveWebrtcStart(message);
});
}).catch((err) => {
console.error("err", err);
});
this.Connection.disconnectMessage((data: WebRtcDisconnectMessageInterface): void => {
@ -162,6 +158,11 @@ export class SimplePeer {
this.sendLocalScreenSharingStreamToUser(user.userId);
}
});
//Create a notification for first user in circle discussion
if(this.PeerConnectionArray.size === 0){
mediaManager.createNotification(user.name??'');
}
this.PeerConnectionArray.set(user.userId, peer);
for (const peerConnectionListener of this.peerConnectionListeners) {

View file

@ -1,10 +1,10 @@
import * as SimplePeerNamespace from "simple-peer";
import type * as SimplePeerNamespace from "simple-peer";
import {mediaManager} from "./MediaManager";
import {STUN_SERVER, TURN_PASSWORD, TURN_SERVER, TURN_USER} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "../Connexion/RoomConnection";
import type {RoomConnection} from "../Connexion/RoomConnection";
import {blackListManager} from "./BlackListManager";
import {Subscription} from "rxjs";
import {UserSimplePeerInterface} from "./SimplePeer";
import type {Subscription} from "rxjs";
import type {UserSimplePeerInterface} from "./SimplePeer";
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
@ -28,7 +28,7 @@ export class VideoPeer extends Peer {
constructor(public user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
super({
initiator: initiator ? initiator : false,
reconnectTimer: 10000,
//reconnectTimer: 10000,
config: {
iceServers: [
{

View file

@ -1,17 +1,17 @@
import {ChatEvent, isChatEvent} from "./Api/Events/ChatEvent";
import {isIframeEventWrapper} from "./Api/Events/IframeEvent";
import {isUserInputChatEvent, UserInputChatEvent} from "./Api/Events/UserInputChatEvent";
import {Subject} from "rxjs";
import {EnterLeaveEvent, isEnterLeaveEvent} from "./Api/Events/EnterLeaveEvent";
import {OpenPopupEvent} from "./Api/Events/OpenPopupEvent";
import {isButtonClickedEvent} from "./Api/Events/ButtonClickedEvent";
import {ClosePopupEvent} from "./Api/Events/ClosePopupEvent";
import {OpenTabEvent} from "./Api/Events/OpenTabEvent";
import {GoToPageEvent} from "./Api/Events/GoToPageEvent";
import {OpenCoWebSiteEvent} from "./Api/Events/OpenCoWebSiteEvent";
import {PlaySoundEvent} from "./Api/Events/PlaySoundEvent";
import {StopSoundEvent} from "./Api/Events/StopSoundEvent";
import {LoadSoundEvent} from "./Api/Events/LoadSoundEvent";
import type { ChatEvent } from "./Api/Events/ChatEvent";
import { isIframeResponseEventWrapper } from "./Api/Events/IframeEvent";
import { isUserInputChatEvent, UserInputChatEvent } from "./Api/Events/UserInputChatEvent";
import { Subject } from "rxjs";
import { EnterLeaveEvent, isEnterLeaveEvent } from "./Api/Events/EnterLeaveEvent";
import type { OpenPopupEvent } from "./Api/Events/OpenPopupEvent";
import { isButtonClickedEvent } from "./Api/Events/ButtonClickedEvent";
import type { ClosePopupEvent } from "./Api/Events/ClosePopupEvent";
import type { OpenTabEvent } from "./Api/Events/OpenTabEvent";
import type { GoToPageEvent } from "./Api/Events/GoToPageEvent";
import type { OpenCoWebSiteEvent } from "./Api/Events/OpenCoWebSiteEvent";
import type {PlaySoundEvent} from "./Api/Events/PlaySoundEvent";
import type {StopSoundEvent} from "./Api/Events/StopSoundEvent";
import type {LoadSoundEvent} from "./Api/Events/LoadSoundEvent";
import SoundConfig = Phaser.Types.Sound.SoundConfig;
interface WorkAdventureApi {
@ -24,10 +24,10 @@ interface WorkAdventureApi {
goToPage(url : string): void;
openCoWebSite(url : string): void;
closeCoWebSite(): void;
disablePlayerControl() : void;
restorePlayerControl() : void;
displayBubble() : void;
removeBubble() : void;
disablePlayerControls(): void;
restorePlayerControls(): void;
displayBubble(): void;
removeBubble(): void;
loadSound(url : string): Sound;
}
@ -55,7 +55,7 @@ interface ButtonDescriptor {
/**
* The type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled"
*/
className?: "normal"|"primary"|"success"|"warning"|"error"|"disabled",
className?: "normal" | "primary" | "success" | "warning" | "error" | "disabled",
/**
* Callback called if the button is pressed
*/
@ -129,29 +129,29 @@ window.WA = {
} as ChatEvent
}, '*');
},
disablePlayerControl() : void {
window.parent.postMessage({'type' : 'disablePlayerControl'},'*');
disablePlayerControls(): void {
window.parent.postMessage({ 'type': 'disablePlayerControls' }, '*');
},
restorePlayerControl() : void {
window.parent.postMessage({'type' : 'restorePlayerControl'},'*');
restorePlayerControls(): void {
window.parent.postMessage({ 'type': 'restorePlayerControls' }, '*');
},
displayBubble() : void {
window.parent.postMessage({'type' : 'displayBubble'},'*');
displayBubble(): void {
window.parent.postMessage({ 'type': 'displayBubble' }, '*');
},
removeBubble() : void {
window.parent.postMessage({'type' : 'removeBubble'},'*');
removeBubble(): void {
window.parent.postMessage({ 'type': 'removeBubble' }, '*');
},
openTab(url : string) : void{
openTab(url: string): void {
window.parent.postMessage({
"type" : 'openTab',
"data" : {
"type": 'openTab',
"data": {
url
} as OpenTabEvent
},'*');
}, '*');
},
/*playSound(url: string, config : SoundConfig) : string{
@ -172,11 +172,11 @@ window.WA = {
goToPage(url : string) : void{
window.parent.postMessage({
"type" : 'goToPage',
"data" : {
"type": 'goToPage',
"data": {
url
} as GoToPageEvent
},'*');
}, '*');
},
openCoWebSite(url : string) : void{
@ -185,13 +185,13 @@ window.WA = {
"data" : {
url
} as OpenCoWebSiteEvent
},'*');
}, '*');
},
closeCoWebSite() : void{
closeCoWebSite(): void {
window.parent.postMessage({
"type" : 'closeCoWebSite'
},'*');
"type": 'closeCoWebSite'
}, '*');
},
openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup {
@ -262,9 +262,9 @@ window.addEventListener('message', message => {
const payload = message.data;
console.log(payload);
console.debug(payload);
if (isIframeEventWrapper(payload)) {
if (isIframeResponseEventWrapper(payload)) {
const payloadData = payload.data;
if (payload.type === 'userInputChat' && isUserInputChatEvent(payloadData)) {
userInputChatStream.next(payloadData);
@ -276,7 +276,7 @@ window.addEventListener('message', message => {
const callback = popupCallbacks.get(payloadData.popupId)?.get(payloadData.buttonId);
const popup = popups.get(payloadData.popupId);
if (popup === undefined) {
throw new Error('Could not find popup with ID "'+payloadData.popupId+'"');
throw new Error('Could not find popup with ID "' + payloadData.popupId + '"');
}
if (callback) {
callback(popup);

View file

@ -1,11 +1,12 @@
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import "../dist/resources/style/index.scss";
import "../style/index.scss";
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import {ResizableScene} from "./Phaser/Login/ResizableScene";
@ -16,7 +17,12 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
import {localUserStore} from "./Connexion/LocalUserStore";
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
import {iframeListener} from "./Api/IframeListener";
import {discussionManager} from "./WebRtc/DiscussionManager";
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
import {HdpiManager} from "./Phaser/Services/HdpiManager";
import {waScaleManager} from "./Phaser/Services/WaScaleManager";
import {Game} from "./Phaser/Game/Game";
import App from './Components/App.svelte';
import {HtmlUtils} from "./WebRtc/HtmlUtils";
const {width, height} = coWebsiteManager.getGameSize();
@ -33,7 +39,7 @@ const fps : Phaser.Types.Core.FPSConfig = {
/**
* Use setTimeout instead of requestAnimationFrame to run the game loop.
*/
forceSetTimeOut: true,
forceSetTimeOut: false,
/**
* Calculate the average frame delta from this many consecutive frame intervals.
*/
@ -67,15 +73,31 @@ switch (phaserMode) {
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
}
const hdpiManager = new HdpiManager(640*480, 196*196);
const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
const config: GameConfig = {
type: mode,
title: "WorkAdventure",
width: width / RESOLUTION,
height: height / RESOLUTION,
parent: "game",
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
zoom: RESOLUTION,
scale: {
parent: "game",
width: gameSize.width,
height: gameSize.height,
zoom: realSize.width / gameSize.width,
autoRound: true,
resizeInterval: 999999999999
},
scene: [EntryScene,
LoginScene,
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
SelectCompanionScene,
EnableCameraScene,
ReconnectingScene,
ErrorScene,
CustomizeScene,
MenuScene,
HelpCameraSettingsScene],
//resolution: window.devicePixelRatio / 2,
fps: fps,
dom: {
createContainer: true
@ -91,6 +113,8 @@ const config: GameConfig = {
debug: DEBUG_MODE,
}
},
// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
powerPreference: "low-power",
callbacks: {
postBoot: game => {
// Commented out to try to fix MacOS bug
@ -102,24 +126,26 @@ const config: GameConfig = {
}
};
const game = new Phaser.Game(config);
//const game = new Phaser.Game(config);
const game = new Game(config);
waScaleManager.setGame(game);
window.addEventListener('resize', function (event) {
coWebsiteManager.resetStyle();
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
// Let's trigger the onResize method of any active scene that is a ResizableScene
for (const scene of game.scene.getScenes(true)) {
if (scene instanceof ResizableScene) {
scene.onResize(event);
}
}
waScaleManager.applyNewSize();
});
coWebsiteManager.onResize.subscribe(() => {
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
waScaleManager.applyNewSize();
});
iframeListener.init();
const app = new App({
target: HtmlUtils.getElementByIdOrFail('svelte-overlay'),
props: { },
})
export default app

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