Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts: # front/src/Api/IframeListener.ts # front/src/Phaser/Game/GameScene.ts # front/src/iframe_api.ts # maps/Tuto/scriptTuto.js # maps/Village/Village.json
This commit is contained in:
commit
0c3b9ccfbf
189 changed files with 11326 additions and 2993 deletions
|
@ -25,6 +25,15 @@
|
|||
],
|
||||
"rules": {
|
||||
"no-unused-vars": "off",
|
||||
"@typescript-eslint/no-explicit-any": "error"
|
||||
"@typescript-eslint/no-explicit-any": "error",
|
||||
|
||||
// TODO: remove those ignored rules and write a stronger code!
|
||||
"@typescript-eslint/no-floating-promises": "off",
|
||||
"@typescript-eslint/no-unsafe-call": "off",
|
||||
"@typescript-eslint/restrict-plus-operands": "off",
|
||||
"@typescript-eslint/no-unsafe-assignment": "off",
|
||||
"@typescript-eslint/no-unsafe-return": "off",
|
||||
"@typescript-eslint/no-unsafe-member-access": "off",
|
||||
"@typescript-eslint/restrict-template-expressions": "off"
|
||||
}
|
||||
}
|
||||
|
|
21
front/dist/index.tmpl.html
vendored
21
front/dist/index.tmpl.html
vendored
|
@ -38,6 +38,8 @@
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|||
<div class="main-container" id="main-container">
|
||||
<!-- Create the editor container -->
|
||||
<div id="game" class="game">
|
||||
<div id="svelte-overlay">
|
||||
</div>
|
||||
<div id="game-overlay" class="game-overlay">
|
||||
<div id="main-section" class="main-section">
|
||||
</div>
|
||||
|
@ -48,20 +50,27 @@
|
|||
<div id="activeCam" class="activeCam">
|
||||
<div id="div-myCamVideo" class="video-container">
|
||||
<video id="myCamVideo" autoplay muted></video>
|
||||
<div id="mySoundMeter" class="sound-progress">
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="btn-cam-action">
|
||||
<div id="btn-micro" class="btn-micro">
|
||||
<img id="microphone" src="resources/logos/microphone.svg">
|
||||
<img id="microphone-close" src="resources/logos/microphone-close.svg">
|
||||
<div id="btn-monitor" class="btn-monitor">
|
||||
<img id="monitor" src="resources/logos/monitor.svg">
|
||||
<img id="monitor-close" src="resources/logos/monitor-close.svg">
|
||||
</div>
|
||||
<div id="btn-video" class="btn-video">
|
||||
<img id="cinema" src="resources/logos/cinema.svg">
|
||||
<img id="cinema-close" src="resources/logos/cinema-close.svg">
|
||||
</div>
|
||||
<div id="btn-monitor" class="btn-monitor">
|
||||
<img id="monitor" src="resources/logos/monitor.svg">
|
||||
<img id="monitor-close" src="resources/logos/monitor-close.svg">
|
||||
<div id="btn-micro" class="btn-micro">
|
||||
<img id="microphone" src="resources/logos/microphone.svg">
|
||||
<img id="microphone-close" src="resources/logos/microphone-close.svg">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
|
160
front/dist/resources/html/CustomCharacterScene.html
vendored
Normal file
160
front/dist/resources/html/CustomCharacterScene.html
vendored
Normal file
|
@ -0,0 +1,160 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#customizeScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
width: 42vw;
|
||||
height: 48vh;
|
||||
/*max-width: 300px;
|
||||
max-height: 48vh;*/
|
||||
overflow: hidden;
|
||||
}
|
||||
#customizeScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#customizeScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#customizeScene section.action {
|
||||
text-align: center;
|
||||
position: sticky;
|
||||
bottom: 0;
|
||||
top: 100%;
|
||||
}
|
||||
#customizeScene section.action.action-move {
|
||||
top: 55%;
|
||||
}
|
||||
#customizeScene button {
|
||||
margin: 2px 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
#customizeScene button#customizeSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#customizeScene section h6,
|
||||
#customizeScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#customizeScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section a{
|
||||
font-size: 14px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#customizeScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#customizeScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#customizeScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section input#customizeSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton{
|
||||
position: absolute;
|
||||
margin: 0;
|
||||
top: -8vh;
|
||||
font-size: 10px;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
|
||||
left: 0vw;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
|
||||
right: 0vw;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
|
||||
left: calc(2vw + 40px);
|
||||
transform: rotate(90deg);
|
||||
margin-top: -20px;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
|
||||
right: calc(2vw + 40px);
|
||||
transform: rotate(90deg);
|
||||
margin-top: 20px;
|
||||
}
|
||||
#customizeScene section.action img{
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
}
|
||||
#customizeScene section.action a#customizeSceneFormBack img{
|
||||
margin-top: -2px;
|
||||
}
|
||||
#customizeScene section.action button#customizeSceneFormSubmit img{
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
@media only screen and (max-width: 600px) {
|
||||
#customizeScene {
|
||||
max-width: 160px;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
}
|
||||
@media only screen and (max-height: 400px) {
|
||||
#customizeScene section.action {
|
||||
top: 92%;
|
||||
}
|
||||
#customizeScene section.action.action-move {
|
||||
top: 80%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="customizeScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Custom your WOKA</h3>
|
||||
</section>
|
||||
<section class="action action-move">
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
|
||||
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
|
||||
</section>
|
||||
<section class="action">
|
||||
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
|
||||
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
|
||||
</section>
|
||||
</form>
|
129
front/dist/resources/html/EnableCameraScene.html
vendored
Normal file
129
front/dist/resources/html/EnableCameraScene.html
vendored
Normal file
|
@ -0,0 +1,129 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#enableCameraScene {
|
||||
background: #000000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 48vh;
|
||||
width: 42vw;
|
||||
max-width: 300px;
|
||||
overflow: hidden;
|
||||
}
|
||||
#enableCameraScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#enableCameraScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section.title {
|
||||
position: absolute;
|
||||
top: 1vh;
|
||||
width: 100%;
|
||||
}
|
||||
#enableCameraScene section.action{
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
position: absolute;
|
||||
top: 40vh;
|
||||
width: 100%;
|
||||
}
|
||||
#enableCameraScene button {
|
||||
margin: 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
#enableCameraScene button#enableCameraSceneFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
color: #292929;
|
||||
}
|
||||
#enableCameraScene section h6,
|
||||
#enableCameraScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#enableCameraScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#enableCameraScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#enableCameraScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#enableCameraScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section input#enableCameraSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#enableCameraScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
/*@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#enableCameraScene{
|
||||
overflow-y: scroll;
|
||||
}
|
||||
}*/
|
||||
</style>
|
||||
|
||||
<form id="enableCameraScene" hidden>
|
||||
<!-- FIX me -->
|
||||
<section class="title text-center">
|
||||
<h5>Turn on your camera and microphone</h5>
|
||||
</section>
|
||||
<!--<section class="text-center">
|
||||
<video id="myCamVideoSetup" autoplay muted></video>
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Select your camera</h3>
|
||||
<select id="camera">
|
||||
</select>
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Select your michrophone</h3>
|
||||
<select id="michrophone">
|
||||
</select>
|
||||
</section>-->
|
||||
<section class="action">
|
||||
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
|
||||
</section>
|
||||
</form>
|
134
front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
134
front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
|
@ -0,0 +1,134 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#selectCompanionScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
max-width: 300px;
|
||||
width: 40vw;
|
||||
overflow: hidden;
|
||||
}
|
||||
#selectCompanionScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#selectCompanionScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#selectCompanionScene section.action {
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
margin-top: 20vh;
|
||||
}
|
||||
#selectCompanionScene button {
|
||||
margin: 10px 4px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#selectCompanionScene button#selectCompanionSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#selectCompanionScene section h6,
|
||||
#selectCompanionScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#selectCompanionScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section a{
|
||||
font-size: 14px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#selectCompanionScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#selectCompanionScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#selectCompanionScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section input#selectCompanionSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#selectCompanionScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton{
|
||||
position: absolute;
|
||||
top: 20vh;
|
||||
margin: 0;
|
||||
width: 25px;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
left: 1vw;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
right: 1vw;
|
||||
}
|
||||
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
|
||||
font-size: 14px;
|
||||
width: auto;
|
||||
margin-top: -2px;
|
||||
background-color: #ffd700;
|
||||
color: black;
|
||||
}
|
||||
@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#selectCompanionScene{
|
||||
overflow-y: scroll;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="selectCompanionScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Select your WOKA</h5>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
|
||||
</section>
|
||||
<section class="action">
|
||||
<a herf="#" id="selectCompanionSceneFormBack">No companion</a>
|
||||
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
|
||||
</section>
|
||||
</form>
|
27
front/dist/resources/html/gameMenu.html
vendored
27
front/dist/resources/html/gameMenu.html
vendored
|
@ -1,4 +1,10 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameMenu main{
|
||||
margin-top: 15px;
|
||||
}
|
||||
#gameMenu button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
|
@ -16,6 +22,21 @@
|
|||
width: 32px;
|
||||
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
#gameMenu main {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-end;
|
||||
flex-wrap: wrap;
|
||||
margin-top: 0;
|
||||
}
|
||||
#gameMenu section{
|
||||
margin: 2px;
|
||||
}
|
||||
section#socialLinks{
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<div id="gameMenu" hidden>
|
||||
|
@ -30,9 +51,15 @@
|
|||
<section>
|
||||
<button id="changeSkinButton">Edit skin</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="changeCompanionButton">Edit companion</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="editGameSettingsButton">Settings</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="toggleFullscreen">Toggle fullscreen</button>
|
||||
</section>
|
||||
<section>
|
||||
<button id="sparkButton">Create map</button>
|
||||
</section>
|
||||
|
|
13
front/dist/resources/html/gameMenuIcon.html
vendored
13
front/dist/resources/html/gameMenuIcon.html
vendored
|
@ -1,19 +1,26 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#menuIcon button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
height: 28px;
|
||||
width: 34px;
|
||||
padding: 2px 8px;
|
||||
}
|
||||
#menuIcon button img{
|
||||
width: 14px;
|
||||
padding-top: 3px;
|
||||
padding-top: 0;
|
||||
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
|
||||
}
|
||||
#menuIcon section {
|
||||
margin: 10px;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
#menuIcon section {
|
||||
margin: 2px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<main id="menuIcon" hidden>
|
||||
<section>
|
||||
|
|
16
front/dist/resources/html/gameQualityMenu.html
vendored
16
front/dist/resources/html/gameQualityMenu.html
vendored
|
@ -1,11 +1,14 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameQuality {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
height: 257px;
|
||||
margin: 20px auto 0;
|
||||
width: 298px;
|
||||
width: 50vw;
|
||||
max-width: 300px;
|
||||
}
|
||||
#gameQuality .cautiousText {
|
||||
font-size: 50%;
|
||||
|
@ -33,7 +36,7 @@
|
|||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 240px;
|
||||
width: 100%;
|
||||
}
|
||||
#gameQuality section {
|
||||
margin: 10px;
|
||||
|
@ -42,12 +45,11 @@
|
|||
text-align: center;
|
||||
}
|
||||
#gameQuality button {
|
||||
margin-top: 10px;
|
||||
margin: 10px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 60px;
|
||||
}
|
||||
#gameQuality button#gameQualityFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
|
@ -57,7 +59,7 @@
|
|||
|
||||
<form id="gameQuality" hidden>
|
||||
<section>
|
||||
<h3>Game quality</h3>
|
||||
<h5>Game quality</h3>
|
||||
<p class="cautiousText">(Editing these settings will restart the game)</p>
|
||||
<select id="select-game-quality">
|
||||
<option value="120">High video quality (120 fps)</option>
|
||||
|
@ -67,7 +69,7 @@
|
|||
</select>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Video quality</h3>
|
||||
<h5>Video quality</h3>
|
||||
<select id="select-video-quality">
|
||||
<option value="30">High video quality (30 fps)</option>
|
||||
<option value="20">Medium video quality (20 fps, recommended)</option>
|
||||
|
|
3
front/dist/resources/html/gameReport.html
vendored
3
front/dist/resources/html/gameReport.html
vendored
|
@ -1,4 +1,7 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameReport {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
|
|
11
front/dist/resources/html/gameShare.html
vendored
11
front/dist/resources/html/gameShare.html
vendored
|
@ -1,11 +1,14 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameShare {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
width: 298px;
|
||||
height: 150px;
|
||||
width: 50vw;
|
||||
max-width: 400px;
|
||||
}
|
||||
#gameShare h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
|
@ -40,7 +43,7 @@
|
|||
margin: 0;
|
||||
}
|
||||
#gameShare button {
|
||||
margin-top: 10px;
|
||||
margin: 10px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
|
@ -66,7 +69,7 @@
|
|||
}
|
||||
#gameShare section p{
|
||||
font-size: 8px;
|
||||
margin: 0px 70px;
|
||||
margin: 0;
|
||||
}
|
||||
#gameShare section p.err{
|
||||
color: red;
|
||||
|
|
|
@ -1,11 +1,17 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#helpCameraSettings {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
margin: 25px auto 0;
|
||||
width: 400px;
|
||||
height: 370px;
|
||||
max-height: calc(48vh - 50px);
|
||||
max-width: 48vw;
|
||||
overflow: hidden;
|
||||
overflow-y: scroll;
|
||||
}
|
||||
#helpCameraSettings h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
|
@ -20,18 +26,6 @@
|
|||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#helpCameraSettings input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
}
|
||||
#helpCameraSettings section {
|
||||
margin: 10px;
|
||||
}
|
||||
|
@ -40,7 +34,7 @@
|
|||
margin: 0;
|
||||
}
|
||||
#helpCameraSettings button {
|
||||
margin-top: 10px;
|
||||
margin: 10px 4px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
|
@ -51,9 +45,8 @@
|
|||
color: #292929;
|
||||
}
|
||||
#helpCameraSettings section a{
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
margin: 0 6px;
|
||||
text-decoration: underline;
|
||||
color: black;
|
||||
}
|
||||
#helpCameraSettings section h6,
|
||||
|
@ -67,6 +60,9 @@
|
|||
font-size: 8px;
|
||||
margin: 0px 20px;
|
||||
}
|
||||
#helpCameraSettings section p a{
|
||||
font-size: 8px;
|
||||
}
|
||||
#helpCameraSettings section p.err{
|
||||
color: #ff0000;
|
||||
}
|
||||
|
@ -81,6 +77,12 @@
|
|||
width: 200px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#helpCameraSettings{
|
||||
overflow-y: scroll;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="helpCameraSettings" hidden>
|
||||
|
@ -96,8 +98,12 @@
|
|||
<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
|
||||
<p id='browserHelpSetting'></p>
|
||||
</section>
|
||||
<!--<section class="text-center">
|
||||
<p>If your problem persist, please contact us: <a id="mailto" href="mailto:workadventure@thecodingmachine.com?subject=Support camera and microphone settings" target="_blank"> workadventure@thecodingmachine.com</a>.</p>
|
||||
</section>-->
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
|
||||
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
|
||||
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
|
||||
</section>
|
||||
</form>
|
||||
|
|
120
front/dist/resources/html/loginScene.html
vendored
Normal file
120
front/dist/resources/html/loginScene.html
vendored
Normal file
|
@ -0,0 +1,120 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#loginScene {
|
||||
background: #000000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
width: 90%;
|
||||
max-width: 200px;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
overflow: hidden;
|
||||
}
|
||||
#loginScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#loginScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#loginScene section.action{
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
}
|
||||
#loginScene button {
|
||||
margin: 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#loginScene button#loginSceneFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
color: #292929;
|
||||
}
|
||||
#loginScene section h6,
|
||||
#loginScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#loginScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#loginScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#loginScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#loginScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section input#loginSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#loginScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#loginScene{
|
||||
overflow-y: scroll;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="loginScene" hidden>
|
||||
<section class="text-center">
|
||||
<img src="resources/logos/logo.png">
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Enter your name</h5>
|
||||
<p class="info">9 chars maximum</p>
|
||||
<p class="err" id="errorLoginScene"></p>
|
||||
</section>
|
||||
<section>
|
||||
<input type="text" name="email" id="loginSceneName">
|
||||
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="loginSceneFormSubmit">Continue</button>
|
||||
</section>
|
||||
</form>
|
142
front/dist/resources/html/selectCharacterScene.html
vendored
Normal file
142
front/dist/resources/html/selectCharacterScene.html
vendored
Normal file
|
@ -0,0 +1,142 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#selectCharacterScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 48vh;
|
||||
max-width: 300px;
|
||||
width: 40vw;
|
||||
overflow: hidden;
|
||||
}
|
||||
#selectCharacterScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#selectCharacterScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#selectCharacterScene section.action {
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
margin-top: 28vh;
|
||||
}
|
||||
#selectCharacterScene button {
|
||||
margin: 10px 0px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#selectCharacterScene button#selectCharacterSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#selectCharacterScene section h6,
|
||||
#selectCharacterScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#selectCharacterScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#selectCharacterScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#selectCharacterScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#selectCharacterScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section input#selectCharacterSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#selectCharacterScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton{
|
||||
position: absolute;
|
||||
top: 20vh;
|
||||
margin: 0;
|
||||
width: 25px;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
display: none;
|
||||
left: 1vw;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
display: none;
|
||||
right: 1vw;
|
||||
}
|
||||
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
|
||||
font-size: 14px;
|
||||
width: auto;
|
||||
margin-top: -2px;
|
||||
background-color: #ffd700;
|
||||
color: black;
|
||||
}
|
||||
@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#selectCharacterScene{
|
||||
overflow-y: scroll;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
display: block;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="selectCharacterScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Select your WOKA</h5>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
|
||||
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
|
||||
</section>
|
||||
</form>
|
|
@ -1,4 +1,7 @@
|
|||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#warningMain {
|
||||
border-radius: 5px;
|
||||
height: 100px;
|
||||
|
|
BIN
front/dist/resources/logos/logo-WA-min.png
vendored
Normal file
BIN
front/dist/resources/logos/logo-WA-min.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
BIN
front/dist/resources/objects/joystickSplitted.png
vendored
Normal file
BIN
front/dist/resources/objects/joystickSplitted.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
front/dist/resources/objects/play_button.png
vendored
BIN
front/dist/resources/objects/play_button.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 969 B |
BIN
front/dist/resources/objects/smallHandleFilledGrey.png
vendored
Normal file
BIN
front/dist/resources/objects/smallHandleFilledGrey.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
2
front/dist/resources/style/index.scss
vendored
2
front/dist/resources/style/index.scss
vendored
|
@ -1,2 +0,0 @@
|
|||
@import "cowebsite.scss";
|
||||
@import "style.css";
|
186
front/dist/static/images/favicons/manifest.json
vendored
186
front/dist/static/images/favicons/manifest.json
vendored
|
@ -1,41 +1,149 @@
|
|||
{
|
||||
"name": "App",
|
||||
"icons": [
|
||||
{
|
||||
"src": "\/android-icon-36x36.png",
|
||||
"sizes": "36x36",
|
||||
"type": "image\/png",
|
||||
"density": "0.75"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-48x48.png",
|
||||
"sizes": "48x48",
|
||||
"type": "image\/png",
|
||||
"density": "1.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image\/png",
|
||||
"density": "1.5"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image\/png",
|
||||
"density": "2.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image\/png",
|
||||
"density": "3.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image\/png",
|
||||
"density": "4.0"
|
||||
}
|
||||
]
|
||||
"short_name": "WA",
|
||||
"name": "WorkAdventure",
|
||||
"icons": [
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-57x57.png",
|
||||
"sizes": "57x57",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-60x60.png",
|
||||
"sizes": "60x60",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-76x76.png",
|
||||
"sizes": "76x76",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-114x114.png",
|
||||
"sizes": "114x114",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-120x120.png",
|
||||
"sizes": "120x120",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-152x152.png",
|
||||
"sizes": "152x152",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/apple-icon-180x180.png",
|
||||
"sizes": "180x180",
|
||||
"type": "image\/png"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-36x36.png",
|
||||
"sizes": "36x36",
|
||||
"type": "image\/png",
|
||||
"density": "0.75"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-48x48.png",
|
||||
"sizes": "48x48",
|
||||
"type": "image\/png",
|
||||
"density": "1.0"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image\/png",
|
||||
"density": "1.5"
|
||||
},
|
||||
|
||||
{
|
||||
"src": "/static/images/favicons/favicon-16x16.png",
|
||||
"sizes": "16x16",
|
||||
"type": "image\/png",
|
||||
"density": "1"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/favicon-32x32.png",
|
||||
"sizes": "32x32",
|
||||
"type": "image\/png",
|
||||
"density": "1.5"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/favicon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image\/png",
|
||||
"density": "2.0"
|
||||
},
|
||||
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-36x36.png",
|
||||
"sizes": "36x36",
|
||||
"type": "image\/png",
|
||||
"density": "1"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-48x48.png",
|
||||
"sizes": "48x48",
|
||||
"type": "image\/png",
|
||||
"density": "1"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image\/png",
|
||||
"density": "1.5"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image\/png",
|
||||
"density": "2.0"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image\/png",
|
||||
"density": "3.0"
|
||||
},
|
||||
{
|
||||
"src": "/static/images/favicons/android-icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image\/png",
|
||||
"density": "4.0"
|
||||
}
|
||||
],
|
||||
"start_url": "/",
|
||||
"background_color": "#000000",
|
||||
"display_override": ["window-control-overlay", "minimal-ui"],
|
||||
"display": "standalone",
|
||||
"scope": "/",
|
||||
"theme_color": "#000000",
|
||||
"shortcuts": [
|
||||
{
|
||||
"name": "WorkAdventures",
|
||||
"short_name": "WA",
|
||||
"description": "WorkAdventure application",
|
||||
"url": "/",
|
||||
"icons": [{ "src": "/static/images/favicons/android-icon-192x192.png", "sizes": "192x192" }]
|
||||
}
|
||||
],
|
||||
"description": "WorkAdventure application",
|
||||
"screenshots": [],
|
||||
"related_applications": [{
|
||||
"platform": "web",
|
||||
"url": "https://workadventu.re"
|
||||
}, {
|
||||
"platform": "play",
|
||||
"url": "https://play.workadventu.re"
|
||||
}]
|
||||
}
|
|
@ -4,25 +4,34 @@
|
|||
"main": "index.js",
|
||||
"license": "SEE LICENSE IN LICENSE.txt",
|
||||
"devDependencies": {
|
||||
"@tsconfig/svelte": "^1.0.10",
|
||||
"@types/google-protobuf": "^3.7.3",
|
||||
"@types/jasmine": "^3.5.10",
|
||||
"@types/mini-css-extract-plugin": "^1.4.3",
|
||||
"@types/node": "^15.3.0",
|
||||
"@types/quill": "^1.3.7",
|
||||
"@typescript-eslint/eslint-plugin": "^2.26.0",
|
||||
"@typescript-eslint/parser": "^2.26.0",
|
||||
"css-loader": "^5.1.3",
|
||||
"eslint": "^6.8.0",
|
||||
"html-webpack-plugin": "^4.3.0",
|
||||
"@types/webpack-dev-server": "^3.11.4",
|
||||
"@typescript-eslint/eslint-plugin": "^4.23.0",
|
||||
"@typescript-eslint/parser": "^4.23.0",
|
||||
"css-loader": "^5.2.4",
|
||||
"eslint": "^7.26.0",
|
||||
"fork-ts-checker-webpack-plugin": "^6.2.9",
|
||||
"html-webpack-plugin": "^5.3.1",
|
||||
"jasmine": "^3.5.0",
|
||||
"mini-css-extract-plugin": "^1.3.9",
|
||||
"sass": "^1.32.8",
|
||||
"sass-loader": "10.1.1",
|
||||
"ts-loader": "^6.2.2",
|
||||
"ts-node": "^8.10.2",
|
||||
"typescript": "^3.8.3",
|
||||
"webpack": "^4.42.1",
|
||||
"webpack-cli": "^3.3.11",
|
||||
"webpack-dev-server": "^3.10.3",
|
||||
"webpack-merge": "^4.2.2"
|
||||
"mini-css-extract-plugin": "^1.6.0",
|
||||
"node-polyfill-webpack-plugin": "^1.1.2",
|
||||
"sass": "^1.32.12",
|
||||
"sass-loader": "^11.1.0",
|
||||
"svelte": "^3.38.2",
|
||||
"svelte-loader": "^3.1.1",
|
||||
"svelte-preprocess": "^4.7.3",
|
||||
"ts-loader": "^9.1.2",
|
||||
"ts-node": "^9.1.1",
|
||||
"tsconfig-paths": "^3.9.0",
|
||||
"typescript": "^4.2.4",
|
||||
"webpack": "^5.37.0",
|
||||
"webpack-cli": "^4.7.0",
|
||||
"webpack-dev-server": "^3.11.2"
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/simple-peer": "^9.6.0",
|
||||
|
@ -30,18 +39,18 @@
|
|||
"axios": "^0.21.1",
|
||||
"generic-type-guard": "^3.2.0",
|
||||
"google-protobuf": "^3.13.0",
|
||||
"phaser": "3.24.1",
|
||||
"phaser": "^3.54.0",
|
||||
"phaser3-rex-plugins": "^1.1.42",
|
||||
"queue-typescript": "^1.0.1",
|
||||
"quill": "^1.3.7",
|
||||
"quill": "1.3.6",
|
||||
"rxjs": "^6.6.3",
|
||||
"simple-peer": "^9.6.2",
|
||||
"socket.io-client": "^2.3.0",
|
||||
"webpack-require-http": "^0.4.3"
|
||||
"socket.io-client": "^2.3.0"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "webpack-dev-server --open",
|
||||
"build": "webpack --config webpack.prod.js",
|
||||
"test": "ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
|
||||
"start": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
|
||||
"build": "TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
|
||||
"test": "TS_NODE_PROJECT=\"tsconfig-for-jasmine.json\" ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
|
||||
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
|
||||
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts"
|
||||
}
|
||||
|
|
1
front/packages/iframe-api-typings/.gitignore
vendored
Normal file
1
front/packages/iframe-api-typings/.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
iframe_api.d.ts
|
0
front/packages/iframe-api-typings/.npmignore
Normal file
0
front/packages/iframe-api-typings/.npmignore
Normal file
27
front/packages/iframe-api-typings/README.md
Normal file
27
front/packages/iframe-api-typings/README.md
Normal file
|
@ -0,0 +1,27 @@
|
|||
<h1 align="center">WorkAdventure - IFrame API typings for Typescript</h1>
|
||||
|
||||
<p align="center">This package contains Typescript typings for <a href="https://workadventu.re/map-building/scripting">WorkAdventure's map scripting API</a></p>
|
||||
|
||||
<hr/>
|
||||
|
||||
[WorkAdventure](https://workadventu.re) comes with a scripting API. Using this API, you can add some intelligence to your map.
|
||||
You use this API by loading an external script directly from WorkAdventure (at https://play.workadventu.re/iframe_api.js), or this script is loaded
|
||||
for you if you are using the "script" property of a map.
|
||||
|
||||
This project contains Typescript typings for the `WA` object provided by this script.
|
||||
|
||||
## Usage
|
||||
|
||||
This package is only useful if you are using Typescript to script your WorkAdventure maps.
|
||||
|
||||
## Download & Installation
|
||||
|
||||
```shell
|
||||
$ npm install @workadventure/iframe-api-typings
|
||||
```
|
||||
|
||||
or
|
||||
|
||||
```shell
|
||||
$ yarn add @workadventure/iframe-api-typings
|
||||
```
|
1
front/packages/iframe-api-typings/iframe_api.js
Normal file
1
front/packages/iframe-api-typings/iframe_api.js
Normal file
|
@ -0,0 +1 @@
|
|||
// This file is voluntarily empty.
|
13
front/packages/iframe-api-typings/package.json
Normal file
13
front/packages/iframe-api-typings/package.json
Normal file
|
@ -0,0 +1,13 @@
|
|||
{
|
||||
"name": "@workadventure/iframe-api-typings",
|
||||
"version": "VERSION_PLACEHOLDER",
|
||||
"description": "Typescript typings for WorkAdventure iFrame API",
|
||||
"main": "iframe_api.js",
|
||||
"types": "iframe_api.d.ts",
|
||||
"repository": "https://github.com/thecodingmachine/workadventure/",
|
||||
"author": "David Négrier <d.negrier@thecodingmachine.com>",
|
||||
"license": "MIT",
|
||||
"publishConfig": {
|
||||
"access": "public"
|
||||
}
|
||||
}
|
|
@ -1,8 +1,7 @@
|
|||
import {HtmlUtils} from "../WebRtc/HtmlUtils";
|
||||
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
|
||||
import {ADMIN_URL} from "../Enum/EnvironmentVariable";
|
||||
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import type {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
|
||||
import {AdminMessageEventTypes} from "../Connexion/AdminMessagesService";
|
||||
|
||||
export const CLASS_CONSOLE_MESSAGE = 'main-console';
|
||||
|
@ -162,42 +161,46 @@ export class ConsoleGlobalMessageManager {
|
|||
this.divMessageConsole.appendChild(section);
|
||||
|
||||
(async () => {
|
||||
// Start loading CSS
|
||||
const cssPromise = ConsoleGlobalMessageManager.loadCss();
|
||||
// Import quill
|
||||
const Quill:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
// Wait for CSS to be loaded
|
||||
await cssPromise;
|
||||
try{
|
||||
// Start loading CSS
|
||||
const cssPromise = ConsoleGlobalMessageManager.loadCss();
|
||||
// Import quill
|
||||
const {default: Quill}:any = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
// Wait for CSS to be loaded
|
||||
await cssPromise;
|
||||
|
||||
const toolbarOptions = [
|
||||
['bold', 'italic', 'underline', 'strike'], // toggled buttons
|
||||
['blockquote', 'code-block'],
|
||||
const toolbarOptions = [
|
||||
['bold', 'italic', 'underline', 'strike'], // toggled buttons
|
||||
['blockquote', 'code-block'],
|
||||
|
||||
[{'header': 1}, {'header': 2}], // custom button values
|
||||
[{'list': 'ordered'}, {'list': 'bullet'}],
|
||||
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
|
||||
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
|
||||
[{'direction': 'rtl'}], // text direction
|
||||
[{'header': 1}, {'header': 2}], // custom button values
|
||||
[{'list': 'ordered'}, {'list': 'bullet'}],
|
||||
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
|
||||
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
|
||||
[{'direction': 'rtl'}], // text direction
|
||||
|
||||
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
|
||||
[{'header': [1, 2, 3, 4, 5, 6, false]}],
|
||||
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
|
||||
[{'header': [1, 2, 3, 4, 5, 6, false]}],
|
||||
|
||||
[{'color': []}, {'background': []}], // dropdown with defaults from theme
|
||||
[{'font': []}],
|
||||
[{'align': []}],
|
||||
[{'color': []}, {'background': []}], // dropdown with defaults from theme
|
||||
[{'font': []}],
|
||||
[{'align': []}],
|
||||
|
||||
['clean'],
|
||||
['clean'],
|
||||
|
||||
['link', 'image', 'video']
|
||||
// remove formatting button
|
||||
];
|
||||
['link', 'image', 'video']
|
||||
// remove formatting button
|
||||
];
|
||||
|
||||
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
|
||||
theme: 'snow',
|
||||
modules: {
|
||||
toolbar: toolbarOptions
|
||||
},
|
||||
});
|
||||
new Quill(`#${INPUT_CONSOLE_MESSAGE}`, {
|
||||
theme: 'snow',
|
||||
modules: {
|
||||
toolbar: toolbarOptions
|
||||
},
|
||||
});
|
||||
}catch(err){
|
||||
console.error(err);
|
||||
}
|
||||
})();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import {HtmlUtils} from "./../WebRtc/HtmlUtils";
|
||||
import {AUDIO_TYPE, MESSAGE_TYPE} from "./ConsoleGlobalMessageManager";
|
||||
import {PUSHER_URL, UPLOADER_URL} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
|
||||
import type {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import type {PlayGlobalMessageInterface} from "../Connexion/ConnexionModels";
|
||||
|
||||
export class GlobalMessageManager {
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import {TypeMessageInterface} from "./UserMessageManager";
|
||||
import type {TypeMessageInterface} from "./UserMessageManager";
|
||||
import {HtmlUtils} from "../WebRtc/HtmlUtils";
|
||||
|
||||
let modalTimeOut : NodeJS.Timeout;
|
||||
|
@ -86,4 +86,4 @@ export class Banned extends TypeMessageExt {
|
|||
showMessage(message: string){
|
||||
super.showMessage(message, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,55 @@
|
|||
export interface IframeEvent {
|
||||
type: string;
|
||||
data: unknown;
|
||||
|
||||
|
||||
import type { ButtonClickedEvent } from './ButtonClickedEvent';
|
||||
import type { ChatEvent } from './ChatEvent';
|
||||
import type { ClosePopupEvent } from './ClosePopupEvent';
|
||||
import type { EnterLeaveEvent } from './EnterLeaveEvent';
|
||||
import type { GoToPageEvent } from './GoToPageEvent';
|
||||
import type { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
|
||||
import type { OpenPopupEvent } from './OpenPopupEvent';
|
||||
import type { OpenTabEvent } from './OpenTabEvent';
|
||||
import type { UserInputChatEvent } from './UserInputChatEvent';
|
||||
|
||||
|
||||
export interface TypedMessageEvent<T> extends MessageEvent {
|
||||
data: T
|
||||
}
|
||||
|
||||
export type IframeEventMap = {
|
||||
//getState: GameStateEvent,
|
||||
// updateTile: UpdateTileEvent
|
||||
chat: ChatEvent,
|
||||
openPopup: OpenPopupEvent
|
||||
closePopup: ClosePopupEvent
|
||||
openTab: OpenTabEvent
|
||||
goToPage: GoToPageEvent
|
||||
openCoWebSite: OpenCoWebSiteEvent
|
||||
closeCoWebSite: null
|
||||
disablePlayerControls: null
|
||||
restorePlayerControls: null
|
||||
displayBubble: null
|
||||
removeBubble: null
|
||||
}
|
||||
export interface IframeEvent<T extends keyof IframeEventMap> {
|
||||
type: T;
|
||||
data: IframeEventMap[T];
|
||||
}
|
||||
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
export const isIframeEventWrapper = (event: any): event is IframeEvent<keyof IframeEventMap> => typeof event.type === 'string';
|
||||
|
||||
export interface IframeResponseEventMap {
|
||||
userInputChat: UserInputChatEvent
|
||||
enterEvent: EnterLeaveEvent
|
||||
leaveEvent: EnterLeaveEvent
|
||||
buttonClickedEvent: ButtonClickedEvent
|
||||
// gameState: GameStateEvent
|
||||
}
|
||||
export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
|
||||
type: T;
|
||||
data: IframeResponseEventMap[T];
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
export const isIframeEventWrapper = (event: any): event is IframeEvent => typeof event.type === 'string';
|
||||
export const isIframeResponseEventWrapper = (event: { type?: string }): event is IframeResponseEvent<keyof IframeResponseEventMap> => typeof event.type === 'string';
|
||||
|
|
|
@ -1,22 +1,20 @@
|
|||
import {Subject} from "rxjs";
|
||||
import {ChatEvent, isChatEvent} from "./Events/ChatEvent";
|
||||
import {IframeEvent, isIframeEventWrapper} from "./Events/IframeEvent";
|
||||
import {UserInputChatEvent} from "./Events/UserInputChatEvent";
|
||||
import * as crypto from "crypto";
|
||||
import {HtmlUtils} from "../WebRtc/HtmlUtils";
|
||||
import {EnterLeaveEvent} from "./Events/EnterLeaveEvent";
|
||||
import {isOpenPopupEvent, OpenPopupEvent} from "./Events/OpenPopupEvent";
|
||||
import {isOpenTabEvent, OpenTabEvent} from "./Events/OpenTabEvent";
|
||||
import {ButtonClickedEvent} from "./Events/ButtonClickedEvent";
|
||||
import {ClosePopupEvent, isClosePopupEvent} from "./Events/ClosePopupEvent";
|
||||
import {scriptUtils} from "./ScriptUtils";
|
||||
import {GoToPageEvent, isGoToPageEvent} from "./Events/GoToPageEvent";
|
||||
import {isOpenCoWebsite, OpenCoWebSiteEvent} from "./Events/OpenCoWebSiteEvent";
|
||||
|
||||
import { Subject } from "rxjs";
|
||||
import { ChatEvent, isChatEvent } from "./Events/ChatEvent";
|
||||
import { HtmlUtils } from "../WebRtc/HtmlUtils";
|
||||
import type { EnterLeaveEvent } from "./Events/EnterLeaveEvent";
|
||||
import { isOpenPopupEvent, OpenPopupEvent } from "./Events/OpenPopupEvent";
|
||||
import { isOpenTabEvent, OpenTabEvent } from "./Events/OpenTabEvent";
|
||||
import type { ButtonClickedEvent } from "./Events/ButtonClickedEvent";
|
||||
import { ClosePopupEvent, isClosePopupEvent } from "./Events/ClosePopupEvent";
|
||||
import { scriptUtils } from "./ScriptUtils";
|
||||
import { GoToPageEvent, isGoToPageEvent } from "./Events/GoToPageEvent";
|
||||
import { isOpenCoWebsite, OpenCoWebSiteEvent } from "./Events/OpenCoWebSiteEvent";
|
||||
import { IframeEventMap, IframeEvent, IframeResponseEvent, IframeResponseEventMap, isIframeEventWrapper, TypedMessageEvent } from "./Events/IframeEvent";
|
||||
import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
|
||||
import {isPlaySoundEvent, PlaySoundEvent} from "./Events/PlaySoundEvent";
|
||||
import {isStopSoundEvent, StopSoundEvent} from "./Events/StopSoundEvent";
|
||||
import {isLoadSoundEvent, LoadSoundEvent} from "./Events/LoadSoundEvent";
|
||||
|
||||
|
||||
/**
|
||||
* Listens to messages from iframes and turn those messages into easy to use observables.
|
||||
* Also allows to send messages to those iframes.
|
||||
|
@ -68,18 +66,18 @@ class IframeListener {
|
|||
private readonly scripts = new Map<string, HTMLIFrameElement>();
|
||||
|
||||
init() {
|
||||
window.addEventListener("message", (message) => {
|
||||
window.addEventListener("message", (message: TypedMessageEvent<IframeEvent<keyof IframeEventMap>>) => {
|
||||
// Do we trust the sender of this message?
|
||||
// Let's only accept messages from the iframe that are allowed.
|
||||
// Note: maybe we could restrict on the domain too for additional security (in case the iframe goes to another domain).
|
||||
let found = false;
|
||||
let foundSrc: string | null = null;
|
||||
for (const iframe of this.iframes) {
|
||||
if (iframe.contentWindow === message.source) {
|
||||
found = true;
|
||||
foundSrc = iframe.src;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
if (!foundSrc) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -92,37 +90,43 @@ class IframeListener {
|
|||
} else if (payload.type === 'closePopup' && isClosePopupEvent(payload.data)) {
|
||||
this._closePopupStream.next(payload.data);
|
||||
}
|
||||
else if(payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
|
||||
else if (payload.type === 'openTab' && isOpenTabEvent(payload.data)) {
|
||||
scriptUtils.openTab(payload.data.url);
|
||||
}
|
||||
else if(payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
|
||||
else if (payload.type === 'goToPage' && isGoToPageEvent(payload.data)) {
|
||||
scriptUtils.goToPage(payload.data.url);
|
||||
}
|
||||
else if(payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
|
||||
scriptUtils.openCoWebsite(payload.data.url);
|
||||
}
|
||||
else if(payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
|
||||
else if (payload.type === 'playSound' && isPlaySoundEvent(payload.data)) {
|
||||
this._playSoundStream.next(payload.data);
|
||||
}
|
||||
else if(payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
|
||||
else if (payload.type === 'stopSound' && isStopSoundEvent(payload.data)) {
|
||||
this._stopSoundStream.next(payload.data);
|
||||
}
|
||||
else if(payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
|
||||
else if (payload.type === 'loadSound' && isLoadSoundEvent(payload.data)) {
|
||||
this._loadSoundStream.next(payload.data);
|
||||
}
|
||||
else if(payload.type === 'closeCoWebSite') {
|
||||
else if (payload.type === 'openCoWebSite' && isOpenCoWebsite(payload.data)) {
|
||||
const scriptUrl = [...this.scripts.keys()].find(key => {
|
||||
return this.scripts.get(key)?.contentWindow == message.source
|
||||
})
|
||||
|
||||
scriptUtils.openCoWebsite(payload.data.url, scriptUrl || foundSrc);
|
||||
}
|
||||
|
||||
else if (payload.type === 'closeCoWebSite') {
|
||||
scriptUtils.closeCoWebSite();
|
||||
}
|
||||
else if (payload.type === 'disablePlayerControl'){
|
||||
|
||||
else if (payload.type === 'disablePlayerControls') {
|
||||
this._disablePlayerControlStream.next();
|
||||
}
|
||||
else if (payload.type === 'restorePlayerControl'){
|
||||
else if (payload.type === 'restorePlayerControls') {
|
||||
this._enablePlayerControlStream.next();
|
||||
}
|
||||
else if (payload.type === 'displayBubble'){
|
||||
else if (payload.type === 'displayBubble') {
|
||||
this._displayBubbleStream.next();
|
||||
}
|
||||
else if (payload.type === 'removeBubble'){
|
||||
else if (payload.type === 'removeBubble') {
|
||||
this._removeBubbleStream.next();
|
||||
}
|
||||
}
|
||||
|
@ -151,7 +155,7 @@ class IframeListener {
|
|||
const iframe = document.createElement('iframe');
|
||||
iframe.id = this.getIFrameId(scriptUrl);
|
||||
iframe.style.display = 'none';
|
||||
iframe.src = '/iframe.html?script='+encodeURIComponent(scriptUrl);
|
||||
iframe.src = '/iframe.html?script=' + encodeURIComponent(scriptUrl);
|
||||
|
||||
// We are putting a sandbox on this script because it will run in the same domain as the main website.
|
||||
iframe.sandbox.add('allow-scripts');
|
||||
|
@ -175,8 +179,8 @@ class IframeListener {
|
|||
'\n' +
|
||||
'<html lang="en">\n' +
|
||||
'<head>\n' +
|
||||
'<script src="'+window.location.protocol+'//'+window.location.host+'/iframe_api.js" ></script>\n' +
|
||||
'<script src="'+scriptUrl+'" ></script>\n' +
|
||||
'<script src="' + window.location.protocol + '//' + window.location.host + '/iframe_api.js" ></script>\n' +
|
||||
'<script src="' + scriptUrl + '" ></script>\n' +
|
||||
'</head>\n' +
|
||||
'</html>\n';
|
||||
|
||||
|
@ -193,14 +197,14 @@ class IframeListener {
|
|||
}
|
||||
|
||||
private getIFrameId(scriptUrl: string): string {
|
||||
return 'script'+crypto.createHash('md5').update(scriptUrl).digest("hex");
|
||||
return 'script' + btoa(scriptUrl);
|
||||
}
|
||||
|
||||
unregisterScript(scriptUrl: string): void {
|
||||
const iFrameId = this.getIFrameId(scriptUrl);
|
||||
const iframe = HtmlUtils.getElementByIdOrFail<HTMLIFrameElement>(iFrameId);
|
||||
if (!iframe) {
|
||||
throw new Error('Unknown iframe for script "'+scriptUrl+'"');
|
||||
throw new Error('Unknown iframe for script "' + scriptUrl + '"');
|
||||
}
|
||||
this.unregisterIframe(iframe);
|
||||
iframe.remove();
|
||||
|
@ -248,7 +252,7 @@ class IframeListener {
|
|||
/**
|
||||
* Sends the message... to all allowed iframes.
|
||||
*/
|
||||
private postMessage(message: IframeEvent) {
|
||||
private postMessage(message: IframeResponseEvent<keyof IframeResponseEventMap>) {
|
||||
for (const iframe of this.iframes) {
|
||||
iframe.contentWindow?.postMessage(message, '*');
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ class ScriptUtils {
|
|||
|
||||
}
|
||||
|
||||
public openCoWebsite(url : string){
|
||||
coWebsiteManager.loadCoWebsite(url,url);
|
||||
public openCoWebsite(url: string, base: string) {
|
||||
coWebsiteManager.loadCoWebsite(url, base);
|
||||
}
|
||||
|
||||
public closeCoWebSite(){
|
||||
|
|
11
front/src/Components/App.svelte
Normal file
11
front/src/Components/App.svelte
Normal file
|
@ -0,0 +1,11 @@
|
|||
<script lang="typescript">
|
||||
import MenuIcon from "./Menu/MenuIcon.svelte";
|
||||
import {menuIconVisible} from "../Stores/MenuStore";
|
||||
|
||||
</script>
|
||||
|
||||
<div>
|
||||
<!-- {#if $menuIconVisible}
|
||||
<MenuIcon />
|
||||
{/if} -->
|
||||
</div>
|
33
front/src/Components/Menu/MenuIcon.svelte
Normal file
33
front/src/Components/Menu/MenuIcon.svelte
Normal file
|
@ -0,0 +1,33 @@
|
|||
<script lang="typescript">
|
||||
|
||||
</script>
|
||||
|
||||
<main class="menuIcon">
|
||||
<section>
|
||||
<button>
|
||||
<img src="/static/images/menu.svg" alt="Open menu">
|
||||
</button>
|
||||
</section>
|
||||
</main>
|
||||
|
||||
<style lang="scss">
|
||||
.menuIcon button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
padding: 2px 8px;
|
||||
img {
|
||||
width: 14px;
|
||||
padding-top: 0;
|
||||
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
|
||||
}
|
||||
}
|
||||
.menuIcon section {
|
||||
margin: 10px;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
.menuIcon section {
|
||||
margin: 2px;
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -1,10 +1,11 @@
|
|||
import {Subject} from "rxjs";
|
||||
import {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
|
||||
import type {BanUserMessage, SendUserMessage} from "../Messages/generated/messages_pb";
|
||||
|
||||
export enum AdminMessageEventTypes {
|
||||
admin = 'message',
|
||||
audio = 'audio',
|
||||
ban = 'ban',
|
||||
banned = 'banned',
|
||||
}
|
||||
|
||||
interface AdminMessageEvent {
|
||||
|
@ -18,11 +19,11 @@ interface AdminMessageEvent {
|
|||
class AdminMessagesService {
|
||||
private _messageStream: Subject<AdminMessageEvent> = new Subject();
|
||||
public messageStream = this._messageStream.asObservable();
|
||||
|
||||
|
||||
constructor() {
|
||||
this.messageStream.subscribe((event) => console.log('message', event))
|
||||
}
|
||||
|
||||
|
||||
onSendusermessage(message: SendUserMessage|BanUserMessage) {
|
||||
this._messageStream.next({
|
||||
type: message.getType() as unknown as AdminMessageEventTypes,
|
||||
|
@ -31,4 +32,4 @@ class AdminMessagesService {
|
|||
}
|
||||
}
|
||||
|
||||
export const adminMessagesService = new AdminMessagesService();
|
||||
export const adminMessagesService = new AdminMessagesService();
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import Axios from "axios";
|
||||
import {PUSHER_URL, START_ROOM_URL} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "./RoomConnection";
|
||||
import {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
|
||||
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
|
||||
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
|
||||
import {localUserStore} from "./LocalUserStore";
|
||||
import {LocalUser} from "./LocalUser";
|
||||
|
@ -88,9 +88,9 @@ class ConnectionManager {
|
|||
this.localUser = new LocalUser('', 'test', []);
|
||||
}
|
||||
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface): Promise<OnConnectInterface> {
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
|
||||
return new Promise<OnConnectInterface>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(error);
|
||||
|
@ -111,7 +111,7 @@ class ConnectionManager {
|
|||
this.reconnectingTimeout = setTimeout(() => {
|
||||
//todo: allow a way to break recursion?
|
||||
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
|
||||
}, 4000 + Math.floor(Math.random() * 2000) );
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import {PlayerAnimationDirections} from "../Phaser/Player/Animation";
|
||||
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
|
||||
import {SignalData} from "simple-peer";
|
||||
import {RoomConnection} from "./RoomConnection";
|
||||
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
|
||||
import type {SignalData} from "simple-peer";
|
||||
import type {RoomConnection} from "./RoomConnection";
|
||||
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
|
||||
|
||||
export enum EventMessage{
|
||||
CONNECT = "connect",
|
||||
|
@ -47,6 +47,7 @@ export interface MessageUserPositionInterface {
|
|||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
||||
export interface MessageUserMovedInterface {
|
||||
|
@ -58,7 +59,8 @@ export interface MessageUserJoined {
|
|||
userId: number;
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
||||
export interface PositionInterface {
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
import {MAX_USERNAME_LENGTH} from "../Enum/EnvironmentVariable";
|
||||
|
||||
export interface CharacterTexture {
|
||||
id: number,
|
||||
level: number,
|
||||
|
@ -5,6 +7,23 @@ export interface CharacterTexture {
|
|||
rights: string
|
||||
}
|
||||
|
||||
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
|
||||
|
||||
export function isUserNameValid(value: string): boolean {
|
||||
const regexp = new RegExp('^[A-Za-z0-9]{1,'+maxUserNameLength+'}$');
|
||||
return regexp.test(value);
|
||||
}
|
||||
|
||||
export function areCharacterLayersValid(value: string[] | null): boolean {
|
||||
if (!value || !value.length) return false;
|
||||
for (let i = 0; i < value.length; i++) {
|
||||
if (/^\w+$/.exec(value[i]) === null) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export class LocalUser {
|
||||
constructor(public readonly uuid:string, public readonly jwtToken: string, public readonly textures: CharacterTexture[]) {
|
||||
}
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
import {LocalUser} from "./LocalUser";
|
||||
import {areCharacterLayersValid, isUserNameValid, LocalUser} from "./LocalUser";
|
||||
|
||||
const playerNameKey = 'playerName';
|
||||
const selectedPlayerKey = 'selectedPlayer';
|
||||
const customCursorPositionKey = 'customCursorPosition';
|
||||
const characterLayersKey = 'characterLayers';
|
||||
const companionKey = 'companion';
|
||||
const gameQualityKey = 'gameQuality';
|
||||
const videoQualityKey = 'videoQuality';
|
||||
const audioPlayerVolumeKey = 'audioVolume';
|
||||
const audioPlayerMuteKey = 'audioMute';
|
||||
const helpCameraSettingsShown = 'helpCameraSettingsShown';
|
||||
const helpCameraSettingsShown = 'helpCameraSettingsShown';
|
||||
const fullscreenKey = 'fullscreen';
|
||||
|
||||
class LocalUserStore {
|
||||
saveUser(localUser: LocalUser) {
|
||||
|
@ -22,8 +24,9 @@ class LocalUserStore {
|
|||
setName(name:string): void {
|
||||
localStorage.setItem(playerNameKey, name);
|
||||
}
|
||||
getName(): string {
|
||||
return localStorage.getItem(playerNameKey) || '';
|
||||
getName(): string|null {
|
||||
const value = localStorage.getItem(playerNameKey) || '';
|
||||
return isUserNameValid(value) ? value : null;
|
||||
}
|
||||
|
||||
setPlayerCharacterIndex(playerCharacterIndex: number): void {
|
||||
|
@ -44,7 +47,24 @@ class LocalUserStore {
|
|||
localStorage.setItem(characterLayersKey, JSON.stringify(layers));
|
||||
}
|
||||
getCharacterLayers(): string[]|null {
|
||||
return JSON.parse(localStorage.getItem(characterLayersKey) || "null");
|
||||
const value = JSON.parse(localStorage.getItem(characterLayersKey) || "null");
|
||||
return areCharacterLayersValid(value) ? value : null;
|
||||
}
|
||||
|
||||
setCompanion(companion: string|null): void {
|
||||
return localStorage.setItem(companionKey, JSON.stringify(companion));
|
||||
}
|
||||
getCompanion(): string|null {
|
||||
const companion = JSON.parse(localStorage.getItem(companionKey) || "null");
|
||||
|
||||
if (typeof companion !== "string" || companion === "") {
|
||||
return null;
|
||||
}
|
||||
|
||||
return companion;
|
||||
}
|
||||
wasCompanionSet(): boolean {
|
||||
return localStorage.getItem(companionKey) ? true : false;
|
||||
}
|
||||
|
||||
setGameQualityValue(value: number): void {
|
||||
|
@ -81,6 +101,13 @@ class LocalUserStore {
|
|||
getHelpCameraSettingsShown(): boolean {
|
||||
return localStorage.getItem(helpCameraSettingsShown) === '1';
|
||||
}
|
||||
|
||||
setFullscreen(value: boolean): void {
|
||||
localStorage.setItem(fullscreenKey, value.toString());
|
||||
}
|
||||
getFullscreen(): boolean {
|
||||
return localStorage.getItem(fullscreenKey) === 'true';
|
||||
}
|
||||
}
|
||||
|
||||
export const localUserStore = new LocalUserStore();
|
||||
|
|
|
@ -27,10 +27,11 @@ import {
|
|||
SendJitsiJwtMessage,
|
||||
CharacterLayerMessage,
|
||||
PingMessage,
|
||||
SendUserMessage, BanUserMessage
|
||||
SendUserMessage,
|
||||
BanUserMessage
|
||||
} from "../Messages/generated/messages_pb"
|
||||
|
||||
import {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
|
||||
import type {UserSimplePeerInterface} from "../WebRtc/SimplePeer";
|
||||
import Direction = PositionMessage.Direction;
|
||||
import {ProtobufClientUtils} from "../Network/ProtobufClientUtils";
|
||||
import {
|
||||
|
@ -41,7 +42,7 @@ import {
|
|||
ViewportInterface, WebRtcDisconnectMessageInterface,
|
||||
WebRtcSignalReceivedMessageInterface,
|
||||
} from "./ConnexionModels";
|
||||
import {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
|
||||
import {adminMessagesService} from "./AdminMessagesService";
|
||||
import {worldFullMessageStream} from "./WorldFullMessageStream";
|
||||
import {worldFullWarningStream} from "./WorldFullWarningStream";
|
||||
|
@ -66,7 +67,7 @@ export class RoomConnection implements RoomConnection {
|
|||
* @param token A JWT token containing the UUID of the user
|
||||
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
|
||||
*/
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface) {
|
||||
public constructor(token: string|null, roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null) {
|
||||
let url = new URL(PUSHER_URL, window.location.toString()).toString();
|
||||
url = url.replace('http://', 'ws://').replace('https://', 'wss://');
|
||||
if (!url.endsWith('/')) {
|
||||
|
@ -86,6 +87,10 @@ export class RoomConnection implements RoomConnection {
|
|||
url += '&left='+Math.floor(viewport.left);
|
||||
url += '&right='+Math.floor(viewport.right);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
url += '&companion='+encodeURIComponent(companion);
|
||||
}
|
||||
|
||||
if (RoomConnection.websocketFactory) {
|
||||
this.socket = RoomConnection.websocketFactory(url);
|
||||
} else {
|
||||
|
@ -165,7 +170,10 @@ export class RoomConnection implements RoomConnection {
|
|||
} else if (message.hasWorldfullmessage()) {
|
||||
worldFullMessageStream.onMessage();
|
||||
this.closed = true;
|
||||
} else if (message.hasWebrtcsignaltoclientmessage()) {
|
||||
} else if (message.hasWorldconnexionmessage()) {
|
||||
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
|
||||
this.closed = true;
|
||||
}else if (message.hasWebrtcsignaltoclientmessage()) {
|
||||
this.dispatch(EventMessage.WEBRTC_SIGNAL, message.getWebrtcsignaltoclientmessage());
|
||||
} else if (message.hasWebrtcscreensharingsignaltoclientmessage()) {
|
||||
this.dispatch(EventMessage.WEBRTC_SCREEN_SHARING_SIGNAL, message.getWebrtcscreensharingsignaltoclientmessage());
|
||||
|
@ -184,7 +192,7 @@ export class RoomConnection implements RoomConnection {
|
|||
} else if (message.hasSendusermessage()) {
|
||||
adminMessagesService.onSendusermessage(message.getSendusermessage() as SendUserMessage);
|
||||
} else if (message.hasBanusermessage()) {
|
||||
adminMessagesService.onSendusermessage(message.getSendusermessage() as BanUserMessage);
|
||||
adminMessagesService.onSendusermessage(message.getBanusermessage() as BanUserMessage);
|
||||
} else if (message.hasWorldfullwarningmessage()) {
|
||||
worldFullWarningStream.onMessage();
|
||||
} else if (message.hasRefreshroommessage()) {
|
||||
|
@ -322,11 +330,14 @@ export class RoomConnection implements RoomConnection {
|
|||
}
|
||||
})
|
||||
|
||||
const companion = message.getCompanion();
|
||||
|
||||
return {
|
||||
userId: message.getUserid(),
|
||||
name: message.getName(),
|
||||
characterLayers,
|
||||
position: ProtobufClientUtils.toPointInterface(position)
|
||||
position: ProtobufClientUtils.toPointInterface(position),
|
||||
companion: companion ? companion.getName() : null
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,12 +2,12 @@ import {Subject} from "rxjs";
|
|||
|
||||
class WorldFullMessageStream {
|
||||
|
||||
private _stream:Subject<void> = new Subject();
|
||||
private _stream:Subject<string|null> = new Subject<string|null>();
|
||||
public stream = this._stream.asObservable();
|
||||
|
||||
|
||||
onMessage() {
|
||||
this._stream.next();
|
||||
onMessage(message? :string) {
|
||||
this._stream.next(message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,28 +1,29 @@
|
|||
const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true";
|
||||
const START_ROOM_URL : string = process.env.START_ROOM_URL || '/_/global/maps.workadventure.localhost/Floor0/floor0.json';
|
||||
// For compatibility reasons with older versions, API_URL is the old host name of PUSHER_URL
|
||||
const PUSHER_URL = process.env.PUSHER_URL || (process.env.API_URL ? '//'+process.env.API_URL : "//pusher.workadventure.localhost");
|
||||
const PUSHER_URL = process.env.PUSHER_URL || '//pusher.workadventure.localhost';
|
||||
const UPLOADER_URL = process.env.UPLOADER_URL || '//uploader.workadventure.localhost';
|
||||
const ADMIN_URL = process.env.ADMIN_URL || "//workadventure.localhost";
|
||||
const STUN_SERVER: string = process.env.STUN_SERVER || "stun:stun.l.google.com:19302";
|
||||
const TURN_SERVER: string = process.env.TURN_SERVER || "";
|
||||
const SKIP_RENDER_OPTIMIZATIONS: boolean = process.env.SKIP_RENDER_OPTIMIZATIONS == "true";
|
||||
const DISABLE_NOTIFICATIONS: boolean = process.env.DISABLE_NOTIFICATIONS == "true";
|
||||
const TURN_USER: string = process.env.TURN_USER || '';
|
||||
const TURN_PASSWORD: string = process.env.TURN_PASSWORD || '';
|
||||
const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL;
|
||||
const JITSI_PRIVATE_MODE : boolean = process.env.JITSI_PRIVATE_MODE == "true";
|
||||
const RESOLUTION = 2;
|
||||
const ZOOM_LEVEL = 1/*3/4*/;
|
||||
const POSITION_DELAY = 200; // Wait 200ms between sending position events
|
||||
const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new movement is sent by the player
|
||||
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
|
||||
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
|
||||
|
||||
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
|
||||
|
||||
export {
|
||||
DEBUG_MODE,
|
||||
START_ROOM_URL,
|
||||
SKIP_RENDER_OPTIMIZATIONS,
|
||||
DISABLE_NOTIFICATIONS,
|
||||
PUSHER_URL,
|
||||
UPLOADER_URL,
|
||||
ADMIN_URL,
|
||||
RESOLUTION,
|
||||
ZOOM_LEVEL,
|
||||
POSITION_DELAY,
|
||||
MAX_EXTRAPOLATION_TIME,
|
||||
STUN_SERVER,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import {PositionMessage} from "../Messages/generated/messages_pb";
|
||||
import Direction = PositionMessage.Direction;
|
||||
import {PointInterface} from "../Connexion/ConnexionModels";
|
||||
import type {PointInterface} from "../Connexion/ConnexionModels";
|
||||
|
||||
export class ProtobufClientUtils {
|
||||
|
||||
|
|
220
front/src/Phaser/Companion/Companion.ts
Normal file
220
front/src/Phaser/Companion/Companion.ts
Normal file
|
@ -0,0 +1,220 @@
|
|||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
|
||||
|
||||
export interface CompanionStatus {
|
||||
x: number;
|
||||
y: number;
|
||||
name: string;
|
||||
moving: boolean;
|
||||
direction: PlayerAnimationDirections;
|
||||
}
|
||||
|
||||
export class Companion extends Container {
|
||||
public sprites: Map<string, Sprite>;
|
||||
|
||||
private delta: number;
|
||||
private invisible: boolean;
|
||||
private updateListener: Function;
|
||||
private target: { x: number, y: number, direction: PlayerAnimationDirections };
|
||||
|
||||
private companionName: string;
|
||||
private direction: PlayerAnimationDirections;
|
||||
private animationType: PlayerAnimationTypes;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, name: string, texturePromise: Promise<string>) {
|
||||
super(scene, x + 14, y + 4);
|
||||
|
||||
this.sprites = new Map<string, Sprite>();
|
||||
|
||||
this.delta = 0;
|
||||
this.invisible = true;
|
||||
this.target = { x, y, direction: PlayerAnimationDirections.Down };
|
||||
|
||||
this.direction = PlayerAnimationDirections.Down;
|
||||
this.animationType = PlayerAnimationTypes.Idle;
|
||||
|
||||
this.companionName = name;
|
||||
|
||||
texturePromise.then(resource => {
|
||||
this.addResource(resource);
|
||||
this.invisible = false;
|
||||
})
|
||||
|
||||
this.scene.physics.world.enableBody(this);
|
||||
|
||||
this.getBody().setImmovable(true);
|
||||
this.getBody().setCollideWorldBounds(false);
|
||||
this.setSize(16, 16);
|
||||
this.getBody().setSize(16, 16);
|
||||
this.getBody().setOffset(0, 8);
|
||||
|
||||
this.setDepth(-1);
|
||||
|
||||
this.updateListener = this.step.bind(this);
|
||||
this.scene.events.addListener('update', this.updateListener);
|
||||
|
||||
this.scene.add.existing(this);
|
||||
}
|
||||
|
||||
public setTarget(x: number, y: number, direction: PlayerAnimationDirections) {
|
||||
this.target = { x, y: y + 4, direction };
|
||||
}
|
||||
|
||||
public step(time: number, delta: number) {
|
||||
if (typeof this.target === 'undefined') return;
|
||||
|
||||
this.delta += delta;
|
||||
if (this.delta < 128) {
|
||||
return;
|
||||
}
|
||||
this.delta = 0;
|
||||
|
||||
const xDist = this.target.x - this.x;
|
||||
const yDist = this.target.y - this.y;
|
||||
|
||||
const distance = Math.pow(xDist, 2) + Math.pow(yDist, 2);
|
||||
|
||||
if (distance < 650) {
|
||||
this.animationType = PlayerAnimationTypes.Idle;
|
||||
this.direction = this.target.direction;
|
||||
|
||||
this.getBody().stop();
|
||||
} else {
|
||||
this.animationType = PlayerAnimationTypes.Walk;
|
||||
|
||||
const xDir = xDist / Math.max(Math.abs(xDist), 1);
|
||||
const yDir = yDist / Math.max(Math.abs(yDist), 1);
|
||||
|
||||
const speed = 256;
|
||||
this.getBody().setVelocity(Math.min(Math.abs(xDist * 2.5), speed) * xDir, Math.min(Math.abs(yDist * 2.5), speed) * yDir);
|
||||
|
||||
if (Math.abs(xDist) > Math.abs(yDist)) {
|
||||
if (xDist < 0) {
|
||||
this.direction = PlayerAnimationDirections.Left;
|
||||
} else {
|
||||
this.direction = PlayerAnimationDirections.Right;
|
||||
}
|
||||
} else {
|
||||
if (yDist < 0) {
|
||||
this.direction = PlayerAnimationDirections.Up;
|
||||
} else {
|
||||
this.direction = PlayerAnimationDirections.Down;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.setDepth(this.y);
|
||||
this.playAnimation(this.direction, this.animationType);
|
||||
}
|
||||
|
||||
public getStatus(): CompanionStatus {
|
||||
const { x, y, direction, animationType, companionName } = this;
|
||||
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
direction,
|
||||
moving: animationType === PlayerAnimationTypes.Walk,
|
||||
name: companionName
|
||||
}
|
||||
}
|
||||
|
||||
private playAnimation(direction: PlayerAnimationDirections, type: PlayerAnimationTypes): void {
|
||||
if (this.invisible) return;
|
||||
|
||||
for (const [resource, sprite] of this.sprites.entries()) {
|
||||
sprite.play(`${resource}-${direction}-${type}`, true);
|
||||
}
|
||||
}
|
||||
|
||||
private addResource(resource: string, frame?: string | number): void {
|
||||
const sprite = new Sprite(this.scene, 0, 0, resource, frame);
|
||||
|
||||
this.add(sprite);
|
||||
|
||||
this.getAnimations(resource).forEach(animation => {
|
||||
this.scene.anims.create(animation);
|
||||
});
|
||||
|
||||
this.scene.sys.updateList.add(sprite);
|
||||
this.sprites.set(resource, sprite);
|
||||
}
|
||||
|
||||
private getAnimations(resource: string): Phaser.Types.Animations.Animation[] {
|
||||
return [
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [1]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [4]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [7]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [10]}),
|
||||
frameRate: 10,
|
||||
repeat: 1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [0, 1, 2]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [3, 4, 5]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [6, 7, 8]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
},
|
||||
{
|
||||
key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
|
||||
frames: this.scene.anims.generateFrameNumbers(resource, {frames: [9, 10, 11]}),
|
||||
frameRate: 15,
|
||||
repeat: -1
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
private getBody(): Phaser.Physics.Arcade.Body {
|
||||
const body = this.body;
|
||||
|
||||
if (!(body instanceof Phaser.Physics.Arcade.Body)) {
|
||||
throw new Error('Container does not have arcade body');
|
||||
}
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
for (const sprite of this.sprites.values()) {
|
||||
if (this.scene) {
|
||||
this.scene.sys.updateList.remove(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.scene) {
|
||||
this.scene.events.removeListener('update', this.updateListener);
|
||||
}
|
||||
|
||||
super.destroy();
|
||||
}
|
||||
}
|
14
front/src/Phaser/Companion/CompanionTextures.ts
Normal file
14
front/src/Phaser/Companion/CompanionTextures.ts
Normal file
|
@ -0,0 +1,14 @@
|
|||
export interface CompanionResourceDescriptionInterface {
|
||||
name: string,
|
||||
img: string,
|
||||
behaviour: "dog" | "cat"
|
||||
}
|
||||
|
||||
export const COMPANION_RESOURCES: CompanionResourceDescriptionInterface[] = [
|
||||
{ name: "dog1", img: "resources/characters/pipoya/Dog 01-1.png", behaviour: "dog" },
|
||||
{ name: "dog2", img: "resources/characters/pipoya/Dog 01-2.png", behaviour: "dog" },
|
||||
{ name: "dog3", img: "resources/characters/pipoya/Dog 01-3.png", behaviour: "dog" },
|
||||
{ name: "cat1", img: "resources/characters/pipoya/Cat 01-1.png", behaviour: "cat" },
|
||||
{ name: "cat2", img: "resources/characters/pipoya/Cat 01-2.png", behaviour: "cat" },
|
||||
{ name: "cat3", img: "resources/characters/pipoya/Cat 01-3.png", behaviour: "cat" },
|
||||
]
|
|
@ -0,0 +1,29 @@
|
|||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import { COMPANION_RESOURCES, CompanionResourceDescriptionInterface } from "./CompanionTextures";
|
||||
|
||||
export const getAllCompanionResources = (loader: LoaderPlugin): CompanionResourceDescriptionInterface[] => {
|
||||
COMPANION_RESOURCES.forEach((resource: CompanionResourceDescriptionInterface) => {
|
||||
lazyLoadCompanionResource(loader, resource.name);
|
||||
});
|
||||
|
||||
return COMPANION_RESOURCES;
|
||||
}
|
||||
|
||||
export const lazyLoadCompanionResource = (loader: LoaderPlugin, name: string): Promise<string> => {
|
||||
return new Promise((resolve, reject) => {
|
||||
const resource = COMPANION_RESOURCES.find(item => item.name === name);
|
||||
|
||||
if (typeof resource === 'undefined') {
|
||||
return reject(`Texture '${name}' not found!`);
|
||||
}
|
||||
|
||||
if (loader.textureManager.exists(resource.name)) {
|
||||
return resolve(resource.name);
|
||||
}
|
||||
|
||||
loader.spritesheet(resource.name, resource.img, { frameWidth: 32, frameHeight: 32, endFrame: 12 });
|
||||
loader.once(`filecomplete-spritesheet-${resource.name}`, () => resolve(resource.name));
|
||||
|
||||
loader.start(); // It's only automatically started during the Scene preload.
|
||||
});
|
||||
}
|
64
front/src/Phaser/Components/MobileJoystick.ts
Normal file
64
front/src/Phaser/Components/MobileJoystick.ts
Normal file
|
@ -0,0 +1,64 @@
|
|||
import VirtualJoystick from 'phaser3-rex-plugins/plugins/virtualjoystick.js';
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
|
||||
//the assets were found here: https://hannemann.itch.io/virtual-joystick-pack-free
|
||||
export const joystickBaseKey = 'joystickBase';
|
||||
export const joystickBaseImg = 'resources/objects/joystickSplitted.png';
|
||||
export const joystickThumbKey = 'joystickThumb';
|
||||
export const joystickThumbImg = 'resources/objects/smallHandleFilledGrey.png';
|
||||
|
||||
const baseSize = 50;
|
||||
const thumbSize = 25;
|
||||
const radius = 17.5;
|
||||
|
||||
export class MobileJoystick extends VirtualJoystick {
|
||||
private resizeCallback: () => void;
|
||||
|
||||
constructor(scene: Phaser.Scene) {
|
||||
super(scene, {
|
||||
x: -1000,
|
||||
y: -1000,
|
||||
radius: radius * window.devicePixelRatio,
|
||||
base: scene.add.image(0, 0, joystickBaseKey).setDisplaySize(baseSize * window.devicePixelRatio, baseSize * window.devicePixelRatio).setDepth(99999),
|
||||
thumb: scene.add.image(0, 0, joystickThumbKey).setDisplaySize(thumbSize * window.devicePixelRatio, thumbSize * window.devicePixelRatio).setDepth(99999),
|
||||
enable: true,
|
||||
dir: "8dir",
|
||||
});
|
||||
this.visible = false;
|
||||
this.enable = false;
|
||||
|
||||
this.scene.input.on('pointerdown', (pointer: { x: number; y: number; wasTouch: boolean; event: TouchEvent }) => {
|
||||
if (!pointer.wasTouch) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Let's only display the joystick if there is one finger on the screen
|
||||
if (pointer.event.touches.length === 1) {
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
this.visible = true;
|
||||
this.enable = true;
|
||||
} else {
|
||||
this.visible = false;
|
||||
this.enable = false;
|
||||
}
|
||||
});
|
||||
this.scene.input.on('pointerup', () => {
|
||||
this.visible = false;
|
||||
this.enable = false;
|
||||
});
|
||||
this.resizeCallback = this.resize.bind(this);
|
||||
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
|
||||
}
|
||||
|
||||
private resize() {
|
||||
this.base.setDisplaySize(baseSize / waScaleManager.zoomModifier * window.devicePixelRatio, baseSize / waScaleManager.zoomModifier * window.devicePixelRatio);
|
||||
this.thumb.setDisplaySize(thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio, thumbSize / waScaleManager.zoomModifier * window.devicePixelRatio);
|
||||
this.setRadius(radius / waScaleManager.zoomModifier * window.devicePixelRatio);
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
super.destroy();
|
||||
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
|
||||
}
|
||||
}
|
|
@ -17,14 +17,12 @@ export class SoundMeter {
|
|||
}
|
||||
|
||||
private init(context: AudioContext) {
|
||||
if (this.context === undefined) {
|
||||
this.context = context;
|
||||
this.analyser = this.context.createAnalyser();
|
||||
this.context = context;
|
||||
this.analyser = this.context.createAnalyser();
|
||||
|
||||
this.analyser.fftSize = 2048;
|
||||
const bufferLength = this.analyser.fftSize;
|
||||
this.dataArray = new Uint8Array(bufferLength);
|
||||
}
|
||||
this.analyser.fftSize = 2048;
|
||||
const bufferLength = this.analyser.fftSize;
|
||||
this.dataArray = new Uint8Array(bufferLength);
|
||||
}
|
||||
|
||||
public connectToSource(stream: MediaStream, context: AudioContext): void
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import Container = Phaser.GameObjects.Container;
|
||||
import {Scene} from "phaser";
|
||||
import type {Scene} from "phaser";
|
||||
import GameObject = Phaser.GameObjects.GameObject;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
|
||||
|
|
|
@ -1,46 +1,68 @@
|
|||
|
||||
const IGNORED_KEYS = new Set([
|
||||
'Esc',
|
||||
'Escape',
|
||||
'Alt',
|
||||
'Meta',
|
||||
'Control',
|
||||
'Ctrl',
|
||||
'Space',
|
||||
'Backspace'
|
||||
])
|
||||
|
||||
export class TextInput extends Phaser.GameObjects.BitmapText {
|
||||
private minUnderLineLength = 4;
|
||||
private underLine: Phaser.GameObjects.Text;
|
||||
private domInput = document.createElement('input');
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string,
|
||||
onChange: (text: string) => void) {
|
||||
super(scene, x, y, 'main_font', text, 32);
|
||||
this.setOrigin(0.5).setCenterAlign()
|
||||
this.setOrigin(0.5).setCenterAlign();
|
||||
this.scene.add.existing(this);
|
||||
|
||||
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
|
||||
this.underLine.setOrigin(0.5)
|
||||
const style = {fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'};
|
||||
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), style);
|
||||
this.underLine.setOrigin(0.5);
|
||||
|
||||
this.domInput.maxLength = maxLength;
|
||||
this.domInput.style.opacity = "0";
|
||||
if (text) {
|
||||
this.domInput.value = text;
|
||||
}
|
||||
|
||||
this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
|
||||
if (event.keyCode === 8 && this.text.length > 0) {
|
||||
this.deleteLetter();
|
||||
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
|
||||
this.addLetter(event.key);
|
||||
this.domInput.addEventListener('keydown', event => {
|
||||
if (IGNORED_KEYS.has(event.key)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!/[a-zA-Z0-9:.!&?()+-]/.exec(event.key)) {
|
||||
event.preventDefault();
|
||||
}
|
||||
});
|
||||
|
||||
this.domInput.addEventListener('input', (event) => {
|
||||
if (event.defaultPrevented) {
|
||||
return;
|
||||
}
|
||||
this.text = this.domInput.value;
|
||||
this.underLine.text = this.getUnderLineBody(this.text.length);
|
||||
onChange(this.text);
|
||||
});
|
||||
|
||||
document.body.append(this.domInput);
|
||||
this.focus();
|
||||
}
|
||||
|
||||
|
||||
private getUnderLineBody(textLength:number): string {
|
||||
if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
|
||||
let text = '_______';
|
||||
for (let i = this.minUnderLineLength; i < textLength; i++) {
|
||||
text += '__'
|
||||
text += '__';
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
private deleteLetter() {
|
||||
this.text = this.text.substr(0, this.text.length - 1);
|
||||
}
|
||||
|
||||
|
||||
private addLetter(letter: string) {
|
||||
this.text += letter;
|
||||
}
|
||||
|
||||
getText(): string {
|
||||
return this.text;
|
||||
}
|
||||
|
@ -56,4 +78,13 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
|
|||
this.underLine.y = y+1;
|
||||
return this;
|
||||
}
|
||||
|
||||
focus() {
|
||||
this.domInput.focus();
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
super.destroy();
|
||||
this.domInput.remove();
|
||||
}
|
||||
}
|
||||
|
|
51
front/src/Phaser/Components/TextUtils.ts
Normal file
51
front/src/Phaser/Components/TextUtils.ts
Normal file
|
@ -0,0 +1,51 @@
|
|||
import type {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
|
||||
export class TextUtils {
|
||||
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
|
||||
if (object.text === undefined) {
|
||||
throw new Error('This object has not textual representation.');
|
||||
}
|
||||
const options: {
|
||||
fontStyle?: string,
|
||||
fontSize?: string,
|
||||
fontFamily?: string,
|
||||
color?: string,
|
||||
align?: string,
|
||||
wordWrap?: {
|
||||
width: number,
|
||||
useAdvancedWrap?: boolean
|
||||
}
|
||||
} = {};
|
||||
if (object.text.italic) {
|
||||
options.fontStyle = 'italic';
|
||||
}
|
||||
// Note: there is no support for "strikeout" and "underline"
|
||||
let fontSize: number = 16;
|
||||
if (object.text.pixelsize) {
|
||||
fontSize = object.text.pixelsize;
|
||||
}
|
||||
options.fontSize = fontSize + 'px';
|
||||
if (object.text.fontfamily) {
|
||||
options.fontFamily = '"'+object.text.fontfamily+'"';
|
||||
}
|
||||
let color = '#000000';
|
||||
if (object.text.color !== undefined) {
|
||||
color = object.text.color;
|
||||
}
|
||||
options.color = color;
|
||||
if (object.text.wrap === true) {
|
||||
options.wordWrap = {
|
||||
width: object.width,
|
||||
//useAdvancedWrap: true
|
||||
}
|
||||
}
|
||||
if (object.text.halign !== undefined) {
|
||||
options.align = object.text.halign;
|
||||
}
|
||||
|
||||
console.warn(options);
|
||||
const textElem = scene.add.text(object.x, object.y, object.text.text, options);
|
||||
textElem.setAngle(object.rotation);
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
|
|||
import Container = Phaser.GameObjects.Container;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {TextureError} from "../../Exception/TextureError";
|
||||
import {Companion} from "../Companion/Companion";
|
||||
|
||||
interface AnimationData {
|
||||
key: string;
|
||||
|
@ -21,6 +22,7 @@ export abstract class Character extends Container {
|
|||
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
|
||||
//private teleportation: Sprite;
|
||||
private invisible: boolean;
|
||||
public companion?: Companion;
|
||||
|
||||
constructor(scene: Phaser.Scene,
|
||||
x: number,
|
||||
|
@ -69,6 +71,12 @@ export abstract class Character extends Container {
|
|||
this.playAnimation(direction, moving);
|
||||
}
|
||||
|
||||
public addCompanion(name: string, texturePromise?: Promise<string>): void {
|
||||
if (typeof texturePromise !== 'undefined') {
|
||||
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
public addTextures(textures: string[], frame?: string | number): void {
|
||||
for (const texture of textures) {
|
||||
if(!this.scene.textures.exists(texture)){
|
||||
|
@ -189,6 +197,10 @@ export abstract class Character extends Container {
|
|||
}
|
||||
|
||||
this.setDepth(this.y);
|
||||
|
||||
if (this.companion) {
|
||||
this.companion.setTarget(this.x, this.y, this.lastDirection);
|
||||
}
|
||||
}
|
||||
|
||||
stop(){
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import TextureManager = Phaser.Textures.TextureManager;
|
||||
import {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import type {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
|
||||
|
||||
|
||||
|
@ -62,7 +61,7 @@ export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptio
|
|||
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
|
||||
const playerResource = PLAYER_RESOURCES[textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
|
||||
|
||||
for (let i=0; i<LAYERS.length;i++) {
|
||||
const playerResource = LAYERS[i][textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
|
@ -81,4 +80,4 @@ const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor
|
|||
});
|
||||
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import {GameScene} from "../Game/GameScene";
|
||||
import {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import type {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import {Character} from "../Entity/Character";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
import type {PlayerAnimationDirections} from "../Player/Animation";
|
||||
|
||||
/**
|
||||
* Class representing the sprite of a remote player (a player that plays on another computer)
|
||||
|
@ -17,19 +17,29 @@ export class RemotePlayer extends Character {
|
|||
name: string,
|
||||
texturesPromise: Promise<string[]>,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean
|
||||
moving: boolean,
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
//set data
|
||||
this.userId = userId;
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
updatePosition(position: PointInterface): void {
|
||||
this.playAnimation(position.direction as PlayerAnimationDirections, position.moving);
|
||||
this.setX(position.x);
|
||||
this.setY(position.y);
|
||||
|
||||
|
||||
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
|
||||
|
||||
if (this.companion) {
|
||||
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import Scene = Phaser.Scene;
|
||||
import {Character} from "./Character";
|
||||
import type {Character} from "./Character";
|
||||
|
||||
//todo: improve this WIP
|
||||
export class SpeechBubble {
|
||||
private bubble: Phaser.GameObjects.Graphics;
|
||||
private content: Phaser.GameObjects.Text;
|
||||
|
||||
|
||||
|
||||
constructor(scene: Scene, player: Character, text: string = "") {
|
||||
|
||||
const bubbleHeight = 50;
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
|
||||
export interface AddPlayerInterface {
|
||||
userId: number;
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
companion: string|null;
|
||||
}
|
||||
|
|
53
front/src/Phaser/Game/DirtyScene.ts
Normal file
53
front/src/Phaser/Game/DirtyScene.ts
Normal file
|
@ -0,0 +1,53 @@
|
|||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
import GameObject = Phaser.GameObjects.GameObject;
|
||||
import Events = Phaser.Scenes.Events;
|
||||
import AnimationEvents = Phaser.Animations.Events;
|
||||
import StructEvents = Phaser.Structs.Events;
|
||||
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
|
||||
|
||||
/**
|
||||
* A scene that can track its dirty/pristine state.
|
||||
*/
|
||||
export abstract class DirtyScene extends ResizableScene {
|
||||
private isAlreadyTracking: boolean = false;
|
||||
protected dirty:boolean = true;
|
||||
private objectListChanged:boolean = true;
|
||||
|
||||
/**
|
||||
* Track all objects added to the scene and adds a callback each time an animation is added.
|
||||
* Whenever an object is added, removed, or when an animation is played, the dirty state is set to true.
|
||||
*
|
||||
* Note: this does not work with animations from sprites inside containers.
|
||||
*/
|
||||
protected trackDirtyAnims(): void {
|
||||
if (this.isAlreadyTracking || SKIP_RENDER_OPTIMIZATIONS) {
|
||||
return;
|
||||
}
|
||||
this.isAlreadyTracking = true;
|
||||
const trackAnimationFunction = this.trackAnimation.bind(this);
|
||||
this.sys.updateList.on(StructEvents.PROCESS_QUEUE_ADD, (gameObject: GameObject) => {
|
||||
this.objectListChanged = true;
|
||||
gameObject.on(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
|
||||
});
|
||||
this.sys.updateList.on(StructEvents.PROCESS_QUEUE_REMOVE, (gameObject: GameObject) => {
|
||||
this.objectListChanged = true;
|
||||
gameObject.removeListener(AnimationEvents.ANIMATION_UPDATE, trackAnimationFunction);
|
||||
});
|
||||
|
||||
this.events.on(Events.RENDER, () => {
|
||||
this.objectListChanged = false;
|
||||
});
|
||||
}
|
||||
|
||||
private trackAnimation(): void {
|
||||
this.objectListChanged = true;
|
||||
}
|
||||
|
||||
public isDirty(): boolean {
|
||||
return this.dirty || this.objectListChanged;
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.objectListChanged = true;
|
||||
}
|
||||
}
|
124
front/src/Phaser/Game/Game.ts
Normal file
124
front/src/Phaser/Game/Game.ts
Normal file
|
@ -0,0 +1,124 @@
|
|||
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
|
||||
const Events = Phaser.Core.Events;
|
||||
|
||||
/**
|
||||
* A specialization of the main Phaser Game scene.
|
||||
* It comes with an optimization to skip rendering.
|
||||
*
|
||||
* Beware, the "step" function might vary in future versions of Phaser.
|
||||
*
|
||||
* It also automatically calls "onResize" on any scenes extending ResizableScene.
|
||||
*/
|
||||
export class Game extends Phaser.Game {
|
||||
|
||||
private _isDirty = false;
|
||||
|
||||
|
||||
constructor(GameConfig: Phaser.Types.Core.GameConfig) {
|
||||
super(GameConfig);
|
||||
|
||||
window.addEventListener('resize', (event) => {
|
||||
// Let's trigger the onResize method of any active scene that is a ResizableScene
|
||||
for (const scene of this.scene.getScenes(true)) {
|
||||
if (scene instanceof ResizableScene) {
|
||||
scene.onResize(event);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public step(time: number, delta: number)
|
||||
{
|
||||
// @ts-ignore
|
||||
if (this.pendingDestroy)
|
||||
{
|
||||
// @ts-ignore
|
||||
return this.runDestroy();
|
||||
}
|
||||
|
||||
const eventEmitter = this.events;
|
||||
|
||||
// Global Managers like Input and Sound update in the prestep
|
||||
|
||||
eventEmitter.emit(Events.PRE_STEP, time, delta);
|
||||
|
||||
// This is mostly meant for user-land code and plugins
|
||||
|
||||
eventEmitter.emit(Events.STEP, time, delta);
|
||||
|
||||
// Update the Scene Manager and all active Scenes
|
||||
|
||||
this.scene.update(time, delta);
|
||||
|
||||
// Our final event before rendering starts
|
||||
|
||||
eventEmitter.emit(Events.POST_STEP, time, delta);
|
||||
|
||||
// This "if" is the changed introduced by the new "Game" class to avoid rendering unnecessarily.
|
||||
if (SKIP_RENDER_OPTIMIZATIONS || this.isDirty()) {
|
||||
const renderer = this.renderer;
|
||||
|
||||
// Run the Pre-render (clearing the canvas, setting background colors, etc)
|
||||
|
||||
renderer.preRender();
|
||||
|
||||
eventEmitter.emit(Events.PRE_RENDER, renderer, time, delta);
|
||||
|
||||
// The main render loop. Iterates all Scenes and all Cameras in those scenes, rendering to the renderer instance.
|
||||
|
||||
this.scene.render(renderer);
|
||||
|
||||
// The Post-Render call. Tidies up loose end, takes snapshots, etc.
|
||||
|
||||
renderer.postRender();
|
||||
|
||||
// The final event before the step repeats. Your last chance to do anything to the canvas before it all starts again.
|
||||
|
||||
eventEmitter.emit(Events.POST_RENDER, renderer, time, delta);
|
||||
} else {
|
||||
// @ts-ignore
|
||||
this.scene.isProcessing = false;
|
||||
}
|
||||
}
|
||||
|
||||
private isDirty(): boolean {
|
||||
if (this._isDirty) {
|
||||
this._isDirty = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Loop through the scenes in forward order
|
||||
for (let i = 0; i < this.scene.scenes.length; i++)
|
||||
{
|
||||
const scene = this.scene.scenes[i];
|
||||
const sys = scene.sys;
|
||||
|
||||
if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
|
||||
{
|
||||
// @ts-ignore
|
||||
if(typeof scene.isDirty === 'function') {
|
||||
// @ts-ignore
|
||||
const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
|
||||
if (isDirty) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Marks the game as needing to be redrawn.
|
||||
*/
|
||||
public markDirty(): void {
|
||||
this._isDirty = true;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
import {GameScene} from "./GameScene";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {Room} from "../../Connexion/Room";
|
||||
import type {Room} from "../../Connexion/Room";
|
||||
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
|
||||
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
|
||||
import {LoginSceneName} from "../Login/LoginScene";
|
||||
|
@ -21,21 +21,23 @@ export interface HasMovedEvent {
|
|||
export class GameManager {
|
||||
private playerName: string|null;
|
||||
private characterLayers: string[]|null;
|
||||
private companion: string|null;
|
||||
private startRoom!:Room;
|
||||
currentGameSceneName: string|null = null;
|
||||
|
||||
|
||||
constructor() {
|
||||
this.playerName = localUserStore.getName();
|
||||
this.characterLayers = localUserStore.getCharacterLayers();
|
||||
this.companion = localUserStore.getCompanion();
|
||||
}
|
||||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
await this.loadMap(this.startRoom, scenePlugin);
|
||||
|
||||
|
||||
if (!this.playerName) {
|
||||
return LoginSceneName;
|
||||
} else if (!this.characterLayers) {
|
||||
} else if (!this.characterLayers || !this.characterLayers.length) {
|
||||
return SelectCharacterSceneName;
|
||||
} else {
|
||||
return EnableCameraSceneName;
|
||||
|
@ -64,6 +66,14 @@ export class GameManager {
|
|||
}
|
||||
|
||||
|
||||
setCompanion(companion: string|null): void {
|
||||
this.companion = companion;
|
||||
}
|
||||
|
||||
getCompanion(): string|null {
|
||||
return this.companion;
|
||||
}
|
||||
|
||||
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
|
||||
const roomID = room.id;
|
||||
const mapUrl = await room.getMapUrl();
|
||||
|
@ -79,12 +89,9 @@ export class GameManager {
|
|||
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
|
||||
scenePlugin.launch(MenuSceneName);
|
||||
|
||||
if (!localUserStore.getHelpCameraSettingsShown()) {
|
||||
scenePlugin.launch(HelpCameraSettingsSceneName);//700
|
||||
}
|
||||
scenePlugin.launch(HelpCameraSettingsSceneName);//700
|
||||
}
|
||||
|
||||
|
||||
public gameSceneIsCreated(scene: GameScene) {
|
||||
this.currentGameSceneName = scene.scene.key;
|
||||
const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
|
||||
|
@ -118,7 +125,7 @@ export class GameManager {
|
|||
scene.scene.run(fallbackSceneName)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
|
||||
if (this.currentGameSceneName === null) throw 'No current scene id set!';
|
||||
return scene.scene.get(this.currentGameSceneName) as GameScene
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import {ITiledMap} from "../Map/ITiledMap";
|
||||
import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
|
||||
import {LayersIterator} from "../Map/LayersIterator";
|
||||
|
||||
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
|
||||
|
||||
|
@ -10,8 +11,10 @@ export class GameMap {
|
|||
private key: number|undefined;
|
||||
private lastProperties = new Map<string, string|boolean|number>();
|
||||
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
|
||||
public readonly layersIterator: LayersIterator;
|
||||
|
||||
public constructor(private map: ITiledMap) {
|
||||
this.layersIterator = new LayersIterator(map);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -55,7 +58,7 @@ export class GameMap {
|
|||
private getProperties(key: number): Map<string, string|boolean|number> {
|
||||
const properties = new Map<string, string|boolean|number>();
|
||||
|
||||
for (const layer of this.map.layers) {
|
||||
for (const layer of this.layersIterator) {
|
||||
if (layer.type !== 'tilelayer') {
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import {gameManager, HasMovedEvent} from "./GameManager";
|
||||
import {
|
||||
import type {
|
||||
GroupCreatedUpdatedMessageInterface,
|
||||
MessageUserJoined,
|
||||
MessageUserMovedInterface,
|
||||
|
@ -10,9 +10,22 @@ import {
|
|||
RoomJoinedMessageInterface
|
||||
} from "../../Connexion/ConnexionModels";
|
||||
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
|
||||
import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
|
||||
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {
|
||||
DEBUG_MODE,
|
||||
JITSI_PRIVATE_MODE,
|
||||
MAX_PER_GROUP,
|
||||
POSITION_DELAY,
|
||||
} from "../../Enum/EnvironmentVariable";
|
||||
import type {
|
||||
ITiledMap,
|
||||
ITiledMapLayer,
|
||||
ITiledMapLayerProperty,
|
||||
ITiledMapObject,
|
||||
ITiledText,
|
||||
ITiledMapTileLayer,
|
||||
ITiledTileSet
|
||||
} from "../Map/ITiledMap";
|
||||
import type {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
|
||||
|
@ -36,14 +49,14 @@ import {
|
|||
import {GameMap} from "./GameMap";
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
||||
import {ActionableItem} from "../Items/ActionableItem";
|
||||
import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
|
||||
import type {ActionableItem} from "../Items/ActionableItem";
|
||||
import {UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {soundManager} from "./SoundManager";
|
||||
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
||||
import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
||||
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
|
||||
import {userMessageManager} from "../../Administration/UserMessageManager";
|
||||
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
|
||||
|
@ -68,8 +81,17 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
|
|||
import GameObject = Phaser.GameObjects.GameObject;
|
||||
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
|
||||
import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
import {Subscription} from "rxjs";
|
||||
import type {Subscription} from "rxjs";
|
||||
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import RenderTexture = Phaser.GameObjects.RenderTexture;
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap;
|
||||
import {DirtyScene} from "./DirtyScene";
|
||||
import {TextUtils} from "../Components/TextUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
|
@ -108,13 +130,13 @@ interface DeleteGroupEventInterface {
|
|||
|
||||
const defaultStartLayerName = 'start';
|
||||
|
||||
export class GameScene extends ResizableScene implements CenterListener {
|
||||
export class GameScene extends DirtyScene implements CenterListener {
|
||||
Terrains : Array<Phaser.Tilemaps.Tileset>;
|
||||
CurrentPlayer!: CurrentGamerInterface;
|
||||
MapPlayers!: Phaser.Physics.Arcade.Group;
|
||||
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
|
||||
Map!: Phaser.Tilemaps.Tilemap;
|
||||
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
|
||||
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
|
||||
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
|
||||
mapFile!: ITiledMap;
|
||||
groups: Map<number, Sprite>;
|
||||
|
@ -125,12 +147,12 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
|
||||
private initPosition: PositionInterface|null = null;
|
||||
private playersPositionInterpolator = new PlayersPositionInterpolator();
|
||||
public connection!: RoomConnection;
|
||||
public connection: RoomConnection|undefined;
|
||||
private simplePeer!: SimplePeer;
|
||||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
|
||||
private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
|
||||
private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
private connectionAnswerPromiseResolve!: (value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
|
||||
// A promise that will resolve when the "create" method is called (signaling loading is ended)
|
||||
private createPromise: Promise<void>;
|
||||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
|
@ -160,8 +182,14 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
private openChatIcon!: OpenChatIcon;
|
||||
private playerName!: string;
|
||||
private characterLayers!: string[];
|
||||
private companion!: string|null;
|
||||
private messageSubscription: Subscription|null = null;
|
||||
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
|
||||
private originalMapUrl: string|undefined;
|
||||
private pinchManager: PinchManager|undefined;
|
||||
private physicsEnabled: boolean = true;
|
||||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
||||
private onVisibilityChangeCallback: () => void;
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
|
||||
super({
|
||||
|
@ -177,10 +205,11 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
})
|
||||
});
|
||||
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
|
||||
this.connectionAnswerPromiseResolve = resolve;
|
||||
})
|
||||
});
|
||||
this.onVisibilityChangeCallback = this.onVisibilityChange.bind(this);
|
||||
}
|
||||
|
||||
//hook preload scene
|
||||
|
@ -194,9 +223,14 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
}
|
||||
|
||||
this.load.image(openChatIconName, 'resources/objects/talk.png');
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
this.load.image(joystickBaseKey, joystickBaseImg);
|
||||
this.load.image(joystickThumbKey, joystickThumbImg);
|
||||
}
|
||||
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
|
||||
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
|
||||
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
|
||||
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
|
||||
this.originalMapUrl = this.MapUrlFile;
|
||||
this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
|
||||
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
|
||||
|
@ -204,10 +238,25 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
});
|
||||
return;
|
||||
}
|
||||
// 127.0.0.1, localhost and *.localhost are considered secure, even on HTTP.
|
||||
// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
|
||||
// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
|
||||
const url = new URL(file.src);
|
||||
const host = url.host.split(':')[0];
|
||||
if (window.location.protocol === 'https:' && file.src === this.MapUrlFile && (host === '127.0.0.1' || host === 'localhost' || host.endsWith('.localhost')) && this.originalMapUrl === undefined) {
|
||||
this.originalMapUrl = this.MapUrlFile;
|
||||
this.MapUrlFile = this.MapUrlFile.replace('https://', 'http://');
|
||||
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
|
||||
this.onMapLoad(data);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: 'Network error',
|
||||
subTitle: 'An error occurred while loading resource:',
|
||||
message: file.src
|
||||
message: this.originalMapUrl ?? file.src
|
||||
});
|
||||
});
|
||||
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
|
||||
|
@ -225,6 +274,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
|
@ -324,11 +374,17 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
|
||||
//hook create scene
|
||||
create(): void {
|
||||
this.trackDirtyAnims();
|
||||
|
||||
gameManager.gameSceneIsCreated(this);
|
||||
urlManager.pushRoomIdToUrl(this.room);
|
||||
this.startLayerName = urlManager.getStartLayerNameFromUrl();
|
||||
|
||||
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
this.pinchManager = new PinchManager(this);
|
||||
}
|
||||
|
||||
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
|
||||
|
||||
const playerName = gameManager.getPlayerName();
|
||||
if (!playerName) {
|
||||
|
@ -336,7 +392,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
}
|
||||
this.playerName = playerName;
|
||||
this.characterLayers = gameManager.getCharacterLayers();
|
||||
|
||||
this.companion = gameManager.getCompanion();
|
||||
|
||||
//initalise map
|
||||
this.Map = this.add.tilemap(this.MapUrlFile);
|
||||
|
@ -350,11 +406,11 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
|
||||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
|
||||
let depth = -2;
|
||||
for (const layer of this.mapFile.layers) {
|
||||
for (const layer of this.gameMap.layersIterator) {
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl !== undefined) {
|
||||
|
@ -368,9 +424,16 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
}
|
||||
if (layer.type === 'objectgroup') {
|
||||
for (const object of layer.objects) {
|
||||
if (object.text) {
|
||||
TextUtils.createTextFromITiledMapObject(this, object);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (depth === -2) {
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
|
||||
}
|
||||
|
||||
this.initStartXAndStartY();
|
||||
|
@ -381,10 +444,15 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
//initialise list of other player
|
||||
this.MapPlayers = this.physics.add.group({immovable: true});
|
||||
|
||||
|
||||
//create input to move
|
||||
this.userInputManager = new UserInputManager(this);
|
||||
mediaManager.setUserInputManager(this.userInputManager);
|
||||
|
||||
if (localUserStore.getFullscreen()) {
|
||||
document.querySelector('body')?.requestFullscreen();
|
||||
}
|
||||
|
||||
//notify game manager can to create currentUser in map
|
||||
this.createCurrentPlayer();
|
||||
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
|
||||
|
@ -424,9 +492,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2)
|
||||
|
||||
// FIXME: change this to use the UserInputManager class for input
|
||||
this.input.keyboard.on('keyup-M', () => {
|
||||
// FIXME: Comment this feature because when user write M key in report input, the layout change.
|
||||
/*this.input.keyboard.on('keyup-M', () => {
|
||||
this.switchLayoutMode();
|
||||
});
|
||||
});*/
|
||||
|
||||
this.reposition();
|
||||
|
||||
|
@ -439,6 +508,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if (!this.room.isDisconnected()) {
|
||||
this.connect();
|
||||
}
|
||||
|
||||
document.addEventListener('visibilitychange', this.onVisibilityChangeCallback);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -460,7 +531,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
bottom: camera.scrollY + camera.height,
|
||||
}).then((onConnect: OnConnectInterface) => {
|
||||
},
|
||||
this.companion
|
||||
).then((onConnect: OnConnectInterface) => {
|
||||
this.connection = onConnect.connection;
|
||||
|
||||
this.connection.onUserJoins((message: MessageUserJoined) => {
|
||||
|
@ -468,7 +541,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
userId: message.userId,
|
||||
characterLayers: message.characterLayers,
|
||||
name: message.name,
|
||||
position: message.position
|
||||
position: message.position,
|
||||
companion: message.companion
|
||||
}
|
||||
this.addPlayer(userMessage);
|
||||
});
|
||||
|
@ -557,6 +631,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
self.chatModeSprite.setVisible(false);
|
||||
self.openChatIcon.setVisible(false);
|
||||
audioManager.restoreVolume();
|
||||
self.onVisibilityChange();
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -647,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
|
||||
if(message === undefined){
|
||||
message = 'Press on SPACE to open the web site';
|
||||
message = 'Press SPACE or touch here to open web site';
|
||||
}
|
||||
layoutManager.addActionButton('openWebsite', message.toString(), () => {
|
||||
openWebsiteFunction();
|
||||
|
@ -668,7 +743,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
|
||||
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
|
||||
|
||||
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
|
||||
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
|
||||
} else {
|
||||
this.startJitsi(roomName, undefined);
|
||||
}
|
||||
|
@ -679,7 +754,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
|
||||
if (message === undefined) {
|
||||
message = 'Press on SPACE to enter in jitsi meet room';
|
||||
message = 'Press SPACE or touch here to enter Jitsi Meet room';
|
||||
}
|
||||
layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
|
||||
openJitsiRoomFunction();
|
||||
|
@ -691,9 +766,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
});
|
||||
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
||||
if (newValue === undefined || newValue === false || newValue === '') {
|
||||
this.connection.setSilent(false);
|
||||
this.connection?.setSilent(false);
|
||||
} else {
|
||||
this.connection.setSilent(true);
|
||||
this.connection?.setSilent(true);
|
||||
}
|
||||
});
|
||||
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
|
||||
|
@ -834,6 +909,8 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
@ -851,6 +928,7 @@ ${escapedMessage}
|
|||
this.initPositionFromLayerName(hash || defaultStartLayerName);
|
||||
this.CurrentPlayer.x = this.startX;
|
||||
this.CurrentPlayer.y = this.startY;
|
||||
setTimeout(() => this.mapTransitioning = false, 500);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -867,18 +945,27 @@ ${escapedMessage}
|
|||
audioManager.unloadAudio();
|
||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||
this.connection?.closeConnection();
|
||||
this.simplePeer.closeAllConnections();
|
||||
this.simplePeer?.closeAllConnections();
|
||||
this.simplePeer?.unregister();
|
||||
this.messageSubscription?.unsubscribe();
|
||||
this.userInputManager.destroy();
|
||||
this.pinchManager?.destroy();
|
||||
|
||||
for(const iframeEvents of this.iframeSubscriptionList){
|
||||
iframeEvents.unsubscribe();
|
||||
}
|
||||
|
||||
document.removeEventListener('visibilitychange', this.onVisibilityChangeCallback);
|
||||
}
|
||||
|
||||
private removeAllRemotePlayers(): void {
|
||||
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
||||
player.destroy();
|
||||
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
this.MapPlayers.remove(player);
|
||||
});
|
||||
this.MapPlayersByKey = new Map<number, RemotePlayer>();
|
||||
|
@ -926,13 +1013,14 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private initPositionFromLayerName(layerName: string) {
|
||||
for (const layer of this.mapFile.layers) {
|
||||
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
for (const layer of this.gameMap.layersIterator) {
|
||||
if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
const startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x + this.mapFile.tilewidth/2;
|
||||
this.startY = startPosition.y + this.mapFile.tileheight/2;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private getExitUrl(layer: ITiledMapLayer): string|undefined {
|
||||
|
@ -955,7 +1043,7 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
|
||||
const properties: ITiledMapLayerProperty[] = layer.properties;
|
||||
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
|
@ -967,7 +1055,7 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
|
||||
const properties: ITiledMapLayerProperty[] = layer.properties;
|
||||
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return [];
|
||||
}
|
||||
|
@ -975,13 +1063,13 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private async loadNextGame(exitSceneIdentifier: string){
|
||||
private loadNextGame(exitSceneIdentifier: string): void {
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
await gameManager.loadMap(room, this.scene);
|
||||
gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
}
|
||||
|
||||
private startUser(layer: ITiledMapLayer): PositionInterface {
|
||||
private startUser(layer: ITiledMapTileLayer): PositionInterface {
|
||||
const tiles = layer.data;
|
||||
if (typeof(tiles) === 'string') {
|
||||
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
||||
|
@ -1011,17 +1099,19 @@ ${escapedMessage}
|
|||
//todo: in a dedicated class/function?
|
||||
initCamera() {
|
||||
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
this.cameras.main.startFollow(this.CurrentPlayer, true);
|
||||
this.updateCameraOffset();
|
||||
this.cameras.main.setZoom(ZOOM_LEVEL);
|
||||
}
|
||||
|
||||
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
|
||||
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
|
||||
this.Layers.push(Layer);
|
||||
}
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
this.physics.disableUpdate();
|
||||
this.physicsEnabled = false;
|
||||
//add collision layer
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
|
||||
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
|
||||
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
|
||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||
});
|
||||
|
@ -1049,7 +1139,9 @@ ${escapedMessage}
|
|||
texturesPromise,
|
||||
PlayerAnimationDirections.Down,
|
||||
false,
|
||||
this.userInputManager
|
||||
this.userInputManager,
|
||||
this.companion,
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
}catch (err){
|
||||
if(err instanceof TextureError) {
|
||||
|
@ -1135,7 +1227,7 @@ ${escapedMessage}
|
|||
this.lastMoveEventSent = event;
|
||||
this.lastSentTick = this.currentTick;
|
||||
const camera = this.cameras.main;
|
||||
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
|
||||
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
|
@ -1148,12 +1240,27 @@ ${escapedMessage}
|
|||
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
||||
*/
|
||||
update(time: number, delta: number) : void {
|
||||
mediaManager.setLastUpdateScene();
|
||||
this.dirty = false;
|
||||
mediaManager.updateScene();
|
||||
this.currentTick = time;
|
||||
if (this.CurrentPlayer.isMoving()) {
|
||||
this.dirty = true;
|
||||
}
|
||||
this.CurrentPlayer.moveUser(delta);
|
||||
if (this.CurrentPlayer.isMoving()) {
|
||||
this.dirty = true;
|
||||
if (!this.physicsEnabled) {
|
||||
this.physics.enableUpdate();
|
||||
this.physicsEnabled = true;
|
||||
}
|
||||
} else if (this.physicsEnabled) {
|
||||
this.physics.disableUpdate();
|
||||
this.physicsEnabled = false;
|
||||
}
|
||||
|
||||
// Let's handle all events
|
||||
while (this.pendingEvents.length !== 0) {
|
||||
this.dirty = true;
|
||||
const event = this.pendingEvents.dequeue();
|
||||
switch (event.type) {
|
||||
case "InitUserPositionEvent":
|
||||
|
@ -1179,6 +1286,7 @@ ${escapedMessage}
|
|||
// Let's move all users
|
||||
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
||||
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
|
||||
this.dirty = true;
|
||||
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
||||
if (player === undefined) {
|
||||
throw new Error('Cannot find player with ID "' + userId + '"');
|
||||
|
@ -1201,7 +1309,7 @@ ${escapedMessage}
|
|||
* Put all the players on the map on map load.
|
||||
*/
|
||||
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
||||
const currentPlayerId = this.connection.getUserId();
|
||||
const currentPlayerId = this.connection?.getUserId();
|
||||
this.removeAllRemotePlayers();
|
||||
// load map
|
||||
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
||||
|
@ -1241,7 +1349,9 @@ ${escapedMessage}
|
|||
addPlayerData.name,
|
||||
texturesPromise,
|
||||
addPlayerData.position.direction as PlayerAnimationDirections,
|
||||
addPlayerData.position.moving
|
||||
addPlayerData.position.moving,
|
||||
addPlayerData.companion,
|
||||
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
||||
);
|
||||
this.MapPlayers.add(player);
|
||||
this.MapPlayersByKey.set(player.userId, player);
|
||||
|
@ -1264,6 +1374,11 @@ ${escapedMessage}
|
|||
console.error('Cannot find user with id ', userId);
|
||||
} else {
|
||||
player.destroy();
|
||||
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
this.MapPlayers.remove(player);
|
||||
}
|
||||
this.MapPlayersByKey.delete(userId);
|
||||
|
@ -1308,7 +1423,7 @@ ${escapedMessage}
|
|||
this,
|
||||
Math.round(groupPositionMessage.position.x),
|
||||
Math.round(groupPositionMessage.position.y),
|
||||
groupPositionMessage.groupSize === 4 ? 'circleSprite-red' : 'circleSprite-white'
|
||||
groupPositionMessage.groupSize === MAX_PER_GROUP ? 'circleSprite-red' : 'circleSprite-white'
|
||||
);
|
||||
sprite.setDisplayOrigin(48, 48);
|
||||
this.add.existing(sprite);
|
||||
|
@ -1338,15 +1453,16 @@ ${escapedMessage}
|
|||
* Sends to the server an event emitted by one of the ActionableItems.
|
||||
*/
|
||||
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
|
||||
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
|
||||
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
public onResize(ev: UIEvent): void {
|
||||
super.onResize(ev);
|
||||
this.reposition();
|
||||
|
||||
// Send new viewport to server
|
||||
const camera = this.cameras.main;
|
||||
this.connection.setViewport({
|
||||
this.connection?.setViewport({
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
|
@ -1376,19 +1492,18 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
/**
|
||||
* Updates the offset of the character compared to the center of the screen according to the layout mananger
|
||||
* (tries to put the character in the center of the reamining space if there is a discussion going on.
|
||||
* Updates the offset of the character compared to the center of the screen according to the layout manager
|
||||
* (tries to put the character in the center of the remaining space if there is a discussion going on.
|
||||
*/
|
||||
private updateCameraOffset(): void {
|
||||
const array = layoutManager.findBiggestAvailableArray();
|
||||
let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
||||
let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
||||
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
||||
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
||||
|
||||
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
|
||||
// Let's put this in Game coordinates by applying the zoom level:
|
||||
xCenter /= ZOOM_LEVEL * RESOLUTION;
|
||||
yCenter /= ZOOM_LEVEL * RESOLUTION;
|
||||
|
||||
this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
|
||||
this.cameras.main.setFollowOffset((xCenter - game.offsetWidth/2) * window.devicePixelRatio / this.scale.zoom , (yCenter - game.offsetHeight/2) * window.devicePixelRatio / this.scale.zoom);
|
||||
}
|
||||
|
||||
public onCenterChange(): void {
|
||||
|
@ -1402,13 +1517,15 @@ ${escapedMessage}
|
|||
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
|
||||
|
||||
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
|
||||
this.connection.setSilent(true);
|
||||
this.connection?.setSilent(true);
|
||||
mediaManager.hideGameOverlay();
|
||||
|
||||
//permit to stop jitsi when user close iframe
|
||||
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
|
||||
this.stopJitsi();
|
||||
});
|
||||
|
||||
this.onVisibilityChange();
|
||||
}
|
||||
|
||||
public stopJitsi(): void {
|
||||
|
@ -1417,6 +1534,7 @@ ${escapedMessage}
|
|||
mediaManager.showGameOverlay();
|
||||
|
||||
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
|
||||
this.onVisibilityChange();
|
||||
}
|
||||
|
||||
//todo: put this into an 'orchestrator' scene (EntryScene?)
|
||||
|
@ -1431,14 +1549,45 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
//todo: put this into an 'orchestrator' scene (EntryScene?)
|
||||
private showWorldFullError(): void {
|
||||
private showWorldFullError(message: string|null): void {
|
||||
this.cleanupClosingScene();
|
||||
this.scene.stop(ReconnectingSceneName);
|
||||
this.scene.remove(ReconnectingSceneName);
|
||||
this.userInputManager.disableControls();
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: 'Connection rejected',
|
||||
subTitle: 'The world you are trying to join is full. Try again later.',
|
||||
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
|
||||
});
|
||||
//FIX ME to use status code
|
||||
if(message == undefined){
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: 'Connection rejected',
|
||||
subTitle: 'The world you are trying to join is full. Try again later.',
|
||||
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
|
||||
});
|
||||
}else{
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: 'Connection rejected',
|
||||
subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
|
||||
message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
zoomByFactor(zoomFactor: number) {
|
||||
waScaleManager.zoomModifier *= zoomFactor;
|
||||
this.updateCameraOffset();
|
||||
}
|
||||
|
||||
private onVisibilityChange(): void {
|
||||
// If the overlay is not displayed, we are in Jitsi. We don't need the webcam.
|
||||
if (!mediaManager.isGameOverlayVisible()) {
|
||||
mediaManager.blurCamera();
|
||||
return;
|
||||
}
|
||||
|
||||
if (document.visibilityState === 'visible') {
|
||||
mediaManager.focusCamera();
|
||||
} else {
|
||||
if (this.simplePeer.getNbConnections() === 0) {
|
||||
mediaManager.blurCamera();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
|
||||
import {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {PositionInterface} from "../../Connexion/ConnexionModels";
|
||||
|
||||
export class PlayerMovement {
|
||||
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
* This class is in charge of computing the position of all players.
|
||||
* Player movement is delayed by 200ms so position depends on ticks.
|
||||
*/
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
import {HasMovedEvent} from "./GameManager";
|
||||
import type {PlayerMovement} from "./PlayerMovement";
|
||||
import type {HasMovedEvent} from "./GameManager";
|
||||
|
||||
export class PlayersPositionInterpolator {
|
||||
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
*/
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
|
||||
type EventCallback = (state: unknown, parameters: unknown) => void;
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import * as Phaser from 'phaser';
|
||||
import {Scene} from "phaser";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {ITiledMapObject} from "../../Map/ITiledMap";
|
||||
import {ItemFactoryInterface} from "../ItemFactoryInterface";
|
||||
import {GameScene} from "../../Game/GameScene";
|
||||
import type {ITiledMapObject} from "../../Map/ITiledMap";
|
||||
import type {ItemFactoryInterface} from "../ItemFactoryInterface";
|
||||
import type {GameScene} from "../../Game/GameScene";
|
||||
import {ActionableItem} from "../ActionableItem";
|
||||
import * as tg from "generic-type-guard";
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import type {GameScene} from "../Game/GameScene";
|
||||
import type {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import type {ActionableItem} from "./ActionableItem";
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import {ActionableItem} from "./ActionableItem";
|
||||
|
||||
export interface ItemFactoryInterface {
|
||||
preload: (loader: LoaderPlugin) => void;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import type {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
|
||||
export abstract class AbstractCharacterScene extends ResizableScene {
|
||||
|
||||
|
@ -38,4 +38,4 @@ export abstract class AbstractCharacterScene extends ResizableScene {
|
|||
const localUser = localUserStore.getLocalUser();
|
||||
return localUser?.textures;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,46 +1,32 @@
|
|||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {loadAllLayers, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import { SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
|
||||
export const CustomizeSceneName = "CustomizeScene";
|
||||
|
||||
enum CustomizeTextures{
|
||||
icon = "icon",
|
||||
arrowRight = "arrow_right",
|
||||
mainFont = "main_font",
|
||||
arrowUp = "arrow_up",
|
||||
}
|
||||
export const CustomizeSceneKey = "CustomizeScene";
|
||||
const customizeSceneKey = 'customizeScene';
|
||||
|
||||
export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
private textField!: TextField;
|
||||
private enterField!: TextField;
|
||||
|
||||
private arrowRight!: Image;
|
||||
private arrowLeft!: Image;
|
||||
|
||||
private arrowDown!: Image;
|
||||
private arrowUp!: Image;
|
||||
|
||||
private Rectangle!: Rectangle;
|
||||
|
||||
private logo!: Image;
|
||||
|
||||
private selectedLayers: number[] = [0];
|
||||
private containersRow: Container[][] = [];
|
||||
private activeRow:number = 0;
|
||||
private layers: BodyResourceDescriptionInterface[][] = [];
|
||||
|
||||
private customizeSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: CustomizeSceneName
|
||||
|
@ -48,52 +34,57 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
preload() {
|
||||
addLoader(this);
|
||||
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
|
||||
|
||||
this.layers = loadAllLayers(this.load);
|
||||
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
if(!bodyResourceDescription.level){
|
||||
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
|
||||
throw 'Texture level is null';
|
||||
}
|
||||
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
|
||||
});
|
||||
});
|
||||
|
||||
this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
|
||||
this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
|
||||
this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
|
||||
this.customizeSceneElement = this.add.dom(-1000, 0).createFromCache(customizeSceneKey);
|
||||
this.centerXDomElement(this.customizeSceneElement, 150);
|
||||
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
|
||||
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..');
|
||||
this.customizeSceneElement.addListener('click');
|
||||
this.customizeSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
|
||||
this.moveCursorHorizontally(-1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
|
||||
this.moveCursorHorizontally(1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
|
||||
this.moveCursorVertically(1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
|
||||
this.moveCursorVertically(-1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
|
||||
if(this.activeRow > 0){
|
||||
this.moveCursorVertically(-1);
|
||||
}else{
|
||||
this.backToPreviousScene();
|
||||
}
|
||||
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
|
||||
if(this.activeRow < 5){
|
||||
this.moveCursorVertically(1);
|
||||
}else{
|
||||
this.nextSceneToCamera();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
|
||||
this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||
this.add.existing(this.arrowRight);
|
||||
|
||||
this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||
this.arrowLeft.flipX = true;
|
||||
this.add.existing(this.arrowLeft);
|
||||
|
||||
|
||||
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
|
||||
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
|
||||
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
|
||||
this.add.existing(this.Rectangle);
|
||||
|
||||
this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
|
||||
this.arrowDown.flipY = true;
|
||||
this.add.existing(this.arrowDown);
|
||||
|
||||
this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
|
||||
this.add.existing(this.arrowUp);
|
||||
|
||||
this.createCustomizeLayer(0, 0, 0);
|
||||
this.createCustomizeLayer(0, 0, 1);
|
||||
this.createCustomizeLayer(0, 0, 2);
|
||||
|
@ -103,19 +94,10 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
|
||||
this.moveLayers();
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.nextSceneToCamera();
|
||||
});
|
||||
this.input.keyboard.on('keyup-BACKSPACE', () => {
|
||||
this.backToPreviousScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
|
||||
|
@ -130,6 +112,8 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
this.moveLayers();
|
||||
this.updateSelectedLayer();
|
||||
}
|
||||
|
||||
this.onResize();
|
||||
}
|
||||
|
||||
private moveCursorHorizontally(index: number): void {
|
||||
|
@ -145,6 +129,27 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
private moveCursorVertically(index:number): void {
|
||||
|
||||
if(index === -1 && this.activeRow === 5){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
|
||||
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
|
||||
}
|
||||
|
||||
if(index === 1 && this.activeRow === 4){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
|
||||
button.innerText = 'Finish';
|
||||
}
|
||||
|
||||
if(index === -1 && this.activeRow === 1){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
|
||||
button.innerText = `Return`;
|
||||
}
|
||||
|
||||
if(index === 1 && this.activeRow === 0){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
|
||||
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
|
||||
}
|
||||
|
||||
this.activeRow += index;
|
||||
if (this.activeRow < 0) {
|
||||
this.activeRow = 0
|
||||
|
@ -159,11 +164,6 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
super.update(time, delta);
|
||||
this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param x, the layer's vertical position
|
||||
* @param y, the layer's horizontal position
|
||||
|
@ -221,7 +221,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
*/
|
||||
private moveLayers(): void {
|
||||
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
const screenWidth = this.game.renderer.width;
|
||||
const screenHeight = this.game.renderer.height;
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
|
@ -258,29 +258,42 @@ export class CustomizeScene extends AbstractCharacterScene {
|
|||
this.containersRow[i][j].add(children);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
this.moveLayers();
|
||||
|
||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
|
||||
this.textField.x = this.game.renderer.width/2;
|
||||
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
|
||||
this.arrowUp.x = this.game.renderer.width - 30;
|
||||
this.arrowUp.y = 60;
|
||||
|
||||
this.arrowDown.x = this.game.renderer.width - 30;
|
||||
this.arrowDown.y = 100;
|
||||
|
||||
this.arrowLeft.x = this.game.renderer.width/9;
|
||||
this.arrowLeft.y = this.game.renderer.height/2;
|
||||
|
||||
this.arrowRight.x = this.game.renderer.width*0.9;
|
||||
this.arrowRight.y = this.game.renderer.height/2;
|
||||
this.centerXDomElement(this.customizeSceneElement, 150);
|
||||
}
|
||||
|
||||
private nextSceneToCamera(){
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.remove(SelectCharacterSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
}
|
||||
|
||||
private backToPreviousScene(){
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,14 @@ import {gameManager} from "../Game/GameManager";
|
|||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
|
||||
import {SoundMeter} from "../Components/SoundMeter";
|
||||
import {SoundMeterSprite} from "../Components/SoundMeterSprite";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
|
||||
export const EnableCameraSceneName = "EnableCameraScene";
|
||||
enum LoginTextures {
|
||||
|
@ -16,12 +20,11 @@ enum LoginTextures {
|
|||
arrowUp = "arrow_up"
|
||||
}
|
||||
|
||||
const enableCameraSceneKey = 'enableCameraScene';
|
||||
|
||||
export class EnableCameraScene extends Phaser.Scene {
|
||||
export class EnableCameraScene extends ResizableScene {
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private cameraNameField!: TextField;
|
||||
private logo!: Image;
|
||||
private arrowLeft!: Image;
|
||||
private arrowRight!: Image;
|
||||
private arrowDown!: Image;
|
||||
|
@ -33,7 +36,10 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
private soundMeter: SoundMeter;
|
||||
private soundMeterSprite!: SoundMeterSprite;
|
||||
private microphoneNameField!: TextField;
|
||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||
|
||||
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
|
||||
private mobileTapZone!: Zone;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
|
@ -43,8 +49,10 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
preload() {
|
||||
|
||||
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
|
||||
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
|
||||
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
|
@ -52,9 +60,32 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
|
||||
this.enableCameraSceneElement = this.add.dom(-1000, 0).createFromCache(enableCameraSceneKey);
|
||||
this.centerXDomElement(this.enableCameraSceneElement, 300);
|
||||
|
||||
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
|
||||
|
||||
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
|
||||
continuingButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.login();
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
//this.scale.setZoom(ZOOM_LEVEL);
|
||||
//Phaser.Display.Align.In.BottomCenter(this.pressReturnField, zone);
|
||||
|
||||
/* FIX ME */
|
||||
this.textField = new TextField(this, this.scale.width / 2, 20, '');
|
||||
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapZone = this.add.zone(this.scale.width / 2,this.scale.height - 30,200,50)
|
||||
.setInteractive().on("pointerdown", () => {
|
||||
this.login();
|
||||
});
|
||||
|
||||
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
|
||||
|
||||
|
@ -82,9 +113,6 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
|
||||
this.add.existing(this.arrowDown);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.login();
|
||||
});
|
||||
|
@ -104,8 +132,7 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
this.soundMeterSprite.setVisible(false);
|
||||
this.add.existing(this.soundMeterSprite);
|
||||
|
||||
this.repositionCallback = this.reposition.bind(this);
|
||||
window.addEventListener('resize', this.repositionCallback);
|
||||
this.onResize();
|
||||
}
|
||||
|
||||
private previousCam(): void {
|
||||
|
@ -183,10 +210,9 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
this.arrowUp.setVisible(this.microphoneSelected > 0);
|
||||
|
||||
}
|
||||
this.reposition();
|
||||
}
|
||||
|
||||
private reposition(): void {
|
||||
public onResize(): void {
|
||||
let div = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideoSetup');
|
||||
let bounds = div.getBoundingClientRect();
|
||||
if (!div.srcObject) {
|
||||
|
@ -195,23 +221,22 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapZone.x = this.game.renderer.width / 2;
|
||||
this.cameraNameField.x = this.game.renderer.width / 2;
|
||||
this.microphoneNameField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
|
||||
this.cameraNameField.y = bounds.top / RESOLUTION - 8;
|
||||
this.cameraNameField.y = bounds.top / this.scale.zoom - 8;
|
||||
|
||||
this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
|
||||
this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 16;
|
||||
this.soundMeterSprite.y = bounds.bottom / this.scale.zoom + 16;
|
||||
|
||||
this.microphoneNameField.y = this.soundMeterSprite.y + 22;
|
||||
|
||||
this.arrowRight.x = bounds.right / RESOLUTION + 16;
|
||||
this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
|
||||
this.arrowRight.x = bounds.right / this.scale.zoom + 16;
|
||||
this.arrowRight.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
|
||||
|
||||
this.arrowLeft.x = bounds.left / RESOLUTION - 16;
|
||||
this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
|
||||
this.arrowLeft.x = bounds.left / this.scale.zoom - 16;
|
||||
this.arrowLeft.y = (bounds.top + bounds.height / 2) / this.scale.zoom;
|
||||
|
||||
this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
|
||||
this.arrowDown.y = this.microphoneNameField.y;
|
||||
|
@ -219,23 +244,21 @@ export class EnableCameraScene extends Phaser.Scene {
|
|||
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
|
||||
this.arrowUp.y = this.microphoneNameField.y;
|
||||
|
||||
this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
|
||||
const actionBtn = document.querySelector<HTMLDivElement>('#enableCameraScene .action');
|
||||
if (actionBtn !== null) {
|
||||
actionBtn.style.top = (this.scale.height - 65) + 'px';
|
||||
}
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
|
||||
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
|
||||
|
||||
mediaManager.setLastUpdateScene();
|
||||
this.centerXDomElement(this.enableCameraSceneElement, 300);
|
||||
}
|
||||
|
||||
private login(): void {
|
||||
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
|
||||
this.soundMeter.stop();
|
||||
window.removeEventListener('resize', this.repositionCallback);
|
||||
|
||||
mediaManager.stopCamera();
|
||||
mediaManager.stopMicrophone();
|
||||
|
|
|
@ -2,6 +2,7 @@ import {gameManager} from "../Game/GameManager";
|
|||
import {Scene} from "phaser";
|
||||
import {ErrorScene} from "../Reconnecting/ErrorScene";
|
||||
import {WAError} from "../Reconnecting/WAError";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
|
@ -17,11 +18,18 @@ export class EntryScene extends Scene {
|
|||
}
|
||||
|
||||
create() {
|
||||
|
||||
gameManager.init(this.scene).then((nextSceneName) => {
|
||||
// Let's rescale before starting the game
|
||||
// We can do it at this stage.
|
||||
waScaleManager.applyNewSize();
|
||||
this.scene.start(nextSceneName);
|
||||
}).catch((err) => {
|
||||
if (err.response && err.response.status == 404) {
|
||||
ErrorScene.showError(new WAError('Page Not Found', 'Could not find map', window.location.pathname), this.scene);
|
||||
ErrorScene.showError(new WAError(
|
||||
'Access link incorrect',
|
||||
'Could not find map. Please check your access link.',
|
||||
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
|
||||
} else {
|
||||
ErrorScene.showError(err, this.scene);
|
||||
}
|
||||
|
|
|
@ -1,23 +1,17 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { isUserNameValid } from "../../Connexion/LocalUser";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
enum LoginTextures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
}
|
||||
|
||||
const loginSceneKey = 'loginScene';
|
||||
|
||||
export class LoginScene extends ResizableScene {
|
||||
private nameInput!: TextInput;
|
||||
private textField!: TextField;
|
||||
private infoTextField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private logo!: Image;
|
||||
|
||||
private loginSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
private name: string = '';
|
||||
|
||||
constructor() {
|
||||
|
@ -28,58 +22,65 @@ export class LoginScene extends ResizableScene {
|
|||
}
|
||||
|
||||
preload() {
|
||||
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
|
||||
}
|
||||
|
||||
create() {
|
||||
this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
|
||||
this.centerXDomElement(this.loginSceneElement, 200);
|
||||
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => {
|
||||
this.name = text;
|
||||
});
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
if (this.name === '') {
|
||||
return
|
||||
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
|
||||
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
|
||||
inputElement.value = localUserStore.getName() ?? '';
|
||||
inputElement.focus();
|
||||
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
|
||||
if(inputElement.value.length > 7){
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
this.login(this.name);
|
||||
pErrorElement.innerHTML = '';
|
||||
if(inputElement.value && !isUserNameValid(inputElement.value)){
|
||||
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
|
||||
}
|
||||
if (event.key === 'Enter') {
|
||||
event.preventDefault();
|
||||
this.login(inputElement);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
|
||||
continuingButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.login(inputElement);
|
||||
});
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
if (this.name == '') {
|
||||
this.pressReturnField?.setVisible(false);
|
||||
} else {
|
||||
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
private login(inputElement: HTMLInputElement): void {
|
||||
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
|
||||
this.name = inputElement.value;
|
||||
if (this.name === '') {
|
||||
pErrorElement.innerHTML = 'The name is empty';
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
private login(name: string): void {
|
||||
gameManager.setPlayerName(name);
|
||||
if(!isUserNameValid(this.name)){
|
||||
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
|
||||
return
|
||||
}
|
||||
if (this.name === '') return
|
||||
gameManager.setPlayerName(this.name);
|
||||
|
||||
this.scene.stop(LoginSceneName)
|
||||
gameManager.tryResumingGame(this, SelectCharacterSceneName);
|
||||
this.scene.remove(LoginSceneName)
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.nameInput.setX(this.game.renderer.width / 2 - 64);
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.infoTextField.y = this.game.renderer.height - 35;
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.centerXDomElement(this.loginSceneElement, 200);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,23 @@
|
|||
import {Scene} from "phaser";
|
||||
import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
|
||||
export abstract class ResizableScene extends Scene {
|
||||
public abstract onResize(ev: UIEvent): void;
|
||||
|
||||
/**
|
||||
* Centers the DOM element on the X axis.
|
||||
*
|
||||
* @param object
|
||||
* @param defaultWidth The width of the DOM element. We try to compute it but it may not be available if called from "create".
|
||||
*/
|
||||
public centerXDomElement(object: DOMElement, defaultWidth: number): void {
|
||||
object.x = (this.scale.width / 2) -
|
||||
(
|
||||
object
|
||||
&& object.node
|
||||
&& object.node.getBoundingClientRect().width > 0
|
||||
? (object.node.getBoundingClientRect().width / 2 / this.scale.zoom)
|
||||
: (300 / this.scale.zoom)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
62
front/src/Phaser/Login/SelectCharacterMobileScene.ts
Normal file
62
front/src/Phaser/Login/SelectCharacterMobileScene.ts
Normal file
|
@ -0,0 +1,62 @@
|
|||
import { SelectCharacterScene } from "./SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterMobileScene extends SelectCharacterScene {
|
||||
|
||||
create(){
|
||||
super.create();
|
||||
this.selectedRectangle.destroy();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [playerX, playerY] = this.getCharacterPosition();
|
||||
let playerVisible = true;
|
||||
let playerScale = 1.5;
|
||||
let playserOpactity = 1;
|
||||
|
||||
if( this.currentSelectUser !== numero ){
|
||||
playerVisible = false;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX += deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX += (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
}
|
|
@ -1,254 +1,249 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
icon = "icon",
|
||||
mainFont = "main_font",
|
||||
customizeButton = "customize_button",
|
||||
customizeButtonSelected = "customize_button_selected"
|
||||
}
|
||||
|
||||
const selectCharacterKey = 'selectCharacterScene';
|
||||
|
||||
export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
private readonly nbCharactersPerRow = 6;
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private logo!: Image;
|
||||
private customizeButton!: Image;
|
||||
private customizeButtonSelected!: Image;
|
||||
protected readonly nbCharactersPerRow = 6;
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
protected playerModels!: BodyResourceDescriptionInterface[];
|
||||
|
||||
private selectedRectangle!: Rectangle;
|
||||
private selectedRectangleXPos = 0; // Number of the character selected in the rows
|
||||
private selectedRectangleYPos = 0; // Number of the character selected in the columns
|
||||
private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private playerModels!: BodyResourceDescriptionInterface[];
|
||||
protected selectedRectangle!: Rectangle;
|
||||
|
||||
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
protected currentSelectUser = 0;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCharacterSceneName
|
||||
key: SelectCharacterSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
addLoader(this);
|
||||
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
|
||||
|
||||
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
});
|
||||
})
|
||||
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.playerModels = loadAllDefaultModels(this.load);
|
||||
this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
|
||||
this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 40,
|
||||
'Press enter to start');
|
||||
|
||||
this.selectCharacterSceneElement = this.add.dom(-1000, 0).createFromCache(selectCharacterKey);
|
||||
this.centerXDomElement(this.selectCharacterSceneElement, 150);
|
||||
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
|
||||
|
||||
this.selectCharacterSceneElement.addListener('click');
|
||||
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
|
||||
this.moveToLeft();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
|
||||
this.moveToRight();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
|
||||
this.nextSceneToCameraScene();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
|
||||
this.nextSceneToCustomizeScene();
|
||||
}
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
return this.nextScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
|
||||
if (
|
||||
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
|
||||
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleXPos++;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
if (
|
||||
this.selectedRectangleXPos > 0
|
||||
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleXPos--;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
if (
|
||||
this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
|
||||
&& (
|
||||
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length // check if player isn't empty
|
||||
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.playerModels.length / this.nbCharactersPerRow) // check if is custom rectangle
|
||||
)
|
||||
) {
|
||||
this.selectedRectangleYPos++;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
if (
|
||||
this.selectedRectangleYPos > 0
|
||||
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleYPos--;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.selectedRectangle.setDepth(2);
|
||||
|
||||
/*create user*/
|
||||
this.createCurrentPlayer();
|
||||
|
||||
const playerNumber = localUserStore.getPlayerCharacterIndex();
|
||||
if (playerNumber && playerNumber !== -1) {
|
||||
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
||||
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
} else if (playerNumber === -1) {
|
||||
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
return this.nextSceneToCameraScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
this.moveToRight();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
this.moveToLeft();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
this.moveToUp();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
this.moveToDown();
|
||||
});
|
||||
}
|
||||
|
||||
protected nextSceneToCameraScene(): void {
|
||||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
if(!this.selectedPlayer){
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private nextScene(): void {
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
if (this.selectedPlayer !== null) {
|
||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
} else {
|
||||
this.scene.run(CustomizeSceneName);
|
||||
}
|
||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.scene.remove(SelectCharacterSceneName);
|
||||
}
|
||||
|
||||
protected nextSceneToCustomizeScene(): void {
|
||||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
this.scene.sleep(SelectCharacterSceneName);
|
||||
this.scene.run(CustomizeSceneName);
|
||||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
const playerResource = this.playerModels[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
const [middleX, middleY] = this.getCharacterPosition();
|
||||
const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
|
||||
this.setUpPlayer(player, i);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
|
||||
frameRate: 8,
|
||||
repeat: -1
|
||||
});
|
||||
player.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleXPos = col;
|
||||
this.selectedRectangleYPos = row;
|
||||
this.updateSelectedPlayer();
|
||||
if(this.currentSelectUser === i){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser = i;
|
||||
this.moveUser();
|
||||
});
|
||||
this.players.push(player);
|
||||
}
|
||||
|
||||
const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
|
||||
this.customizeButton.setOrigin(0.5, 0.5);
|
||||
this.add.existing(this.customizeButton);
|
||||
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
|
||||
this.customizeButtonSelected.setOrigin(0.5, 0.5);
|
||||
this.customizeButtonSelected.setVisible(false);
|
||||
this.add.existing(this.customizeButtonSelected);
|
||||
this.selectedPlayer = this.players[this.currentSelectUser];
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
|
||||
}
|
||||
|
||||
this.customizeButton.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
protected moveUser(){
|
||||
for(let i = 0; i < this.players.length; i++){
|
||||
const player = this.players[i];
|
||||
this.setUpPlayer(player, i);
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(this.playerModels[0].name);
|
||||
protected moveToLeft(){
|
||||
if(this.currentSelectUser === 0){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToRight(){
|
||||
if(this.currentSelectUser === (this.players.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToUp(){
|
||||
if(this.currentSelectUser < this.nbCharactersPerRow){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToDown(){
|
||||
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 32;
|
||||
const deltaY = 32;
|
||||
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
|
||||
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
|
||||
const playerVisible = true;
|
||||
const playerScale = 1;
|
||||
const playserOpactity = 1;
|
||||
|
||||
// if selected
|
||||
if( numero === this.currentSelectUser ){
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
}
|
||||
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
player.setVisible( playerVisible );
|
||||
player.setScale(playerScale, playerScale);
|
||||
player.setAlpha(playserOpactity);
|
||||
player.setX(playerX);
|
||||
player.setY(playerY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCharacterPosition(x: number, y: number): [number, number] {
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
|
||||
y * 32 + 90
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2.5
|
||||
];
|
||||
}
|
||||
|
||||
private updateSelectedPlayer(): void {
|
||||
this.selectedPlayer?.anims.pause();
|
||||
// If we selected the customize button
|
||||
if (this.selectedRectangleYPos === Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
|
||||
this.selectedPlayer = null;
|
||||
this.selectedRectangle.setVisible(false);
|
||||
this.customizeButtonSelected.setVisible(true);
|
||||
this.customizeButton.setVisible(false);
|
||||
localUserStore.setPlayerCharacterIndex(-1);
|
||||
return;
|
||||
}
|
||||
this.customizeButtonSelected.setVisible(false);
|
||||
this.customizeButton.setVisible(true);
|
||||
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||
this.selectedRectangle.setVisible(true);
|
||||
this.selectedRectangle.setX(x);
|
||||
this.selectedRectangle.setY(y);
|
||||
this.selectedRectangle.setSize(32, 32);
|
||||
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||
const player = this.players[playerNumber];
|
||||
player.play(this.playerModels[playerNumber].name);
|
||||
protected updateSelectedPlayer(): void {
|
||||
this.selectedPlayer?.anims.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
|
||||
const player = this.players[this.currentSelectUser];
|
||||
player.play(this.playerModels[this.currentSelectUser].name);
|
||||
this.selectedPlayer = player;
|
||||
localUserStore.setPlayerCharacterIndex(playerNumber);
|
||||
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.customizeButton.x = this.game.renderer.width / 2;
|
||||
this.customizeButtonSelected.x = this.game.renderer.width / 2;
|
||||
//move position of user
|
||||
this.moveUser();
|
||||
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
const player = this.players[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
player.x = x;
|
||||
player.y = y;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
this.centerXDomElement(this.selectCharacterSceneElement, 150);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
228
front/src/Phaser/Login/SelectCompanionScene.ts
Normal file
228
front/src/Phaser/Login/SelectCompanionScene.ts
Normal file
|
@ -0,0 +1,228 @@
|
|||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import { gameManager} from "../Game/GameManager";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
|
||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||
|
||||
const selectCompanionSceneKey = 'selectCompanionScene';
|
||||
|
||||
export class SelectCompanionScene extends ResizableScene {
|
||||
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
|
||||
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
|
||||
|
||||
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
private currentCompanion = 0;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCompanionSceneName
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
|
||||
|
||||
getAllCompanionResources(this.load).forEach(model => {
|
||||
this.companionModels.push(model);
|
||||
});
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
this.selectCompanionSceneElement = this.add.dom(-1000, 0).createFromCache(selectCompanionSceneKey);
|
||||
this.centerXDomElement(this.selectCompanionSceneElement, 150);
|
||||
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
|
||||
|
||||
this.selectCompanionSceneElement.addListener('click');
|
||||
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
|
||||
this.moveToLeft();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
|
||||
this.moveToRight();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
|
||||
this.nextScene();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
|
||||
this._nextScene();
|
||||
}
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
|
||||
// input events
|
||||
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
|
||||
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
|
||||
|
||||
if(localUserStore.getCompanion()){
|
||||
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
|
||||
if(companionIndex > -1 || companionIndex < this.companions.length){
|
||||
this.currentCompanion = companionIndex;
|
||||
this.selectedCompanion = this.companions[companionIndex];
|
||||
}
|
||||
}
|
||||
|
||||
localUserStore.setCompanion(null);
|
||||
gameManager.setCompanion(null);
|
||||
|
||||
this.createCurrentCompanion();
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
}
|
||||
|
||||
private nextScene(): void {
|
||||
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
|
||||
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
|
||||
|
||||
this._nextScene();
|
||||
}
|
||||
|
||||
private _nextScene(){
|
||||
// next scene
|
||||
this.scene.stop(SelectCompanionSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.scene.remove(SelectCompanionSceneName);
|
||||
}
|
||||
|
||||
private createCurrentCompanion(): void {
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companionResource = this.companionModels[i]
|
||||
const [middleX, middleY] = this.getCompanionPosition();
|
||||
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
|
||||
this.setUpCompanion(companion, i);
|
||||
this.anims.create({
|
||||
key: companionResource.name,
|
||||
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
companion.setInteractive().on("pointerdown", () => {
|
||||
this.currentCompanion = i;
|
||||
this.moveCompanion();
|
||||
});
|
||||
|
||||
this.companions.push(companion);
|
||||
}
|
||||
this.selectedCompanion = this.companions[this.currentCompanion];
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.moveCompanion();
|
||||
|
||||
this.centerXDomElement(this.selectCompanionSceneElement, 150);
|
||||
}
|
||||
|
||||
private updateSelectedCompanion(): void {
|
||||
this.selectedCompanion?.anims.pause();
|
||||
const companion = this.companions[this.currentCompanion];
|
||||
companion.play(this.companionModels[this.currentCompanion].name);
|
||||
this.selectedCompanion = companion;
|
||||
}
|
||||
|
||||
private moveCompanion(){
|
||||
for(let i = 0; i < this.companions.length; i++){
|
||||
const companion = this.companions[i];
|
||||
this.setUpCompanion(companion, i);
|
||||
}
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
private moveToLeft(){
|
||||
if(this.currentCompanion === 0){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion -= 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private moveToRight(){
|
||||
if(this.currentCompanion === (this.companions.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion += 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private defineSetupCompanion(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [companionX, companionY] = this.getCompanionPosition();
|
||||
let companionVisible = true;
|
||||
let companionScale = 1.5;
|
||||
let companionOpactity = 1;
|
||||
if( this.currentCompanion !== numero ){
|
||||
companionVisible = false;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX += deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX += (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCompanionPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
companion.setVisible( companionVisible );
|
||||
companion.setScale(companionScale, companionScale);
|
||||
companion.setAlpha(companionOpactity);
|
||||
companion.setX(companionX);
|
||||
companion.setY(companionY);
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ export interface ITiledMap {
|
|||
* Map orientation (orthogonal)
|
||||
*/
|
||||
orientation: string;
|
||||
properties: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
|
||||
/**
|
||||
* Render order (right-down)
|
||||
|
@ -24,6 +24,11 @@ export interface ITiledMap {
|
|||
tilewidth: number;
|
||||
tilesets: ITiledTileSet[];
|
||||
version: number;
|
||||
compressionlevel?: number;
|
||||
infinite?: boolean;
|
||||
nextlayerid?: number;
|
||||
tiledversion?: string;
|
||||
type?: string;
|
||||
}
|
||||
|
||||
export interface ITiledMapLayerProperty {
|
||||
|
@ -38,19 +43,35 @@ export interface ITiledMapLayerProperty {
|
|||
value: boolean
|
||||
}*/
|
||||
|
||||
export interface ITiledMapLayer {
|
||||
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
|
||||
|
||||
export interface ITiledMapGroupLayer {
|
||||
id?: number,
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
|
||||
type: "group";
|
||||
visible: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
/**
|
||||
* Layers for group layer
|
||||
*/
|
||||
layers: ITiledMapLayer[];
|
||||
}
|
||||
|
||||
export interface ITiledMapTileLayer {
|
||||
id?: number,
|
||||
data: number[]|string;
|
||||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties: ITiledMapLayerProperty[];
|
||||
encoding: string;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
/**
|
||||
* Type of layer (tilelayer, objectgroup)
|
||||
*/
|
||||
type: string;
|
||||
type: "tilelayer";
|
||||
visible: boolean;
|
||||
width: number;
|
||||
x: number;
|
||||
|
@ -59,7 +80,28 @@ export interface ITiledMapLayer {
|
|||
/**
|
||||
* Draw order (topdown (default), index)
|
||||
*/
|
||||
draworder: string;
|
||||
draworder?: string;
|
||||
}
|
||||
|
||||
export interface ITiledMapObjectLayer {
|
||||
id?: number,
|
||||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
type: "objectgroup";
|
||||
visible: boolean;
|
||||
width: number;
|
||||
x: number;
|
||||
y: number;
|
||||
|
||||
/**
|
||||
* Draw order (topdown (default), index)
|
||||
*/
|
||||
draworder?: string;
|
||||
objects: ITiledMapObject[];
|
||||
}
|
||||
|
||||
|
@ -94,6 +136,20 @@ export interface ITiledMapObject {
|
|||
* Polyline points
|
||||
*/
|
||||
polyline: {x: number, y: number}[];
|
||||
|
||||
text?: ITiledText
|
||||
}
|
||||
|
||||
export interface ITiledText {
|
||||
text: string,
|
||||
wrap?: boolean,
|
||||
fontfamily?: string,
|
||||
pixelsize?: number,
|
||||
color?: string,
|
||||
underline?: boolean,
|
||||
italic?: boolean,
|
||||
strikeout?: boolean,
|
||||
halign?: "center"|"right"|"justify"|"left"
|
||||
}
|
||||
|
||||
export interface ITiledTileSet {
|
||||
|
|
44
front/src/Phaser/Map/LayersIterator.ts
Normal file
44
front/src/Phaser/Map/LayersIterator.ts
Normal file
|
@ -0,0 +1,44 @@
|
|||
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
|
||||
|
||||
/**
|
||||
* Iterates over the layers of a map, flattening the grouped layers
|
||||
*/
|
||||
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
|
||||
|
||||
private layers: ITiledMapLayer[] = [];
|
||||
private pointer: number = 0;
|
||||
|
||||
constructor(private map: ITiledMap) {
|
||||
this.initLayersList(map.layers, '');
|
||||
}
|
||||
|
||||
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
|
||||
for (const layer of layers) {
|
||||
if (layer.type === 'group') {
|
||||
this.initLayersList(layer.layers, prefix + layer.name + '/');
|
||||
} else {
|
||||
const layerWithNewName = { ...layer };
|
||||
layerWithNewName.name = prefix+layerWithNewName.name;
|
||||
this.layers.push(layerWithNewName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public next(): IteratorResult<ITiledMapLayer> {
|
||||
if (this.pointer < this.layers.length) {
|
||||
return {
|
||||
done: false,
|
||||
value: this.layers[this.pointer++]
|
||||
}
|
||||
} else {
|
||||
return {
|
||||
done: true,
|
||||
value: null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
|
||||
return new LayersIterator(this.map);
|
||||
}
|
||||
}
|
|
@ -1,13 +1,14 @@
|
|||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {DirtyScene} from "../Game/DirtyScene";
|
||||
|
||||
export const HelpCameraSettingsSceneName = 'HelpCameraSettingsScene';
|
||||
const helpCameraSettings = 'helpCameraSettings';
|
||||
/**
|
||||
* The scene that show how to permit Camera and Microphone access if there are not already allowed
|
||||
*/
|
||||
export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
export class HelpCameraSettingsScene extends DirtyScene {
|
||||
private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
|
||||
private helpCameraSettingsOpened: boolean = false;
|
||||
|
||||
|
@ -20,16 +21,18 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
create(){
|
||||
localUserStore.setHelpCameraSettingsShown();
|
||||
this.createHelpCameraSettings();
|
||||
}
|
||||
|
||||
private createHelpCameraSettings() : void {
|
||||
const middleX = (window.innerWidth / 3) - (370*0.85);
|
||||
const middleX = this.getMiddleX();
|
||||
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
|
||||
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
|
||||
this.helpCameraSettingsElement.addListener('click');
|
||||
this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
|
||||
if((event?.target as HTMLInputElement).id === 'mailto') {
|
||||
return;
|
||||
}
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
|
||||
window.location.reload();
|
||||
|
@ -38,27 +41,30 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
|||
}
|
||||
});
|
||||
|
||||
if(!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video){
|
||||
if(!localUserStore.getHelpCameraSettingsShown() && (!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video)){
|
||||
this.openHelpCameraSettingsOpened();
|
||||
localUserStore.setHelpCameraSettingsShown();
|
||||
}
|
||||
|
||||
mediaManager.setHelpCameraSettingsCallBack(() => {
|
||||
this.openHelpCameraSettingsOpened();
|
||||
});
|
||||
}
|
||||
|
||||
private openHelpCameraSettingsOpened(): void{
|
||||
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
|
||||
this.helpCameraSettingsOpened = true;
|
||||
let middleY = (window.innerHeight / 3) - (495);
|
||||
if(middleY < 0){
|
||||
middleY = 0;
|
||||
}
|
||||
let middleX = (window.innerWidth / 3) - (370*0.85);
|
||||
if(middleX < 0){
|
||||
middleX = 0;
|
||||
}
|
||||
if(window.navigator.userAgent.includes('Firefox')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
|
||||
}else if(window.navigator.userAgent.includes('Chrome')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
|
||||
try{
|
||||
if(window.navigator.userAgent.includes('Firefox')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
|
||||
}else if(window.navigator.userAgent.includes('Chrome')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
|
||||
}
|
||||
}catch(err) {
|
||||
console.error('openHelpCameraSettingsOpened => getElementByIdOrFail => error', err);
|
||||
}
|
||||
const middleY = this.getMiddleY();
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
y: middleY,
|
||||
|
@ -67,20 +73,26 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
|||
ease: 'Power3',
|
||||
overflow: 'scroll'
|
||||
});
|
||||
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
private closeHelpCameraSettingsOpened(): void{
|
||||
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
|
||||
const middleX = this.getMiddleX();
|
||||
/*const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
|
||||
helpCameraSettingsInfo.innerText = '';
|
||||
helpCameraSettingsInfo.style.display = 'none';
|
||||
helpCameraSettingsInfo.style.display = 'none';*/
|
||||
this.helpCameraSettingsOpened = false;
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
y: -400,
|
||||
y: -1000,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3',
|
||||
overflow: 'scroll'
|
||||
});
|
||||
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
|
||||
|
@ -91,5 +103,48 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
|||
}, 250);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
super.onResize(ev);
|
||||
if (this.helpCameraSettingsOpened) {
|
||||
const middleX = this.getMiddleX();
|
||||
const middleY = this.getMiddleY();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
x: middleX,
|
||||
y: middleY,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
this.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.scale.width / 2) -
|
||||
(
|
||||
this.helpCameraSettingsElement
|
||||
&& this.helpCameraSettingsElement.node
|
||||
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
|
||||
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / (2 * this.scale.zoom))
|
||||
: (400 / 2)
|
||||
);
|
||||
}
|
||||
|
||||
private getMiddleY() : number{
|
||||
const middleY = ((this.scale.height) - (
|
||||
(this.helpCameraSettingsElement
|
||||
&& this.helpCameraSettingsElement.node
|
||||
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
|
||||
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)/this.scale.zoom)) / 2;
|
||||
return (middleY > 0 ? middleY : 0);
|
||||
}
|
||||
|
||||
public isDirty(): boolean {
|
||||
return this.dirty;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import {LoginScene, LoginSceneName} from "../Login/LoginScene";
|
||||
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
|
||||
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {mediaManager} from "../../WebRtc/MediaManager";
|
||||
|
@ -8,6 +9,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
|
|||
import {GameConnexionTypes} from "../../Url/UrlManager";
|
||||
import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
|
||||
import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
|
||||
import {menuIconVisible} from "../../Stores/MenuStore";
|
||||
|
||||
export const MenuSceneName = 'MenuScene';
|
||||
const gameMenuKey = 'gameMenu';
|
||||
|
@ -15,7 +17,7 @@ const gameMenuIconKey = 'gameMenuIcon';
|
|||
const gameSettingsMenuKey = 'gameSettingsMenu';
|
||||
const gameShare = 'gameShare';
|
||||
|
||||
const closedSideMenuX = -200;
|
||||
const closedSideMenuX = -1000;
|
||||
const openedSideMenuX = 0;
|
||||
|
||||
/**
|
||||
|
@ -52,6 +54,7 @@ export class MenuScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
create() {
|
||||
menuIconVisible.set(true);
|
||||
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
|
||||
this.menuElement.setOrigin(0);
|
||||
MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
|
||||
|
@ -90,7 +93,7 @@ export class MenuScene extends Phaser.Scene {
|
|||
|
||||
this.menuElement.addListener('click');
|
||||
this.menuElement.on('click', this.onMenuClick.bind(this));
|
||||
|
||||
|
||||
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
|
||||
}
|
||||
|
||||
|
@ -104,7 +107,12 @@ export class MenuScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
public revealMenuIcon(): void {
|
||||
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false
|
||||
//TODO fix me: add try catch because at the same time, 'this.menuButton' variable doesn't exist and there is error on 'getChildByID' function
|
||||
try {
|
||||
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false;
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
|
||||
openSideMenu() {
|
||||
|
@ -112,7 +120,8 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.closeAll();
|
||||
this.sideMenuOpened = true;
|
||||
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
|
||||
if (gameManager.getCurrentGameScene(this).connection && gameManager.getCurrentGameScene(this).connection.isAdmin()) {
|
||||
const connection = gameManager.getCurrentGameScene(this).connection;
|
||||
if (connection && connection.isAdmin()) {
|
||||
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
|
||||
adminSection.hidden = false;
|
||||
}
|
||||
|
@ -128,7 +137,7 @@ export class MenuScene extends Phaser.Scene {
|
|||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private showWorldCapacityWarning() {
|
||||
if (!this.warningContainer) {
|
||||
this.warningContainer = new WarningContainer(this);
|
||||
|
@ -141,7 +150,7 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.warningContainer = null
|
||||
this.warningContainerTimeout = null
|
||||
}, 120000);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private closeSideMenu(): void {
|
||||
|
@ -185,11 +194,11 @@ export class MenuScene extends Phaser.Scene {
|
|||
}
|
||||
});
|
||||
|
||||
let middleY = (window.innerHeight / 3) - (257);
|
||||
let middleY = this.scale.height / 2 - 392/2;
|
||||
if(middleY < 0){
|
||||
middleY = 0;
|
||||
}
|
||||
let middleX = (window.innerWidth / 3) - 298;
|
||||
let middleX = this.scale.width / 2 - 457/2;
|
||||
if(middleX < 0){
|
||||
middleX = 0;
|
||||
}
|
||||
|
@ -229,11 +238,11 @@ export class MenuScene extends Phaser.Scene {
|
|||
|
||||
this.gameShareOpened = true;
|
||||
|
||||
let middleY = (window.innerHeight / 3) - (257);
|
||||
let middleY = this.scale.height / 2 - 85;
|
||||
if(middleY < 0){
|
||||
middleY = 0;
|
||||
}
|
||||
let middleX = (window.innerWidth / 3) - 298;
|
||||
let middleX = this.scale.width / 2 - 200;
|
||||
if(middleX < 0){
|
||||
middleX = 0;
|
||||
}
|
||||
|
@ -277,6 +286,10 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
break;
|
||||
case 'changeCompanionButton':
|
||||
this.closeSideMenu();
|
||||
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
|
||||
break;
|
||||
case 'closeButton':
|
||||
this.closeSideMenu();
|
||||
break;
|
||||
|
@ -286,6 +299,9 @@ export class MenuScene extends Phaser.Scene {
|
|||
case 'editGameSettingsButton':
|
||||
this.openGameSettingsMenu();
|
||||
break;
|
||||
case 'toggleFullscreen':
|
||||
this.toggleFullscreen();
|
||||
break;
|
||||
case 'adminConsoleButton':
|
||||
gameManager.getCurrentGameScene(this).ConsoleGlobalMessageManager.activeMessageConsole();
|
||||
break;
|
||||
|
@ -314,7 +330,9 @@ export class MenuScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
private gotToCreateMapPage() {
|
||||
const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
|
||||
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
|
||||
//TODO fix me: this button can to send us on WorkAdventure BO.
|
||||
const sparkHost = 'https://workadventu.re/getting-started';
|
||||
window.open(sparkHost, '_blank');
|
||||
}
|
||||
|
||||
|
@ -323,4 +341,19 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.closeGameShare();
|
||||
this.gameReportElement.close();
|
||||
}
|
||||
|
||||
private toggleFullscreen() {
|
||||
const body = document.querySelector('body')
|
||||
if (body) {
|
||||
if (document.fullscreenElement ?? document.fullscreen) {
|
||||
document.exitFullscreen()
|
||||
} else {
|
||||
body.requestFullscreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public isDirty(): boolean {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,11 +7,11 @@ export const gameReportRessource = 'resources/html/gameReport.html';
|
|||
|
||||
export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
private opened: boolean = false;
|
||||
|
||||
|
||||
private userId!: number;
|
||||
private userName!: string|undefined;
|
||||
private anonymous: boolean;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, anonymous: boolean) {
|
||||
super(scene, -2000, -2000);
|
||||
this.anonymous = anonymous;
|
||||
|
@ -23,7 +23,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
const textToHide = this.getChildByID('askActionP') as HTMLElement;
|
||||
textToHide.hidden = true;
|
||||
}
|
||||
|
||||
|
||||
scene.add.existing(this);
|
||||
MenuScene.revealMenusAfterInit(this, gameReportKey);
|
||||
|
||||
|
@ -45,10 +45,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
this.close();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
this.userId = userId;
|
||||
this.userName = userName;
|
||||
|
||||
|
||||
const mainEl = this.getChildByID('gameReport') as HTMLElement;
|
||||
this.x = this.getCenteredX(mainEl);
|
||||
this.y = this.getHiddenY(mainEl);
|
||||
|
@ -72,8 +72,8 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
}
|
||||
|
||||
public close(): void {
|
||||
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
|
||||
this.opened = false;
|
||||
gameManager.getCurrentGameScene(this.scene).userInputManager.initKeyBoardEvent();
|
||||
const mainEl = this.getChildByID('gameReport') as HTMLElement;
|
||||
this.scene.tweens.add({
|
||||
targets: this,
|
||||
|
@ -82,7 +82,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
//todo: into a parent class?
|
||||
private getCenteredX(mainEl: HTMLElement): number {
|
||||
return window.innerWidth / 4 - mainEl.clientWidth / 2;
|
||||
|
@ -93,7 +93,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
private getCenteredY(mainEl: HTMLElement): number {
|
||||
return window.innerHeight / 4 - mainEl.clientHeight / 2;
|
||||
}
|
||||
|
||||
|
||||
private toggleBlock(): void {
|
||||
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
|
||||
this.close();
|
||||
|
@ -109,10 +109,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
gamePError.style.display = 'block';
|
||||
return;
|
||||
}
|
||||
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
|
||||
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
|
||||
this.userId,
|
||||
gameTextArea.value
|
||||
);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
import {PlayerAnimationDirections} from "./Animation";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {Character} from "../Entity/Character";
|
||||
|
||||
|
||||
export const hasMovedEventName = "hasMoved";
|
||||
export interface CurrentGamerInterface extends Character{
|
||||
moveUser(delta: number) : void;
|
||||
say(text : string) : void;
|
||||
isMoving(): boolean;
|
||||
}
|
||||
|
||||
export class Player extends Character implements CurrentGamerInterface {
|
||||
|
@ -22,12 +22,18 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
texturesPromise: Promise<string[]>,
|
||||
direction: PlayerAnimationDirections,
|
||||
moving: boolean,
|
||||
private userInputManager: UserInputManager
|
||||
private userInputManager: UserInputManager,
|
||||
companion: string|null,
|
||||
companionTexturePromise?: Promise<string>
|
||||
) {
|
||||
super(Scene, x, y, texturesPromise, name, direction, moving, 1);
|
||||
|
||||
//the current player model should be push away by other players to prevent conflict
|
||||
this.getBody().setImmovable(false);
|
||||
|
||||
if (typeof companion === 'string') {
|
||||
this.addCompanion(companion, companionTexturePromise);
|
||||
}
|
||||
}
|
||||
|
||||
moveUser(delta: number): void {
|
||||
|
@ -42,7 +48,7 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
let x = 0;
|
||||
let y = 0;
|
||||
if (activeEvents.get(UserInputEvent.MoveUp)) {
|
||||
y = - moveAmount;
|
||||
y = -moveAmount;
|
||||
direction = PlayerAnimationDirections.Up;
|
||||
moving = true;
|
||||
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
|
||||
|
@ -59,15 +65,18 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
direction = PlayerAnimationDirections.Right;
|
||||
moving = true;
|
||||
}
|
||||
moving = moving || activeEvents.get(UserInputEvent.JoystickMove);
|
||||
|
||||
if (x !== 0 || y !== 0) {
|
||||
this.move(x, y);
|
||||
this.emit(hasMovedEventName, {moving, direction, x: this.x, y: this.y});
|
||||
} else {
|
||||
if (this.wasMoving) {
|
||||
//direction = PlayerAnimationNames.None;
|
||||
this.stop();
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
}
|
||||
} else if (this.wasMoving && moving) {
|
||||
// slow joystick movement
|
||||
this.move(0, 0);
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
} else if (this.wasMoving && !moving) {
|
||||
this.stop();
|
||||
this.emit(hasMovedEventName, {moving, direction: this.previousDirection, x: this.x, y: this.y});
|
||||
}
|
||||
|
||||
if (direction !== null) {
|
||||
|
@ -75,4 +84,8 @@ export class Player extends Character implements CurrentGamerInterface {
|
|||
}
|
||||
this.wasMoving = moving;
|
||||
}
|
||||
|
||||
public isMoving(): boolean {
|
||||
return this.wasMoving;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,7 +52,7 @@ export class ErrorScene extends Phaser.Scene {
|
|||
|
||||
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
|
||||
|
||||
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.message, {
|
||||
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
|
||||
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
|
||||
fontSize: '10px'
|
||||
});
|
||||
|
|
111
front/src/Phaser/Services/HdpiManager.ts
Normal file
111
front/src/Phaser/Services/HdpiManager.ts
Normal file
|
@ -0,0 +1,111 @@
|
|||
|
||||
interface Size {
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
|
||||
export class HdpiManager {
|
||||
private _zoomModifier: number = 1;
|
||||
|
||||
/**
|
||||
*
|
||||
* @param minRecommendedGamePixelsNumber The minimum number of pixels we want to display "by default" to the user
|
||||
* @param absoluteMinPixelNumber The very minimum of game pixels to display. Below, we forbid zooming more
|
||||
*/
|
||||
public constructor(private minRecommendedGamePixelsNumber: number, private absoluteMinPixelNumber: number) {}
|
||||
|
||||
/**
|
||||
* Returns the optimal size in "game pixels" based on the screen size in "real pixels".
|
||||
*
|
||||
* Note: the function is returning the optimal size in "game pixels" in the "game" property,
|
||||
* but also recommends resizing the "real" pixel screen size of the canvas.
|
||||
* The proposed new real size is a few pixels bigger than the real size available (if the size is not a multiple of the pixel size) and should overflow.
|
||||
*
|
||||
* @param realPixelScreenSize
|
||||
*/
|
||||
public getOptimalGameSize(realPixelScreenSize: Size): { game: Size, real: Size } {
|
||||
const realPixelNumber = realPixelScreenSize.width * realPixelScreenSize.height;
|
||||
// If the screen has not a definition small enough to match the minimum number of pixels we want to display,
|
||||
// let's make the canvas the size of the screen (in real pixels)
|
||||
if (realPixelNumber <= this.minRecommendedGamePixelsNumber) {
|
||||
return {
|
||||
game: realPixelScreenSize,
|
||||
real: realPixelScreenSize
|
||||
};
|
||||
}
|
||||
|
||||
const optimalZoomLevel = this.getOptimalZoomLevel(realPixelNumber);
|
||||
|
||||
// Has the canvas more pixels than the screen? This is forbidden
|
||||
if (optimalZoomLevel * this._zoomModifier < 1) {
|
||||
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
|
||||
this._zoomModifier = 1 / optimalZoomLevel;
|
||||
|
||||
return {
|
||||
game: {
|
||||
width: realPixelScreenSize.width,
|
||||
height: realPixelScreenSize.height,
|
||||
},
|
||||
real: {
|
||||
width: realPixelScreenSize.width,
|
||||
height: realPixelScreenSize.height,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const gameWidth = Math.ceil(realPixelScreenSize.width / optimalZoomLevel / this._zoomModifier);
|
||||
const gameHeight = Math.ceil(realPixelScreenSize.height / optimalZoomLevel / this._zoomModifier);
|
||||
|
||||
// Let's ensure we display a minimum of pixels, even if crazily zoomed in.
|
||||
if (gameWidth * gameHeight < this.absoluteMinPixelNumber) {
|
||||
const minGameHeight = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.height / realPixelScreenSize.width);
|
||||
const minGameWidth = Math.sqrt(this.absoluteMinPixelNumber * realPixelScreenSize.width / realPixelScreenSize.height);
|
||||
|
||||
// Let's reset the zoom modifier (WARNING this is a SIDE EFFECT in a getter)
|
||||
this._zoomModifier = realPixelScreenSize.width / minGameWidth / optimalZoomLevel;
|
||||
|
||||
return {
|
||||
game: {
|
||||
width: minGameWidth,
|
||||
height: minGameHeight,
|
||||
},
|
||||
real: {
|
||||
width: realPixelScreenSize.width,
|
||||
height: realPixelScreenSize.height,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return {
|
||||
game: {
|
||||
width: gameWidth,
|
||||
height: gameHeight,
|
||||
},
|
||||
real: {
|
||||
width: Math.ceil(realPixelScreenSize.width / optimalZoomLevel) * optimalZoomLevel,
|
||||
height: Math.ceil(realPixelScreenSize.height / optimalZoomLevel) * optimalZoomLevel,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We only accept integer but we make an exception for 1.5
|
||||
*/
|
||||
private getOptimalZoomLevel(realPixelNumber: number): number {
|
||||
const result = Math.sqrt(realPixelNumber / this.minRecommendedGamePixelsNumber);
|
||||
if (1.5 <= result && result < 2) {
|
||||
return 1.5
|
||||
} else {
|
||||
return Math.floor(result);
|
||||
}
|
||||
}
|
||||
|
||||
public get zoomModifier(): number {
|
||||
return this._zoomModifier;
|
||||
}
|
||||
|
||||
public set zoomModifier(zoomModifier: number) {
|
||||
this._zoomModifier = zoomModifier;
|
||||
}
|
||||
}
|
53
front/src/Phaser/Services/WaScaleManager.ts
Normal file
53
front/src/Phaser/Services/WaScaleManager.ts
Normal file
|
@ -0,0 +1,53 @@
|
|||
import {HdpiManager} from "./HdpiManager";
|
||||
import ScaleManager = Phaser.Scale.ScaleManager;
|
||||
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
|
||||
import type {Game} from "../Game/Game";
|
||||
|
||||
|
||||
class WaScaleManager {
|
||||
private hdpiManager: HdpiManager;
|
||||
private scaleManager!: ScaleManager;
|
||||
private game!: Game;
|
||||
|
||||
public constructor(private minGamePixelsNumber: number, private absoluteMinPixelNumber: number) {
|
||||
this.hdpiManager = new HdpiManager(minGamePixelsNumber, absoluteMinPixelNumber);
|
||||
}
|
||||
|
||||
public setGame(game: Game): void {
|
||||
this.scaleManager = game.scale;
|
||||
this.game = game;
|
||||
}
|
||||
|
||||
public applyNewSize() {
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
|
||||
let devicePixelRatio = 1;
|
||||
if (window.devicePixelRatio) {
|
||||
devicePixelRatio = window.devicePixelRatio;
|
||||
}
|
||||
|
||||
const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
|
||||
|
||||
this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
|
||||
this.scaleManager.resize(gameSize.width, gameSize.height);
|
||||
|
||||
// Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves
|
||||
const style = this.scaleManager.canvas.style;
|
||||
style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
|
||||
style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
|
||||
|
||||
this.game.markDirty();
|
||||
}
|
||||
|
||||
public get zoomModifier(): number {
|
||||
return this.hdpiManager.zoomModifier;
|
||||
}
|
||||
|
||||
public set zoomModifier(zoomModifier: number) {
|
||||
this.hdpiManager.zoomModifier = zoomModifier;
|
||||
this.applyNewSize();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const waScaleManager = new WaScaleManager(640*480, 196*196);
|
|
@ -1,4 +1,4 @@
|
|||
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
|
||||
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
|
||||
|
||||
// the unique id of this pipeline
|
||||
public static readonly KEY = 'Outline';
|
||||
|
|
41
front/src/Phaser/UserInput/PinchManager.ts
Normal file
41
front/src/Phaser/UserInput/PinchManager.ts
Normal file
|
@ -0,0 +1,41 @@
|
|||
import {Pinch} from "phaser3-rex-plugins/plugins/gestures.js";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
|
||||
export class PinchManager {
|
||||
private scene: Phaser.Scene;
|
||||
private pinch!: any; // eslint-disable-line
|
||||
|
||||
constructor(scene: Phaser.Scene) {
|
||||
this.scene = scene;
|
||||
this.pinch = new Pinch(scene);
|
||||
this.pinch.setDragThreshold(10);
|
||||
|
||||
// The "pinch.scaleFactor" value is very sensitive and causes the screen to flicker.
|
||||
// We are smoothing its value with previous values to prevent the flicking.
|
||||
let smoothPinch = 1;
|
||||
|
||||
this.pinch.on('pinchstart', () => {
|
||||
smoothPinch = 1;
|
||||
});
|
||||
|
||||
|
||||
this.pinch.on('pinch', (pinch:any) => { // eslint-disable-line
|
||||
if (pinch.scaleFactor > 1.2 || pinch.scaleFactor < 0.8) {
|
||||
// Pinch too fast! Probably a bad measure.
|
||||
return;
|
||||
}
|
||||
|
||||
smoothPinch = 3/5*smoothPinch + 2/5*pinch.scaleFactor;
|
||||
if (this.scene instanceof GameScene) {
|
||||
this.scene.zoomByFactor(smoothPinch);
|
||||
} else {
|
||||
waScaleManager.zoomModifier *= smoothPinch;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.pinch.removeAllListeners();
|
||||
}
|
||||
}
|
|
@ -1,4 +1,7 @@
|
|||
import {GameScene} from "../Game/GameScene";
|
||||
import type { Direction } from "../../types";
|
||||
import type {GameScene} from "../Game/GameScene";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {MobileJoystick} from "../Components/MobileJoystick";
|
||||
|
||||
interface UserInputManagerDatum {
|
||||
keyInstance: Phaser.Input.Keyboard.Key;
|
||||
|
@ -13,17 +16,25 @@ export enum UserInputEvent {
|
|||
SpeedUp,
|
||||
Interact,
|
||||
Shout,
|
||||
JoystickMove,
|
||||
}
|
||||
|
||||
//we cannot the map structure so we have to create a replacment
|
||||
|
||||
//we cannot use a map structure so we have to create a replacment
|
||||
export class ActiveEventList {
|
||||
private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
|
||||
|
||||
get(event: UserInputEvent): boolean {
|
||||
return this.KeysCode.get(event) || false;
|
||||
return this.eventMap.get(event) || false;
|
||||
}
|
||||
set(event: UserInputEvent, value: boolean): void {
|
||||
this.KeysCode.set(event, value);
|
||||
this.eventMap.set(event, value);
|
||||
}
|
||||
forEach(callback: (value: boolean, key: UserInputEvent) => void): void {
|
||||
this.eventMap.forEach(callback);
|
||||
}
|
||||
any(): boolean {
|
||||
return Array.from(this.eventMap.values()).reduce((accu, curr) => accu || curr, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -32,10 +43,47 @@ export class UserInputManager {
|
|||
private KeysCode!: UserInputManagerDatum[];
|
||||
private Scene: GameScene;
|
||||
private isInputDisabled : boolean;
|
||||
constructor(Scene : GameScene) {
|
||||
|
||||
private joystick!: MobileJoystick;
|
||||
private joystickEvents = new ActiveEventList();
|
||||
private joystickForceThreshold = 60;
|
||||
private joystickForceAccuX = 0;
|
||||
private joystickForceAccuY = 0;
|
||||
|
||||
constructor(Scene: GameScene) {
|
||||
this.Scene = Scene;
|
||||
this.initKeyBoardEvent();
|
||||
this.isInputDisabled = false;
|
||||
this.initKeyBoardEvent();
|
||||
this.initMouseWheel();
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
this.initVirtualJoystick();
|
||||
}
|
||||
}
|
||||
|
||||
initVirtualJoystick() {
|
||||
this.joystick = new MobileJoystick(this.Scene);
|
||||
this.joystick.on("update", () => {
|
||||
this.joystickForceAccuX = this.joystick.forceX ? this.joystickForceAccuX : 0;
|
||||
this.joystickForceAccuY = this.joystick.forceY ? this.joystickForceAccuY : 0;
|
||||
const cursorKeys = this.joystick.createCursorKeys();
|
||||
for (const name in cursorKeys) {
|
||||
const key = cursorKeys[name as Direction];
|
||||
switch (name) {
|
||||
case "up":
|
||||
this.joystickEvents.set(UserInputEvent.MoveUp, key.isDown);
|
||||
break;
|
||||
case "left":
|
||||
this.joystickEvents.set(UserInputEvent.MoveLeft, key.isDown);
|
||||
break;
|
||||
case "down":
|
||||
this.joystickEvents.set(UserInputEvent.MoveDown, key.isDown);
|
||||
break;
|
||||
case "right":
|
||||
this.joystickEvents.set(UserInputEvent.MoveRight, key.isDown);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
initKeyBoardEvent(){
|
||||
|
@ -64,6 +112,7 @@ export class UserInputManager {
|
|||
this.Scene.input.keyboard.removeAllListeners();
|
||||
}
|
||||
|
||||
//todo: should we also disable the joystick?
|
||||
disableControls(){
|
||||
this.Scene.input.keyboard.removeAllKeys();
|
||||
this.isInputDisabled = true;
|
||||
|
@ -78,11 +127,33 @@ export class UserInputManager {
|
|||
if (this.isInputDisabled) {
|
||||
return eventsMap;
|
||||
}
|
||||
this.joystickEvents.forEach((value, key) => {
|
||||
if (value) {
|
||||
switch (key) {
|
||||
case UserInputEvent.MoveUp:
|
||||
case UserInputEvent.MoveDown:
|
||||
this.joystickForceAccuY += this.joystick.forceY;
|
||||
if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuY = 0;
|
||||
}
|
||||
break;
|
||||
case UserInputEvent.MoveLeft:
|
||||
case UserInputEvent.MoveRight:
|
||||
this.joystickForceAccuX += this.joystick.forceX;
|
||||
if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
|
||||
eventsMap.set(key, value);
|
||||
this.joystickForceAccuX = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
|
||||
this.KeysCode.forEach(d => {
|
||||
if (d. keyInstance.isDown) {
|
||||
if (d.keyInstance.isDown) {
|
||||
eventsMap.set(d.event, true);
|
||||
}
|
||||
|
||||
});
|
||||
return eventsMap;
|
||||
}
|
||||
|
@ -100,4 +171,14 @@ export class UserInputManager {
|
|||
removeSpaceEventListner(callback : Function){
|
||||
this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.joystick?.destroy();
|
||||
}
|
||||
|
||||
private initMouseWheel() {
|
||||
this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
|
||||
this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
3
front/src/Stores/MenuStore.ts
Normal file
3
front/src/Stores/MenuStore.ts
Normal file
|
@ -0,0 +1,3 @@
|
|||
import { derived, writable, Writable } from "svelte/store";
|
||||
|
||||
export const menuIconVisible = writable(false);
|
16
front/src/Touch/TouchScreenManager.ts
Normal file
16
front/src/Touch/TouchScreenManager.ts
Normal file
|
@ -0,0 +1,16 @@
|
|||
|
||||
class TouchScreenManager {
|
||||
|
||||
readonly supportTouchScreen:boolean;
|
||||
|
||||
constructor() {
|
||||
this.supportTouchScreen = this.detectTouchscreen();
|
||||
}
|
||||
|
||||
//found here: https://stackoverflow.com/questions/4817029/whats-the-best-way-to-detect-a-touch-screen-device-using-javascript#4819886
|
||||
detectTouchscreen(): boolean {
|
||||
return (('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0));
|
||||
}
|
||||
}
|
||||
|
||||
export const touchScreenManager = new TouchScreenManager();
|
|
@ -1,4 +1,4 @@
|
|||
import {Room} from "../Connexion/Room";
|
||||
import type {Room} from "../Connexion/Room";
|
||||
|
||||
export enum GameConnexionTypes {
|
||||
anonymous=1,
|
||||
|
|
|
@ -74,7 +74,7 @@ class CoWebsiteManager {
|
|||
|
||||
private initResizeListeners() {
|
||||
const movecallback = (event:MouseEvent) => {
|
||||
this.verticalMode ? this.height -= event.movementY / this.getDevicePixelRatio() : this.width -= event.movementX / this.getDevicePixelRatio();
|
||||
this.verticalMode ? this.height += event.movementY / this.getDevicePixelRatio() : this.width -= event.movementX / this.getDevicePixelRatio();
|
||||
this.fire();
|
||||
}
|
||||
|
||||
|
@ -137,14 +137,14 @@ class CoWebsiteManager {
|
|||
if (allowPolicy) {
|
||||
iframe.allow = allowPolicy;
|
||||
}
|
||||
const onloadPromise = new Promise((resolve) => {
|
||||
const onloadPromise = new Promise<void>((resolve) => {
|
||||
iframe.onload = () => resolve();
|
||||
});
|
||||
if (allowApi) {
|
||||
iframeListener.registerIframe(iframe);
|
||||
}
|
||||
this.cowebsiteMainDom.appendChild(iframe);
|
||||
const onTimeoutPromise = new Promise((resolve) => {
|
||||
const onTimeoutPromise = new Promise<void>((resolve) => {
|
||||
setTimeout(() => resolve(), 2000);
|
||||
});
|
||||
this.currentOperationPromise = this.currentOperationPromise.then(() =>Promise.race([onloadPromise, onTimeoutPromise])).then(() => {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import {HtmlUtils} from "./HtmlUtils";
|
||||
import {mediaManager, ReportCallback, ShowReportCallBack} from "./MediaManager";
|
||||
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import type {ShowReportCallBack} from "./MediaManager";
|
||||
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import {connectionManager} from "../Connexion/ConnectionManager";
|
||||
import {GameConnexionTypes} from "../Url/UrlManager";
|
||||
import {iframeListener} from "../Api/IframeListener";
|
||||
|
|
|
@ -10,9 +10,10 @@ interface jitsiConfigInterface {
|
|||
}
|
||||
|
||||
const getDefaultConfig = () : jitsiConfigInterface => {
|
||||
const constraints = mediaManager.getConstraintRequestedByUser();
|
||||
return {
|
||||
startWithAudioMuted: !mediaManager.constraintsMedia.audio,
|
||||
startWithVideoMuted: mediaManager.constraintsMedia.video === false,
|
||||
startWithAudioMuted: !constraints.audio,
|
||||
startWithVideoMuted: constraints.video === false,
|
||||
prejoinPageEnabled: false
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +72,7 @@ class JitsiFactory {
|
|||
private jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
private audioCallback = this.onAudioChange.bind(this);
|
||||
private videoCallback = this.onVideoChange.bind(this);
|
||||
private previousConfigMeet? : jitsiConfigInterface;
|
||||
private previousConfigMeet! : jitsiConfigInterface;
|
||||
private jitsiScriptLoaded: boolean = false;
|
||||
|
||||
/**
|
||||
|
@ -136,32 +137,24 @@ class JitsiFactory {
|
|||
|
||||
//restore previous config
|
||||
if(this.previousConfigMeet?.startWithAudioMuted){
|
||||
mediaManager.disableMicrophone();
|
||||
await mediaManager.disableMicrophone();
|
||||
}else{
|
||||
mediaManager.enableMicrophone();
|
||||
await mediaManager.enableMicrophone();
|
||||
}
|
||||
|
||||
if(this.previousConfigMeet?.startWithVideoMuted){
|
||||
mediaManager.disableCamera();
|
||||
await mediaManager.disableCamera();
|
||||
}else{
|
||||
mediaManager.enableCamera();
|
||||
await mediaManager.enableCamera();
|
||||
}
|
||||
}
|
||||
|
||||
private onAudioChange({muted}: {muted: boolean}): void {
|
||||
if (muted && mediaManager.constraintsMedia.audio === true) {
|
||||
mediaManager.disableMicrophone();
|
||||
} else if(!muted && mediaManager.constraintsMedia.audio === false) {
|
||||
mediaManager.enableMicrophone();
|
||||
}
|
||||
this.previousConfigMeet.startWithAudioMuted = muted;
|
||||
}
|
||||
|
||||
private onVideoChange({muted}: {muted: boolean}): void {
|
||||
if (muted && mediaManager.constraintsMedia.video !== false) {
|
||||
mediaManager.disableCamera();
|
||||
} else if(!muted && mediaManager.constraintsMedia.video === false) {
|
||||
mediaManager.enableCamera();
|
||||
}
|
||||
this.previousConfigMeet.startWithVideoMuted = muted;
|
||||
}
|
||||
|
||||
private async loadJitsiScript(domain: string): Promise<void> {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { UserInputManager } from "../Phaser/UserInput/UserInputManager";
|
||||
import type { UserInputManager } from "../Phaser/UserInput/UserInputManager";
|
||||
import {HtmlUtils} from "./HtmlUtils";
|
||||
|
||||
export enum LayoutMode {
|
||||
|
@ -324,7 +324,7 @@ class LayoutManager {
|
|||
public addActionButton(id: string, text: string, callBack: Function, userInputManager: UserInputManager){
|
||||
//delete previous element
|
||||
this.removeActionButton(id, userInputManager);
|
||||
|
||||
|
||||
//create div and text html component
|
||||
const p = document.createElement('p');
|
||||
p.classList.add('action-body');
|
||||
|
@ -340,17 +340,13 @@ class LayoutManager {
|
|||
const mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
|
||||
mainContainer.appendChild(div);
|
||||
|
||||
const callBackFunctionTrigger = (() => {
|
||||
console.log('user click on space => ', id);
|
||||
callBack();
|
||||
});
|
||||
|
||||
//add trigger action
|
||||
this.actionButtonTrigger.set(id, callBackFunctionTrigger);
|
||||
userInputManager.addSpaceEventListner(callBackFunctionTrigger);
|
||||
div.onpointerdown = () => callBack();
|
||||
this.actionButtonTrigger.set(id, callBack);
|
||||
userInputManager.addSpaceEventListner(callBack);
|
||||
}
|
||||
|
||||
public removeActionButton(id: string, userInputManager: UserInputManager){
|
||||
public removeActionButton(id: string, userInputManager?: UserInputManager){
|
||||
//delete previous element
|
||||
const previousDiv = this.actionButtonInformation.get(id);
|
||||
if(previousDiv){
|
||||
|
@ -358,10 +354,45 @@ class LayoutManager {
|
|||
this.actionButtonInformation.delete(id);
|
||||
}
|
||||
const previousEventCallback = this.actionButtonTrigger.get(id);
|
||||
if(previousEventCallback){
|
||||
if(previousEventCallback && userInputManager){
|
||||
userInputManager.removeSpaceEventListner(previousEventCallback);
|
||||
}
|
||||
}
|
||||
|
||||
public addInformation(id: string, text: string, callBack?: Function, userInputManager?: UserInputManager){
|
||||
//delete previous element
|
||||
for ( const [key, value] of this.actionButtonInformation ) {
|
||||
this.removeActionButton(key, userInputManager);
|
||||
}
|
||||
|
||||
//create div and text html component
|
||||
const p = document.createElement('p');
|
||||
p.classList.add('action-body');
|
||||
p.innerText = text;
|
||||
|
||||
const div = document.createElement('div');
|
||||
div.classList.add('action');
|
||||
div.classList.add(id);
|
||||
div.id = id;
|
||||
div.appendChild(p);
|
||||
|
||||
this.actionButtonInformation.set(id, div);
|
||||
|
||||
const mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('main-container');
|
||||
mainContainer.appendChild(div);
|
||||
//add trigger action
|
||||
if(callBack){
|
||||
div.onpointerdown = () => {
|
||||
callBack();
|
||||
this.removeActionButton(id, userInputManager);
|
||||
};
|
||||
}
|
||||
|
||||
//remove it after 10 sec
|
||||
setTimeout(() => {
|
||||
this.removeActionButton(id, userInputManager);
|
||||
}, 10000)
|
||||
}
|
||||
}
|
||||
|
||||
const layoutManager = new LayoutManager();
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
import {DivImportance, layoutManager} from "./LayoutManager";
|
||||
import {HtmlUtils} from "./HtmlUtils";
|
||||
import {discussionManager, SendMessageCallback} from "./DiscussionManager";
|
||||
import {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import type {UserInputManager} from "../Phaser/UserInput/UserInputManager";
|
||||
import {localUserStore} from "../Connexion/LocalUserStore";
|
||||
import {UserSimplePeerInterface} from "./SimplePeer";
|
||||
import type {UserSimplePeerInterface} from "./SimplePeer";
|
||||
import {SoundMeter} from "../Phaser/Components/SoundMeter";
|
||||
import {DISABLE_NOTIFICATIONS} from "../Enum/EnvironmentVariable";
|
||||
|
||||
declare const navigator:any; // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
|
||||
let videoConstraint: boolean|MediaTrackConstraints = {
|
||||
|
@ -14,12 +17,19 @@ let videoConstraint: boolean|MediaTrackConstraints = {
|
|||
resizeMode: 'crop-and-scale',
|
||||
aspectRatio: 1.777777778
|
||||
};
|
||||
const audioConstraint: boolean|MediaTrackConstraints = {
|
||||
//TODO: make these values configurable in the game settings menu and store them in localstorage
|
||||
autoGainControl: false,
|
||||
echoCancellation: true,
|
||||
noiseSuppression: true
|
||||
};
|
||||
|
||||
export type UpdatedLocalStreamCallback = (media: MediaStream|null) => void;
|
||||
export type StartScreenSharingCallback = (media: MediaStream) => void;
|
||||
export type StopScreenSharingCallback = (media: MediaStream) => void;
|
||||
export type ReportCallback = (message: string) => void;
|
||||
export type ShowReportCallBack = (userId: string, userName: string|undefined) => void;
|
||||
export type HelpCameraSettingsCallBack = () => void;
|
||||
|
||||
// TODO: Split MediaManager in 2 classes: MediaManagerUI (in charge of HTML) and MediaManager (singleton in charge of the camera only)
|
||||
export class MediaManager {
|
||||
|
@ -34,15 +44,19 @@ export class MediaManager {
|
|||
microphoneClose: HTMLImageElement;
|
||||
microphone: HTMLImageElement;
|
||||
webrtcInAudio: HTMLAudioElement;
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
//mySoundMeterElement: HTMLDivElement;
|
||||
private webrtcOutAudio: HTMLAudioElement;
|
||||
constraintsMedia : MediaStreamConstraints = {
|
||||
audio: true,
|
||||
audio: audioConstraint,
|
||||
video: videoConstraint
|
||||
};
|
||||
updatedLocalStreamCallBacks : Set<UpdatedLocalStreamCallback> = new Set<UpdatedLocalStreamCallback>();
|
||||
startScreenSharingCallBacks : Set<StartScreenSharingCallback> = new Set<StartScreenSharingCallback>();
|
||||
stopScreenSharingCallBacks : Set<StopScreenSharingCallback> = new Set<StopScreenSharingCallback>();
|
||||
showReportModalCallBacks : Set<ShowReportCallBack> = new Set<ShowReportCallBack>();
|
||||
helpCameraSettingsCallBacks : Set<HelpCameraSettingsCallBack> = new Set<HelpCameraSettingsCallBack>();
|
||||
|
||||
private microphoneBtn: HTMLDivElement;
|
||||
private cinemaBtn: HTMLDivElement;
|
||||
private monitorBtn: HTMLDivElement;
|
||||
|
@ -50,13 +64,17 @@ export class MediaManager {
|
|||
private previousConstraint : MediaStreamConstraints;
|
||||
private focused : boolean = true;
|
||||
|
||||
private lastUpdateScene : Date = new Date();
|
||||
private setTimeOutlastUpdateScene? : NodeJS.Timeout;
|
||||
|
||||
private hasCamera = true;
|
||||
|
||||
private triggerCloseJistiFrame : Map<String, Function> = new Map<String, Function>();
|
||||
|
||||
private userInputManager?: UserInputManager;
|
||||
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
/*private mySoundMeter?: SoundMeter|null;
|
||||
private soundMeters: Map<string, SoundMeter> = new Map<string, SoundMeter>();
|
||||
private soundMeterElements: Map<string, HTMLDivElement> = new Map<string, HTMLDivElement>();*/
|
||||
|
||||
constructor() {
|
||||
|
||||
this.myCamVideo = HtmlUtils.getElementByIdOrFail<HTMLVideoElement>('myCamVideo');
|
||||
|
@ -114,11 +132,19 @@ export class MediaManager {
|
|||
this.previousConstraint = JSON.parse(JSON.stringify(this.constraintsMedia));
|
||||
this.pingCameraStatus();
|
||||
|
||||
this.checkActiveUser(); //todo: desactivated in case of bug
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
/*this.mySoundMeterElement = (HtmlUtils.getElementByIdOrFail('mySoundMeter'));
|
||||
this.mySoundMeterElement.childNodes.forEach((value: ChildNode, index) => {
|
||||
this.mySoundMeterElement.children.item(index)?.classList.remove('active');
|
||||
});*/
|
||||
|
||||
//Check of ask notification navigator permission
|
||||
this.getNotification();
|
||||
}
|
||||
|
||||
public setLastUpdateScene(){
|
||||
this.lastUpdateScene = new Date();
|
||||
public updateScene(){
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
//this.updateSoudMeter();
|
||||
}
|
||||
|
||||
public blurCamera() {
|
||||
|
@ -130,6 +156,13 @@ export class MediaManager {
|
|||
this.disableCamera();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the constraint that the user wants (independently of the visibility / jitsi state...)
|
||||
*/
|
||||
public getConstraintRequestedByUser(): MediaStreamConstraints {
|
||||
return this.previousConstraint ?? this.constraintsMedia;
|
||||
}
|
||||
|
||||
public focusCamera() {
|
||||
if(this.focused){
|
||||
return;
|
||||
|
@ -172,7 +205,7 @@ export class MediaManager {
|
|||
}
|
||||
}
|
||||
|
||||
public showGameOverlay(){
|
||||
public showGameOverlay(): void {
|
||||
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
|
||||
gameOverlay.classList.add('active');
|
||||
|
||||
|
@ -183,7 +216,7 @@ export class MediaManager {
|
|||
buttonCloseFrame.removeEventListener('click', functionTrigger);
|
||||
}
|
||||
|
||||
public hideGameOverlay(){
|
||||
public hideGameOverlay(): void {
|
||||
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
|
||||
gameOverlay.classList.remove('active');
|
||||
|
||||
|
@ -194,6 +227,11 @@ export class MediaManager {
|
|||
buttonCloseFrame.addEventListener('click', functionTrigger);
|
||||
}
|
||||
|
||||
public isGameOverlayVisible(): boolean {
|
||||
const gameOverlay = HtmlUtils.getElementByIdOrFail('game-overlay');
|
||||
return gameOverlay.classList.contains('active');
|
||||
}
|
||||
|
||||
public updateCameraQuality(value: number) {
|
||||
this.enableCameraStyle();
|
||||
const newVideoConstraint = JSON.parse(JSON.stringify(videoConstraint));
|
||||
|
@ -205,25 +243,32 @@ export class MediaManager {
|
|||
});
|
||||
}
|
||||
|
||||
public enableCamera() {
|
||||
public async enableCamera() {
|
||||
this.constraintsMedia.video = videoConstraint;
|
||||
|
||||
this.getCamera().then((stream: MediaStream) => {
|
||||
try {
|
||||
const stream = await this.getCamera()
|
||||
//TODO show error message tooltip upper of camera button
|
||||
//TODO message : please check camera permission of your navigator
|
||||
if(stream.getVideoTracks().length === 0) {
|
||||
throw Error('Video track is empty, please check camera permission of your navigator')
|
||||
throw new Error('Video track is empty, please check camera permission of your navigator')
|
||||
}
|
||||
this.enableCameraStyle();
|
||||
this.triggerUpdatedLocalStreamCallbacks(stream);
|
||||
}).catch((err) => {
|
||||
} catch(err) {
|
||||
console.error(err);
|
||||
this.disableCameraStyle();
|
||||
});
|
||||
this.stopCamera();
|
||||
|
||||
layoutManager.addInformation('warning', 'Camera access denied. Click here and check navigators permissions.', () => {
|
||||
this.showHelpCameraSettingsCallBack();
|
||||
}, this.userInputManager);
|
||||
}
|
||||
}
|
||||
|
||||
public async disableCamera() {
|
||||
this.disableCameraStyle();
|
||||
this.stopCamera();
|
||||
|
||||
if (this.constraintsMedia.audio !== false) {
|
||||
const stream = await this.getCamera();
|
||||
|
@ -233,21 +278,27 @@ export class MediaManager {
|
|||
}
|
||||
}
|
||||
|
||||
public enableMicrophone() {
|
||||
this.constraintsMedia.audio = true;
|
||||
public async enableMicrophone() {
|
||||
this.constraintsMedia.audio = audioConstraint;
|
||||
|
||||
try {
|
||||
const stream = await this.getCamera();
|
||||
|
||||
this.getCamera().then((stream) => {
|
||||
//TODO show error message tooltip upper of camera button
|
||||
//TODO message : please check microphone permission of your navigator
|
||||
if(stream.getAudioTracks().length === 0) {
|
||||
if (stream.getAudioTracks().length === 0) {
|
||||
throw Error('Audio track is empty, please check microphone permission of your navigator')
|
||||
}
|
||||
this.enableMicrophoneStyle();
|
||||
this.triggerUpdatedLocalStreamCallbacks(stream);
|
||||
}).catch((err) => {
|
||||
} catch(err) {
|
||||
console.error(err);
|
||||
this.disableMicrophoneStyle();
|
||||
});
|
||||
|
||||
layoutManager.addInformation('warning', 'Microphone access denied. Click here and check navigators permissions.', () => {
|
||||
this.showHelpCameraSettingsCallBack();
|
||||
}, this.userInputManager);
|
||||
}
|
||||
}
|
||||
|
||||
public async disableMicrophone() {
|
||||
|
@ -292,7 +343,6 @@ export class MediaManager {
|
|||
this.cinemaBtn.classList.add("disabled");
|
||||
this.constraintsMedia.video = false;
|
||||
this.myCamVideo.srcObject = null;
|
||||
this.stopCamera();
|
||||
}
|
||||
|
||||
private enableMicrophoneStyle(){
|
||||
|
@ -318,6 +368,10 @@ export class MediaManager {
|
|||
this.monitorClose.style.display = "block";
|
||||
this.monitor.style.display = "none";
|
||||
this.monitorBtn.classList.remove("enabled");
|
||||
|
||||
layoutManager.addInformation('warning', 'Screen sharing access denied. Click here and check navigators permissions.', () => {
|
||||
this.showHelpCameraSettingsCallBack();
|
||||
}, this.userInputManager);
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -375,7 +429,7 @@ export class MediaManager {
|
|||
}
|
||||
|
||||
private _startScreenCapture() {
|
||||
if (navigator.getDisplayMedia) {
|
||||
if (navigator.getDisplayMedia) {
|
||||
return navigator.getDisplayMedia({video: true});
|
||||
} else if (navigator.mediaDevices.getDisplayMedia) {
|
||||
return navigator.mediaDevices.getDisplayMedia({video: true});
|
||||
|
@ -396,13 +450,16 @@ export class MediaManager {
|
|||
}
|
||||
}
|
||||
|
||||
return this.getLocalStream().catch(() => {
|
||||
console.info('Error get camera, trying with video option at null');
|
||||
return this.getLocalStream().catch((err) => {
|
||||
console.info('Error get camera, trying with video option at null =>', err);
|
||||
this.disableCameraStyle();
|
||||
this.stopCamera();
|
||||
|
||||
return this.getLocalStream().then((stream : MediaStream) => {
|
||||
this.hasCamera = false;
|
||||
return stream;
|
||||
}).catch((err) => {
|
||||
this.disableMicrophoneStyle();
|
||||
console.info("error get media ", this.constraintsMedia.video, this.constraintsMedia.audio, err);
|
||||
throw err;
|
||||
});
|
||||
|
@ -419,6 +476,13 @@ export class MediaManager {
|
|||
return navigator.mediaDevices.getUserMedia(this.constraintsMedia).then((stream : MediaStream) => {
|
||||
this.localStream = stream;
|
||||
this.myCamVideo.srcObject = this.localStream;
|
||||
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
/*this.mySoundMeter = null;
|
||||
if(this.constraintsMedia.audio){
|
||||
this.mySoundMeter = new SoundMeter();
|
||||
this.mySoundMeter.connectToSource(stream, new AudioContext());
|
||||
}*/
|
||||
return stream;
|
||||
}).catch((err: Error) => {
|
||||
throw err;
|
||||
|
@ -445,6 +509,7 @@ export class MediaManager {
|
|||
track.stop();
|
||||
}
|
||||
}
|
||||
//this.mySoundMeter?.stop();
|
||||
}
|
||||
|
||||
setCamera(id: string): Promise<MediaStream> {
|
||||
|
@ -490,11 +555,18 @@ export class MediaManager {
|
|||
</button>
|
||||
<video id="${userId}" autoplay></video>
|
||||
<img src="resources/logos/blockSign.svg" id="blocking-${userId}" class="block-logo">
|
||||
<div id="soundMeter-${userId}" class="sound-progress">
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
layoutManager.add(DivImportance.Normal, userId, html);
|
||||
|
||||
|
||||
this.remoteVideo.set(userId, HtmlUtils.getElementByIdOrFail<HTMLVideoElement>(userId));
|
||||
|
||||
//permit to create participant in discussion part
|
||||
|
@ -512,7 +584,7 @@ export class MediaManager {
|
|||
showReportUser();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
addScreenSharingActiveVideo(userId: string, divImportance: DivImportance = DivImportance.Important){
|
||||
|
||||
userId = this.getScreenSharingId(userId);
|
||||
|
@ -538,7 +610,7 @@ export class MediaManager {
|
|||
}
|
||||
element.classList.add('active') //todo: why does a method 'disable' add a class 'active'?
|
||||
}
|
||||
|
||||
|
||||
enabledMicrophoneByUserId(userId: number){
|
||||
const element = document.getElementById(`microphone-${userId}`);
|
||||
if(!element){
|
||||
|
@ -546,7 +618,7 @@ export class MediaManager {
|
|||
}
|
||||
element.classList.remove('active') //todo: why does a method 'enable' remove a class 'active'?
|
||||
}
|
||||
|
||||
|
||||
disabledVideoByUserId(userId: number) {
|
||||
let element = document.getElementById(`${userId}`);
|
||||
if (element) {
|
||||
|
@ -557,7 +629,7 @@ export class MediaManager {
|
|||
element.style.display = "block";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
enabledVideoByUserId(userId: number){
|
||||
let element = document.getElementById(`${userId}`);
|
||||
if(element){
|
||||
|
@ -579,6 +651,13 @@ export class MediaManager {
|
|||
throw `Unable to find video for ${userId}`;
|
||||
}
|
||||
remoteVideo.srcObject = stream;
|
||||
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
//sound metter
|
||||
/*const soundMeter = new SoundMeter();
|
||||
soundMeter.connectToSource(stream, new AudioContext());
|
||||
this.soundMeters.set(userId, soundMeter);
|
||||
this.soundMeterElements.set(userId, HtmlUtils.getElementByIdOrFail<HTMLImageElement>('soundMeter-'+userId));*/
|
||||
}
|
||||
addStreamRemoteScreenSharing(userId: string, stream : MediaStream){
|
||||
// In the case of screen sharing (going both ways), we may need to create the HTML element if it does not exist yet
|
||||
|
@ -589,18 +668,23 @@ export class MediaManager {
|
|||
|
||||
this.addStreamRemoteVideo(this.getScreenSharingId(userId), stream);
|
||||
}
|
||||
|
||||
|
||||
removeActiveVideo(userId: string){
|
||||
layoutManager.remove(userId);
|
||||
this.remoteVideo.delete(userId);
|
||||
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
/*this.soundMeters.get(userId)?.stop();
|
||||
this.soundMeters.delete(userId);
|
||||
this.soundMeterElements.delete(userId);*/
|
||||
|
||||
//permit to remove user in discussion part
|
||||
this.removeParticipant(userId);
|
||||
}
|
||||
removeActiveScreenSharingVideo(userId: string) {
|
||||
this.removeActiveVideo(this.getScreenSharingId(userId))
|
||||
}
|
||||
|
||||
|
||||
playWebrtcOutSound(): void {
|
||||
this.webrtcOutAudio.play();
|
||||
}
|
||||
|
@ -646,7 +730,7 @@ export class MediaManager {
|
|||
const connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
||||
return connnectingSpinnerDiv;
|
||||
}
|
||||
|
||||
|
||||
private getColorByString(str: String) : String|null {
|
||||
let hash = 0;
|
||||
if (str.length === 0) return null;
|
||||
|
@ -711,28 +795,91 @@ export class MediaManager {
|
|||
}
|
||||
|
||||
public setUserInputManager(userInputManager : UserInputManager){
|
||||
this.userInputManager = userInputManager;
|
||||
discussionManager.setUserInputManager(userInputManager);
|
||||
}
|
||||
//check if user is active
|
||||
private checkActiveUser(){
|
||||
if(this.setTimeOutlastUpdateScene){
|
||||
clearTimeout(this.setTimeOutlastUpdateScene);
|
||||
}
|
||||
this.setTimeOutlastUpdateScene = setTimeout(() => {
|
||||
const now = new Date();
|
||||
//if last update is more of 10 sec
|
||||
if( (now.getTime() - this.lastUpdateScene.getTime()) > 10000) {
|
||||
this.blurCamera();
|
||||
}else{
|
||||
this.focusCamera();
|
||||
}
|
||||
this.checkActiveUser();
|
||||
}, this.focused ? 10000 : 1000);
|
||||
}
|
||||
|
||||
public setShowReportModalCallBacks(callback: ShowReportCallBack){
|
||||
this.showReportModalCallBacks.add(callback);
|
||||
}
|
||||
|
||||
public setHelpCameraSettingsCallBack(callback: HelpCameraSettingsCallBack){
|
||||
this.helpCameraSettingsCallBacks.add(callback);
|
||||
}
|
||||
|
||||
private showHelpCameraSettingsCallBack(){
|
||||
for(const callBack of this.helpCameraSettingsCallBacks){
|
||||
callBack();
|
||||
}
|
||||
}
|
||||
|
||||
//FIX ME SOUNDMETER: check stalability of sound meter calculation
|
||||
/*updateSoudMeter(){
|
||||
try{
|
||||
const volume = parseInt(((this.mySoundMeter ? this.mySoundMeter.getVolume() : 0) / 10).toFixed(0));
|
||||
this.setVolumeSoundMeter(volume, this.mySoundMeterElement);
|
||||
|
||||
for(const indexUserId of this.soundMeters.keys()){
|
||||
const soundMeter = this.soundMeters.get(indexUserId);
|
||||
const soundMeterElement = this.soundMeterElements.get(indexUserId);
|
||||
if(!soundMeter || !soundMeterElement){
|
||||
return;
|
||||
}
|
||||
const volumeByUser = parseInt((soundMeter.getVolume() / 10).toFixed(0));
|
||||
this.setVolumeSoundMeter(volumeByUser, soundMeterElement);
|
||||
}
|
||||
}catch(err){
|
||||
//console.error(err);
|
||||
}
|
||||
}*/
|
||||
|
||||
private setVolumeSoundMeter(volume: number, element: HTMLDivElement){
|
||||
if(volume <= 0 && !element.classList.contains('active')){
|
||||
return;
|
||||
}
|
||||
element.classList.remove('active');
|
||||
if(volume <= 0){
|
||||
return;
|
||||
}
|
||||
element.classList.add('active');
|
||||
element.childNodes.forEach((value: ChildNode, index) => {
|
||||
const elementChildre = element.children.item(index);
|
||||
if(!elementChildre){
|
||||
return;
|
||||
}
|
||||
elementChildre.classList.remove('active');
|
||||
if((index +1) > volume){
|
||||
return;
|
||||
}
|
||||
elementChildre.classList.add('active');
|
||||
});
|
||||
}
|
||||
|
||||
public getNotification(){
|
||||
//Get notification
|
||||
if (!DISABLE_NOTIFICATIONS && window.Notification && Notification.permission !== "granted") {
|
||||
Notification.requestPermission().catch((err) => {
|
||||
console.error(`Notification permission error`, err);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public createNotification(userName: string){
|
||||
if(this.focused){
|
||||
return;
|
||||
}
|
||||
if (window.Notification && Notification.permission === "granted") {
|
||||
const title = 'WorkAdventure';
|
||||
const options = {
|
||||
body: `Hi! ${userName} wants to discuss with you, don't be afraid!`,
|
||||
icon: '/resources/logos/logo-WA-min.png',
|
||||
image: '/resources/logos/logo-WA-min.png',
|
||||
badge: '/resources/logos/logo-WA-min.png',
|
||||
};
|
||||
new Notification(title, options);
|
||||
//new Notification(`Hi! ${userName} wants to discuss with you, don't be afraid!`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const mediaManager = new MediaManager();
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import * as SimplePeerNamespace from "simple-peer";
|
||||
import type * as SimplePeerNamespace from "simple-peer";
|
||||
import {mediaManager} from "./MediaManager";
|
||||
import {STUN_SERVER, TURN_SERVER, TURN_USER, TURN_PASSWORD} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import {MESSAGE_TYPE_CONSTRAINT} from "./VideoPeer";
|
||||
import {UserSimplePeerInterface} from "./SimplePeer";
|
||||
import type {UserSimplePeerInterface} from "./SimplePeer";
|
||||
|
||||
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
||||
|
||||
|
@ -22,7 +22,7 @@ export class ScreenSharingPeer extends Peer {
|
|||
constructor(user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
reconnectTimer: 10000,
|
||||
//reconnectTimer: 10000,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import {
|
||||
import type {
|
||||
WebRtcDisconnectMessageInterface,
|
||||
WebRtcSignalReceivedMessageInterface,
|
||||
} from "../Connexion/ConnexionModels";
|
||||
|
@ -10,7 +10,7 @@ import {
|
|||
} from "./MediaManager";
|
||||
import {ScreenSharingPeer} from "./ScreenSharingPeer";
|
||||
import {MESSAGE_TYPE_BLOCKED, MESSAGE_TYPE_CONSTRAINT, MESSAGE_TYPE_MESSAGE, VideoPeer} from "./VideoPeer";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import {connectionManager} from "../Connexion/ConnectionManager";
|
||||
import {GameConnexionTypes} from "../Url/UrlManager";
|
||||
import {blackListManager} from "./BlackListManager";
|
||||
|
@ -82,15 +82,11 @@ export class SimplePeer {
|
|||
});
|
||||
|
||||
mediaManager.showGameOverlay();
|
||||
mediaManager.getCamera().then(() => {
|
||||
|
||||
mediaManager.getCamera().finally(() => {
|
||||
//receive message start
|
||||
this.Connection.receiveWebrtcStart((message: UserSimplePeerInterface) => {
|
||||
this.receiveWebrtcStart(message);
|
||||
});
|
||||
|
||||
}).catch((err) => {
|
||||
console.error("err", err);
|
||||
});
|
||||
|
||||
this.Connection.disconnectMessage((data: WebRtcDisconnectMessageInterface): void => {
|
||||
|
@ -162,6 +158,11 @@ export class SimplePeer {
|
|||
this.sendLocalScreenSharingStreamToUser(user.userId);
|
||||
}
|
||||
});
|
||||
|
||||
//Create a notification for first user in circle discussion
|
||||
if(this.PeerConnectionArray.size === 0){
|
||||
mediaManager.createNotification(user.name??'');
|
||||
}
|
||||
this.PeerConnectionArray.set(user.userId, peer);
|
||||
|
||||
for (const peerConnectionListener of this.peerConnectionListeners) {
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import * as SimplePeerNamespace from "simple-peer";
|
||||
import type * as SimplePeerNamespace from "simple-peer";
|
||||
import {mediaManager} from "./MediaManager";
|
||||
import {STUN_SERVER, TURN_PASSWORD, TURN_SERVER, TURN_USER} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import type {RoomConnection} from "../Connexion/RoomConnection";
|
||||
import {blackListManager} from "./BlackListManager";
|
||||
import {Subscription} from "rxjs";
|
||||
import {UserSimplePeerInterface} from "./SimplePeer";
|
||||
import type {Subscription} from "rxjs";
|
||||
import type {UserSimplePeerInterface} from "./SimplePeer";
|
||||
|
||||
const Peer: SimplePeerNamespace.SimplePeer = require('simple-peer');
|
||||
|
||||
|
@ -28,7 +28,7 @@ export class VideoPeer extends Peer {
|
|||
constructor(public user: UserSimplePeerInterface, initiator: boolean, private connection: RoomConnection) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
reconnectTimer: 10000,
|
||||
//reconnectTimer: 10000,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
import {ChatEvent, isChatEvent} from "./Api/Events/ChatEvent";
|
||||
import {isIframeEventWrapper} from "./Api/Events/IframeEvent";
|
||||
import {isUserInputChatEvent, UserInputChatEvent} from "./Api/Events/UserInputChatEvent";
|
||||
import {Subject} from "rxjs";
|
||||
import {EnterLeaveEvent, isEnterLeaveEvent} from "./Api/Events/EnterLeaveEvent";
|
||||
import {OpenPopupEvent} from "./Api/Events/OpenPopupEvent";
|
||||
import {isButtonClickedEvent} from "./Api/Events/ButtonClickedEvent";
|
||||
import {ClosePopupEvent} from "./Api/Events/ClosePopupEvent";
|
||||
import {OpenTabEvent} from "./Api/Events/OpenTabEvent";
|
||||
import {GoToPageEvent} from "./Api/Events/GoToPageEvent";
|
||||
import {OpenCoWebSiteEvent} from "./Api/Events/OpenCoWebSiteEvent";
|
||||
import {PlaySoundEvent} from "./Api/Events/PlaySoundEvent";
|
||||
import {StopSoundEvent} from "./Api/Events/StopSoundEvent";
|
||||
import {LoadSoundEvent} from "./Api/Events/LoadSoundEvent";
|
||||
import type { ChatEvent } from "./Api/Events/ChatEvent";
|
||||
import { isIframeResponseEventWrapper } from "./Api/Events/IframeEvent";
|
||||
import { isUserInputChatEvent, UserInputChatEvent } from "./Api/Events/UserInputChatEvent";
|
||||
import { Subject } from "rxjs";
|
||||
import { EnterLeaveEvent, isEnterLeaveEvent } from "./Api/Events/EnterLeaveEvent";
|
||||
import type { OpenPopupEvent } from "./Api/Events/OpenPopupEvent";
|
||||
import { isButtonClickedEvent } from "./Api/Events/ButtonClickedEvent";
|
||||
import type { ClosePopupEvent } from "./Api/Events/ClosePopupEvent";
|
||||
import type { OpenTabEvent } from "./Api/Events/OpenTabEvent";
|
||||
import type { GoToPageEvent } from "./Api/Events/GoToPageEvent";
|
||||
import type { OpenCoWebSiteEvent } from "./Api/Events/OpenCoWebSiteEvent";
|
||||
import type {PlaySoundEvent} from "./Api/Events/PlaySoundEvent";
|
||||
import type {StopSoundEvent} from "./Api/Events/StopSoundEvent";
|
||||
import type {LoadSoundEvent} from "./Api/Events/LoadSoundEvent";
|
||||
import SoundConfig = Phaser.Types.Sound.SoundConfig;
|
||||
|
||||
interface WorkAdventureApi {
|
||||
|
@ -24,10 +24,10 @@ interface WorkAdventureApi {
|
|||
goToPage(url : string): void;
|
||||
openCoWebSite(url : string): void;
|
||||
closeCoWebSite(): void;
|
||||
disablePlayerControl() : void;
|
||||
restorePlayerControl() : void;
|
||||
displayBubble() : void;
|
||||
removeBubble() : void;
|
||||
disablePlayerControls(): void;
|
||||
restorePlayerControls(): void;
|
||||
displayBubble(): void;
|
||||
removeBubble(): void;
|
||||
loadSound(url : string): Sound;
|
||||
}
|
||||
|
||||
|
@ -55,7 +55,7 @@ interface ButtonDescriptor {
|
|||
/**
|
||||
* The type of the button. Can be one of "normal", "primary", "success", "warning", "error", "disabled"
|
||||
*/
|
||||
className?: "normal"|"primary"|"success"|"warning"|"error"|"disabled",
|
||||
className?: "normal" | "primary" | "success" | "warning" | "error" | "disabled",
|
||||
/**
|
||||
* Callback called if the button is pressed
|
||||
*/
|
||||
|
@ -129,29 +129,29 @@ window.WA = {
|
|||
} as ChatEvent
|
||||
}, '*');
|
||||
},
|
||||
disablePlayerControl() : void {
|
||||
window.parent.postMessage({'type' : 'disablePlayerControl'},'*');
|
||||
disablePlayerControls(): void {
|
||||
window.parent.postMessage({ 'type': 'disablePlayerControls' }, '*');
|
||||
},
|
||||
|
||||
restorePlayerControl() : void {
|
||||
window.parent.postMessage({'type' : 'restorePlayerControl'},'*');
|
||||
restorePlayerControls(): void {
|
||||
window.parent.postMessage({ 'type': 'restorePlayerControls' }, '*');
|
||||
},
|
||||
|
||||
displayBubble() : void {
|
||||
window.parent.postMessage({'type' : 'displayBubble'},'*');
|
||||
displayBubble(): void {
|
||||
window.parent.postMessage({ 'type': 'displayBubble' }, '*');
|
||||
},
|
||||
|
||||
removeBubble() : void {
|
||||
window.parent.postMessage({'type' : 'removeBubble'},'*');
|
||||
removeBubble(): void {
|
||||
window.parent.postMessage({ 'type': 'removeBubble' }, '*');
|
||||
},
|
||||
|
||||
openTab(url : string) : void{
|
||||
openTab(url: string): void {
|
||||
window.parent.postMessage({
|
||||
"type" : 'openTab',
|
||||
"data" : {
|
||||
"type": 'openTab',
|
||||
"data": {
|
||||
url
|
||||
} as OpenTabEvent
|
||||
},'*');
|
||||
}, '*');
|
||||
},
|
||||
|
||||
/*playSound(url: string, config : SoundConfig) : string{
|
||||
|
@ -172,11 +172,11 @@ window.WA = {
|
|||
|
||||
goToPage(url : string) : void{
|
||||
window.parent.postMessage({
|
||||
"type" : 'goToPage',
|
||||
"data" : {
|
||||
"type": 'goToPage',
|
||||
"data": {
|
||||
url
|
||||
} as GoToPageEvent
|
||||
},'*');
|
||||
}, '*');
|
||||
},
|
||||
|
||||
openCoWebSite(url : string) : void{
|
||||
|
@ -185,13 +185,13 @@ window.WA = {
|
|||
"data" : {
|
||||
url
|
||||
} as OpenCoWebSiteEvent
|
||||
},'*');
|
||||
}, '*');
|
||||
},
|
||||
|
||||
closeCoWebSite() : void{
|
||||
closeCoWebSite(): void {
|
||||
window.parent.postMessage({
|
||||
"type" : 'closeCoWebSite'
|
||||
},'*');
|
||||
"type": 'closeCoWebSite'
|
||||
}, '*');
|
||||
},
|
||||
|
||||
openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup {
|
||||
|
@ -262,9 +262,9 @@ window.addEventListener('message', message => {
|
|||
|
||||
const payload = message.data;
|
||||
|
||||
console.log(payload);
|
||||
console.debug(payload);
|
||||
|
||||
if (isIframeEventWrapper(payload)) {
|
||||
if (isIframeResponseEventWrapper(payload)) {
|
||||
const payloadData = payload.data;
|
||||
if (payload.type === 'userInputChat' && isUserInputChatEvent(payloadData)) {
|
||||
userInputChatStream.next(payloadData);
|
||||
|
@ -276,7 +276,7 @@ window.addEventListener('message', message => {
|
|||
const callback = popupCallbacks.get(payloadData.popupId)?.get(payloadData.buttonId);
|
||||
const popup = popups.get(payloadData.popupId);
|
||||
if (popup === undefined) {
|
||||
throw new Error('Could not find popup with ID "'+payloadData.popupId+'"');
|
||||
throw new Error('Could not find popup with ID "' + payloadData.popupId + '"');
|
||||
}
|
||||
if (callback) {
|
||||
callback(popup);
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import "../dist/resources/style/index.scss";
|
||||
import "../style/index.scss";
|
||||
|
||||
import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
|
||||
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import {ResizableScene} from "./Phaser/Login/ResizableScene";
|
||||
|
@ -16,7 +17,12 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
|
|||
import {localUserStore} from "./Connexion/LocalUserStore";
|
||||
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
|
||||
import {iframeListener} from "./Api/IframeListener";
|
||||
import {discussionManager} from "./WebRtc/DiscussionManager";
|
||||
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
|
||||
import {HdpiManager} from "./Phaser/Services/HdpiManager";
|
||||
import {waScaleManager} from "./Phaser/Services/WaScaleManager";
|
||||
import {Game} from "./Phaser/Game/Game";
|
||||
import App from './Components/App.svelte';
|
||||
import {HtmlUtils} from "./WebRtc/HtmlUtils";
|
||||
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
|
||||
|
@ -33,7 +39,7 @@ const fps : Phaser.Types.Core.FPSConfig = {
|
|||
/**
|
||||
* Use setTimeout instead of requestAnimationFrame to run the game loop.
|
||||
*/
|
||||
forceSetTimeOut: true,
|
||||
forceSetTimeOut: false,
|
||||
/**
|
||||
* Calculate the average frame delta from this many consecutive frame intervals.
|
||||
*/
|
||||
|
@ -67,15 +73,31 @@ switch (phaserMode) {
|
|||
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
|
||||
}
|
||||
|
||||
const hdpiManager = new HdpiManager(640*480, 196*196);
|
||||
const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
|
||||
|
||||
const config: GameConfig = {
|
||||
type: mode,
|
||||
title: "WorkAdventure",
|
||||
width: width / RESOLUTION,
|
||||
height: height / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [EntryScene, LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
|
||||
zoom: RESOLUTION,
|
||||
scale: {
|
||||
parent: "game",
|
||||
width: gameSize.width,
|
||||
height: gameSize.height,
|
||||
zoom: realSize.width / gameSize.width,
|
||||
autoRound: true,
|
||||
resizeInterval: 999999999999
|
||||
},
|
||||
scene: [EntryScene,
|
||||
LoginScene,
|
||||
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
|
||||
SelectCompanionScene,
|
||||
EnableCameraScene,
|
||||
ReconnectingScene,
|
||||
ErrorScene,
|
||||
CustomizeScene,
|
||||
MenuScene,
|
||||
HelpCameraSettingsScene],
|
||||
//resolution: window.devicePixelRatio / 2,
|
||||
fps: fps,
|
||||
dom: {
|
||||
createContainer: true
|
||||
|
@ -91,6 +113,8 @@ const config: GameConfig = {
|
|||
debug: DEBUG_MODE,
|
||||
}
|
||||
},
|
||||
// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
|
||||
powerPreference: "low-power",
|
||||
callbacks: {
|
||||
postBoot: game => {
|
||||
// Commented out to try to fix MacOS bug
|
||||
|
@ -102,24 +126,26 @@ const config: GameConfig = {
|
|||
}
|
||||
};
|
||||
|
||||
const game = new Phaser.Game(config);
|
||||
//const game = new Phaser.Game(config);
|
||||
const game = new Game(config);
|
||||
|
||||
waScaleManager.setGame(game);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
coWebsiteManager.resetStyle();
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
|
||||
|
||||
// Let's trigger the onResize method of any active scene that is a ResizableScene
|
||||
for (const scene of game.scene.getScenes(true)) {
|
||||
if (scene instanceof ResizableScene) {
|
||||
scene.onResize(event);
|
||||
}
|
||||
}
|
||||
waScaleManager.applyNewSize();
|
||||
});
|
||||
|
||||
coWebsiteManager.onResize.subscribe(() => {
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
|
||||
waScaleManager.applyNewSize();
|
||||
});
|
||||
|
||||
iframeListener.init();
|
||||
|
||||
const app = new App({
|
||||
target: HtmlUtils.getElementByIdOrFail('svelte-overlay'),
|
||||
props: { },
|
||||
})
|
||||
|
||||
export default app
|
||||
|
|
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