Fixing Svelte-check errors

This commit is contained in:
David Négrier 2021-06-15 18:34:11 +02:00
parent 085a4d41fd
commit 0afdbf7040
15 changed files with 79 additions and 44 deletions

View file

@ -263,7 +263,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
}
private nextSceneToCamera(){
public nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
@ -284,7 +284,7 @@ export class CustomizeScene extends AbstractCharacterScene {
customCharacterSceneVisibleStore.set(false);
}
private backToPreviousScene(){
public backToPreviousScene(){
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);

View file

@ -92,7 +92,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
});
}
protected nextSceneToCameraScene(): void {
public nextSceneToCameraScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
@ -108,7 +108,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.events.removeListener('wake');
}
protected nextSceneToCustomizeScene(): void {
public nextSceneToCustomizeScene(): void {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
@ -118,7 +118,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
selectCharacterSceneVisibleStore.set(false);
}
createCurrentPlayer(): void {
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
@ -165,7 +165,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.updateSelectedPlayer();
}
protected moveToLeft(){
public moveToLeft(){
if(this.currentSelectUser === 0){
return;
}
@ -173,7 +173,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.moveUser();
}
protected moveToRight(){
public moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
return;
}