Fixing Svelte-check errors
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parent
085a4d41fd
commit
0afdbf7040
15 changed files with 79 additions and 44 deletions
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@ -263,7 +263,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
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}
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private nextSceneToCamera(){
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public nextSceneToCamera(){
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const layers: string[] = [];
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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@ -284,7 +284,7 @@ export class CustomizeScene extends AbstractCharacterScene {
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customCharacterSceneVisibleStore.set(false);
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}
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private backToPreviousScene(){
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public backToPreviousScene(){
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this.scene.sleep(CustomizeSceneName);
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waScaleManager.restoreZoom();
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this.scene.run(SelectCharacterSceneName);
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@ -92,7 +92,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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});
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}
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protected nextSceneToCameraScene(): void {
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public nextSceneToCameraScene(): void {
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if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
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return;
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}
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@ -108,7 +108,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.events.removeListener('wake');
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}
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protected nextSceneToCustomizeScene(): void {
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public nextSceneToCustomizeScene(): void {
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if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
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return;
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}
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@ -118,7 +118,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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selectCharacterSceneVisibleStore.set(false);
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}
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createCurrentPlayer(): void {
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createCurrentPlayer(): void {
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for (let i = 0; i <this.playerModels.length; i++) {
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const playerResource = this.playerModels[i];
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@ -165,7 +165,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.updateSelectedPlayer();
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}
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protected moveToLeft(){
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public moveToLeft(){
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if(this.currentSelectUser === 0){
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return;
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}
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@ -173,7 +173,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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this.moveUser();
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}
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protected moveToRight(){
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public moveToRight(){
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if(this.currentSelectUser === (this.players.length - 1)){
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return;
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}
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