Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus
Focusable zones
This commit is contained in:
commit
0a705eadf9
30 changed files with 987 additions and 47 deletions
178
front/src/Phaser/Game/CameraManager.ts
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178
front/src/Phaser/Game/CameraManager.ts
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@ -0,0 +1,178 @@
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import { Easing } from "../../types";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import type { Box } from "../../WebRtc/LayoutManager";
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import type { Player } from "../Player/Player";
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import type { WaScaleManager } from "../Services/WaScaleManager";
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import type { GameScene } from "./GameScene";
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export enum CameraMode {
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Free = "Free",
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Follow = "Follow",
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Focus = "Focus",
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}
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export class CameraManager extends Phaser.Events.EventEmitter {
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private scene: GameScene;
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private camera: Phaser.Cameras.Scene2D.Camera;
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private cameraBounds: { x: number; y: number };
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private waScaleManager: WaScaleManager;
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private cameraMode: CameraMode = CameraMode.Free;
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private restoreZoomTween?: Phaser.Tweens.Tween;
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private startFollowTween?: Phaser.Tweens.Tween;
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private cameraFollowTarget?: { x: number; y: number };
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constructor(scene: GameScene, cameraBounds: { x: number; y: number }, waScaleManager: WaScaleManager) {
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super();
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this.scene = scene;
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this.camera = scene.cameras.main;
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this.cameraBounds = cameraBounds;
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this.waScaleManager = waScaleManager;
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this.initCamera();
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this.bindEventHandlers();
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}
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public destroy(): void {
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this.scene.game.events.off("wa-scale-manager:refresh-focus-on-target");
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super.destroy();
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}
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public getCamera(): Phaser.Cameras.Scene2D.Camera {
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return this.camera;
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}
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public enterFocusMode(
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focusOn: { x: number; y: number; width: number; height: number },
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margin: number = 0,
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duration: number = 1000
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): void {
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this.setCameraMode(CameraMode.Focus);
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this.waScaleManager.saveZoom();
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this.waScaleManager.setFocusTarget(focusOn);
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this.restoreZoomTween?.stop();
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this.startFollowTween?.stop();
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const marginMult = 1 + margin;
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const targetZoomModifier = this.waScaleManager.getTargetZoomModifierFor(
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focusOn.width * marginMult,
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focusOn.height * marginMult
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);
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const currentZoomModifier = this.waScaleManager.zoomModifier;
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const zoomModifierChange = targetZoomModifier - currentZoomModifier;
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this.camera.stopFollow();
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this.cameraFollowTarget = undefined;
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this.camera.pan(
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focusOn.x + focusOn.width * 0.5 * marginMult,
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focusOn.y + focusOn.height * 0.5 * marginMult,
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duration,
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Easing.SineEaseOut,
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true,
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(camera, progress, x, y) => {
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this.waScaleManager.zoomModifier = currentZoomModifier + progress * zoomModifierChange;
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}
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);
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}
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public leaveFocusMode(player: Player): void {
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this.waScaleManager.setFocusTarget();
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this.startFollow(player, 1000);
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this.restoreZoom(1000);
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}
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public startFollow(target: object | Phaser.GameObjects.GameObject, duration: number = 0): void {
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this.cameraFollowTarget = target as { x: number; y: number };
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this.setCameraMode(CameraMode.Follow);
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if (duration === 0) {
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this.camera.startFollow(target, true);
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return;
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}
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const oldPos = { x: this.camera.scrollX, y: this.camera.scrollY };
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this.startFollowTween = this.scene.tweens.addCounter({
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from: 0,
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to: 1,
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duration,
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ease: Easing.SineEaseOut,
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onUpdate: (tween: Phaser.Tweens.Tween) => {
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if (!this.cameraFollowTarget) {
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return;
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}
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const shiftX =
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(this.cameraFollowTarget.x - this.camera.worldView.width * 0.5 - oldPos.x) * tween.getValue();
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const shiftY =
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(this.cameraFollowTarget.y - this.camera.worldView.height * 0.5 - oldPos.y) * tween.getValue();
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this.camera.setScroll(oldPos.x + shiftX, oldPos.y + shiftY);
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},
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onComplete: () => {
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this.camera.startFollow(target, true);
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},
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});
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}
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/**
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* Updates the offset of the character compared to the center of the screen according to the layout manager
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* (tries to put the character in the center of the remaining space if there is a discussion going on.
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*/
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public updateCameraOffset(array: Box): void {
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const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
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// Let's put this in Game coordinates by applying the zoom level:
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this.camera.setFollowOffset(
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((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scene.scale.zoom,
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((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scene.scale.zoom
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);
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}
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public isCameraLocked(): boolean {
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return this.cameraMode === CameraMode.Focus;
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}
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private setCameraMode(mode: CameraMode): void {
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if (this.cameraMode === mode) {
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return;
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}
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this.cameraMode = mode;
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}
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private restoreZoom(duration: number = 0): void {
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if (duration === 0) {
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this.waScaleManager.zoomModifier = this.waScaleManager.getSaveZoom();
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return;
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}
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this.restoreZoomTween?.stop();
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this.restoreZoomTween = this.scene.tweens.addCounter({
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from: this.waScaleManager.zoomModifier,
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to: this.waScaleManager.getSaveZoom(),
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duration,
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ease: Easing.SineEaseOut,
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onUpdate: (tween: Phaser.Tweens.Tween) => {
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this.waScaleManager.zoomModifier = tween.getValue();
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},
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});
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}
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private initCamera() {
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this.camera = this.scene.cameras.main;
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this.camera.setBounds(0, 0, this.cameraBounds.x, this.cameraBounds.y);
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}
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private bindEventHandlers(): void {
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this.scene.game.events.on(
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"wa-scale-manager:refresh-focus-on-target",
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(focusOn: { x: number; y: number; width: number; height: number }) => {
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if (!focusOn) {
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return;
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}
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this.camera.centerOn(focusOn.x + focusOn.width * 0.5, focusOn.y + focusOn.height * 0.5);
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}
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);
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}
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}
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@ -1,8 +1,15 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapObject,
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ITiledMapObjectLayer,
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ITiledMapProperty,
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} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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import { GameMapProperties } from "./GameMapProperties";
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import { MathUtils } from "../../Utils/MathUtils";
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export type PropertyChangeCallback = (
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newValue: string | number | boolean | undefined,
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@ -15,24 +22,48 @@ export type layerChangeCallback = (
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allLayersOnNewPosition: Array<ITiledMapLayer>
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) => void;
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export type zoneChangeCallback = (
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zonesChangedByAction: Array<ITiledMapObject>,
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allZonesOnNewPosition: Array<ITiledMapObject>
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) => void;
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/**
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* A wrapper around a ITiledMap interface to provide additional capabilities.
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* It is used to handle layer properties.
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*/
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export class GameMap {
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// oldKey is the index of the previous tile.
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/**
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* oldKey is the index of the previous tile.
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*/
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private oldKey: number | undefined;
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// key is the index of the current tile.
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/**
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* key is the index of the current tile.
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*/
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private key: number | undefined;
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/**
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* oldPosition is the previous position of the player.
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*/
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private oldPosition: { x: number; y: number } | undefined;
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/**
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* position is the current position of the player.
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*/
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private position: { x: number; y: number } | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private propertiesChangeCallbacks = new Map<string, Array<PropertyChangeCallback>>();
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private enterLayerCallbacks = Array<layerChangeCallback>();
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private leaveLayerCallbacks = Array<layerChangeCallback>();
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private enterZoneCallbacks = Array<zoneChangeCallback>();
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private leaveZoneCallbacks = Array<zoneChangeCallback>();
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private tileNameMap = new Map<string, number>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
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public readonly flatLayers: ITiledMapLayer[];
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public readonly tiledObjects: ITiledMapObject[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public readonly zones: ITiledMapObject[] = [];
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public exitUrls: Array<string> = [];
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@ -44,6 +75,9 @@ export class GameMap {
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terrains: Array<Phaser.Tilemaps.Tileset>
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) {
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this.flatLayers = flattenGroupLayersMap(map);
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this.tiledObjects = this.getObjectsFromLayers(this.flatLayers);
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this.zones = this.tiledObjects.filter((object) => object.type === "zone");
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let depth = -2;
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for (const layer of this.flatLayers) {
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if (layer.type === "tilelayer") {
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@ -88,6 +122,10 @@ export class GameMap {
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* This will trigger events if properties are changing.
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*/
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public setPosition(x: number, y: number) {
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this.oldPosition = this.position;
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this.position = { x, y };
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this.triggerZonesChange();
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this.oldKey = this.key;
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const xMap = Math.floor(x / this.map.tilewidth);
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@ -126,7 +164,7 @@ export class GameMap {
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}
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}
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private triggerLayersChange() {
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private triggerLayersChange(): void {
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const layersByOldKey = this.oldKey ? this.getLayersByKey(this.oldKey) : [];
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const layersByNewKey = this.key ? this.getLayersByKey(this.key) : [];
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@ -155,6 +193,53 @@ export class GameMap {
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}
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}
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/**
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* We use Tiled Objects with type "zone" as zones with defined x, y, width and height for easier event triggering.
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*/
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private triggerZonesChange(): void {
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const zonesByOldPosition = this.oldPosition
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? this.zones.filter((zone) => {
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if (!this.oldPosition) {
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return false;
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}
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return MathUtils.isOverlappingWithRectangle(this.oldPosition, zone);
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})
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: [];
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const zonesByNewPosition = this.position
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? this.zones.filter((zone) => {
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if (!this.position) {
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return false;
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}
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return MathUtils.isOverlappingWithRectangle(this.position, zone);
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})
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: [];
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const enterZones = new Set(zonesByNewPosition);
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const leaveZones = new Set(zonesByOldPosition);
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enterZones.forEach((zone) => {
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if (leaveZones.has(zone)) {
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leaveZones.delete(zone);
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enterZones.delete(zone);
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}
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});
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if (enterZones.size > 0) {
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const zonesArray = Array.from(enterZones);
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for (const callback of this.enterZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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}
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}
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if (leaveZones.size > 0) {
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const zonesArray = Array.from(leaveZones);
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for (const callback of this.leaveZoneCallbacks) {
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callback(zonesArray, zonesByNewPosition);
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}
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}
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}
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public getCurrentProperties(): Map<string, string | boolean | number> {
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return this.lastProperties;
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}
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@ -251,6 +336,20 @@ export class GameMap {
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this.leaveLayerCallbacks.push(callback);
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}
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/**
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* Registers a callback called when the user moves inside another zone.
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*/
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public onEnterZone(callback: zoneChangeCallback) {
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this.enterZoneCallbacks.push(callback);
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}
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/**
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* Registers a callback called when the user moves outside another zone.
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*/
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public onLeaveZone(callback: zoneChangeCallback) {
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this.leaveZoneCallbacks.push(callback);
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}
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public findLayer(layerName: string): ITiledMapLayer | undefined {
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return this.flatLayers.find((layer) => layer.name === layerName);
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}
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@ -362,4 +461,17 @@ export class GameMap {
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this.trigger(oldPropName, oldPropValue, undefined, emptyProps);
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}
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}
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private getObjectsFromLayers(layers: ITiledMapLayer[]): ITiledMapObject[] {
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const objects: ITiledMapObject[] = [];
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const objectLayers = layers.filter((layer) => layer.type === "objectgroup");
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for (const objectLayer of objectLayers) {
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if (objectLayer.type === "objectgroup") {
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objects.push(...objectLayer.objects);
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}
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}
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return objects;
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}
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}
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|
|
|
@ -60,6 +60,7 @@ import { PinchManager } from "../UserInput/PinchManager";
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import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { EmoteManager } from "./EmoteManager";
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import { CameraManager } from "./CameraManager";
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import EVENT_TYPE = Phaser.Scenes.Events;
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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|
@ -198,6 +199,7 @@ export class GameScene extends DirtyScene {
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private pinchManager: PinchManager | undefined;
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private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
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private emoteManager!: EmoteManager;
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private cameraManager!: CameraManager;
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private preloading: boolean = true;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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|
@ -550,7 +552,13 @@ export class GameScene extends DirtyScene {
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this.createCurrentPlayer();
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this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
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this.initCamera();
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this.cameraManager = new CameraManager(
|
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this,
|
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{ x: this.Map.widthInPixels, y: this.Map.heightInPixels },
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waScaleManager
|
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);
|
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biggestAvailableAreaStore.recompute();
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this.cameraManager.startFollow(this.CurrentPlayer);
|
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this.animatedTiles.init(this.Map);
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this.events.on("tileanimationupdate", () => (this.dirty = true));
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|
@ -591,7 +599,7 @@ export class GameScene extends DirtyScene {
|
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// From now, this game scene will be notified of reposition events
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this.biggestAvailableAreaStoreUnsubscribe = biggestAvailableAreaStore.subscribe((box) =>
|
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this.updateCameraOffset(box)
|
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this.cameraManager.updateCameraOffset(box)
|
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);
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new GameMapPropertiesListener(this, this.gameMap).register();
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|
@ -644,7 +652,7 @@ export class GameScene extends DirtyScene {
|
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* Initializes the connection to Pusher.
|
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*/
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private connect(): void {
|
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const camera = this.cameras.main;
|
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const camera = this.cameraManager.getCamera();
|
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|
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connectionManager
|
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.connectToRoomSocket(
|
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|
@ -779,6 +787,42 @@ export class GameScene extends DirtyScene {
|
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iframeListener.sendLeaveLayerEvent(layer.name);
|
||||
});
|
||||
});
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this.gameMap.onEnterZone((zones) => {
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
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if (focusable && focusable.value === true) {
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const zoomMargin = zone.properties?.find((property) => property.name === "zoom_margin");
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this.cameraManager.enterFocusMode(
|
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zone,
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zoomMargin ? Math.max(0, Number(zoomMargin.value)) : undefined
|
||||
);
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break;
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||||
}
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||||
}
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zones.forEach((zone) => {
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iframeListener.sendEnterZoneEvent(zone.name);
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||||
});
|
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});
|
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this.gameMap.onLeaveZone((zones) => {
|
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for (const zone of zones) {
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const focusable = zone.properties?.find((property) => property.name === "focusable");
|
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if (focusable && focusable.value === true) {
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this.cameraManager.leaveFocusMode(this.CurrentPlayer);
|
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break;
|
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}
|
||||
}
|
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zones.forEach((zone) => {
|
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iframeListener.sendLeaveZoneEvent(zone.name);
|
||||
});
|
||||
});
|
||||
|
||||
// this.gameMap.onLeaveLayer((layers) => {
|
||||
// layers.forEach((layer) => {
|
||||
// iframeListener.sendLeaveLayerEvent(layer.name);
|
||||
// });
|
||||
// });
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1370,6 +1414,7 @@ ${escapedMessage}
|
|||
this.userInputManager.destroy();
|
||||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
this.cameraManager.destroy();
|
||||
this.peerStoreUnsubscribe();
|
||||
this.emoteUnsubscribe();
|
||||
this.emoteMenuUnsubscribe();
|
||||
|
@ -1459,13 +1504,6 @@ ${escapedMessage}
|
|||
}
|
||||
}
|
||||
|
||||
//todo: in a dedicated class/function?
|
||||
initCamera() {
|
||||
this.cameras.main.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
|
||||
this.cameras.main.startFollow(this.CurrentPlayer, true);
|
||||
biggestAvailableAreaStore.recompute();
|
||||
}
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
for (const phaserLayer of this.gameMap.phaserLayers) {
|
||||
|
@ -1857,23 +1895,6 @@ ${escapedMessage}
|
|||
biggestAvailableAreaStore.recompute();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the offset of the character compared to the center of the screen according to the layout manager
|
||||
* (tries to put the character in the center of the remaining space if there is a discussion going on.
|
||||
*/
|
||||
private updateCameraOffset(array: Box): void {
|
||||
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
||||
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
||||
|
||||
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
|
||||
// Let's put this in Game coordinates by applying the zoom level:
|
||||
|
||||
this.cameras.main.setFollowOffset(
|
||||
((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scale.zoom,
|
||||
((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scale.zoom
|
||||
);
|
||||
}
|
||||
|
||||
public startJitsi(roomName: string, jwt?: string): void {
|
||||
const allProps = this.gameMap.getCurrentProperties();
|
||||
const jitsiConfig = this.safeParseJSONstring(
|
||||
|
@ -1942,6 +1963,9 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
zoomByFactor(zoomFactor: number) {
|
||||
if (this.cameraManager.isCameraLocked()) {
|
||||
return;
|
||||
}
|
||||
waScaleManager.zoomModifier *= zoomFactor;
|
||||
biggestAvailableAreaStore.recompute();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import type { RoomConnection } from "../../Connexion/RoomConnection";
|
||||
import { iframeListener } from "../../Api/IframeListener";
|
||||
import type { GameMap } from "./GameMap";
|
||||
import type { ITiledMapLayer, ITiledMapObject, ITiledMapObjectLayer } from "../Map/ITiledMap";
|
||||
import type { ITiledMapLayer, ITiledMapObject } from "../Map/ITiledMap";
|
||||
import { GameMapProperties } from "./GameMapProperties";
|
||||
|
||||
interface Variable {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue