Merge pull request #1616 from Waclaw-I/feature-camera-zone-focus

Focusable zones
This commit is contained in:
David Négrier 2021-12-14 15:43:45 +01:00 committed by GitHub
commit 0a705eadf9
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GPG key ID: 4AEE18F83AFDEB23
30 changed files with 987 additions and 47 deletions

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@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isChangeZoneEvent = new tg.IsInterface()
.withProperties({
name: tg.isString,
})
.get();
/**
* A message sent from the game to the iFrame when a user enters or leaves a zone.
*/
export type ChangeZoneEvent = tg.GuardedType<typeof isChangeZoneEvent>;

View file

@ -28,6 +28,7 @@ import type { MessageReferenceEvent } from "./ui/TriggerActionMessageEvent";
import { isMessageReferenceEvent, isTriggerActionMessageEvent } from "./ui/TriggerActionMessageEvent";
import type { MenuRegisterEvent, UnregisterMenuEvent } from "./ui/MenuRegisterEvent";
import type { ChangeLayerEvent } from "./ChangeLayerEvent";
import type { ChangeZoneEvent } from "./ChangeZoneEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T;
@ -76,6 +77,8 @@ export interface IframeResponseEventMap {
leaveEvent: EnterLeaveEvent;
enterLayerEvent: ChangeLayerEvent;
leaveLayerEvent: ChangeLayerEvent;
enterZoneEvent: ChangeZoneEvent;
leaveZoneEvent: ChangeZoneEvent;
buttonClickedEvent: ButtonClickedEvent;
hasPlayerMoved: HasPlayerMovedEvent;
menuItemClicked: MenuItemClickedEvent;