Implement follow request / confirmation UI
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11 changed files with 481 additions and 79 deletions
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@ -30,7 +30,9 @@ import {
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BanUserMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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FollowMeRequestMessage,
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FollowRequestMessage,
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FollowConfirmationMessage,
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FollowAbortMessage,
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VariableMessage,
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BatchToPusherRoomMessage,
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SubToPusherRoomMessage,
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@ -835,24 +837,30 @@ export class SocketManager {
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room.emitEmoteEvent(user, emoteEventMessage);
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}
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handleFollowMeRequestMessage(room: GameRoom, user: User, requestMessage: FollowMeRequestMessage) {
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// Find group including the requesting user
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let foundGroups = room.getGroups().filter((grp) => grp.includes(user));
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if (!foundGroups[0]) {
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return;
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}
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let group = foundGroups[0];
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// Send invitations to other group members
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requestMessage.setPlayername(user.name);
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handleFollowRequestMessage(room: GameRoom, user: User, message: FollowRequestMessage) {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowmerequestmessage(requestMessage);
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group.getUsers().forEach((currentUser: User) => {
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if (user.name !== currentUser.name) {
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console.log("Inviting " + currentUser.name + " to follow " + user.name);
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currentUser.socket.write(clientMessage);
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}
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});
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clientMessage.setFollowrequestmessage(message);
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room.sendToOthersInGroupIncludingUser(user, clientMessage);
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}
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handleFollowConfirmationMessage(room: GameRoom, user: User, message: FollowConfirmationMessage) {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowconfirmationmessage(message);
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room.sendToUserWithName(message.getLeader(), clientMessage);
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}
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handleFollowAbortMessage(room: GameRoom, user: User, message: FollowAbortMessage) {
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if (message.getRole() === "leader") {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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room.sendToOthersInGroupIncludingUser(user, clientMessage);
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} else {
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const recipient = message.getPlayername();
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message.setPlayername(user.name);
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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room.sendToUserWithName(recipient, clientMessage);
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}
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}
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}
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