FIX: rewrote the way scene exits are triggered
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6 changed files with 135 additions and 129 deletions
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@ -59,6 +59,7 @@ import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMes
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import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null
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@ -123,7 +124,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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MapKey: string;
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MapUrlFile: string;
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RoomId: string;
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instance: string;
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@ -137,7 +137,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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y: -1000
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}
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private gameMap!: GameMap;
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@ -146,17 +145,14 @@ export class GameScene extends ResizableScene implements CenterListener {
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private outlinedItem: ActionableItem|null = null;
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private userInputManager!: UserInputManager;
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static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene {
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static createFromUrl(room: Room, mapUrlFile: string): GameScene {
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// We use the map URL as a key
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if (gameSceneKey === null) {
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gameSceneKey = mapUrlFile;
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}
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return new GameScene(room, mapUrlFile, gameSceneKey);
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return new GameScene(room, mapUrlFile);
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}
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constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
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constructor(private room: Room, MapUrlFile: string) {
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super({
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key: gameSceneKey
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key: room.id
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});
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this.GameManager = gameManager;
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@ -164,7 +160,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapKey = MapUrlFile;
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this.MapUrlFile = MapUrlFile;
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this.RoomId = room.id;
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@ -183,15 +178,15 @@ export class GameScene extends ResizableScene implements CenterListener {
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file: file.src
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});
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});
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this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
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this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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//TODO strategy to add access token
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this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapKey)) {
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const data = this.cache.tilemap.get(this.MapKey);
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if (this.cache.tilemap.exists(this.MapUrlFile)) {
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const data = this.cache.tilemap.get(this.MapUrlFile);
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this.onMapLoad(data);
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}
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@ -302,14 +297,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook initialisation
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init(initData : GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition;
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this.initPosition = initData.initPosition; //todo: still used?
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}
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}
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//hook create scene
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create(): void {
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urlManager.editUrlForCurrentRoom(this.room);
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//initalise map
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this.Map = this.add.tilemap(this.MapKey);
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this.Map = this.add.tilemap(this.MapUrlFile);
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this.gameMap = new GameMap(this.mapFile);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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@ -319,25 +316,21 @@ export class GameScene extends ResizableScene implements CenterListener {
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//permit to set bound collision
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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// Let's alter browser history
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let path = this.room.id;
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if (this.room.hash) {
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path += '#' + this.room.hash;
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}
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window.history.pushState({}, 'WorkAdventure', path);
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
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} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
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console.log('Loading exitUrl ', this.getExitUrl(layer))
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this.loadNextGameFromExitUrl(layer, this.mapFile.width);
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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}
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
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}
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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@ -482,7 +475,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
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const messageUserMoved: MessageUserMovedInterface = {
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userId: message.getUserid(),
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@ -515,7 +507,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.simplePeer.unregister();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey);
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const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile);
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this.scene.add(gameSceneKey, game, true,
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{
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initPosition: {
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@ -581,6 +573,12 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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private triggerOnMapLayerPropertyChange(){
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this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
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});
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this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
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});
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this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
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if (newValue === undefined) {
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layoutManager.removeActionButton('openWebsite', this.userInputManager);
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@ -635,6 +633,25 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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});
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}
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private onMapExit(exitKey: string) {
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const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
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//todo: push the hash into the url
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if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
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if (roomId !== this.scene.key) {
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection.closeConnection();
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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this.scene.start(roomId, {hash});
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} else {
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//if the exit points to the current map, we simply teleport the user back to the startLayer
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this.initPositionFromLayerName(this.room.hash || 'start');
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this.CurrentPlayer.x = this.startX;
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this.CurrentPlayer.y = this.startY;
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}
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}
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private switchLayoutMode(): void {
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//if discussion is activated, this layout cannot be activated
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@ -691,14 +708,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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return this.getProperty(layer, "exitUrl") as string|undefined;
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}
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/**
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* @deprecated the map property exitSceneUrl is deprecated
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*/
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitSceneUrl") as string|undefined;
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}
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private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitInstance") as string|undefined;
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}
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private isStartLayer(layer: ITiledMapLayer): boolean {
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return this.getProperty(layer, "startLayer") == true;
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}
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@ -715,66 +731,11 @@ export class GameScene extends ResizableScene implements CenterListener {
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return obj.value;
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}
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private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl === undefined) {
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throw new Error('Layer is not an exit scene layer.');
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}
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let instance = this.getExitSceneInstance(layer);
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if (instance === undefined) {
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instance = this.instance;
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}
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
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const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
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this.loadNextGame(layer, mapWidth, roomId);
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}
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private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl === undefined) {
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throw new Error('Layer is not an exit layer.');
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}
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const fullPath = new URL(exitUrl, window.location.toString()).pathname;
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this.loadNextGame(layer, mapWidth, fullPath);
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}
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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private async loadNextGame(exitSceneIdentifier: string){
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const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene);
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const exitSceneKey = roomId;
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const tiles : number[] = layer.data as number[];
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for (let key=0; key < tiles.length; key++) {
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const objectKey = tiles[key];
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if(objectKey === 0){
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continue;
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}
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//key + 1 because the start x = 0;
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const y : number = parseInt(((key + 1) / mapWidth).toString());
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const x : number = key - (y * mapWidth);
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let hash = new URL(roomId, this.MapUrlFile).hash;
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if (hash) {
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hash = hash.substr(1);
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}
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//push and save switching case
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if (this.PositionNextScene[y] === undefined) {
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this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
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}
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room.getMapUrl().then((url: string) => {
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this.PositionNextScene[y][x] = {
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key: url,
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hash
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}
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})
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}
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await gameManager.loadMap(room, this.scene);
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}
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private startUser(layer: ITiledMapLayer): PositionInterface {
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@ -975,33 +936,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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player.updatePosition(moveEvent);
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});
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const nextSceneKey = this.checkToExit();
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if (!nextSceneKey) return;
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if (nextSceneKey.key !== this.scene.key) {
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection.closeConnection();
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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this.scene.start(nextSceneKey.key);
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} else {
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//if the exit points to the current map, we simply teleport the user back to the startLayer
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this.initPositionFromLayerName(this.room.hash || 'start');
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this.CurrentPlayer.x = this.startX;
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this.CurrentPlayer.y = this.startY;
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}
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}
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private checkToExit(): {key: string, hash: string} | null {
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const x = Math.floor(this.CurrentPlayer.x / 32);
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const y = Math.floor(this.CurrentPlayer.y / 32);
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if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
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return this.PositionNextScene[y][x];
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} else {
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return null;
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}
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}
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/**
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