Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api

This commit is contained in:
David Négrier 2021-03-12 18:02:02 +01:00
commit 086b88b09a
22 changed files with 302 additions and 436 deletions

View file

@ -3,27 +3,17 @@ import {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
MessageUserMovedInterface,
MessageUserPositionInterface, OnConnectInterface,
MessageUserPositionInterface,
OnConnectInterface,
PointInterface,
PositionInterface,
RoomJoinedMessageInterface
} from "../../Connexion/ConnexionModels";
import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {
DEBUG_MODE,
JITSI_PRIVATE_MODE,
POSITION_DELAY,
RESOLUTION,
ZOOM_LEVEL
} from "../../Enum/EnvironmentVariable";
import {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty, ITiledMapObject,
ITiledTileSet
} from "../Map/ITiledMap";
import {DEBUG_MODE, JITSI_PRIVATE_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationNames} from "../Player/Animation";
import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
@ -41,11 +31,6 @@ import {
TRIGGER_WEBSITE_PROPERTIES,
WEBSITE_MESSAGE_PROPERTIES
} from "../../WebRtc/LayoutManager";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {GameMap} from "./GameMap";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
import {mediaManager} from "../../WebRtc/MediaManager";
@ -54,7 +39,7 @@ import {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager";
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {connectionManager, ConnexionMessageEvent, ConnexionMessageEventTypes} from "../../Connexion/ConnectionManager";
import {RoomConnection} from "../../Connexion/RoomConnection";
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
import {userMessageManager} from "../../Administration/UserMessageManager";
@ -76,6 +61,12 @@ import {iframeListener} from "../../Api/IframeListener";
import DOMElement = Phaser.GameObjects.DOMElement;
import Tween = Phaser.Tweens.Tween;
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import {Subscription} from "rxjs";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -161,11 +152,12 @@ export class GameScene extends ResizableScene implements CenterListener {
// The item that can be selected by pressing the space key.
private outlinedItem: ActionableItem|null = null;
public userInputManager!: UserInputManager;
private isReconnecting: boolean = false;
private isReconnecting: boolean|undefined = undefined;
private startLayerName!: string | null;
private openChatIcon!: OpenChatIcon;
private playerName!: string;
private characterLayers!: string[];
private messageSubscription: Subscription|null = null;
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
@ -299,25 +291,6 @@ export class GameScene extends ResizableScene implements CenterListener {
}
});
});
// import(/* webpackIgnore: true */ scriptUrl).then(result => {
//
// result.default.preload(this.load);
//
// this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
// this.load.on('complete', () => {
// // FIXME: the factory might fail because the resources might not be loaded yet...
// // We would need to add a loader ended event in addition to the createPromise
// this.createPromise.then(() => {
// result.default.create(this);
//
// for (let object of objectsOfType) {
// // TODO: we should pass here a factory to create sprites (maybe?)
// let objectSprite = result.default.factory(this, object);
// }
// });
// });
// });
}
// Now, let's load the script, if any
@ -343,6 +316,8 @@ export class GameScene extends ResizableScene implements CenterListener {
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
this.messageSubscription = connectionManager._connexionMessageStream.subscribe((event) => this.onConnexionMessage(event))
const playerName = gameManager.getPlayerName();
if (!playerName) {
throw 'playerName is not set';
@ -413,13 +388,13 @@ export class GameScene extends ResizableScene implements CenterListener {
this.scene.launch(ReconnectingSceneName);
}, 0);
} else if (this.connection === undefined) {
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 500);
}, 1000);
}
this.createPromiseResolve();
@ -582,8 +557,6 @@ export class GameScene extends ResizableScene implements CenterListener {
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
return this.connection;
});
}
@ -621,29 +594,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.circleRedTexture.refresh();
}
private playAudio(url: string|number|boolean|undefined, loop=false): void {
if (url === undefined) {
audioManager.unloadAudio();
} else {
const audioPath = url as string;
let realAudioPath = '';
if (audioPath.indexOf('://') > 0) {
// remote file or stream
realAudioPath = audioPath;
} else {
// local file, include it relative to map directory
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
realAudioPath = mapDirUrl + '/' + url;
}
audioManager.loadAudio(realAudioPath);
if (loop) {
audioManager.loop();
}
}
}
private safeParseJSONstring(jsonString: string|undefined, propertyName: string) {
try {
@ -724,11 +674,11 @@ export class GameScene extends ResizableScene implements CenterListener {
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
this.playAudio(newValue);
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
});
this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
this.playAudio(newValue, true);
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
});
this.gameMap.onPropertyChange('zone', (newValue, oldValue) => {
@ -797,6 +747,10 @@ ${escapedMessage}
});
}
private getMapDirUrl(): string {
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
}
private onMapExit(exitKey: string) {
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
@ -828,14 +782,11 @@ ${escapedMessage}
}
this.stopJitsi();
this.playAudio(undefined);
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
if(this.connection) {
this.connection.closeConnection();
}
if(this.simplePeer) {
this.simplePeer.unregister();
}
this.connection?.closeConnection();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
}
private removeAllRemotePlayers(): void {
@ -1009,7 +960,7 @@ ${escapedMessage}
this.startY,
this.playerName,
texturesPromise,
PlayerAnimationNames.WalkDown,
PlayerAnimationDirections.Down,
false,
this.userInputManager
);
@ -1058,16 +1009,16 @@ ${escapedMessage}
let x = event.x;
let y = event.y;
switch (event.direction) {
case PlayerAnimationNames.WalkUp:
case PlayerAnimationDirections.Up:
y -= 32;
break;
case PlayerAnimationNames.WalkDown:
case PlayerAnimationDirections.Down:
y += 32;
break;
case PlayerAnimationNames.WalkLeft:
case PlayerAnimationDirections.Left:
x -= 32;
break;
case PlayerAnimationNames.WalkRight:
case PlayerAnimationDirections.Right:
x += 32;
break;
default:
@ -1203,7 +1154,7 @@ ${escapedMessage}
addPlayerData.position.y,
addPlayerData.name,
texturesPromise,
addPlayerData.position.direction,
addPlayerData.position.direction as PlayerAnimationDirections,
addPlayerData.position.moving
);
this.MapPlayers.add(player);
@ -1362,21 +1313,34 @@ ${escapedMessage}
}
public stopJitsi(): void {
this.connection.setSilent(false);
this.connection?.setSilent(false);
jitsiFactory.stop();
mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
}
//todo: into onConnexionMessage
private bannedUser(){
this.cleanupClosingScene();
this.userInputManager.clearAllKeys();
this.scene.start(ErrorSceneName, {
title: 'Banned',
subTitle: 'You was banned of WorkAdventure',
message: 'If you want more information, you can contact us: workadventure@thecodingmachine.com'
subTitle: 'You were banned from WorkAdventure',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
private onConnexionMessage(event: ConnexionMessageEvent) {
if (event.type === ConnexionMessageEventTypes.worldFull) {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.userInputManager.clearAllKeys();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
}
}