Merge branch 'develop' of github.com:thecodingmachine/workadventure into adminSvelte

This commit is contained in:
GRL 2021-06-22 16:08:06 +02:00
commit 0728d462a5
9 changed files with 177 additions and 4 deletions

View file

@ -95,6 +95,8 @@ import {waScaleManager} from "../Services/WaScaleManager";
import {peerStore} from "../../Stores/PeerStore";
import {EmoteManager} from "./EmoteManager";
import AnimatedTiles from "phaser-animated-tiles";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
reconnecting: boolean
@ -141,6 +143,7 @@ export class GameScene extends DirtyScene implements CenterListener {
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
animatedTiles!: AnimatedTiles;
groups: Map<number, Sprite>;
startX!: number;
startY!: number;
@ -264,6 +267,7 @@ export class GameScene extends DirtyScene implements CenterListener {
message: this.originalMapUrl ?? file.src
});
});
this.load.scenePlugin('AnimatedTiles', AnimatedTiles, 'animatedTiles', 'animatedTiles');
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
@ -472,6 +476,9 @@ export class GameScene extends DirtyScene implements CenterListener {
this.initCamera();
this.animatedTiles.init(this.Map);
this.events.on('tileanimationupdate', () => this.dirty = true);
this.initCirclesCanvas();
// Let's pause the scene if the connection is not established yet