FEAT: prototype game menu using html elements, better icon for text chat
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parent
855b55903b
commit
069f2f1cec
23 changed files with 520 additions and 226 deletions
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@ -1,14 +1,11 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -29,7 +26,7 @@ export class LoginScene extends ResizableScene {
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super({
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key: LoginSceneName
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});
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this.name = localUserStore.getName();
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this.name = gameManager.getPlayerName() || '';
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}
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preload() {
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@ -55,7 +52,6 @@ export class LoginScene extends ResizableScene {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => {
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this.name = text;
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localUserStore.setName(text);
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});
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
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@ -87,7 +83,8 @@ export class LoginScene extends ResizableScene {
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private login(name: string): void {
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gameManager.setPlayerName(name);
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this.scene.start(SelectCharacterSceneName);
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this.scene.sleep(LoginSceneName)
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this.scene.run(SelectCharacterSceneName);
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}
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public onResize(ev: UIEvent): void {
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